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Brynhilde
November 29th, 2011, 01:23 AM
There are some things in the universe that people take for granted.

Such as how the world came to be, how the society came to be, and how history itself came to be.

But for three societies and two worlds, one mystery will soon tear that dubious shroud asunder…

It was the day before the Landsmeet and Morrigan was sitting in a corner of her room in the city of Denerim, flipping through Flemeth’s real grimoire, her mind racing with thoughts. As pages of ancient spells flitted past her eyes, something unique caught her sight. Flipping back to that page, she stared curiously at the silver mirror embedded into the parchment, wondering just what kind of a spell can incorporate metal into a single book page. Squinting into the mirror, the Witch of the Wilds drew in a sharp breath. There were things in it, dragons, Darkspawn, ancient battles – reserved as she was, perhaps it would be better if she mentions this to the Warden and shows it to her companions. For all she knew, it may well be a clue that can help them to win tomorrow’s promised debate that will decide the future of Ferelden…

It was 2 years after Hawke slew the Qunari Arishok and became the Champion of Kirkwall, and yet Merrill still made no progress at fixing the Eluvian that she had abandoned her clan and race for. Staring into the hazy surfaces of the mirror, Merrill rubbed her eyes. Was she seeing things because she was tired, or did she indeed see something in there? A dim landscape of a town, with houses and castles perched on precipices, and the shadow of men walking amongst them – her heart at her throat, Merrill’s eyes widened as she moved closer and closer to the Eluvian, hoping to be able to see more of the ghostly scene. Maybe she had finally reached her destination!? Merrill almost jumped in delight. She simply must let Hawke know! And not only Hawke, but the rest of her friends as well. They deserve to be shown the fruit of her many years’ of labour…

Even for those people in the Japanese magi society, Aozaki Touko’s battles with Araya Souren and his plot had faded into the back of everyone’s memories as another year proceeded on. It was one sleepy Saturday afternoon at the post shop closest to Aozaki Touko’s chaotic office, and the old electric fan in the lobby was working hard to dispel the late summer heat. Wiping the sweat off her forehead, the manager of this shift moaned about her misfortune. A certain parcel had arrived this morning with a large “FRAGILE! ANTIQUES WITHIN” tag blazing on the brown paper wrapping, and the poor manager was tasked with keeping watch over this precious parcel until the intended owner turns up later this afternoon. But how late? No one knows. Perhaps the manager will have to stay for quite a while. The very thought of it made the woman slump down on the sofa closest to the fan, which she currently occupied. Business was non-existent this afternoon, so she might as well take a break once in a while, right? Placing the parcel down on the sofa, she stood up and sneaked back towards her office to get something cool to drink, oblivious to how the wind from the fan had torn over the paper wrapping and a smooth and flawless hand mirror, carefully secured in a frame, was peeking out at the world…

You, my friend, happened to have looked into one of those mirrors.

Perhaps you were going to that fated post office for some personal business. Perhaps you were a thief making ‘interested inquiries’ about a door that was unlocked in the Kirkwall Alienage. Perhaps you were an ally of the Warden that had pledged your loyalty to defeat the rising Fifth Blight and happened to walk past a room littered with magical paraphernalia. No matter what gender, race, age, or class of creature you may be, what greeted you was darkness as soon as you stared into that mirror.













“Where are we?”

You are no longer in your world when you woke up. Dark, cold, and damp – you are now in an underground cave, lit from below with an eerie blue light. What surrounded you seemed to be the ruinous remains of a once-prosperous town, and you are in what would have passed as a courtyard – a large space paved with smooth granite slabs that had evidently witnesses the steps of many feet. Evidently, there were others with you. You could see shapes and hear voices – languages that you could even understand. However, before you have a chance to wonder at the lavish houses that were built miraculously upon the stone precipices that extended up into the invisible black roof of the cave, the few dwarves with you firstly realised what was going on.

“By the Ancestors, this is… this is an old dwarven town!”

The sharp-eyed elves in your company, who were able to pick up minute details even in the dim blue light, pointed toward a stone stele protruding out from the ground at the other end of the courtyard.

“What does that say?”

The humans and the Qunari amongst you, curious and bold, finally took the group over the stele and read the few words carved in the stele out loud.


Welcome to Argent Thaig

the House of Silver


100%


Welcome, everyone. This is a Nasuverse / Dragon Age RPG, with me being the GM and Chaos Greyblood as the co-GM.

Two intense IC days of being locked up in a forgotten dwarven thaig, discovering secrets that will shake the foundations of Thedas and Nasuverse… that’s what awaits you. While Player vs Player is a possibility, you are more likely to be facing the dangers that the GMs the environment throws at you. All sorts of characters can find themselves to be needed by his or her peers in this RP. There may be a chest that only a Rogue may pick, a door that only a Qunari may shatter, or runes that only a Nasuverse Magus may be able to read. Anything and everything is possible.

Each player may create one character from Nasuverse, Dragon Age: Origins, or Dragon Age II. Previous knowledge about the DA franchise is preferred, but not compulsory. Characters design requirements will differ depending on which story you choose to base your character in. Further information on character design and the battle system will be out later.

For now, let’s have a show of hands to see who is interested.

PS. For your information, Darkspawn – and all other races derived from it, such as Ogres and Broodmothers – may NOT be chosen as your character. And for balance’s sake, nor will Golems or any canon main characters.


GM - Brynhilde
Co-GM - Chaos Greyblood

Players:
1. BD - Nasuverse Human Rogue
2. manga - DA:O Elf Rogue (Assassin)
3. Fang - DAII Elf Mage (Spirit Healer)
4. mewarmo - DAII Human Warrior (Templar)
5. Xaldin - DAII Qunari Warrior (Berserker)
6. 2ndsly - DA:O Rogue (Ranger) Mormarth - DA:O Mage (Arcane Warrior)
7. Leo - DA:O Human Warrior (Champion)
8. Spooky - DAII Elf Mage (Force Mage)
9. Sei - Nasuverse Human Magus



Character creation

Players can enter from the DA:O, the DAII game, or Nasuverse. The player may only choose Specialisations and Skills from within the universe they chose to enter from.

All PCs need to choose whether they will be entering as a Warrior (specialises in melee), Rogue (specialising in ranged attacks/stealth), or Mage/Magus. You may only choose to be one Class. If you choose to be a Warrior, then you may only know the very basics of Magic and be unable to cast any spells.

Companion's personal Specialisations in DAII won't be available.
DA: Awakening is not considered in this RP, nor are its associated Skills.
"Skills" such as Coercion and Survival are not considered in this RP.

There are 6 areas for Stats: Strength, Constitution, Dexterity, Cunning, Magic, and Willpower. Players start with 10 points in each Stat, and are given 60 more Stats points to distribute. Warriors should focus on putting points in Strength and Constitution, Rogues in Dexterity and Cunning, Mages on Magic and Willpower. It's recommended for your to put >30 points in the 2 Stat areas you're focusing on.

Strength: Determines physical power. When a Warrior attacks an enemy, the STR of both parties are compared, and the losing party takes damage.
Constitution: Determines your 'health bar'. All damages are taken off the CON stat.
Dexterity: Determines agility and how nimble the character is. When a Rogue attacks an enemy, the DEX of both parties are compared, and the losing party takes damage.
Cunning: Determines intellect. Characters with high CUN are more likely to open locks, find new info, and discover items (YES THERE ARE ITEMS).
Magic: Determines the power of spells. When a Mage attacks an enemy, the MGI of both parties are compared, and the losing party takes damage.
Willpower: Determins the Mana/Stamina pool. WIL decreases when a mage uses a spell or a warrior/rogue uses a skill.

You may choose to be of any race present in your chosen universe.
Actual HP and MP are calculated as: HP = 3xCON, MP = 3xWIL.
There are no levelling-ups in the RP. Players choose their skills and specialisations at the start and don't get anymore points.
The stats of enemies will be made public IC, so you can have a plan to defeat them.
Don't forget to bring your armour and weapon with you, and anything else your character may need.

Depending on the Class of the attacker, there will be a STR/DEX/MGI check - STR if Warrior, DEX if Rogue, MGI if Mage. The complete battle calculation formula will be " STR/DEX/MGI + (CUN/2)". The inclusion of Cunning was to represent the 'chance to dodge', making Rogues harder to hit - as it is in the Dragon Age games.

DAII states (Staggered, Brittle, and Disoriented) are not represented in this RP's system.



The time is the day before the Landsmeet, and you accidentally entered Morrigan's room and looked at her grimoire - oops! Now how should you arm yourself with knowledge and ability to survive in this Thaig??

Firstly, choose a specialisation. These are the benefits that come with them.

-Warrior
Berserker: STR +2, CON +5
Champion: WIL +2, CUN +1
Reaver: CON +1, STR + 5
Templar: MGI +5

-Rogue
Assassin: DEX +5
Bard: WIL +2, CUN +1
Duelist: DEX +2, damage +10 points
Ranger: CON +1, STR +3

-Mage
Arcane Warrior: DEX +2, MGI +5
Blood Mage: CON +2, MGI +2
Shapelifter: CON +2, STR +2
Spirit Healer: MGI +2, CON +1

Link to DA:O specialisations: http://dragonage.wikia.com/wiki/Specializations_(Origins)

Then you choose your 'Talents'. Warriors and Rogues can choose up to 12 Talents, while Mages are allowed up to 14. These points can also be used to include Class Talents and Talents that are unlocked due to your chosen Specialisation.

Link to all DA:O Warrior/Rogue Talents: http://dragonage.wikia.com/wiki/Talents_(Origins)
Link to all DA:O Mage Spells: http://dragonage.wikia.com/wiki/Spells_(Origins)

Where possible, we shall strive to convert the maths of each Talent/Spell into the RP's Stat system. Once you submit your profile, we'll get back to you on how your chosen Talents/Spells will affect your stats.

It would be best if we obey the talent trees, and only obtain certain talents when you've met the prerequisites.

Now all you need would be a background, and we're good to go.



On the nighth year since Hawke's arrival at Kirkwall, you chanced upon Merrill's front door in the Alienage, which wasn't locked. You may be the elf mage's personal friend, a Templar hunting down apostates, a pickpocket looking to earn some money, a stray Qunari left from the Arishok's sojourn. Anyways, isn't that Eluvian interestin - and great, you've landed yourself in a dark dwarven Thaig. Now to create a character that can survive through this!

Firstly, choose a specialisation. These are the benefits that come with them.

-Warrior
Templar: damage +10 points against mages and Fade creatures
Reaver: STR +5, damage +15 points
Berserker: WIL +5

-Rogue
Assassin: DEX +2, damage +5 points
Duelist: DEX +5, damage +15 points
Shadow: CUN +3, taken -10 points of damage

-Mage
Force Mage: MGI +5, damage +15 points
Blood Mage: CON +8
Spirit Healer: WIL +8

Link to DAII specialisations: http://dragonage.wikia.com/wiki/Specializations_(Dragon_Age_II)

Then you choose your 'Talents'. Warriors and Rogues can choose up to 12 Talents, while Mages are allowed up to 14. These points can also be used to include Class Talents and Talents that are unlocked due to your chosen Specialisation.

Link to all DAII Warrior/Rogue Skills:http://dragonage.wikia.com/wiki/Talents_(Dragon_Age_II)
Link to all DAII Mage Skills: http://dragonage.wikia.com/wiki/Spells_(Dragon_Age_II)

Where possible, we shall strive to convert the maths of each Talent/Spell into the RP's Stat system. Once you submit your profile, we'll get back to you on how your chosen Talents/Spells will affect your stats.

It would be best if we obey the talent trees, and only obtain certain talents when you've met the prerequisites.

Now all you need would be a background, and we're good to go.



For goodness's sake, all you were doing was going into a post office! Now, where are you? In the middle of a cavern surrounded by races you don't even recognise - elves? And what's that bull-horned bare-chested humanoid giant??!!?!? - and, judging from the conversation, completely out of the world you're used to. So, um, guess you should start arming yourself for the coming trials.

Nasuverse characters can't access any Dragon Age specialisations, talents, or spells. However, you're allowed to create up to 6 Areas of Expertise for your character. These can be vague, and thus making your skills very flexible.

Now all you need would be a background, and we're good to go.



Enemies will come in the following types.

Critter
- Devouring Corpses, Shades, Deepstalkers.
These enemies are given 30 points on top of their starting stats. They'll try to overwhelm PCs by number, not force. They usually come in hordes of about 10.

Normal
- Corpses, Corpse Archers, Various types of Darkspawn, Dragonling, Profane.
These enemies are given 60 points on top of their starting stats. They're stronger than Critters, and can fight evenly against PCs. They usually come in groups of 5-7.

Advanced
- Rage Demon, Golem, Sloth Demon, Living beings corrupted with the Taint.
These enemies are given 80 points on top of their starting stats, and have 8 Talent points. They're stronger than Critters and Normals, and can fight evenly against PCs. They usually come in groups of 2-3.

Elite
- Ogres, Desire Demon, Mature male dragon, Brontos, Mages.
These enemies a given 100 points on top of their starting stats, and have 13 Talent points. They're stronger than the PCs and would require a group effort to fight. They usually come as a single one, though not always. They can summon groups of lesser enemies mid-battle, so be careful.

Boss
- Arcane Horrors, Revenants, Pride Demon, Rock wraith, Plot Bosses
These enemies are given 160 points on top of their starting stats, and have 18 Talent points. They're far stronger than the PCs and would require serious planning. They usually come as a single one, though not always. They can summon groups of lesser enemies mid-battle, change their battle style, or alter the stats of other enemies and change the environment. They can also have unique tricks up their sleeves, and have weaknesses that only certain Classes/Specialisations can exploit. Think well before you engage.

Blackdeath6031
November 29th, 2011, 01:48 AM
Consider me somewhat interested.

Not sure whether I can do much with 0% Dragon Age knowledge, but I might still jump in anyway.

I'll lurk for now, and pop any questions if I can think of some.

Chaos Greyblood
November 29th, 2011, 01:54 AM
I am very pumped to see this through, to be honest. And who the heck wants to be a Darkspawn when you want to kick their ass so much. XDDD I am honored that Brynhilde has taken my services and I'm going to do my best to make this whole thing work.

I hope you guys are up for it as much as we are! =D

@BD: Remember that if you need to know stuff, just ask. We'll do our best to enlighten you. :)

mangafreak7793
November 29th, 2011, 01:59 AM
Consider me somewhat interested as well but I know only a little of the series.

Is the grey warden and company still alive.

Though in all honesty a part of me want to go Assassin's creed style in this rp but I know there limits to how much of this is possible.

So like death, I'll just lurk for now.

Chaos Greyblood
November 29th, 2011, 02:01 AM
That's something I'll be able to answer soon enough. Once Bryn gives me the background info and some stuff, I should be able to respond while she gets here.

Fangstrike
November 29th, 2011, 02:41 AM
Sign me up.

mewarmo990
November 29th, 2011, 03:03 AM
Got your message, Bryn. This sounds cool. I haven't really thought about how well a crossover might work. I guess a lot of Age of Heroes Nasuverse stuff would be feasible in Thedas.

I just can't stick with post-by-post RP in the long run. But I'll make a character, and maybe pop in to see how things work.

Brynhilde
November 29th, 2011, 04:04 AM
Is the grey warden and company still alive.

Though in all honesty a part of me want to go Assassin's creed style in this rp but I know there limits to how much of this is possible.


For those entering as a DA:O character, it's the day before the Landsmeet. So yes, the Warden and his companions would be alive (the Warden's origin has no impact on this RP).

For those entering as a DAII character, it's the 9th year Hawke has arrived in Kirkwall. So everyone should be alive as well.

Assassin's Creed style how?

Blackdeath6031
November 29th, 2011, 04:16 AM
Animus?
So how you control a character from the past/another setting with thoughts via machines?

Or in the sense of......I dunno...
Forget I said anything...


....I think I'll have to seriously think long and hard for a character concept there.

Not very keen on doing rehashes of my previous characters anymore... orz

Brynhilde
November 29th, 2011, 04:19 AM
Animus?
So how you control a character from the past/another setting with thoughts via machines?

Um... isn't it easier just to make a character? O_O


....I think I'll have to seriously think long and hard for a character concept there.

Not very keen on doing rehashes of my previous characters anymore... orz

Lol the return of the Suigetsus?

mewarmo990
November 29th, 2011, 04:28 AM
Don't mind me, nitpicking: Assassin's Creed doesn't make sense in this setting (Nasuvers + Dragon Age) and it wouldn't work anyway. You can't affect history with an Animus, you're only reliving it - you have some flexibility in how you do it, but that has nothing to do with reality. Animus is mainly useful for discovering previously unknown information.

I'm thinking a Counter Guardian, Heroic Spirit-level character.
Extinction-level threat caused by humans? Check.
Hundreds of mooks to kill? Check.

The main issue is not being overpowered. I guess I will address that by not playing too often and only popping in when the GM gives me the okay. Basically, a player-narrated natural disaster ^^
idiot: AHAHAHAHAHAreadingincomprehension

I need to hurry up and finish DA2 before this spoils it for me.

Brynhilde
November 29th, 2011, 04:30 AM
@mewarmo:

...

um... can your character be, like, more human...?

What have I just unleashed?

mewarmo990
November 29th, 2011, 04:31 AM
Ahahaha oh shit, I totally did not read the OP.

Sorry, Bryn! I just thought I'd have some fun.

Chances are there will be a lot of Nasuverse PCs if we don't get enough people familiar with DA, so I need to wait and see.

Brynhilde
November 29th, 2011, 04:38 AM
Yeah... I'm gonna try catch the few other people whom I know have played DA. Pity a lot of them don't frequent the RP subforum.

Just wait till Leo and Blue get online.

And btw, this RP is unlikely to spoil the ending of the DA games

Blackdeath6031
November 29th, 2011, 05:10 AM
Lol the return of the Suigetsus?Eh.
The Shido Kamui archetype is the most used for me >_<

I just like the flexibility of his ability, and the personality is the easiest for me to rp.
But meh.

I might try Kyouka or see if theres any worth in testing my extra rp master here if I really can't think of anything new...
But I doubt my mind'd be that blank. xD

mangafreak7793
November 29th, 2011, 08:11 AM
For those entering as a DA:O character, it's the day before the Landsmeet. So yes, the Warden and his companions would be alive (the Warden's origin has no impact on this RP).

For those entering as a DAII character, it's the 9th year Hawke has arrived in Kirkwall. So everyone should be alive as well.

Assassin's Creed style how?

Oh okay, I played a bit of DA but not enough to catch my interest.

Well in terms of Assassin creed, well basically using assassin skills, like throwing knives, Hidden blades, crossbow perhaps, (no hidden gun since I don't believe they discovered black powder right?)

Blackdeath6031
November 29th, 2011, 08:21 AM
....That might be an interesting thing to try...

I'm interested in going for something Lancelot-ish in terms of combat style, but that'd still mean I'm rehashing orz

Xaldin
November 29th, 2011, 08:44 AM
I've yet to read the 1st post as I have to go in like 5 minutes, but I'll join.

I did a see a post about joining as DA characters as I skimmed by. If it's possible, gonna go ahead and call dibs on the Arishok in DA2. If not I'll make my own badass Qunari warrior.

2ndsly
November 29th, 2011, 10:16 AM
Meh, this sounds intresting.
But I know nearly nothing about Dragon Age.

Put me down as possible.
If you just end up needing another player, I'll sketch out a Nasuverse character to use.

SeiKeo
November 29th, 2011, 10:34 AM
Awww yeah it's up, so in.

Mike1984
November 29th, 2011, 10:52 AM
Will any of the canon characters (from the Nasuverse, I mean) show up at all?

mewarmo990
November 29th, 2011, 01:37 PM
Will any of the canon characters (from the Nasuverse, I mean) show up at all?
I was under the impression that using story-related characters is not ideal, but I don't think OP had any rule against it.

SeiKeo
November 29th, 2011, 01:37 PM
Well, it says for balance's sake, so... Azaka gogogo?

Brynhilde
November 29th, 2011, 02:10 PM
@Mike: I would prefer if Sakura and Rin don't show up, because they are such exceptional magi. Azaka... I can live with.

Would it be possible for me to ask those who know the DA universe to attempt to make DA characters, please...? Right now I'm having lots of Nasuverse character submissions and just one Qunari from DAverse :|

Chaos Greyblood
November 29th, 2011, 02:32 PM
Just remember that if you guys have questions or want to know about Dragon Age, you can ask Bryn-chan and me. We'll answer to you as best we can.

mewarmo990
November 29th, 2011, 02:55 PM
@Mike: I would prefer if Sakura and Rin don't show up, because they are such exceptional magi. Azaka... I can live with.

Would it be possible for me to ask those who know the DA universe to attempt to make DA characters, please...? Right now I'm having lots of Nasuverse character submissions and just one Qunari from DAverse :|
I'll make a DA character.

hint: CLEANSE THE XENOS, BURN THE WITCH, PURGE THE HERETIC FOR THE EMPRAH

Brynhilde
November 29th, 2011, 03:00 PM
Excellent. I've always imagined a Templar running after a Nasuverse mage yelling 'MALEFICARUM!!' XP

Stats and skills are still being finalised, but we will certainly be sticking to the DA ones of Srength, Constituion, Dexterity, Cunning, Willpower, anfd Magic.

SeiKeo
November 29th, 2011, 03:05 PM
Hmm, DA... Orlesian Knight?

Chaos Greyblood
November 29th, 2011, 03:48 PM
Orlesian Knight. Sure, why not? Be it a knight or chevalier, that's good, Leo.

Xaldin
November 29th, 2011, 04:03 PM
Well after reading I see the Arishok is dead, so I suppose I'll be an OC Qunari. Gimmie some time and I should have a sheet to you pretty soon.

Always annoyed me how you couldn't get a badass Qunari in your party in DA2, so I suppose I can make up for it with this.

Chaos Greyblood
November 29th, 2011, 04:05 PM
Yes indeed. It should be a good incentive to you, Xaldin.

mangafreak7793
November 29th, 2011, 04:28 PM
What is the stat sheet we need to make?

Chaos Greyblood
November 29th, 2011, 04:35 PM
I'll go over the details with Bryn a little later. For now, the stats you see in the previous page shall be the ones used.

Fangstrike
November 29th, 2011, 05:35 PM
@Mike: I would prefer if Sakura and Rin don't show up, because they are such exceptional magi. Azaka... I can live with.

Would it be possible for me to ask those who know the DA universe to attempt to make DA characters, please...? Right now I'm having lots of Nasuverse character submissions and just one Qunari from DAverse :|

Okie dokie.

Sei
November 29th, 2011, 08:04 PM
Watching the fellow YGO fan's RP.

I know nothing of Dragon Age. :/

Chaos Greyblood
November 29th, 2011, 08:05 PM
I'll be posting the Dragon Age Wiki a bit later so that everyone will be able to see without spoilers. I'm going to walk the dog now.

Sei
November 29th, 2011, 08:08 PM
I'll be posting the Dragon Age Wiki a bit later so that everyone will be able to see without spoilers. I'm going to walk the dog now.

*ponders reading a wiki for story*

Xaldin
November 29th, 2011, 08:20 PM
Watching the fellow YGO fan's RP.

I know nothing of Dragon Age. :/

You could join Ragnarok, seeing as that's got a bunch of free spots as of now.

Sei
November 29th, 2011, 08:23 PM
I'll think about it. My plate is full right now. >_<

Chaos Greyblood
November 29th, 2011, 08:33 PM
Here's the wiki, guys. If there are a few things that are still unclear, we'll be here. Happy reading!

http://dragonage.wikia.com/wiki/Dragon_Age_Wiki

Mike1984
November 29th, 2011, 10:08 PM
@Mike: I would prefer if Sakura and Rin don't show up, because they are such exceptional magi. Azaka... I can live with.

Ah, OK.

I don't think I'll bother with this, then, because I know nothing of Dragon Age and I don't see anything in it that is interesting enough to overcome that.

Chaos Greyblood
November 29th, 2011, 11:02 PM
Sorry to hear that, old bean. Still, there's always a place if you decide to come back.

Spooky
November 30th, 2011, 12:18 AM
Put me down as interested. I know a fair bit about Dragon Age, so I could do a rogue.

Chaos Greyblood
November 30th, 2011, 01:03 AM
Welcome!

mangafreak7793
November 30th, 2011, 01:19 AM
So what class will I be if I implement assassin creed like methods, Rouge?

Chaos Greyblood
November 30th, 2011, 02:26 AM
Rouge is more likely, unless you expect a barbarian to suddenly grow a penchant to use poisoned weapons and go stabbity-stab-stab on anyone who looks at him funny.

Speaking of Assasins, did we mention this is a specialization a Rouge can have in Dragon Age? :)

Brynhilde
November 30th, 2011, 03:32 AM
We will certainly be needing rogues, even if you enter as a Nasuverse rogue (does such a thing exist?).

mewarmo990
November 30th, 2011, 04:47 AM
I have a question about how this starts.

We look into a mirror and are transported to the thaig. But we're part of the expedition as well? How does that make sense, especially for a Nasuverse character?


We will certainly be needing rogues, even if you enter as a Nasuverse rogue (does such a thing exist?).
Well, other than monsters and magic, Nasuverse is otherwise modern Earth. So why not?

Not to imply that one can't use Nasumagic, of course.

mangafreak7793
November 30th, 2011, 08:06 AM
Rouge is more likely, unless you expect a barbarian to suddenly grow a penchant to use poisoned weapons and go stabbity-stab-stab on anyone who looks at him funny.

Speaking of Assasins, did we mention this is a specialization a Rouge can have in Dragon Age? :)


Hmmm, your starting to grab my interest more,

Mike1984
November 30th, 2011, 02:02 PM
Sorry to hear that, old bean. Still, there's always a place if you decide to come back.

Well, honestly, my main interest is the ability to interact with the Nasuverse characters (or, failing that, a mechanic which I really like the idea of), and I can't (at least with the ones I care about), so my interest in the idea is just not high enough to put the effort into creating a character etc.

Chaos Greyblood
November 30th, 2011, 02:03 PM
Alright, if memory serves me well, these are the specializations for each of the main classes on Dragon Age (As per Origins; Bryn will fill in on the rest of the details)

Warrior: Champion, Templar, Berserker, Reaver
Rouge: Assassin, Bard, Duelist, Ranger
Mage: Arcane Warrior, Spirit Healer, Shapeshifter, Blood Mage

Champion: Leaders by example, they they inspire troops to be stronger whereas they bring fear to their enemies. They Rally their allies as they spearhead the forefront of the battlefield.
Templar: Trained to resist spells and fight mages, the Templars can disrupt spells and provide support on the battlefield as any warrior. If there's an abomination running amok, these are the ones to call upon.
Berserker: These men and women like to soak up on the blood of their enemies as well as their own. Brute force, anger and power is what drives them onward as they crush their enemies.
Reaver: Fighting through pain, reavers feast upon death as they come across it in the battlefield. It is unwise to underestimate them as they can surprise their enemies even as they fight till their last breath.

Assassin: Sneaky and quick, assassins can creep upon their enemies and devastate their targets with a backstab. They also exploit any weaknesses they can find and take advantage of it.
Bard: Enchanting as they are deadly, bards are well travelled and their songs can encourage their allies as well as confound foes. Don't turn your back on them, however.
Duelist: Offense and defense goes hand in hand with these fighters. This specialization combines with the quickness and agility of a rouge as they favor speed, accuracy and flair over brute force.
Ranger: They know the ways of nature and they can find their path no matter where they are. They've also gained the friendship of powerful animals and call upon them to fight at their side when necessary.

Arcane Warrior: Coming from an ancient order that was seemingly extinct, arcane warriors are able to equip themselves with armor and can still wield powerful spells as well as exploit other great powers.
Spirit Healer: These healers provide invaluable support as they take care of wounds, tend to incapacitated fighters and provide enchantments that improve their fighting skills. Any group can benefit from their presence.
Shapeshifter: These mages have learned what's it like to think and act like an animal and so they have learned to take their shape. Who knows what sorts of power comes from these shapeshifters...
Blood Mage: Practicing a forbidden art, blood mages are persecuted by the Chantry and so possess fearsome powers. They can amplify their powers by using their blood as well as that for others, can manipulate and sacrifice others and wield their magic as few mages can.

SeiKeo
November 30th, 2011, 02:04 PM
Yeah, that list's right.

mangafreak7793
November 30th, 2011, 11:12 PM
How many specializations can we have, one right?

Do we have a Stat sheet for strength or do we play by dice roll?

Brynhilde
November 30th, 2011, 11:21 PM
I'll try to have the character design requirements out later tonight.

Fangstrike
December 1st, 2011, 01:02 AM
Dragon Age 2 has some new variations of the specializations. There's also the Force Mage a new specialization for mages. The skill trees are also a lot different from Dragon Age Origins.

What about the personal classes of the DA2 characters? Will those be available for specializations to our PCs?

mewarmo990
December 1st, 2011, 01:11 AM
Will Nasuverse magic work in Thedas as a separate system? DA mages draw on power from the Fade, after all.

Spooky
December 1st, 2011, 01:21 AM
Dragon Age 2 has some new variations of the specializations. There's also the Force Mage a new specialization for mages. The skill trees are also a lot different from Dragon Age Origins.

What about the personal classes of the DA2 characters? Will those be available for specializations to our PCs?
I'm curious about this also. If I'm going with a rogue, which game should I take the feats and such from?

Chaos Greyblood
December 1st, 2011, 01:29 AM
I'll be looking at that detail with Bryn. She'll reply during my sleepy time. X3

Fangstrike
December 1st, 2011, 01:47 AM
I'm curious about this also. If I'm going with a rogue, which game should I take the feats and such from?

Depends what kind of Rogue you want to be. The Ranger specialization is missing in DA2, and it provides a nice automatic pet for Rogues.

The specializations are pretty similar, sharing the same names and some skills, but still have slight differences, so you should probably look at the individual skills of each version. DA2 tends to have upgrades available to skills, so there's potential for more growth down the road you could say.

Spooky
December 1st, 2011, 01:53 AM
What I meant was I'm wondering if the GM wants us to choose from one or the other.

Fangstrike
December 1st, 2011, 01:55 AM
What I meant was I'm wondering if the GM wants us to choose from one or the other.

Ah, my mistake, though that's a good question. Where do you need us, Bryn, Chaos?

Spooky
December 1st, 2011, 01:58 AM
No prob, you had good points, after all.

Blackdeath6031
December 1st, 2011, 02:30 AM
I think she mentioned earlier that she would like all who have played any of the DAs to create a DA character?

Lemme sift through the pages...
EDIT:
There we go

http://forums.nrvnqsr.com/showthread.php/1351-The-House-of-Silver-a-Nasuverse-Dragon-Age-RP?p=482082&viewfull=1#post482082

Chaos Greyblood
December 1st, 2011, 02:30 AM
No sooner I get to see the other specializations from DA II, I'll let you guys know about it tomorrow!

Brynhilde
December 1st, 2011, 04:54 AM
Thought I could put up the character design stuff tonight, then I realised how the Specialisation's benefits don't translate to my current system T_T. But I should give you what I've got and update the front page.

------------------------------------------------
Players can enter from the DA:O, the DAII game, or Nasuverse. The player may only choose Specialisations and Skills from within the universe they chose to enter from.

All PCs need to choose whether they will be entering as a Warrior (specialises in melee), Rogue (specialising in ranged attacks), or Mage/Magus. You may only choose to be one Class. If you choose to be a Warrior, then you may only know the very basics of Magic and be unable to cast any spells.

There are 6 areas for Stats: Strength, Constitution, Dexterity, Cunning, Magic, and Willpower. Players start with 10 points in each Stat, and are given 60 more Stats points to distribute. Warriors should focus on putting points in Strength and Constitution, Rogues in Dexterity and Cunning, Mages on Magic and Willpower. It's recommended for you to have >30 points in the 2 Stat areas you're focusing on.

Strength: Determines physical power. When a Warrior attacks an enemy, the STR of both parties are compared, and the losing party takes damage.
Constitution: Determines your 'health bar'. All damages are taken off the CON stat.
Dexterity: Determines agility and how nimble the character is. When a Rogue attacks an enemy, the DEX of both parties are compared, and the losing party takes damage .
Cunning: Determines intellect. Characters with high CUN are more likely to open locks, find new info, and discover items (YES THERE ARE ITEMS).
Magic: Determines the power of spells. When a Mage attacks an enemy, the MAG of both parties are compared, .and the losing party takes damage
Willpower: Determins the Mana/Stamina pool. WIL decreases when a mage uses a spell or a warrior/rogue uses a skill.
Companion's personal Specialisations in DAII won't be available.
DA: Awakening is not considered in this RP, nor are its associated Skills.
"Skills" such as Coercion and Survival are not considered in this RP.

Links to DA:O specialisations: http://dragonage.wikia.com/wiki/Specializations_(Origins)
Links to DAII specialisations: http://dragonage.wikia.com/wiki/Specializations_(Dragon_Age_II)
Links to all DA:O Warrior/Rogue Skills: http://dragonage.wikia.com/wiki/Talents_(Origins)
Links to all DAII Warrior/Rogue Skills:http://dragonage.wikia.com/wiki/Talents_(Dragon_Age_II)
Links to all DA:O Mage Skills: http://dragonage.wikia.com/wiki/Spells_(Origins)
Links to all DAII Mage Skills: http://dragonage.wikia.com/wiki/Spells_(Dragon_Age_II)

Blackdeath6031
December 1st, 2011, 05:48 AM
Hm...so a rogue focusing on melee is not a good idea, huh...

Fangstrike
December 1st, 2011, 05:49 AM
I think she mentioned earlier that she would like all who have played any of the DAs to create a DA character?

Lemme sift through the pages...
EDIT:
There we go

http://forums.nrvnqsr.com/showthread.php/1351-The-House-of-Silver-a-Nasuverse-Dragon-Age-RP?p=482082&viewfull=1#post482082

Yeah, I remember this. Sorry, I meant to ask if they had any preferences as to whether we make DAO or DA2 characters.


Hm...so a rogue focusing on melee is not a good idea, huh...

Rogues can definitely do melee; they just can't tank as well as warriors.

Blackdeath6031
December 1st, 2011, 05:50 AM
Oh, I stand corrected. My bad.

Brynhilde
December 1st, 2011, 05:55 AM
Yeah, I remember this. Sorry, I meant to ask if they had any preferences as to whether we make DAO or DA2 characters.



Rogues can definitely do melee; they just can't tank as well as warriors.

No preferences between DA:O and DAII

Blackdeath6031
December 1st, 2011, 05:56 AM
Rogues can definitely do melee; they just can't tank as well as warriors.
So they'd be more dodgers than blockers....

That sounds like something easy to play...

I think I might have decided on the class...

Now to see if I can think of a valid concept...

Fangstrike
December 1st, 2011, 06:06 AM
So they'd be more dodgers than blockers....

That sounds like something easy to play...

I think I might have decided on the class...

Now to see if I can think of a valid concept...

Yeah. Rogues with high dexterity can deal awesome damage and dodge very well... Man, talking about this, coupled with the fact that I'm playing Assassin's Creed Brotherhood these days makes me wonder about making a Rogue...

Are you familiar with DA, BD? I forgot. There's an Orlesian Assassin's Guild called the Antivan Crows, and there's the Assassination specialization.

Blackdeath6031
December 1st, 2011, 06:09 AM
Honestly, never really played DA. Or much of Elder Scrolls. xD

I was guessing there'd be Assassins. >_<
...Might make one like that, but maybe deviate from the usual Assassin style xD

mangafreak7793
December 1st, 2011, 08:03 AM
Hidden blade anyone?

2ndsly
December 1st, 2011, 12:06 PM
After reading some of the more recent info packets, I'm sudeenly 100% more interested.

I'll need to do some reading, but it think I'll be a rouge.

If youll have me, anyway.

Froggie
December 1st, 2011, 12:33 PM
I don't know DA, but I saw my brother play it and I'm pretty interested in playing a high fantasy setting... How easy would it be for someone only vaguely familiar with the setting to get into the RP?

SeiKeo
December 1st, 2011, 12:34 PM
Probably pretty easy: Dragon Age isn't terribly complicated.

mewarmo990
December 1st, 2011, 01:06 PM
What's the point of these stat numbers? Are we doing skill DC checks or something?

Chaos Greyblood
December 1st, 2011, 02:36 PM
DC checks? Can you tell me a bit about those, mewarmo?

mewarmo990
December 1st, 2011, 03:52 PM
DC checks? Can you tell me a bit about those, mewarmo?
DC = difficulty class

By check I mean when you want to do something in an RPG, whether it's attacking someone or haggling with a merchant. The DC is the value what you have to roll against to succeed. Just old RPG conventions from the days where we rolled 20-sided die...

Basically, I am wondering what those attribute numbers will represent or be used for in the context of our game here. I assume Nasuverse characters are going to use some version of the Servant parameters, though having different systems can create issues. I'll let Bryn figure it out.

Brynhilde
December 1st, 2011, 07:27 PM
@Froggie: the combat isn't hard, the mythos of the world is what's a bit confusing. But I'll strive to explain things IC.

@Mewarmo: the stats just indicate your parameters. I'll be making enemy stats public IC so everyone can figure out how to beat it. Similarly, quest stats will also be made public eg. Chest Discovered! Cunning needed to open = 30

Nasuverse characters use the same stats as the DA PCs. They're not Servant level lol

SeiKeo
December 1st, 2011, 07:28 PM
Is there anything else we should have in profile aside from stats and backstory?

mewarmo990
December 1st, 2011, 07:33 PM
Nasuverse characters use the same stats as the DA PCs. They're not Servant level lol
Mine would've been! spoilsport.

Brynhilde
December 1st, 2011, 07:48 PM
Mine would've been! spoilsport.

Well if you put shitloads of points into your intended stats, you can be!

@Leo: yes, you'll need talents and specialisations - which I haven't put up yet. Chaos and I are just discussing the last technicality now. Please just wait ^^

Chaos Greyblood
December 1st, 2011, 07:57 PM
Patience is a virtue. We're sorting out these details so that you can enjoy the game. ^^

SeiKeo
December 1st, 2011, 07:57 PM
Don't worry, I haven't done anything for it anyways. ^_^

2ndsly
December 1st, 2011, 08:12 PM
Was I accepted?
Playing a Ranger sound amusing.

Brynhilde
December 1st, 2011, 08:20 PM
Was I accepted?
Playing a Ranger sound amusing.

Yeah you were. It's just that my phone won't allow me to edit the first post cos it's too massive...

Chaos Greyblood
December 1st, 2011, 08:23 PM
You can also send those to me. :)

2ndsly
December 1st, 2011, 08:25 PM
Give me awhile to read up on DA character sheets.

If I'm pushing it time wise, just tell me. And I'll get on with it.

Chaos Greyblood
December 1st, 2011, 08:37 PM
No prob, take your time here.

Brynhilde
December 1st, 2011, 08:41 PM
Just giving out more info here about the character sheet. I'll update the first post later.

All characters share those stats. Also, 1 Constitution = 3 HP, 1 Willpower = 3 MP. Each character is allowed to choose one specialisation from their class. There is no level up in the RP, so you can't gain more specialisations. There are items that can change your stats, however.

DA PCs: you can enter as a DA:O or DAII person, but not both. You then choose a class and a specialisation from the game you chose to enter from. Warrior/rogues can then choose up to 12 talents from in-game talents, including the specialisation ones. Mages can choose up to 14 spells. Notice the Upgrades in DAII are considered separate talents

Nasuverse PCs: they have no specialisations. All of them, however, can have up to 6 areas o expertise of their invention. These can be vague, giving you freedom on interpretation.

Equipments: you should tell me what you'd like to bring with you. Note that we're going to an underground cave so there'll be no electricity.

Enemies: we're going to a thaig, so you'll know what to expect Darkspawn ogres dragons golems demons broodmothers Profanes rock-wraiths and other nutters

mangafreak7793
December 1st, 2011, 08:42 PM
I still need to start on mine but I need to work on school and college work atm.

hopefully later,

Edit: Won't it be kind of confusing to have a bunch of timelines mixed together?

Spooky
December 1st, 2011, 11:05 PM
Soooo... do we just post a sheet up here, or is there more info we need first?

Chaos Greyblood
December 1st, 2011, 11:07 PM
You can send your sheets to Bryn and me and we'll give them a good look. From there, we'll be observing how that goes. If you want to make a Nasuverse character, you got leeway to be creative. It'll be a good idea to have variety of character classes, though! Having a lot of rouges would be kickass, but if they're Glass Cannons at best some of the tougher enemy groups will have them for a tasty snack. That's why Warriors and Mages are just as welcome as Rouges who will either be good snipers or go for backstabs and open stuff.

@manga: What do you mean on mixing timelines? Do you think we'll make it between DA I and II or something?

Spooky
December 1st, 2011, 11:09 PM
Since you're on, how many people have chosen rogues? Depending on the answer I may change what I play.

Chaos Greyblood
December 1st, 2011, 11:12 PM
I must check with Bryn on that, since she recieved the sheets, but I think I count 1 or 2 Rouges so far. I have to ask her just to be safe.

Spooky
December 1st, 2011, 11:15 PM
Any DA/DA2 mages? If not, I'll go with that.

mangafreak7793
December 1st, 2011, 11:19 PM
You can send your sheets to Bryn and me and we'll give them a good look. From there, we'll be observing how that goes. If you want to make a Nasuverse character, you got leeway to be creative. It'll be a good idea to have variety of character classes, though! Having a lot of rouges would be kickass, but if they're Glass Cannons at best some of the tougher enemy groups will have them for a tasty snack. That's why Warriors and Mages are just as welcome as Rouges who will either be good snipers or go for backstabs and open stuff.

@manga: What do you mean on mixing timelines? Do you think we'll make it between DA I and II or something?

Aren't DA1 and 2 some time between each other? If we make characters should it be in a certain timeline and not both settings?

Brynhilde
December 2nd, 2011, 01:16 AM
No one's sent me anything.

I think I smell at least 2 rogues (2ndsly and fang), if not more. No one's showed interest in a DA mage so far.

@manga: what if I tell you it doesn't matter what time the RP takes place in? There are certain stories that doesn't require a specific time. And having both DA:O and DaII characters won't cause conflicts either.

Spooky
December 2nd, 2011, 01:20 AM
Right. A DA2 mage is me then. I'll write my sheet up and send it over soon.

Brynhilde
December 2nd, 2011, 01:27 AM
One more thing everyone. Chaos and I decided to disregard cooldown times, and would like to make more powerful spells consume more mana instead. AoE stuff like Tempest will be costing more than your average Winter's Grasp.

Apart from that, we'll try to keep the effects of the spells/talents as close to the game as possible.

Xaldin
December 2nd, 2011, 01:28 AM
Hm, I'll try and make a sheet sometime tomorrow. Hey, would my Qunari be able to dual weild greatswords?

mangafreak7793
December 2nd, 2011, 01:36 AM
No one's sent me anything.

I think I smell at least 2 rogues (2ndsly and fang), if not more. No one's showed interest in a DA mage so far.

@manga: what if I tell you it doesn't matter what time the RP takes place in? There are certain stories that doesn't require a specific time. And having both DA:O and DaII characters won't cause conflicts either.

Make that 3 rouges/assassins (We're going to make an order :) )

Ok, I understand.

Brynhilde
December 2nd, 2011, 01:40 AM
@Xal: I'd love to see a dual-wield Warrior. The DAII game didn't make skills for that though. Would you like to adopt the Two-handed skills for your dual wield Qunari?

And I was hoping Maraas (the Qunari standing in the tavern in Act 3) might be a Companion too, but he won't come with Hawke ;_;

@manga: oh I see I see. A nasuverse rogue, a DA:O rogue, and a DAII rogue XD

Xaldin
December 2nd, 2011, 01:48 AM
@Xal: I'd love to see a dual-wield Warrior. The DAII game didn't make skills for that though. Would you like to adopt the Two-handed skills for your dual wield Qunari?

And I was hoping Maraas (the Qunari standing in the tavern in Act 3) might be a Companion too, but he won't come with Hawke ;_;

Oh totally. Seems like I'm the only warrior so far. Which means I'mma tank this. :D

And I was hoping for that Qunari mage you help in one of the earlier missions to join you in DA2, but no. He just goes and kills himself. >_> Seriously, it feels like a mission where you'd gain him as a party member and he just...dies. Total friggin' tease.

/bed time

Chaos Greyblood
December 2nd, 2011, 01:53 AM
That's pretty cool. We're getting progress! :)

But hopefully more people will drop by and get into this RP.

mangafreak7793
December 2nd, 2011, 01:59 AM
Can we get throwing knives or a hidden blade?

(not sure if I should do Nasuverse or Dragon age?)

Chaos Greyblood
December 2nd, 2011, 02:02 AM
Well.... does a hidden blade on your oft-hand count? And throwing weapons, hmmmm.... I haven't gotten across such weapons, but I suppose a Nasuverse character will be more flexible on that regard.

mangafreak7793
December 2nd, 2011, 02:08 AM
Well.... does a hidden blade on your oft-hand count? And throwing weapons, hmmmm.... I haven't gotten across such weapons, but I suppose a Nasuverse character will be more flexible on that regard.

Hmmm, then I might use one of my old character ideas for a Nasuverse Assassin though he might be a real assassin.

I was originally thought of doing an Assassin City Elf righting any unjustice/rapists in the city but I lack Dragon Age lore for that.

Chaos Greyblood
December 2nd, 2011, 02:12 AM
Hmmm, then I might use one of my old character ideas for a Nasuverse Assassin though he might be a real assassin.

I was originally thought of doing an Assassin City Elf righting any unjustice/rapists in the city but I lack Dragon Age lore for that.

You can ask me. I'm a City Elf that I've gotten back into recently, though I made him a Two-Handed Warrior/Berserker/Champion just to break from the norm. But yeah, just ask me about the Origin. I may even tell you.

mangafreak7793
December 2nd, 2011, 02:18 AM
You can ask me. I'm a City Elf that I've gotten back into recently, though I made him a Two-Handed Warrior/Berserker/Champion just to break from the norm. But yeah, just ask me about the Origin. I may even tell you.

Well little of what I know of Dragon Age lore, the Alienage are constantly bullied by humans and the nobles/guards take advantage of this. My character is a creative City Elf who uses his speed, ranged, and tools to take off some of the pressure off of his town. He wears a clock to hide he ears and uses unorthodox weapons (Hidden blade, throwing knives) to confuse his targets.

If that doesn't work, Nasu-verse psychic that discovered Assassin-codexes/training manuals in ruins and trains in them.

Chaos Greyblood
December 2nd, 2011, 02:26 AM
I'll bring that up to Bryn and you'll hear from either of us then.

Oh, and did I mention that the City Elf's female cousin is the one who got raped?? o_O At least you get to kill the motherfuckers that did the heinous deed. And there's no Law & Order SCU needed for justice!

mangafreak7793
December 2nd, 2011, 02:29 AM
I'll bring that up to Bryn and you'll hear from either of us then.

Oh, and did I mention that the City Elf's female cousin is the one who got raped?? o_O At least you get to kill the motherfuckers that did the heinous deed. And there's no Law & Order SCU needed for justice!

They's get a hidden blade to the face!

That will be fun :)

Actually that was slightly inspired by that origin story.

Spooky
December 2nd, 2011, 02:32 AM
Oh totally. Seems like I'm the only warrior so far. Which means I'mma tank this. :D
You'd better protect my mage then goddamnit! :p

EDIT: Alrighty, sent a sheet to Chaos and Brynhilde. Should I post it here too?

Brynhilde
December 2nd, 2011, 04:13 AM
Lol if you like. There will be little to none PvP, so it's not like the other players are your enemies.

@manga and chaos: actually, Bioware has been developing throwing knives as the third variant of rogues. Look up the character Tallis in DAII's latest DLC, which happens to be called Mark of the Assassin. She uses throwing knives when you force her to fight ranged instead of melee, and her profession is - elven assassin.

So yes, a DAII rogue with throwing knives and AC style hidden blade is totally fine with me.

Spooky's sheet has been approved btw.

Blackdeath6031
December 2nd, 2011, 05:15 AM
They's get a hidden blade to the face!

That will be fun :)

Actually that was slightly inspired by that origin story.


Lol if you like. There will be little to none PvP, so it's not like the other players are your enemies.

@manga and chaos: actually, Bioware has been developing throwing knives as the third variant of rogues. Look up the character Tallis in DAII's latest DLC, which happens to be called Mark of the Assassin. She uses throwing knives when you force her to fight ranged instead of melee, and her profession is - elven assassin.

So yes, a DAII rogue with throwing knives and AC style hidden blade is totally fine with me.

Spooky's sheet has been approved btw.

...Right.

Manga, if you don't mind I'll be jumping on the AC rogue bandwagon as well >__<
Though I might make mine slightly different. I dunno yet.

mewarmo990
December 2nd, 2011, 07:41 AM
Working on my DA2 Templar sheet tonight, will submit to Bryn tomorrow. I prefer DA:O's class system because it's more realistic compared to the too-obvious game-y style of DA2, but DA2 characters are just more effective because of Talent Trees and I don't want to think so much when playing a meathead warrior. If I could mix and match to get a balance of believability and power, I would.

Another question with balance between Origins and DA2 - many talent effect chances in Origins depended on a skill check versus either a defensive value or opposing skill check, but in DA2 they were changed to flat percentages (which can be modified by defenses, but more math here). What is the system for this RP?

Initially, once I got done with attributes/stats I had no idea how this works with specializations and talents and had to crawl the thread for details. Please update the OP and fix your wiki links. Thanks. And what about equipment? Do we wake up naked?


Would you like to adopt the Two-handed skills for your dual wield Qunari?
IMO that would be stupid and nonsensical, particularly with skills like Mighty Blow, Giant's Reach, and Sunder. Isn't the point of dual wielding an overwhelming flurry of attacks, rather than overpowering defenses through sheer force? If it were me, I'd make an exception and allow some DA:O talents instead.

Fangstrike
December 2nd, 2011, 08:25 AM
No one's sent me anything.

I think I smell at least 2 rogues (2ndsly and fang), if not more. No one's showed interest in a DA mage so far.


Choices... choices... I was gonna go with Rogue, but since they seem popular - at least two other people have expressed interest in it - my interests have switched back to Mages. Now, I'm struggling with which specialization to choose... Ugh... the agony...

mewarmo990
December 2nd, 2011, 09:09 AM
Character sheet done and submitted! Give me feedback!

Name: Kertys
Gender: Male
Race: Human
Age: late 20s
Origin: Dragon Age II
Class: Templar (Warrior)

HP: 75
Stamina: 45

Stats
STR: 45
CON: 25
DEX: 10
CUN: 10
MAG: 15
WIL: 15

Two-Handed Talents
Sunder (Passive): CritChnc +10%, STAGGER chance 20% vs. normal enemies on crit
Mighty Blow: PhysDmg 400%, PhysFrc 200%, Activation 20
Scythe: AoE along path to target, PhysDmg 300%, PhysFrc 200%, Activation 30
+++++Reaper : PhysDmg +150%, PhysFrc +100%, PhysDmg +200% vs BRITTLE, PhysFrc +200% vs BRITTLE

Defender Talents
Elemental Aegis (Toggle): Upkeep 15%, FireRst +40%, ColdRst +40%, ElecRst +40%, NatRst +40%, SptRst +40%

Battlemaster Talents
Rally: Elemental Aegis applies to companions if active, Mana/Stamina regen rate +200 for companions, Activation 15

Templar Talents (passive +10% dmg vs spellcasters and Fade creatures)
Holy Smite: AoE 8m, SptDmg 240%, ElemFrc 400%, Activation 35
+++++Righteous Smite: SptDmg +200% vs spellcasters and Fade
Cleanse: AoE 6m, Dispel magic chance 100%, Activation 20
Righteous Strike (Passive): Silence chance on weapon hit 10% vs normal enemies, Duration 4s
Silence: Silence chance 100%, Duration 20s, Activation 25
Annulment (Passive): Magic Resistance +50%

Equipment (what are we allowed to bring? magical equipment?)
Armor: Heavy armor stuff (steel plate or somesuch)
Weapon(s): 2h greatsword, crossbow, bolts x30
3 vials of PCP lyrium potions (if not readily available during RP)

History
An uncommon talent at anti-magical combat, Knight-Lieutenant Kertys was a rising star in the military arm of the Kirkwall Chantry and a local hero to the smallfolk. A streak of successful exterminatus demon purges and maleficarum hunts (with surprisingly high troop survival rates of 40% or more), as well as a reputation for results sans politics, put him on the map for fast-tracked promotion to captainhood.

Extensive combat training and experience against spellcasters and abominations born of magic are made possible through his raw talent for battle. Furthermore, Chantry healers noted Kertys' body had an above-average tolerance for ingested lyrium, granting him innate resistance to many magics that would harm or ensorcel a lesser templar.

Nonetheless, when Kertys stumbled on a poorly secured cache of artifacts while taking inventory in the Kirkwall Chantry's Hazardous Evidence vault, he should have known far better than to pick up that fascinating little mirror...

Personality
Lawful Neutral-leaning-good. Doesn't actually despise magi unlike many of his colleagues, but still feels that the enormous risk of allowing them to practice their arts is just not worth the cost in lives - the blood on his hands is proof enough of that. Harbors rather less tolerant feelings towards otherworldly creatures of the Fade, whom he views as the true reason behind the Templar Order's necessity. In his view, the Templar Order is doing the magi a favor by keeping the dangerous consequences of their work in check.

Hypothetically, if magi could use magic without any of the Fade connection or unethical human experimentation (blood magic), he would be happy to live and let live. But reality is the bane of such ideals.

Racially and politically indifferent (a rarity in the Kirkwall Chantry), instead dedicated to the safety of the common people. Aware of the upheaval that the Champion is caused in Kirkwall, but the apostates allied with Hawke (I played a roguish, good-leaning female warrior) have never been reported to be troublemakers themselves.

Spooky
December 2nd, 2011, 12:53 PM
Since my sheet was approved, I'll post it up here now in case anyone cares :D


80%




Name: Mara Curia

Race: Elf (The redesign from DA2. I like how they look obviously different from humans.)

Appearance: http://i304.photobucket.com/albums/nn187/spooky316/3669191.png

Voice Actor: Dolores O'Riordan (Limerick Irish Accent)

Class: DA2 Mage/Force Mage

Stats:
* Strength - 11
* Consitution - 11
* Dexterity - 11
* Cunning - 14
* Magic - 40
* Willpower - 33

Spells:
* Fireball
- Searing Fireball
* Pyromancer
* Firestorm
- Apocalyptic Firestorm
* Arcane Shield
- Elemental Shield
- Arcane Wall
* Fist of the Maker
- Maker's Hammer
* Unshakable
* Telekinetic Burst
- Telekinetic Blast
* Gravitic Ring

Equipment:
* Staff that does fire damage
* Satchel that can carry anything I find/anything else I bring
* Small knife
* Book with empty pages and pen/pencil

Background:
I'd met Merrill about, oh, a year or so ago I think. It was inevitable, if you think about it. Two former Dalish mages now living in the Kirkwall Alienage? We'd have to run across one another sooner or later. Of course, our circumstances were very different. While Merrill had been basically thrown out (I somewhat sympathize with her, but being a mage I know the inherent dangers in what she's been doing. Trust me, we've had more than a few arguments about it. Dealing with demons isn't something any mage should be playing around with, no matter how much you think you know, or how safe you think you're being.) I chose to leave of my own free will. Kirkwall has a history, you understand. The magic surrounding the city seems more potent, more intense. It's difficult to explain to someone who can't feel it.

Anyway, I moved to Kirkwall because I wanted to learn what made the magic act the way it did here. I knew it was dangerous, after all Kirkwall was a Templar stronghold, and being an elf in addition to a mage was just asking to be hauled to the Circle, or more likely given the Knight-Commander's reputation put to death for being an apostate.

My first year here was, I hesitate to say uneventful what with making sure I went undiscovered by any Templars or their agents, but I suppose that's the best word. I spent the year reading up on the city's history, basically anything I could find. What I found was somewhat disturbing, and it was looking more and more likely that I didn't want to keep digging.

During my second year I discovered an interesting field of magic I hadn't heard of before. Gravity manipulation, or "Force Magic" as the tome I found called it. Very intriguing stuff, and I read as much as I could on it before trying it out for myself down in the sewers under Darktown. My first test was... less than successful. I accidentally stuck myself to the ground for a couple hours. After I got over my error though, things went much smoother. The force magic as well as the fire spells I already knew discouraged the few bandits that still tried to roll me occasionally. No one likes to be unable to move while a rain of fire pours down and burns them alive.

Ah, but I'm getting off track. Merrill and I met occasionally to talk about magic. Sometimes we'd even have a serious talk, depending on whether the topics of demons or blood magic were brought up. If that was the case, we would unavoidably end up in a shouting match, and since we always met at her house I'd be forced to leave before things escalated more than either of us wanted.

We were friends of a sort though, and after a week or two had gone by one of us would always find the other and apologize. It was during one of these times (my turn; I stopped by with a fresh loaf of bread to make amends) that she introduced me to the artifact she had in her back room.

It was an actual Eluvian. That was... I said earlier it's hard to explain magic to somone who isn't a mage. This is similar. If you're not an elf, you likely couldn't care less about it. But to the Dalish, especially those with an interest in ancient elvhenan magics, it was quite literally priceless. At least this explained why she was willing to barter with demons and use the blood. I have to admit, even I wondered if there was some ancient being out there who might know something. But even if there was, the price would be too high. No, if there was a way to make the mirror work again, I wouldn't look for it in the Fade.

About a month later I went to see her again. I'd been out of the city for a while (I'd actually gone to meet with her clan, she didn't have to let me in on the Eluvian secret, and I wanted to get her something to show my thanks) so this would actually be the first time we'd gotten together since she revealed it to me.

I knocked on her door to no answer. This wasn't really surprising, since Merrill often visited other friends, but what was strange was the door swinging open when I knocked. She normally wasn't one to leave the door open like that. I shrugged and decided that since it was already open it wouldn't hurt if I waited for her inside. Upon entering I immediately noticed something felt off. The magic seemed to be even more charged than usual. I almost expected the air to start crackling.

I followed the disturbance back to it's source, which was... the Eluvian. Somehow, some way it was working. You literally couldn't imagine my shock. Now, usually I would know better, but this was an actual working piece of elvhen magical history (and as I said I wasn't thinking straight). I had to find out what had happened, what turned it on so to speak.

I slowly took a few steps forward and looked into the mirror...

Chaos Greyblood
December 2nd, 2011, 02:31 PM
I'm so behind the times on Dragon Age!! [massive orz]

...But I'll still go on with the RP regardless.

Spooky
December 2nd, 2011, 03:46 PM
I'm so behind the times on Dragon Age!! [massive orz]
Should I take that to mean you have no idea what's going on in my background? ;)

Chaos Greyblood
December 2nd, 2011, 05:49 PM
Ohhh, I could gather gueses if I decide to totally spoil myself. :)

Brynhilde
December 2nd, 2011, 05:58 PM
Updated the opening post.

Will be working to converting Mewarmo and Spooky's Talent/Spells into meaningful stat augmentations today.

Fangstrike
December 2nd, 2011, 06:20 PM
Since my sheet was approved, I'll post it up here now in case anyone cares :D


80%



Thanks for posting it Spooky. I was gonna ask you anyways, since I'm building a mage too. Since we'll be working as a team, presumably, I thought I'd make sure our spells don't overlap, so I guess I'll be specializing as a Spirit Healer.

Spooky
December 2nd, 2011, 07:46 PM
Cool. I was almost considering that myself, since I wasn't sure if there would be any healers. Then I decided I'd rather not. :D

mangafreak7793
December 2nd, 2011, 08:08 PM
One quick question since the idea came to me very suddenly, If I make a Magus that specializes in firearms and it's construction how well do they'll fare against darkspawn or the thaig?

if it's too complicated I'll stick to my Assassin Creed esque elf/human (still deciding)

Chaos Greyblood
December 2nd, 2011, 08:32 PM
We've mentioned about guns before, manga. Though I would believe that Nasuverse characters have a bit more leeway, I'm not sure the guns concept will fit well here. Not to mention that it'll make things a bit too easy when you can just shoot the darkspawn until their blood has a new darker tint in red. XDDDDD

SeiKeo
December 2nd, 2011, 08:34 PM
Just give him like a 1/6 chance every time he shoots of exploding. :3

Fangstrike
December 2nd, 2011, 08:35 PM
One quick question since the idea came to me very suddenly, If I make a Magus that specializes in firearms and it's construction how well do they'll fare against darkspawn or the thaig?

if it's too complicated I'll stick to my Assassin Creed esque elf/human (still deciding)

Depends. Bryn would probably have the specifics, but if we're talking about regular firearms, I imagine they'd work against the Darkspawn fine, it's just everything else that might be a problem. Unless you've got some pretty strong firearms like rifles or machineguns, I imagine they'd be pretty useless against things like Golems, and caliber doesn't really matter against the spirit-based enemies. Most enemies aren't completely immune, but there are one or two who are. Then again, the same could be said about magic. If we're talking about conceptual weapons taking the shape of firearms like Sion's Black Barrel that's a different story.

Chaos Greyblood
December 2nd, 2011, 08:39 PM
Yeah, and I'd like to ponder how that would work if we added Conceptual Weapons into the mix.

Gotta have to ask Bryn about this. =3=

Spooky
December 2nd, 2011, 08:46 PM
Thanks for posting it Spooky. I was gonna ask you anyways, since I'm building a mage too. Since we'll be working as a team, presumably, I thought I'd make sure our spells don't overlap, so I guess I'll be specializing as a Spirit Healer.

Another thing, are you going to use DAO or DA2 talents? Spirit Healer was in both, iirc.

mangafreak7793
December 2nd, 2011, 08:50 PM
We've mentioned about guns before, manga. Though I would believe that Nasuverse characters have a bit more leeway, I'm not sure the guns concept will fit well here. Not to mention that it'll make things a bit too easy when you can just shoot the darkspawn until their blood has a new darker tint in red. XDDDDD

True, I'll stick to my Assassin.

Spooky
December 2nd, 2011, 09:08 PM
Plus the Qunari might be a wee bit unhappy if they knew someone else was using "gaatlok."

Chaos Greyblood
December 2nd, 2011, 09:29 PM
Ahh, yes. The qunari did discover gunpowder after all.

mangafreak7793
December 2nd, 2011, 09:52 PM
Ahh, yes. The qunari did discover gunpowder after all.

Hidden gun anyone?

Fangstrike
December 3rd, 2011, 12:25 AM
Yeah, and I'd like to ponder how that would work if we added Conceptual Weapons into the mix.

Gotta have to ask Bryn about this. =3=

Conceptual weapons would probably be linked to prana/magical energy, so while they might have a bigger bang, they're even more limited in terms of ammunition than conventional weaponry.


Another thing, are you going to use DAO or DA2 talents? Spirit Healer was in both, iirc.

Since I'm going Spirit Healer, I'll probably do DA2.

mangafreak7793
December 3rd, 2011, 12:35 AM
Can someone help me with Stats and talent distributions?

I'm not that familiar with Dragon age and I'm not good at these types of things.

Chaos Greyblood
December 3rd, 2011, 12:36 AM
That's another thing to consider. Just so you know, you must be prepared if you want to take Conceptual Weapons. I'll look over it with Bryn and see what we'll do with it. Just keep watch.

Fangstrike
December 3rd, 2011, 12:59 AM
Can someone help me with Stats and talent distributions?

I'm not that familiar with Dragon age and I'm not good at these types of things.

I can, if you want.

mangafreak7793
December 3rd, 2011, 01:03 AM
I can, if you want.

Thanks, I have a character idea already, just some trouble with stats since we won't get anymore.

Chaos Greyblood
December 3rd, 2011, 01:04 AM
You can also look at the first post. It's got more stuff.

mewarmo990
December 3rd, 2011, 02:22 AM
You can also look at the first post. It's got more stuff.
Much better now, thanks.

Xaldin
December 3rd, 2011, 01:48 PM
I think I went to detailed with the background, but whatever, character sheet sent.

Brynhilde
December 3rd, 2011, 10:55 PM
^ Character approved.

Been working to answer all of your questions. Modifying the Talents/Spells to fit this RP has been more difficult than I thought. Sorry about the delay, and please wait while I try to get everything sorted for that.

Sei
December 3rd, 2011, 11:03 PM
Wish I knew more about DA.

I'd like to help. :/

Brynhilde
December 3rd, 2011, 11:15 PM
^
Make a Nasuverse character? We still haven't got one of those.

Sei
December 3rd, 2011, 11:22 PM
That I can do.

Brynhilde
December 4th, 2011, 12:30 AM
Going to allocate stat changes to the canon DAverse Talents now. I'm using the 1.03 DAII patched game - which is more 'balanced' than the original release of the game. Just so you know in case you're wondering.

Later on, I'll put up a list of potential enemies, and how battle is usually conducted.

Blackdeath6031
December 4th, 2011, 12:32 AM
I'll be making a Nasuverse character, in the end >__<

Not sure if my concept is lolwat though, so please bear with me, Bryn.

Brynhilde
December 4th, 2011, 12:39 AM
The opening post's section of Battle is updated.

The battle formula for this RP will be 'STR/DEX/MGI + (CUN/2)". The inclusion of Cunning represents the 'chance to dodge', which Rogues excel at. This also inables us to better represent agility and misses.

Sei
December 4th, 2011, 12:58 AM
I'll submit my character tomorrow. <.<;

Mind is shot after reading through Bring's lack of posting. =__=

Chaos Greyblood
December 4th, 2011, 01:12 AM
What, you think he's gonna get here?

Sei
December 4th, 2011, 01:15 AM
*head tilt* Wha..Huh?

Brynhilde
December 4th, 2011, 01:22 AM
What, you think he's gonna get here?

Sei and I are talking about the Ragnarok RP -_-

Fangstrike
December 4th, 2011, 01:36 AM
Does stun still work?

Brynhilde
December 4th, 2011, 01:41 AM
I'll be describing stun and make the enemies (which are all NPCs) react slower.

Btw, anyone having particular enemy requests from the DAverse? So far I've got:
- Corpses
- Devouring Corpses
- Corpse Archers
- Arcane Horrors
- Revenants
- Rage Demon
- Desire Demon
- Pride Demon
- Golem
- Deepstalker
- Various types of Darkspawn (NOT a Broodmother though. I decided against that)
- Ogre
- Golem
- Dragonling
- Mature male dragon
- Profane
- Rock wraith.

Xaldin
December 4th, 2011, 01:47 AM
Flemeth.

Brynhilde
December 4th, 2011, 01:49 AM
^ No.

Xaldin
December 4th, 2011, 01:49 AM
Awww...

Fangstrike
December 4th, 2011, 01:52 AM
Flemeth.

Uh... No. Not unless Bryn and Chaos double our stats.

On a serious note, how about Brood Mothers (these gross the heck out of me) and Shades. On second thought I'm not sure I wanna see the former - they creep me out, but I just thought I throw out the idea.

What about bandits or mercenaries or evil/possessed Grey Wardens?

Xaldin
December 4th, 2011, 01:53 AM
Maybe the Sloth Demon then? Or just some sort of enemy like that that plays mind guys and perhaps throws the party into the Fade or something.

Chaos Greyblood
December 4th, 2011, 01:58 AM
Requests:

- Enemy mercenaries who are looking for the same thing as the group
- The Fallen Ones (I coined this term for those who have fallen into the darkspawn taint by consuming their blood and meat)
- Drakes

Chaos Greyblood
December 4th, 2011, 01:59 AM
Also, if Manga still needs to hear it, hidden blades and throwing weapons are in.

Fangstrike
December 4th, 2011, 02:04 AM
Also, if Manga still needs to hear it, hidden blades and throwing weapons are in.

He knows.

On the request list, how about enemy Blood Mages seeking to control demons or continue their research down below. Great news, they could blame any missing people or dead on the Darkspawn. Plus, maybe there's lyrium lying around.

Chaos Greyblood
December 4th, 2011, 02:07 AM
Still, he'll be giddy in just hearing it again. :)

mangafreak7793
December 4th, 2011, 02:07 AM
How about drunken guards or people that piss you off?

@Choas: Yes, I'm getting very giddy :)

Brynhilde
December 4th, 2011, 02:08 AM
Oh yeah Shades. Right. And Sloth Demon. Yep.

Brynhilde
December 4th, 2011, 02:35 AM
Double posting here <.< >.>

Got Fallen Ones too, and I thought Drakes = Dragonlings...?

Maybe I'll just make an enemy called 'Flemeth' lol.

And for all of you requesting mercenaries etc... has the 'lack of humans' in my enemy list not hinted upon something?

mangafreak7793
December 4th, 2011, 02:38 AM
Double posting here <.< >.>

Got Fallen Ones too, and I thought Drakes = Dragonlings...?

Maybe I'll just make an enemy called 'Flemeth' lol.

And for all of you requesting mercenaries etc... has the 'lack of humans' in my enemy list not hinted upon something?

Well just a little hint, yes.

Blackdeath6031
December 4th, 2011, 03:25 AM
...Goblins :V

How about Wyverns then?

*not referring to DA at all*


EDIT: Anyway, now to work on sheet >w<

Brynhilde
December 4th, 2011, 03:42 AM
Did someone say wyvern?

http://images3.wikia.nocookie.net/__cb20111018112831/dragonage/images/thumb/2/20/Wyvern_Alpha.jpg/751px-Wyvern_Alpha.jpg

Yes, I think I pretty much know more about Thedas than I do with Nasuverse...

Blackdeath6031
December 4th, 2011, 03:43 AM
....Do I take that as a 'yes' then? :3

EDIT:
Also, do I take this as being similar to the Ragnarok system in that areas of expertise would have numerical effects?

Brynhilde
December 4th, 2011, 03:59 AM
Yep. It's a mathematical war again XD

Blackdeath6031
December 4th, 2011, 04:06 AM
Gotcha.

Also, you mentioned being able to be any race in that universe.

...Does that mean we could, say, be a DA/Vamp? O_o

Brynhilde
December 4th, 2011, 04:08 AM
Yes, you can.

If you must drink Darkspawn blood to survive, don't blame me.

Blackdeath6031
December 4th, 2011, 04:09 AM
....Meep :<

Right, human then xD

mewarmo990
December 4th, 2011, 04:33 AM
Got your PM, Bryn. Replied with some questions.

I'll post up the edited sheet in the thread when everything looks done.

Getting pretty excited for this game. Let's see how long I can stay with it. Maybe it'll turn into Dwarf Fortress or something and we all die in hilarious, miserable fashion.

Blackdeath6031
December 4th, 2011, 04:37 AM
....That would be...most interesting... o_o

mewarmo990
December 4th, 2011, 04:46 AM
....That would be...most interesting... o_o
Yeah, y'know? Clearing darkspawn Deep Road by Road, like everyday business, and then SHIT GUYS A HORDE OF GOBLINS AND ELEPHANTS IN THE TUNNELS

We can bring food in to RP the elephants as Nasuverse creatures.

Brynhilde
December 4th, 2011, 04:46 AM
And then SHIT GUYS A HORDE OF GOBLINS AND ELEPHANTS IN THE TUNNELS

That reminded me.

Brontos.

mewarmo990
December 4th, 2011, 04:52 AM
I'm going to bring a pet chicken.

SeiKeo
December 4th, 2011, 04:53 AM
aaaaah

I swear profile tomorrow.

Brynhilde
December 4th, 2011, 05:17 AM
I'm going to bring a pet chicken.

To perform Blood Magic with, Ser Templar??

mewarmo990
December 4th, 2011, 05:36 AM
To perform Blood Magic with, Ser Templar??
Perish the thought! Loco the Headless Hen has been Kertys' loyal comrade-in-arms for many a season now. Alive 13 months and counting.

Brynhilde
December 4th, 2011, 05:42 AM
Perish the thought! Loco the Headless Hen has been Kertys' loyal comrade-in-arms for many a season now. Alive 13 months and counting.

Blasphemy!!! What would Knight-Commander Meredith say if she knew you've been keeping Undead Chickens around!?!??!?!

mewarmo990
December 4th, 2011, 05:51 AM
Blasphemy!!! What would Knight-Commander Meredith say if she knew you've been keeping Undead Chickens around!?!??!?!
Er. Actually, chickens IRL can survive after their heads have been chopped off, you know. The longest known is 18 months. (http://en.wikipedia.org/wiki/Mike_the_Headless_Chicken)

Brynhilde
December 4th, 2011, 05:55 AM
^ That's not a proper beheading...

And it still look like the work of a Maleficarum.

Edit: Enemy list is now up in opening post. Behold and cower.

Blackdeath6031
December 4th, 2011, 06:44 AM
Companion's personal Specialisations in DAII won't be available.
DA: Awakening is not considered in this RP, nor are its associated Skills.
"Skills" such as Coercion and Survival are not considered in this RP.
....
Why do I feel like this is directed at me...? D;

mewarmo990
December 4th, 2011, 08:18 AM
Damn, just read the new Enemies section. Color me intimidated :)

I wonder how we'll be able to hit enemies with stats higher than ours with no apparent dice rolls (element of chance)... does that make warriors useless against big giant STR-heavy monsters?


^ That's not a proper beheading...

And it still look like the work of a maleficar
It's enough, and the point of the example was to show they can live for a long time.

Ever watched someone chop a chicken's head off? I have (grandma, haha was I horrified). It runs around like crazy and shit if you don't finish the job.

Let me have my pet chicken, damn it! So what if my colleagues complain, I'll throw Loco's eggs at 'em.

Xaldin
December 4th, 2011, 12:05 PM
Name: Vaine
Universe: Dragon Age II
Gender: Male
Race: Qunari
Age: 23
Class: Berserker (Warrior)
Appearance: http://i1135.photobucket.com/albums/m630/Xaldin007/my_qunari_mage_by_victoriadaedra-d3dgvh5.jpg

Equipment:
-Weapon: Dual Greatswords
-Armor: Um...he’s got those shoulder things. If we could just consider that “heavy armor”that’d be great.
-Items: A few health potions and stamina potions that arejust good to have on hand. I dunnowhat’d be a fair amount for him to have, so I figure it best to let you guyspick.

Talents:

Dual Weapon:
*Unforgiving Chain (Passive): CUN +4
*Explosive Strike: STR&DEX&CUN become x2. Damage +20 points. Costs 10 stamina.

Battlemaster
*Bolster: +5 to current stamina amount.
*Deep Reserves (Passive): WIL +3.
*Second Wind: +30 to current stamina amount.

Warmonger
*Tremor: Cannot be used to attack an enemy directly. Enemy is moved back and CUN is reduced to 0 until next turn. Costs 8 stamina.
++Aftershock: Enemy’s STR is reduced by 3 during this turn.

Berserker: WIL +5
*Berserk (Sustained): Damage +10% of remaining stamina. Stamina -4 per hit.
++Endless Berserk: Stamina -2 per hit
*Adrenaline: Damage +5% of the damage dealt in the previous attack, if applicable. Costs 10 stamina.
++Adrenaline Rush: Adrenaline now costs 8 stamina instead.
*Death Blow (Passive): Stamina +5 for every enemy death.

Stats:

•Strength – 40
•Constitution – 30
•Dexterity – 10
•Cunning – 10 +4 (Unforgiving Chain) = 14
•Magic – 10
•Willpower – 20 +3 (Deep Reserves) = 23

HP: 90
Stamina: 60 + 9 = 69

Background: (tl;dr version at bottom)

Vaine’s story begins with a human woman named Vali, currentlyan owner of an orphanage in Kirkwall. But she wasn’t always the caretaker of an orphanage; it used to belongto her mother, Milara, while she was a stone cold criminal that worked forvarious employers in the black market. She didn’t usually find pleasure in her work, but it’s not like shedidn’t mind doing it. She’s a bit likeIsabella in that she’s not really a bad person.

One day 14 years before Hawke came, she was given a task oftransporting Qunari slaves from Kirkwall to a few miles outside of town to bepicked up by another person to take them farther. However, it turned out to be a trap asapostate mages attacked them and Vali was rendered unconscious. When she awoke, she found the Qunari’s werekilled in the form of some sort of magic circle they created. She investigated the carriages thattransported them, hoping to find out something about who the attackers were,but found nothing. Save a lone Qunaribaby left in a steel cage cushioned with only straw. The cage had a lock on it, which she easilypicked. She had to assumed the baby was“breed in captivity”, maybe to grow into a obedient slave one day. And probably the only reason he was luckyenough to be alive was because they didn’t notice him when checking thecarriages or he simply wasn’t of any use to the apostates.

Either way, now she was stuck with a Qunari baby, somethingno one outside of the Qunari homeland could ever hope to see. She knew if she took him back to the blackmarket, he’d grow up in slavery and her conscious just couldn’t have it. So, she brought him back with her to theorphanage. Her mother, reluctant atfirst, agreed that they would keep the baby there and raise it in secrecy. Having a baby Qunari and letting people knowcould only end badly.

Years past and Vaine grew up as a human would. As much human as he could anyways. He wasn’t allowed to go outside, aside fromwhen Vali snuck him out at night for fun or whatever reason. Even then he was made to wear a large cloakthat completely covered his head to keep his horns from sight. Despite the Qunari blood in him, he wasraised human and thought human. He wouldlaugh at a joke, play around, and be, well, human. He didn’t ever have to wonder why he lookeddifferently than humans or why he couldn’t go outside, because he was told thetruth from the start. He was a Qunari,and if people saw him roaming the streets word would get around quick and hewould be captured by slavers, killed by people simply scared of Qunari, orworse.

At around the age of 17, the Arishok and his Qunari werestranded in Kirkwall and Vaine thought of going to see him. But he decided against it, as he didn’t likewhat he had heard of the Qunari beforehand and worried they would call him “Tal-Vashoth”and perhaps try to capture him. Heenjoyed his life with Vali and Milara and wanted to keep it that way. But, now that Qunari were around, he wasfinally able to walk and go around town in the middle of the day, so he starteddoing that. He even managed to pick up afew jobs from people and got into a few fights with ruffians, quickly learninghe was a natural with a blade.

At 21, the Qunari tried to “cleanse” Kirkwall and naturallyhe was wrapped up into it. The orphanagewas stormed in the middle of the night and Milara was killed before Vaine couldstop them. Vali was out on a job. In a fit of rage, he ran outside and beganattacking whatever he saw. Human for killingMilara, and Qunari for being the reason the orphanage was attacked to beginwith. It was because he was Qunari hishome was attack when the Qunari began cleansing. But after a few hours of cutting throughpeople, Vali found him and calmed him down. But after this incident Vaine grew a distinct hate for the Qunari and theirways.

At present day, Vali runs the orphanage now and Vaine doesthe work to get money. While out workingone day, he happened across Merril and was generally surprised to see she didn’tcower in fear like most the other people in Kirkwall. The started to talk and quickly becamefriends and Vaine would stop by every now and then to see how she wasdoing. He’d either get a story aboutsomeone named Hawke, whom she never stopped speaking about, or hear somethingthat happened to her...usually while she was with Hawke. And she feed him cookies one time, which werevery few at the orphanage so that gave him even more incentive to visit. One day he came by, found Merril wasn’tthere, saw the mirror and you can guess from there.

Tl;dr - Vaine is a Qunari that was raised by humans inKirkwall. When the Arishok attempted tocleanse the city, Milara, the woman that was a mother to him was killed. Afterwards he became friends with Merril andwhen he came to visit was dragged into the mirror thingy.

Personality: Vaineis the most human Qunari you will see. As far as personality goes anyways. He’s generally a good guy but not to anabsolute extent. He dislikes otherQunari and the Qun in general. He knowsabout the Qunari but prefers the way humans live, and doesn’t even know theQunari language.

Brynhilde
December 4th, 2011, 03:02 PM
Yes, the Elite and Boss level enemies are very difficult. They're pretty much DA:O level difficulty, not the watered-down versions in DAII. For those who played both, remember how insanely hard a Revenant or even a Desire Demon was in DA:O? In DAII they easily chuck you one Revenant, one Desire Demon, one Rage Demon and half a dozen Shades - because your party can easily cut through them by the time you're halfway through the game. So that's why the difficulty is so high here.

Also, you're not going to meet these enemies in your current state. They'll only come out when you've obtained good loot IC - and thus better stats. And remember, enemies can't resist Talents and Spells in this RP, unlike how it really was in DA:O. Dispel works as well against an Arcane Horror as a noob mage.

Chaos Greyblood
December 4th, 2011, 03:24 PM
And here's a little something you must have in mind should you encounter enemy mages.

Mana Clash > All enemy mages. In all seriousness, it's a near guaranteed OHKO against them and it can save your life. Enemy mages are the bane of your existance if left alone.

Blackdeath6031
December 4th, 2011, 05:36 PM
Seems like I got approved, so....


Name: Akira
Gender: Male
Age: 16
Class: Rogue
http://i23.photobucket.com/albums/b397/Dell19930/de7237f907f7506d1871b5d5eee70b27.jpg
Background:
An abandoned boy who grew up on the streets, Akira was raised by other fellow homeless. As a result of his poor living conditions and lack of proper education, he was frequently used as a physical outlet for gangs and other delinquents. However, he managed to find friends in other children around the neighbourhood; with whom he enjoyed to race with. Some nice people who lived in the same area also taught him some basic self-defence techniques, which allowed him to fight.
His quick wit, his belief that the world is one’s own playground and his lack of shame allowed him to improve himself to the best a child could be.
At the age of 8 he, along with several other homeless, were approached by men in black suits, offering a place to stay and money if they could succeed in some assassination attempts.
In the end, Akira was the only one who succeeded with his task, and at the end of a series of events, welcomed into the organisation which employed him – the Sakaki Organisation. With the resources he had, he began to read into literature, and became fond of acting. His combat skills also improved and his experience grew as he continued to take more and more jobs.
However, when the heir to the organisation, Guryuu, decided to leave his talents and to pursue another path, Akira was tasked with incognito surveillance of the man.

The moment he witnessed the mirror was when he was heading toward the post office, about to mail the weekly report to his superior.

Personality: True neutral. His ‘personality’ can change in times of need, but those are not his true personality, which he rarely shows now-a-days. His true self is one which is kind, but also impulsive. His actions are not always righteous, nor are they always self-righteous; making people wonder what his motives really are. That said, he holds a strong trust with those he trusts, and has a soft spot for homeless, beggars, thieves and abandoned people as a result of his background.

Stats:
Strength: 10
Constitution: 10
Dexterity: 40
Cunning: 40
Magic: 10
Willpower: 10

Weapons on person:
· Hidden blade gauntlets on each hand;
· Two straight kodachi sturdily sheathed into a single shaft (of about 0.9m long), allowing for single blade, dual blade and jodo combat. It is made so that the blades cannot fall out, but can also be drawn with ease all of which is lightweight and yet sturdy for the best possible compromise between ease of movement and durability;
· A pair of jagged, poison-laced kris kept hidden at the sides of his waist. The poison is self-replenishing in a way that allows the poison to reproduce when in contact with iron and oxygen;
· A sturdy two-pronged blade capable of wedging themselves into hard rock without risk of popping out but also capable of dislodgement without any risk of damage, attached to a bladed hook by a retractable steel wire, both of which are kept hidden behind him. Possibly the heaviest of Akira’s weapons, weighing a total of 1kg as a whole.
Armour:
Apart from his gauntlets and a pair of armoured shin guards, Akira lacks any proper armour, as he focuses on speed to dodge rather than armour to block. Instead, he wears a kimono with a hakama tied over it to hide his array of weapons.

Areas of expertise:
1.Martial Arts
Akira possesses expertise in all forms of martial arts, enabling him to fight expertly with any weapon, or lack thereof. He has a preference for jujutsu-styled combat, which focuses on using his opponent’s own attacks against him, however.
2.Theft/Survival/Assassination Skills
Manifests in the standard pickpocketing, lockpicking, looting as well as the general skills to survive out in the open. However, Akira also utilises it to allow him to disarm his opponent’s weapons to use for himself, and to create disguises. Also encompasses knowledge of how to keep one’s identity and presence hidden, among other things.
3.Freeform movement/Acrobatics
While not a member of the Nanaya clan, he is capable of various inhumane stunts. In addition, his speed is something few humans besides the Nanaya can match.
4.Empathic Acting
The ability to calmly analyse the actions and speech of various entities and subsequently deduce their true intentions, meanings and other various things. This can lead to the understanding of how other characters work and think, or their impressions of things. Akira can take this further to act in any different personas, or to create various masks for himself in order to achieve his goals.
5.Foul play
The willingness and efficient use of ‘playing dirty’ in any kind of situation, which provides him access to some actions others would not be keep on taking. Something capable as a result of the policy of ‘Ends determine the means’.
6.Pure Eyes
While not truly a pure eyes effect but rather closer to the level of clairvoyance, Akira is capable of seeing silhouettes of actions or events a few seconds before it actually occurs, buying him that many seconds more to react. Can be used to occasionally detect sneak attacks.

Fangstrike
December 4th, 2011, 05:53 PM
@Xaldin - your profile makes me wonder is it possible to dual wield greatswords in the game? I've never tried.

Also for the heavy armor, did you mean to say pauldrons or spaulders? They're a type of shoulder armor worn during the Middle Ages.


And here's a little something you must have in mind should you encounter enemy mages.

Mana Clash > All enemy mages. In all seriousness, it's a near guaranteed OHKO against them and it can save your life. Enemy mages are the bane of your existance if left alone.

Mana Clash is the bane of anything with mana, not just mages. Too bad it costs so much and is so watered down in DA2.

SeiKeo
December 4th, 2011, 06:01 PM
No, it won't let you.

Brynhilde
December 4th, 2011, 06:14 PM
I allowed Xal to dual wield because there are canon samples of Qunari dual-wielding greatswords. Namely, the Arishok.

DAverse Poisons and Runes won't feature in this RP. Is that alright? Or is there someone who's particularly attached to them?

Fangstrike
December 4th, 2011, 06:16 PM
I allowed Xal to dual wield because there are canon samples of Qunari dual-wielding greatswords. Namely, the Arishok.

DAverse Poisons and Runes won't feature in this RP. Is that alright? Or is there someone who's particularly attached to them?

Arishok - I totally forget. All I remember is running like hell with my squishy mage Hawke. The one time I really wanted an Arcane Warrior specialization.

I was actually hoping for Runes for my Mage, but I can do without. And for poisons, I was hoping to give that to the Rogues since it gives that assassin-like feel, but if it'll make things easier for you Bryn, scrap 'em.

Blackdeath6031
December 4th, 2011, 06:17 PM
Would that mean the poisons on my kris would not be considered?

SeiKeo
December 4th, 2011, 06:17 PM
What are our guidelines for starting equipment?

Xaldin
December 4th, 2011, 06:20 PM
I allowed Xal to dual wield because there are canon samples of Qunari dual-wielding greatswords. Namely, the Arishok.

What's funny is that according to the game's mechanics, the Arishok is actually rouge and both his swords are considered daggers. DA wiki is fun.

Fangstrike
December 4th, 2011, 06:28 PM
What are our guidelines for starting equipment?

I was told that equipment with stat bonuses were not advised.

Brynhilde
December 4th, 2011, 06:39 PM
What's funny is that according to the game's mechanics, the Arishok is actually rouge and both his swords are considered daggers. DA wiki is fun.

You're telling me that... that... thing which rams you over then skewers you is a Rogue?????

And starting Armour/Equipment = things that do nothing stat-wise at all. Feel free to bring potions and headless chickens other things you fancy though.

mangafreak7793
December 4th, 2011, 06:55 PM
I was told that equipment with stat bonuses were not advised.

So how do I go about with my equipment?

SeiKeo
December 4th, 2011, 07:03 PM
You're telling me that... that... thing which rams you over then skewers you is a Rogue?????

And starting Armour/Equipment = things that do nothing stat-wise at all. Feel free to bring potions and headless chickens other things you fancy though.

IE, mundane?

Brynhilde
December 4th, 2011, 07:05 PM
Just describe your equipment like how everyone else has done it.

Chaos Greyblood
December 4th, 2011, 07:08 PM
You're telling me that... that... thing which rams you over then skewers you is a Rogue?????

And starting Armour/Equipment = things that do nothing stat-wise at all. Feel free to bring potions and headless chickens other things you fancy though.

It's just Bioware wanting to screw with us. =3=

We're just a bit liberal because it'll be fun. We haven't gotten a true deadline yet, but you can still get your sheets ready and we hope a few more people can pop in.

I'm being too optimist again.

Brynhilde
December 4th, 2011, 07:13 PM
Lol. We'll be looking at starting IC once 9-10 sheets are in.

SeiKeo
December 4th, 2011, 07:20 PM
Actually, here's a question. If I used a lance and shield, it would work properly with the shield talent chain, right?

mangafreak7793
December 4th, 2011, 07:28 PM
I'll get it in eventually I'm a bit busy atm.

Brynhilde
December 4th, 2011, 07:49 PM
@Leo: yes, that would work as sword and shield.

Blackdeath6031
December 4th, 2011, 08:12 PM
Wait, Bryn.

So my survival, coercion skills and my poison would be pointless? O_O

Spooky
December 5th, 2011, 12:10 AM
Doh! I spaced out on lyrium potions. Better throw a few (as in, as many as the GM allows) of those in my bag.

2ndsly
December 5th, 2011, 03:15 PM
I'm gonna begin working on my character today.
Expect it within the next 2-4 days.

Brynhilde
December 5th, 2011, 06:18 PM
Wait, Bryn.

So my survival, coercion skills and my poison would be pointless? O_O

Lol NOOOO.

There are "skills" in Dragon Age called "survival", "coercion" and "herbalism" which we've thrown out! Stop fidgeting! Your character is fine!!

EDIT: Leo, Fang, your profiles have been approved. We're just working on the effect of your stats atm ^^

Blackdeath6031
December 5th, 2011, 06:57 PM
Lol NOOOO.

There are "skills" in Dragon Age called "survival", "coercion" and "herbalism" which we've thrown out! Stop fidgeting! Your character is fine!!

Oh, p-phew.... >_<''

S-Sorry. Just got rather....confused thar.. >_<

Sei
December 5th, 2011, 08:12 PM
Sorry it's taking me so long to come up with a character.

I'm having some serious mental blockage.

Chaos Greyblood
December 5th, 2011, 08:59 PM
Need some help, Sei? That's why we're here. :)

Blackdeath6031
December 5th, 2011, 09:02 PM
Sei's going Nasuverse style?

Sei
December 5th, 2011, 09:16 PM
Need some help, Sei? That's why we're here. :)

I'm gonna...keep trying... >.>

I know there's a good idea in here somewhere. :P


Sei's going Nasuverse style?

Yep.

Blackdeath6031
December 5th, 2011, 09:20 PM
Yep.Think concept-wise first :D
You can either have someone who fits well into the situation or who doesn't.
NASUverse is more modern than DA, after all :p

Depends whether you're ability-centric or backstory-centric too doesn't it xD

Sei
December 5th, 2011, 09:24 PM
How many female characters have been made so far? :/

SeiKeo
December 5th, 2011, 09:25 PM
Me and I dunno who else.

Sei
December 5th, 2011, 09:28 PM
I guess I'll make a guy just to be safe. =3=

Blackdeath6031
December 5th, 2011, 09:30 PM
....I dun get that orz

Brynhilde
December 5th, 2011, 10:52 PM
NPC incoming!!!!

Chaos should also be makine one(?). Depending on how busying he is RL.

NPCs

Bryn’s NPC
Name: Gursha Dios
Gender: Female
Race: Dwarf
Age: 22
Universe: DAII
Class: Rogue Archer – Duelist

STR: 13 +1 (Amulet) = 14
CON: 14 +2 (Light Armour) = 16
DEX: 35 +1 (Amulet) +5 (Duelist) = 41
CUN: 35 +2 (Longbow) = 37
MGI: 10 +2 (Light Armour) +2 (Belt) = 14
WIL: 13 +2 (Longbow) = 15

HP: 48
Stamina: 45

Archery:
*Bursting Arrow: Damage x3. The 2 enemies closest to the target are knocked back. Costs 10 stamina.
++Smoking Arrow: In the same turn that Bursting Arrow is used, all team members receive -50% damage.
*Hail of Arrows: AoE. This attack lasts for the next 3 turns as well as this turn. Costs 10 stamina.
*Pinning Shot: DEX +2. Damage x2. If hits, target cannot declare an attack in the next turn. Costs 10 stamina.
*Archer’s Lance: DEX x2 for target. Damage x2.5 for all enemies along path. Costs 20 stamina.

Scoundrel:
*Blindside (Passive): Damage x1.2 when engaging in enemies engaged with other team members.
*Back-to-Back: The rogue stealthes to the side of a team member. Costs 8 stamina.
*Brand: All friendly warriors and mages attacking the target in this turn and the next three turns has their STR/MGI increased by x2. Costs 10 stamina

Duelist: DEX +5, damage +15 points
*Throw the Gauntlet: For the next 5 turns, the target MUST attack the rogue. Costs 15 stamina.
*Parry (Sustained): Defence +20. An additional +20 against target of Throw the Gauntlet. Reserves 20% of stamina.
*Vendetta: DEX x2. Damage x4. Costs 20 stamina.
++Blood Feud: Enemy defence -70%. Enemy’s Talents that resist damage are all rendered useless this turn.

Equipment:
--Recurve of Acceptance (Longbow) – A bow that her mother commissioned when Gursha decided to forgo her family’s background of being a merchant and decided to walk the path of a fighter. +25 to attack. +35 to damage. CUN +2. WIL +2
--Blood-Soaked Armour set (light armour) – A set of armour infused with Blood Magic from head to toe. Maker only knows where she looted this from. Damage +20. MGI +2. CON +2
--Drake Teeth (amulet) – A circular thing made of drake teeth. Looted from a nest of Drakes. DEX +1. STR +1
--Brimstone (belt) – A belt with several in-laid brimstones. Looted from a mad mage. MGI +2. +10 defence against fire spells and creatures who attack with fire. +10 damage against creatures vulnerable to fire.
--A Jeweller’s Love (ring) – A gold ring given to her by her father at her last birthday. Her father commissioned two identical rings, one to be worn by Gursha and one by himself. +15 defence.
--A Scoundrel’s Promise (ring) – A silver ring given to her father by Gursha at his last birthday. She also commissioned two identical rings, one to be worn by her father and one by himself. +15 attack.
Back-up twin daggers

Background:
The Dios family was a prominent member of the Dwarven Merchant Gild in the town of Starkhaven, a dozen or so miles inland from Kirkwall. The family’s traditional business involved jewellery but Daren Dios, Gursha’s father, expanded this to a vast kingdom dealing with luxury items. While jewellery remained the bread and butter of the Dios family business, Dios now also dealt with decorative weapons, sheathes, porcelain, and other household decorations. His association had thus expanded well out of the Dwarven Merchant Gild, and he was quite familiar with surface dwarves whose ancestors were of the Warrior or Smith Caste.

He had expected his eldest child, Gursha, to inherit his jewel kingdom – but she had other ideas. Thanks to her father’s frequent visits to the smithies and conversations with dwarven warriors, Gursha developed a liking for warfare instead of business. Over the years, she had made friends with many rogues in the city of Starkhaven, and secretly learnt her archery from a master who claims to have taught Sebastian Vael, the youngest son of the Prince of Starkhaven. When Gursha announced her intention to discard her birthright and forfeit the chance to inherit the family business at her 16th birthday, her parents were outraged. Although her younger sister, Reena, stood by Gursha’s side and defended her elder sister, Daren and his wife still could not forgive their eldest, whom they had invested such a huge amount of attention and time in. They felt that Gursha cheated on them, wasted her own potential, and deceived their hopes.

A period of cold war between parents and child ensued, with Gursha moving out of the Dios estate to stay with her warrior and rogue friends. This lasted for almost 3 years, and would have gone on for longer. However, on New Year’s Eve, when all of the town was focussed on celebration, one of Gursha’s friends ran up to her and informed her the dwarven Carta was planning to raid her father’s main stores on that night. Driven by a rage she didn’t know she was capable of, Gursha ran to her father’s store and single-handedly took down the Carta scouts who had already arrived before alerting both the city guard and her father’s private guards. The store was saved with minimal damage.

And thus Gursha was re-united with her family. Her father, a stubborn soul, mumbled something about not wanting to lose face by apologising to his daughter. Reena explained to her sister that their parents had forgiven her a long time ago, but could not bring themselves to seek her out and apologise – thanks to their inborn dwarven stubbornness. Gursha’s parents presented their gifts of acceptance and blessing – a longbow and a ring – to her at her 19th birthday, and Gursha responded in kind at her father’s birthday. Reena had also agreed to take up the mantle of the next head of the Dios family. It seems like the end of a story where everyone can live happily ever after.

But it was not.

Being a well-known member of Starkhaven’s underworld, Gursha was one day asked by the Templars to explore a house reputedly inhabited by a dwarf who supplied equipment to maleficarums. Wary of the prospect of blood magic, Gursha even spread the word to a few apostate mages and brought them along. However, the house was quiet and still when they entered. Gursha crept along, holding her breath, alert to every creak the wooden house made around them. Her companions opened doors one after the other in the house, but there was nothing – no traps, no demons, no mages, and no dwarfs. As Gursha opened the door to the innermost room and there was still no sound within, everyone in the party let out a great sigh of relief. Being the leader, Gursha was the first to set foot into the room…

And facing the door, right before her, was a giant mirror.

Personality:
Did you think you’re the only person to have ever arrived at Argent Thaig? No. In fact, Gursha is one of the survivors of the last group that arrived there – though even she herself had forgotten how long ago that was. Though she is usually clear-headed and reserved back in Starkhaven, that is no longer the case. Tormented and haunted by the things that lurked in the darkness here, Gursha suffers from bouts of intense paranoia, hallucinations, and anxiety. She may be conversing normally with the PC in one second, and jumping up and down and trying to stab the PC in the next. She talks very little about what happened when she first came here and what she knows about the Thaig, though she obviously knows a lot – you just have to draw it out of her.

Players will meet Gursha soon after they arrive at the Thaig.

This is, roughly, what PCs should look like stat-wise by the time we're about halfway/three-quarters into the RP.

Blackdeath6031
December 5th, 2011, 10:56 PM
....Did we have to add those stats if we were going Nasuverse? o__o

Brynhilde
December 5th, 2011, 10:58 PM
The stats came from her equipment... and since everyone has the same 6 stat areas, these bonus should be able to be applied, right?

SeiKeo
December 5th, 2011, 10:59 PM
ONE

ONE APPROVED PROFILE

AHAHAHAHAHA


Name: Geneva Arland
Race: Human
Gender: F
Class: Warrior (DA:O) – Champion
Age: 32

Stats:
STR: 27
CON: 23 +2 (Powerful) = 25
DEX: 22
CUN: 14 +1 (Champion) = 15
MGI: 11
WIL: 23 +2 (Champion) +1 (Powerful) = 26

HP: 75
Stamina: 78

Warrior:
*Powerful (Passive): CON +2, WIL +1

Weapon and Shield:
*Shield Bash: The warrior bashes the enemy with the shield. If damage is dealt and the target has less STR than the warrior, target is knocked back. Costs 15 stamina.
*Shield Defence (Sustained): +15 points when defending. A further +15 when defending against rogues. -15 points to attack. Reserves 20 stamina.
*Shield Balance (Passive): No attack penalty when using Shield Defence.
*Shield Wall (Sustained): +30 points to defence. A further +20 when defending against rogues. -15 points to damage dealt. Reserves 35 stamina.
*Shield Block (Passive): Melee attacks against the warrior are reduced by 10 points.
*Shield Cover (Sustained): +25 when defending against rogues. Reserves 10 stamina.
*Shield Tactics (Passive): All attempts at changing the warrior’s CUN by enemies would be rendered unsuccessful.
*Shield Mastery (Passive): Target will be knocked back if it has less than the warrior’s STR x2 when using Shield Bash. +5 points when defending using Shield Defence. +5 points when defending using Shield Wall. +5 points when defending using Shield Cover.

Champion: WIL +2, CUN +1
*War Cry: The enemies conducting melee against the Champion have their attack (the resultant number of the battle calculation formula) reduced by 20. Costs 15 stamina.
*Rally (Sustained): All team member’s attack and defence increase by 20. Reserves 25 stamina.
*Motivate (Passive): All team member’s attack increase by an extra 15 points when Rally is activated.

Equipment:

Orlesian Chevalier's Fullplate. Complete set, scrubbed of all Orlesian heraldry. Unmarked.

Spear. 7 ft long, one handed. Hollow metal shaft, solid head.

Reserve short sword.

Shield. A large metal round bowl shape (hoplon, in essence), also unmarked.

Background:

Geneva was born with the notable misfortune of being a few seconds after her brother. They were similar in many ways: strong, driven, leaders both. But, elder by a whisker, her brother was destined to inherit her family's noble title. He remained at home, to soon learn the sciences and philosophies. Her father took his daughter with him when he was mustered to bring down the Fereldan revolt.

Of course, we all know how that story ended. At the River Dane, the Chevaliers were utterly destroyed, almost to a man. Sacrificing his honor for his child, her father surrendered, begging to be spared. A minor Bann present at the battle noticed the knight, and drafted him into his service, seeking an able commander.

Thus Geneva grew up in the plains of the Bannorn, training as a Chevalier like her father, but turned to defend Ferelden, not invade her. Upon her father's death, she inherited his position as commander of the Bann's forces, traveling to Denerim with him to the Landsmeet. A trusted agent, she was commanded to search the castle best she could, to discover anything that might give her lord an edge. She got far more than she expected.

Personality:

Geneva serves as she does for the sake of her father, not for the sake of the Bann. Truly, she could care less about his success: but, her father wished for her to continue, and so she did. However, her eventual intention is to leave Ferelden for Orlais, and try to rediscover the family that had written her and her father off for dead.

Years of training have drummed quite a lot of emotion out of her. Love has faded and not been reignited, besides a kind of hero-worship of her father. Kindness was not deemed necessary on the battlefield, and was destroyed too. However, she was left with rage: rage at those who left her, at her enemies. As such, she is for the most part stable under her iron mask of leadership, but could crack critically, and dangerously.

Brynhilde
December 5th, 2011, 11:02 PM
I guess I'll make a guy just to be safe. =3=

Sei! Make a mage! We are - somehow - a bit short on mages.

I can see you lurking Blue XD. Joining?

Spooky
December 5th, 2011, 11:29 PM
Now that I think about it, I also want something in my inventory just called "Gift for Merrill." I don't know what it is yet, and it's likely I won't need it for anything, but seeing as that's the whole reason I went to her house, I figure it should be there.

Chaos Greyblood
December 6th, 2011, 01:15 AM
Tomorrow I'll be crafting my NPC. It'll be a bit of a surprise! :)

Chaos Greyblood
December 6th, 2011, 01:24 AM
Also, manga should send me his sheet in case he wants to check everything.

mangafreak7793
December 6th, 2011, 01:42 AM
Gotcha, but do certain skills like stealing, Trap making, poison making cost talents?

Brynhilde
December 6th, 2011, 05:03 AM
Thought we said we're NOT having DA:O Skills such as Stealing, Coercion, Herbalism, Survival, Trap Making, Poison Making, and Combat Training??

Fangstrike
December 6th, 2011, 05:20 AM
My PC has finally been approved, so I thought I'd post it like everyone else. It's below if you want to take a sneak peek.

Name: Zephyr Rahnglaive
Race: Elf
Gender: Male
Class: DA2 Mage/Spirit Healer

Stats:
Strength – 10
Constitution – 10 +6 (Vitality) = 16
Dexterity – 10
Cunning – 10
Magic – 48
Willpower – 32 +8 (Spirit Healer) +1 (Galvinism) = 41

HP: 42
MP: 123

Primal:
*Chain Lightning: Hit a single target and the 4 closest enemies to the target. MGI and Damage x2 for this attack, but only on the original target. Cost 20 prana.
++Chain Reaction: Chain Lightning now hits the 6 closest enemies to the target. MGI and Damage become x3 on the original target.
*Tempest: AoE. Damage x3. Lasts for the next 4 turns. Costs 25 prana.
++Strikes Twice: Tempest now lasts for the next 5 turns.
*Stone Fist: Damage x4 for this attack. Knocks back the enemy. Costs 10 prana.
++Golem’s Fist: Damage becomes x5, and MGI becomes x2.
*Petrify: Stops the enemies from making any action for the next turn. Enemies, however, receive -50% of damage next turn. Costs 15 prana.
++Dessicate: Enemies now only have -20% damage reduction.
*Galvinism (Passive): Stone Fist’s damage becomes x5.5, Rock Armour becomes -30% damage, Petrify lasts for one extra turn, damage +10 points for all Primal spells, and +1 WIL.
*Rock Armor (Sustained): Damage is reduced -25%. Reserves 10% of prana.

Spirit Healer: WIL +8
*Healing Aura (Sustained): +25 HP to all team members every second turn. No specified diameter in the RP. Reserve 30% of prana. Mage cannot cast offensive spells while this is active.
*Group Heal: +40% HP to all team members. Costs 30 prana.
*Vitality (Passive): +6 CON
*Revival: All fallen team members are revived with 30% of their HP and 40% of their MP present. Costs 40 prana.

Equipment:
Weapon: Staff that deals electrical damage
Armor: Mage robes, cap, gloves, boots, pair of rings, amulet, and belt.
Items: A Satchel, Lyrium potions, Healing potions, Injury Kits, various Herbs and ingredients, etc.

Backstory:
Zephyr is the illegitimate child of a Fereldan noble who took liberties with a city elf maid. When the noble found out, he tried to murder the mother and child because the scandal would’ve harmed his political aspirations. Maia – Zephyr’s mother – took him and ran. She fled to the Dalish, hoping to seek sanctuary from them, since she was their descendant.

The noble’s assassins chased her, but she found Mahariel’s clan and was rescued by their hunters. Unfortunately, she succumbed to her wounds and died.

Zephyr was raised by the Dalish, but he was always considered something of a black sheep. When he began showing signs of the Gift, Keeper Marethari took him under her wing. He respected and admired the Keeper and aspired to succeed her, but he eventually realized the clan would never accept him, so he left.

When he went out into the Free Marshes, he began seeing how the Chantry treated mages. He dropped into the life of a criminal.

When the Blight came, he escaped to Kirkwall on the same ship as Anders. He sympathized with Anders, and they helped each other out. In fact, they even taught each other spells.

In Kirkwall, Zephyr came to work for Athenril, who he shares an on and off romantic relationship.

With his criminal connections, Zephyr aided Anders’ cause within Kirkwall. Through Anders, Zephyr became acquainted with Hawke and his group of companions. Over the years, he would help Hawke and his allies with less than legal means, mostly information and connections, to do the right thing. Although he had some apprehension towards Merill, he eventually became good friends with her. He was also interested in the Eluvian in her possession and decided to help her. Zephyr was fully prepared to share in her joy when she said she had fixed it. And that’s how he wound up in the Thaig.

mewarmo990
December 6th, 2011, 05:55 AM
After much finagling with the abilities and GM, my PC is finalized! Thank Andraste for squishy wizards!

Check it:


http://images4.wikia.nocookie.net/__cb20110320023248/dragonage/images/thumb/f/f3/TemplarArmor2DAII.png/160px-TemplarArmor2DAII.png

Name: Kertys
Gender: Male
Race: Human
Age: late 20s
Class: DA2 Warrior (Templar)

HP: 75
Stamina: 45

Stats
STR: 45
CON: 25
DEX: 10
CUN: 10 +6 (Sunder) = 16
MAG: 15 +5 (Annulment) = 20
WIL: 15

Talents

Two-Handed:
*Sunder (Passive): CUN +6.
*Mighty Blow: STR x2 during this attack, Damage x4 if hits. Costs 10 stamina.
*Scythe: STR x3 during this attack, Damage x2 if hits, knocks back other enemies along path to target. Costs 15 stamina.
++Reaper: STR became x4 during this attack, Damage +8 points.

Defender:
*Elemental Aegis (Sustained): MGI +8. Reserves 15% of stamina.

Battlemaster:
*Rally: +20 to all companion’s current stamina/prana amount (max is unchanged). Elemental Aegis applies to companions if active. Costs 15 stamina.

Templar: Damage +10 vs magi & Fade creatures
*Holy Smite: STR x4, enemy’s CUN is reduced to 0. AoE 8m. Costs 15 stamina.
++Righteous Smite: Damage x2 against mages and Fade creatures.
*Cleanse: Removes the effect of all spells in a diameter of 6m. Costs 10 stamina.
*Righteous Strike (Passive): The Stamina/Mana costs for enemy Talent/Spells are increased by 10.
*Silence: The Stamina/Mana costs for enemy Talent/Spells are increased by 10. Costs 15 stamina.
*Annulment (Passive): MGI +5.

Equipment
Armor: Templar steel plate armor
Weapon(s): 2h greatsword, crossbow, bolts x20, dagger
Other: Lyrium potion x4, headless pet chicken ("Loco"), coinpurse (2 gold, 15 silver)

History
An uncommon talent at anti-magical combat, Knight-Lieutenant Kertys was a rising star in the military arm of the Kirkwall Chantry and a local hero to the smallfolk. A streak of successful exterminatus demon purges and maleficarum hunts (with surprisingly high troop survival rates of 40% or more), as well as a reputation for results sans politics, put him on the map for fast-tracked promotion to captainhood.

Extensive combat training and experience against spellcasters and abominations born of magic are made possible through his raw talent for battle. Furthermore, Chantry healers noted Kertys' body had an above-average tolerance for ingested lyrium, granting him innate resistance to many magics that would harm or ensorcel a lesser Templar.

Nonetheless, when Kertys was documenting evidence after a raid on some apostate's hideout in the Kirkwall Alienage, he should have known far better than to just pick up that fascinating little mirror...

Personality
Lawful Neutral, leaning Good. Doesn't actually despise magi unlike many of his colleagues, but still feels that the enormous risk of allowing them to practice their arts is just not worth the cost in lives - the blood on his hands is proof enough of that. Harbors rather less tolerant feelings towards otherworldly creatures of the Fade, whom he views as the true reason behind the Templar Order's necessity. In his view, the Templar Order is doing the magi a favor by keeping the dangerous consequences of their work out of sight and mind from the general public.

Hypothetically, if magi could use magic without any of the Fade connection or unethical human experimentation (blood magic), he would be happy to live and let live. But reality is the bane of such ideals.

Racially and politically indifferent (a rarity in the Kirkwall Chantry), instead dedicated to the safety of the common people. Aware of the upheaval that Hawke and her allies have caused in Kirkwall, but there are always bigger fish to fry than a couple of relatively well-behaved apostates.

mangafreak7793
December 6th, 2011, 08:13 AM
Thought we said we're NOT having DA:O Skills such as Stealing, Coercion, Herbalism, Survival, Trap Making, Poison Making, and Combat Training??

I thought it was only Survival and Coercion.

mewarmo990
December 6th, 2011, 08:42 AM
I thought it was only Survival and Coercion.

This is what it has always said in the OP:


"Skills" such as Coercion and Survival are not considered in this RP.

mangafreak7793
December 6th, 2011, 04:28 PM
Damn, then how am I supposed to use my assassin if I can't lace my bale with poison or set up a trap?

SeiKeo
December 6th, 2011, 04:31 PM
aslkdgjasgkj

Guys. The removal of 'skills' does not mean that you can't do those things. It just means that their form as the DA:O 'skills' don't count. You don't have like Poison Making Rank 4, you can just do poison.

mangafreak7793
December 6th, 2011, 04:47 PM
So it will depend on dice roll and luck.

Sei
December 6th, 2011, 05:30 PM
Do I need to list out the spells my magus knows? Or are spells just understood by him being a magus?

Also, can I get an example of what would count as a general area of expertise? <.<

Blackdeath6031
December 6th, 2011, 05:44 PM
Do I need to list out the spells my magus knows? Or are spells just understood by him being a magus?

Also, can I get an example of what would count as a general area of expertise? <.<Try looking at my sheet.

It got approved, and it's NASUverse, so it might help? :3

Sei
December 6th, 2011, 06:06 PM
Okay. :P

Chaos Greyblood
December 6th, 2011, 06:08 PM
Just a piece of news, guys. The translation I'm doing is a bit more complicated than I thought, so I need to have a lot of focus just so I can complete it by the deadline (It's by Thursday). Therefore, I'll be somewhat pressed for time in case you need me to look over the sheets and everything else, so hopefully when I finish this job I'll be able to get back to the pace I was working with this RP.

Thank you for your patience and understanding!

Sei
December 6th, 2011, 07:21 PM
Might end up making a simpler character... <.<;

The one I've got now is three pages with just an outline... >.>;

Blackdeath6031
December 6th, 2011, 07:35 PM
...I have to say, even if you ditch it, I'd like to have a brief look through it.

That length caught my interest >__<

Sei
December 6th, 2011, 07:38 PM
Yeah...

More than likely, I'm gonna finish it up, look at it, and ask myself if I can stand to edit it.

If that doesn't happen, I'll just store it away for later and start over. :/

*heavy sigh*

Blackdeath6031
December 6th, 2011, 07:41 PM
Nonetheless, if you had that much, you must have had a really nice concept o__o