If it makes you feel better, I once rolled seven natural ones in a row.
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So I'm curious, has anyone here tried tabletop simulator on steam? I've used it on steam a few times with my friends and it works surprisingly well for starting out as basically a joke on kickstarter but I'm also curious to see what other folks think.
Yeah, I'm the barbarian in this situation.
This literally all came out of me vaguely thinking over a second name/title for the character, randomly coming up with 'Halftusk' as a little identifier, then remembering a picture in the newspaper of some keeper playing with this giant bear which looked like it could rip him in half. I thought it was a neat little anecdote to explain the name, and was exactly the kind of thing a woodsy Barbarian would do, as well as giving me a direction for my totem choice. Then I decided while actually working up the mechanics that I should reflect the episode which gave her the name, and added Animal Handling proficiency as well as opting for a Versatile weapon which would let me wrestle. And so it led to me pinning down mages and screaming at them while they demanded I take a shower.
Seika: "STOP. THE TRAIN. NOW."
Iselda: "A saboteur, then. I see."
"I'm afraid I can't do that."
"Unhand me and I might put in a good word for you in jail later."
mAc (GM): Meanwhile, having stopped the lightning powering the train, the train's momentarily begun to slow down.
Iselda: "Last chance."
Seika: "YOUR LAST CHANCE."
mAc (GM): (looool)
Mac what is with you and trains
Also, yay for Totem Barbarians! I picked Wolf for my first one, but I'm now wondering if I should have picked Bear. Seems to fit Goliaths a bit better.
I used a part from the train scenario. It ended up being longer than I thought.
Next time it'll be a blimp.
That's basically what the train setting was.
It was a floating continent hovering over the ocean, with high levels of magic; the inside of the continent was hollow, filled with ancient forgotten temples and forbidden relics. The continent was run by various magical guilds, and the players were each part of one. They had to infiltrate a rival guild and sabotage a delivery and diplomatic mission taking place on the train. The train was run with magic, so when they finally go to the conductor in an effort to shut the train down, they found mages pumping lightning into the train's engines to make it run.
Actually, aesthetically I was thinking more Fairy Tail, but still.
I almost got the party killed today and it was great.
To be fair, there's only three of us because some people haven't shown up lately, but it was a thing nonetheless. We needed to get into a warehouse and snoop around, but the only key belonged to the burly caravan leader who we half-suspected might have been allied with the dodgy crew we've been trying to investigate. I've got good Charisma/Persuasion, so I convinced him that someone was planning on making an attempt on his life, and that we'd have to go somewhere more private to talk about it - not a bluff, because there certainly was a person planning on making an attempt on his life, that person being me. As it happens, my fellow paladin had come along, and tried to hide in the hallway while the caravan leader and I went off to "chat."
A paladin in splint mail is not very good at hiding. He was spotted immediately, and then the caravan guy pointed at him and went, "is this the man trying to kill me!?"
I hadn't planned this at all but in the moment said "yes, yes this is definitely the person trying to kill you."
So my paladin friend was chased off to the warehouse, and I went off to wake up the sorceress to actually get the party together to confront this guy. We arrived a couple rounds into the fight, my paladin buddy was suffering but still alive, and the sorceress played to her alignment and did not take part in the combat at all, trying to break it up. Failing at that, mind you, almost hard enough to convince the caravan leader that she, too, was her enemy. After a close brush with death, us two paladins subdued the guy, mostly confirmed that he's not a good dude, and nabbed his keys. The sorceress just sort of stabilized him and took him back to his room, and then joined the rest of us. Not before chastising us for nearly murdering someone unprovoked, but still. The other paladin is totally cool with what happened and the story is advancing, all thanks to my selfless deeds.
So my plan with the Doppelganger and my group is working well, she changed shape into a child and "stole" the wallet of one of the players before luring them into a dark alleyway where she is using hired goons to whittle them down and separate them one by one before escaping and attacking while shapeshifted in the crowd. During the second, the doppelganger got tackled and revealed which has ended up in a rooftop chase.
My group only really has three players now as the fourth has basically dropped it at this point and we had to cut the session short due to one of them being ill but it was real fun.
That's a great story Five. I'm a little annoyed that we have three Charisma mains and they don't think of things like that. They just go with "please do specifically what I want you to do - can I roll persuasion?"
That's definitely a good way to influence people, I wanna try that for myself when I play my next character.
I find it on odd choice to make a Sorceror who is opposed to violence in 5E. One of the big roleplaying failures in 5E is the fact that you can't make any ranged attack without lethal intent. The only option for sparing enemies you bring to zero hitpoints is if you knock them out with a melee attack.
So all your ranged attackers have to either be comfortable killing literally any combatant or just sit out of any battle where they are not 100% convinced the enemy should die.
Sounds like something that ''really'' needs a homerule.
That was the case here, the sorceress was lawful neutral and wasn't convinced that the guy was up to no good - as opposed to two paladins, one of whom has a cursed sword which makes him very much unmerciful. She didn't even heal us, just sort of stood in the corner waiting for it to end one way or the other. In actual combat she's perfectly happy to destroy enemies.
DM: Low magic setting where magic, and non-exotic races are rare and villified.
Me: Makes goblin revenant arcane trickster rogue.
People are gona love me.
what could possibly go wrong
DM: you can make unusual characters but it's going to have you at a disadvantage RP-wise
Me: *makes completely ordinary character*