Emiya Kurou
February 28th, 2014, 03:32 AM
Blurred vision, ringing ears, and a piercing headache; those are the first things that you notice as you regain consiousness.
The second is the fact that everything around you is stark white; The sky has no sense of depth, the ground has no give but still feels insubstantial, and the only landmarks are four pillars covered in markings that appear to have been drawn in blood. As the noise and ringing begin to subside you notice that you are not the only one here. There appear to be several others, just as confused as you. Then someone who was standing in between the pillars began to speak.
New second part pending.
-------------------------------------------------------------------------------------------------------------------------------------
That's right the time has come.
This is a 4th HGW RP; With an original scenario occurring afterwards.
If you are terribly interested in the plot that led up to this point, read Kaleiodoscopic Spiral - The Beginning IC before questioning me about it.
(Don't give me that look, it's only four pages long.)
A round of applause for my new Co-GM HitokiriNanaya.
This time I have decided to limit things to six PC's, excluding GMPC's of course.
Profiles will be judged on merit.
Having as PC's are being taken from multiple parallel worlds, characters totally unrelated to nasuverse are allowed.
That being said, you can be as powerful as you like within reason, If you want to be able to beat Arc or Gil, you had better have a good explanation as to how.
Players from the previous game can import (Copy paste or make adjustments and resubmit) their profiles from there if they like, or make new ones.
Obviously, new players would also be appreciated.
Players will be in control of not only their PC but also the Servant and Master that they are allied with.
To clarify something important, this is not canon Nasuverse, it is an AU with parts from all Nasuverse media as well as elements of other franchises, there will be references all over the place.
The tone of things, while partly determined by the players, will fluctuate between Grimdark and Shounen. This is a reality much closer to the Origin than the Nasuverse you might be used to, so there is a wider range to what is possible. It is equally likely for all hope to be lost and tragedy to occur; as for all to be overcome by sheer force of will and hot blooded fighting spirit.
That being said there may be a few differences in the way things work here, and some characters may be a hair off from what you are used to. Some characters may be a bit stronger or weaker than in canon.
-------------------------------------------------------------------------------------------------------------------------------------
Rules:
1. I AM THE RULES
2. See rule 1
1. You may have up to three Original And/Or Otherworld (To aru, naruto, haruhi, JJBA, Campione, Ect. ad infinitum) characters. That is to say you can make an OC that has a Stand, or something like that.
I leave this rule up but if you get three PC's approved now you will be responsible for at least nine characters, but if you think you can handle it...
2. Control of Canon Characters will be handled on an on request FCFS basis.
You control your team, you can recruit them permanently if you want (If they live.)
3. Your PC is the avatar of your will, temporary and recruited Characters must remain (for the most part) in character. Obviously.
4. One Character per post, If you are playing multiples, Use multiple posts; Handle the canon characters you control however you are comfortable.
This rule was ignored last time, and I see no reason to waste my time trying to enforce it this time either.
5. H-Scenes are allowed, but please label them and put them in spoiler tags; Also, as this is nasuverse, seafood metaphor is required.
6. Characters that are not active for longer than five days will be given an off screen reason why they are gone, after two weeks they die.
7. If you are planning to leave and not come back please inform us ahead of time so your character doesn't have to die in some anticlimactic way.
If you plan on quiting please have the courtesy of killing your PC before vanishing.
8. This is a story that is being written by everyone, be detailed, be creative, make it worthy of the mushroom.
9. Assuming the game doesn't tank, there will be sequels that you can import your character(s) into. If you want a to make a new character you can still get bonuses from your old ones.
Welcome to the Sequal.
10. If you aren't sure about what you are doing or want something to happen post it here for review, if the others like it/find it convincing, it will happen.
-------------------------------------------------------------------------------------------------------------------------------------
Character Profiles
Name:
Sex:
Type: Mage, vampire, esper, ect.
Alignment:
STATS (Same scale as servants, E=10, E-= Less than 10)
Str:
End:
Agi:
Mgi:
Lck:
If circuits or regression
Quantity:
Quality:
Composition:
Affinity:
Origin:
Bio: (This can just go wherever you feel like putting it.)
Skills
Skill1
description
skill2
description
ect.
Move list
Named techniques, spells, ect. Other than your special. Put in spoiler tags if there are a lot of them. Sort by type.
Move or spell 1
Rank:
Description:
Weapons
sword shield mystic code + description.
Special
Esper power,
special weapon,
Noble Phantasm,
The ultimate expression(s) of your power, It's the (esper, vampire, ether liner) equivalent of a noble phantasm. It's a trump card, sorry if I did not phrase it well, let's say someone made a Fujino, her clairvoyance would be a skill as would normal pk, her MEoDis on the other hand is a unique special ability, a trump card no one could recreate.
My profile as an example:
Name: Ashur Kurogami Soren (Weissvene)
Sex: Male
Type: Magus/Phantasm User
Alignment: Chaotic Good
Age: 17 (Physically)
Affiliation: Kurogami Clan, Novum Mundi
Parameters
Str: C
End: C
Agi: C+
Mgi: A+
Lck: A-
Magus Aspects
Quantity: A (51) <Originally 67>
Quality: A+
Composition: Abnormal (Always Active)
Origin: "Reflection"
Elements: Ether, Wind <Originally All Five>
Crest: None (Willingly surrendered to younger sister)
Skills
Magecraft
Prana Burst
The user is able to inject an arbitrary vector into a movement by infusing one's weapons and body with magical energy and instantly expelling it.
The prana surrounding the user's body serves to increase defense several times over.
Ether Reinforcement
The technique to increase the attributes of an object using ether. Ether reinforcement is a technique that is unpopular among most association magi as the success rate is exceedingly low. If successful the results are generally 20 to 30 times greater than with conventional reinforcement. Though use on the human body is entirely avoided due to ether's toxicity.
High Speed Aria
A technique that halves the time needed to recite a spell.
Spell Analysis
The ability to gain understanding of a spell through observation of the spell and caster. Spells within the user's range of ability can be recreated, reversed, or nullified upon complete analysis. This ability does not extend beyond magecraft of the modern era unless the user already possesses the capacity to use such techniques. One of three conditions must be fulfilled to complete analysis.
1. The spell is witnessed in use at least ten times.
2. The full incantation of the spell is acquired.
3. Direct physical contact is made with the fully actualized spell.
Magus Traits
Frozen Lord (Ice Body)
The Sorcery trait gained from the mother, that causes all who possess it to have a body temperature that is much lower than normal. The bearer is Highly resistant to extreme temperatures, although due to the nature of the ability burns are more difficult to heal.
Origin "Reflection"
The nature of the origin allows for the use of several advanced techniques as single actions due to it containing the concepts of reversal, distortion, and revelation. It is the addition of this origin to magecraft that makes the use of RETURNER possible.
Other Abilities
Eye of the Mind (True)
Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Kurogami Shingen Ryu
A variant on an ancient martial art used by the Kurogami to control their varied and generally overwhelming power, and then releasing it all in their opponent's general direction, or so he says; In truth it is a deadly art that attacks using prana to strike the body, ignoring conventional means of defense.
GaryuKen (1h)
A one handed sword technique developed by observation and experience in combat, containing elements of seventeen different styles of swordsmanship; A number that seems to still be growing.
Equipment
Tokijin
A sword forged from an Oni fang, forged in an unusual style resembling a long hilt Indian Khanda. The stories say that the fang came from a certain famous oni, but the owner finds this dubious; With the level of performance however the validity of the claim seems irrelevant, boasting strength equivalent to a C rank phantasm. It is able to release destructive pressure based on the amount of prana put into the blade. The name was apparently chosen on a whim for the sake of humor.
Moves
Magecraft
Elemental Familiars
The element based enhancement spells he claims are his are actually performed by the low class elementals he houses in his body. As a cost of housing even low level elementals in his body however, he is rendered entirely unable to use magecraft associated with that element without the elementals' present.
Wind Booster (Level 2)
Less a spell and more a technique, based upon basic control taken to the limit. Wraps air currents around the body to nullify resistance and creates high pressure gusts to increase movement speed. Effect mediated by Sylph. Doubles AGI while active. Normal attacks will not miss if the target has lower than C rank AGI.
Earthen Defencer (Level 1)
A specialized combination spell utilizing reinforcement, alteration, and the infusion of the earth element. Converts the top layers of skin into a layer of lightweight and flexible carbon armor with durability comparable to a main battle tank. But without Gnome to provide the earth element and support the effect is reduced to simply lessening bleeding. Provides a slight boost to defense.
Water Flowing (Level 1)
A technique that combines martial arts with magecraft to allow the user to sense the flow of mana in the surroundings. By detecting disruptions in the flow, the movements and intentions of others nearby can be discerned. But without Undine to provide the water element and support the effect is nearly lost. Raises dodge rate slightly while active.
Blaze Edge (Level 1)
A simple technique that coats the user's weapon in high temperature flames. The lack of the fire element provided Salamander effectively prevents this technique from functioning.
RETURNER
A secret technique that captures, amplifies, and returns an enemy spell at double the original power. Can only be used against spells that have been fully analyzed.
Special
Seven Blessings
The Collective name for the ability gained by all Kurogami who have taken the Seven trials used as a rite of passage by the clan. A single blessing given by a single god from each of the seven pantheons that look over the Kurogami. In truth no one passes all the trials, so no one receives Seven blessings. The name is a catch all for the anywhere between one and seven that they may have. Due to a certain incident, all of the blessings are currently sealed.
Noble Phantasm
That Which Reflected the Sun
Yata Kagami
Rank: B (A) (+)
Anti-Unit Noble Phantasm
Targets: 1
Range: 1-50
The legendary mirror which reflected the sun, and one of the three sacred treasures of Japan.
The effect of this mirror changes depending on the target.
If the target is an attack, an equivalent amount of force of opposite polarity will be released to nullify it, up to the rank of the mirror; If the attack is of higher rank the mirror will not activate.
If the target is an opponent, the users stats will be forcibly changed to match the targets, however the prana burden becomes significant if the target is superior by too great a degree. In addition, the user's skills are not changed by this effect.
If the target is the user of the mirror, it will reveal the user's true nature, thereby awakening the Origin of the user.
Post profiles on the thread please.
No time limit on submitting profiles yet, may change depending on how many get posted.
Op under Renovation.
OP version 2 activated.
-------------------------------------------------------------------------------------------------------------------------------------
The second is the fact that everything around you is stark white; The sky has no sense of depth, the ground has no give but still feels insubstantial, and the only landmarks are four pillars covered in markings that appear to have been drawn in blood. As the noise and ringing begin to subside you notice that you are not the only one here. There appear to be several others, just as confused as you. Then someone who was standing in between the pillars began to speak.
New second part pending.
-------------------------------------------------------------------------------------------------------------------------------------
That's right the time has come.
This is a 4th HGW RP; With an original scenario occurring afterwards.
If you are terribly interested in the plot that led up to this point, read Kaleiodoscopic Spiral - The Beginning IC before questioning me about it.
(Don't give me that look, it's only four pages long.)
A round of applause for my new Co-GM HitokiriNanaya.
This time I have decided to limit things to six PC's, excluding GMPC's of course.
Profiles will be judged on merit.
Having as PC's are being taken from multiple parallel worlds, characters totally unrelated to nasuverse are allowed.
That being said, you can be as powerful as you like within reason, If you want to be able to beat Arc or Gil, you had better have a good explanation as to how.
Players from the previous game can import (Copy paste or make adjustments and resubmit) their profiles from there if they like, or make new ones.
Obviously, new players would also be appreciated.
Players will be in control of not only their PC but also the Servant and Master that they are allied with.
To clarify something important, this is not canon Nasuverse, it is an AU with parts from all Nasuverse media as well as elements of other franchises, there will be references all over the place.
The tone of things, while partly determined by the players, will fluctuate between Grimdark and Shounen. This is a reality much closer to the Origin than the Nasuverse you might be used to, so there is a wider range to what is possible. It is equally likely for all hope to be lost and tragedy to occur; as for all to be overcome by sheer force of will and hot blooded fighting spirit.
That being said there may be a few differences in the way things work here, and some characters may be a hair off from what you are used to. Some characters may be a bit stronger or weaker than in canon.
-------------------------------------------------------------------------------------------------------------------------------------
Rules:
1. I AM THE RULES
2. See rule 1
1. You may have up to three Original And/Or Otherworld (To aru, naruto, haruhi, JJBA, Campione, Ect. ad infinitum) characters. That is to say you can make an OC that has a Stand, or something like that.
I leave this rule up but if you get three PC's approved now you will be responsible for at least nine characters, but if you think you can handle it...
2. Control of Canon Characters will be handled on an on request FCFS basis.
You control your team, you can recruit them permanently if you want (If they live.)
3. Your PC is the avatar of your will, temporary and recruited Characters must remain (for the most part) in character. Obviously.
4. One Character per post, If you are playing multiples, Use multiple posts; Handle the canon characters you control however you are comfortable.
This rule was ignored last time, and I see no reason to waste my time trying to enforce it this time either.
5. H-Scenes are allowed, but please label them and put them in spoiler tags; Also, as this is nasuverse, seafood metaphor is required.
6. Characters that are not active for longer than five days will be given an off screen reason why they are gone, after two weeks they die.
7. If you are planning to leave and not come back please inform us ahead of time so your character doesn't have to die in some anticlimactic way.
If you plan on quiting please have the courtesy of killing your PC before vanishing.
8. This is a story that is being written by everyone, be detailed, be creative, make it worthy of the mushroom.
9. Assuming the game doesn't tank, there will be sequels that you can import your character(s) into. If you want a to make a new character you can still get bonuses from your old ones.
Welcome to the Sequal.
10. If you aren't sure about what you are doing or want something to happen post it here for review, if the others like it/find it convincing, it will happen.
-------------------------------------------------------------------------------------------------------------------------------------
Character Profiles
Name:
Sex:
Type: Mage, vampire, esper, ect.
Alignment:
STATS (Same scale as servants, E=10, E-= Less than 10)
Str:
End:
Agi:
Mgi:
Lck:
If circuits or regression
Quantity:
Quality:
Composition:
Affinity:
Origin:
Bio: (This can just go wherever you feel like putting it.)
Skills
Skill1
description
skill2
description
ect.
Move list
Named techniques, spells, ect. Other than your special. Put in spoiler tags if there are a lot of them. Sort by type.
Move or spell 1
Rank:
Description:
Weapons
sword shield mystic code + description.
Special
Esper power,
special weapon,
Noble Phantasm,
The ultimate expression(s) of your power, It's the (esper, vampire, ether liner) equivalent of a noble phantasm. It's a trump card, sorry if I did not phrase it well, let's say someone made a Fujino, her clairvoyance would be a skill as would normal pk, her MEoDis on the other hand is a unique special ability, a trump card no one could recreate.
My profile as an example:
Name: Ashur Kurogami Soren (Weissvene)
Sex: Male
Type: Magus/Phantasm User
Alignment: Chaotic Good
Age: 17 (Physically)
Affiliation: Kurogami Clan, Novum Mundi
Parameters
Str: C
End: C
Agi: C+
Mgi: A+
Lck: A-
Magus Aspects
Quantity: A (51) <Originally 67>
Quality: A+
Composition: Abnormal (Always Active)
Origin: "Reflection"
Elements: Ether, Wind <Originally All Five>
Crest: None (Willingly surrendered to younger sister)
Skills
Magecraft
Prana Burst
The user is able to inject an arbitrary vector into a movement by infusing one's weapons and body with magical energy and instantly expelling it.
The prana surrounding the user's body serves to increase defense several times over.
Ether Reinforcement
The technique to increase the attributes of an object using ether. Ether reinforcement is a technique that is unpopular among most association magi as the success rate is exceedingly low. If successful the results are generally 20 to 30 times greater than with conventional reinforcement. Though use on the human body is entirely avoided due to ether's toxicity.
High Speed Aria
A technique that halves the time needed to recite a spell.
Spell Analysis
The ability to gain understanding of a spell through observation of the spell and caster. Spells within the user's range of ability can be recreated, reversed, or nullified upon complete analysis. This ability does not extend beyond magecraft of the modern era unless the user already possesses the capacity to use such techniques. One of three conditions must be fulfilled to complete analysis.
1. The spell is witnessed in use at least ten times.
2. The full incantation of the spell is acquired.
3. Direct physical contact is made with the fully actualized spell.
Magus Traits
Frozen Lord (Ice Body)
The Sorcery trait gained from the mother, that causes all who possess it to have a body temperature that is much lower than normal. The bearer is Highly resistant to extreme temperatures, although due to the nature of the ability burns are more difficult to heal.
Origin "Reflection"
The nature of the origin allows for the use of several advanced techniques as single actions due to it containing the concepts of reversal, distortion, and revelation. It is the addition of this origin to magecraft that makes the use of RETURNER possible.
Other Abilities
Eye of the Mind (True)
Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Kurogami Shingen Ryu
A variant on an ancient martial art used by the Kurogami to control their varied and generally overwhelming power, and then releasing it all in their opponent's general direction, or so he says; In truth it is a deadly art that attacks using prana to strike the body, ignoring conventional means of defense.
GaryuKen (1h)
A one handed sword technique developed by observation and experience in combat, containing elements of seventeen different styles of swordsmanship; A number that seems to still be growing.
Equipment
Tokijin
A sword forged from an Oni fang, forged in an unusual style resembling a long hilt Indian Khanda. The stories say that the fang came from a certain famous oni, but the owner finds this dubious; With the level of performance however the validity of the claim seems irrelevant, boasting strength equivalent to a C rank phantasm. It is able to release destructive pressure based on the amount of prana put into the blade. The name was apparently chosen on a whim for the sake of humor.
Moves
Magecraft
Elemental Familiars
The element based enhancement spells he claims are his are actually performed by the low class elementals he houses in his body. As a cost of housing even low level elementals in his body however, he is rendered entirely unable to use magecraft associated with that element without the elementals' present.
Wind Booster (Level 2)
Less a spell and more a technique, based upon basic control taken to the limit. Wraps air currents around the body to nullify resistance and creates high pressure gusts to increase movement speed. Effect mediated by Sylph. Doubles AGI while active. Normal attacks will not miss if the target has lower than C rank AGI.
Earthen Defencer (Level 1)
A specialized combination spell utilizing reinforcement, alteration, and the infusion of the earth element. Converts the top layers of skin into a layer of lightweight and flexible carbon armor with durability comparable to a main battle tank. But without Gnome to provide the earth element and support the effect is reduced to simply lessening bleeding. Provides a slight boost to defense.
Water Flowing (Level 1)
A technique that combines martial arts with magecraft to allow the user to sense the flow of mana in the surroundings. By detecting disruptions in the flow, the movements and intentions of others nearby can be discerned. But without Undine to provide the water element and support the effect is nearly lost. Raises dodge rate slightly while active.
Blaze Edge (Level 1)
A simple technique that coats the user's weapon in high temperature flames. The lack of the fire element provided Salamander effectively prevents this technique from functioning.
RETURNER
A secret technique that captures, amplifies, and returns an enemy spell at double the original power. Can only be used against spells that have been fully analyzed.
Special
Seven Blessings
The Collective name for the ability gained by all Kurogami who have taken the Seven trials used as a rite of passage by the clan. A single blessing given by a single god from each of the seven pantheons that look over the Kurogami. In truth no one passes all the trials, so no one receives Seven blessings. The name is a catch all for the anywhere between one and seven that they may have. Due to a certain incident, all of the blessings are currently sealed.
Noble Phantasm
That Which Reflected the Sun
Yata Kagami
Rank: B (A) (+)
Anti-Unit Noble Phantasm
Targets: 1
Range: 1-50
The legendary mirror which reflected the sun, and one of the three sacred treasures of Japan.
The effect of this mirror changes depending on the target.
If the target is an attack, an equivalent amount of force of opposite polarity will be released to nullify it, up to the rank of the mirror; If the attack is of higher rank the mirror will not activate.
If the target is an opponent, the users stats will be forcibly changed to match the targets, however the prana burden becomes significant if the target is superior by too great a degree. In addition, the user's skills are not changed by this effect.
If the target is the user of the mirror, it will reveal the user's true nature, thereby awakening the Origin of the user.
Post profiles on the thread please.
No time limit on submitting profiles yet, may change depending on how many get posted.
Op under Renovation.
OP version 2 activated.
-------------------------------------------------------------------------------------------------------------------------------------