Originally Posted by
aldeayeah
I can't quite grasp M19. Sure, I win slightly more than I lose (got back to Silver), but unlike GRN or DOM, I'm never quite sure of how good my deck is until I actually play.
It's a bit of a good stuff format, but it has quite a lot of cute little combos too. Aggro is not as warping as in GRN, but it is viable. Bombs are bomby, and enchantifact removal maindeckable (I'm picking Rec Sage quite high).
@Deathhappens: You sure can get steamrolled by WR, but it's easier to stabilize than in GRN because at least their creatures don't grow.
I've just drafted a deck that I can only describe as "fucking weird". I have a bunch of removal, and a cute little combo with 2xReassembling Skeleton, Open the Graves and Desecrated Tomb (With Macabre Waltz and Gravedigger to fuel it, in addition to the skeletons). Then some assorted BW goodstuff with a sparkle of lifegain. My most realistic way of winning involves draining the OP to death while stalling with value and saving the removal for bombs. It didn't quite come together, and I'd say it's probably around a 5 - would have been a 7 if I'd managed to wheel that Ravenous Harpy because of the raw strength of the Harpy + Skeleton engine.