Tactics
Despite the rather “dishonorable” methods he used to acquire his Noble Phantasm, Agrippa is an honorable combatant. His preferred style of combat is a 1 on 1 duel, and while he expects foul play he does not condone it or use it himself. As a former researcher from Atlas, his capacity to deal with magecraft and her own mana capacity is very low, especially for a Saber class servant. Attacks that he knows he can’t deal with will be dodged rather than defended against. Cerchio Misterioso is his most used Noble Phantasm, with Rosa D'oro being used as a trump card deployed at a moment where its initial strikes are guaranteed to connect.
Agrippa is an eccentric sort of researcher. He is the sort to laze around for weeks on end before being hit by a sudden inspiration that forces him to be awake for days on end doing nothing but mathematics and architectural planning. Despite Cerchio Misterioso's infallible detecting abilities, he is prone to forgetting to activate it when not explicitly in a combat situation. As the initial dash is automatically performed, an improper use of that Noble Phantasm can lead to him being self-knocked out by charging straight into an enemy attack. Of course, such occurrences would only occur if the opponent was extremely perceptive or at least obscenely lucky.
Class Abilities
Magic Resistance: D+Weak magic resistance that lessens damage somewhat and cancels low rank spells. Befitting his nature as an alchemist from Atlas, his magical ability is severely lacking. He can temporarily increase the rank of this skill by idling Timaeus and creating an ambient "haze" of mana exhaust.
Riding: EAgrippa was not known for riding anything in particular, so he only has a rank in this skill because of his class container. Vehicles and trained animals typical of the time and place in which he was summoned can be ridden with average skill.
Personal Skills
Alchemy (Atlas): AA branch of the Alchemy magecraft theory used in Atlas Academy. Unlike regular alchemy, which focuses on the conversion of material, Atlasian Alchemy focuses on the conversion of phenomena. The magecraft of Memory Partition (Seven Partitions) and Though Acceleration are most used by Agrippa, though he uses it for the most banal purposes.Typically, at least one partition has been asleep for the past twelve hours. Despite this, he takes frequent naps.
Fencing Theory: EXFencing skill derived from practice and theory, not from sheer talent. Allows for counter-attacking, dodging, and distance closing, all at high speeds. Additional techniques can be created on the spot to target enemy weaknesses. A personal skill shared by the grandfathers of modern fencing. The skill Information Erasure is a direct counter to this skill. In effect, a rank in Information Erasure lowers the effective rank of this skill by a value equal to that rank.
Natural Born Genius: BA Skill that shows one who has unparalleled natural knowledge. Allows the use of most Skills excluding those inherent to the body (such as Divinity) or ones unique to particular heroes, at proficiency of C Rank. As a fencer, architect, engineer, mathematician, and artisan of his time, Agrippa was well regarded as an intellectual. His eccentricity and background as an Alchemist kept him from being able to exploit this in life. He likes to brag about having this skill.
Noble Phantasm
Rank: C++
Type: Anti-Unit Noble Phantasm
Range: Sphere 2m in diameter
Maximum Targets: Theoretically Infinite Number of Single Targets
A bounded field shared by those known as “the greatest Fencers in history.” Without activation, the bounded field simply makes Agrippa perfectly aware of everything within it. Without the enhanced information storage capacity granted by Alchemy, this would be an overload even for someone with enough mental training. Even the smallest insect is detected, though servants with Presence Concealment abilities C rank and above can bypass this.
Upon revealing its true name, Agrippa releases a single pulse of mana which resembles a magic circle laden with complex geometric forms. Everything, including servants with any rank of Presence Concealment other than EX, is immediately detected. Agrippa is then able to select any number of these targets and immediately attack them with his rapier. The thrust he makes is made at such speed that it is hard to track for most servants. He will bounce between opponents like a beam of light, striking them with such precision that they have no option to defend, only to flee.
Rank: A
Type: Anti-Unit Noble Phantasm
Range: Theoretically Infinite
Maximum Targets: Single Target
A technique based Noble Phantasm that is the sublimation of Agrippa’s use of geometry to perfect the art of Fencing. What was once mortal theory is now divine martial perfection. It is a series of four guiding slashes and a single impossibly piercing golden thrust. As long as even a single of the first four slashes connect, the thrust is assured. No matter where the opponent goes, the thrust will occur as Agrippa dives between the fabric of space itself, compressing it using advanced mathematics into the space of a single step. The following thrust releases a pinpoint beam of mana precisely attuned to burn through an opponent’s spiritual core.
Even the most minor movement of his rapier is intentional, guided by theoretical mathematics into forms reflecting the sanctity of the Golden Spiral. The reflection of it in his motion causes his extremities and blade to be followed by golden motes of pure ether. It is only in this perfection that Rosa D'oro can be pulled off. This Noble Phantasm’s activation is only possible thanks to the involvement of Timaeus, one of the 7 great weapons of Atlas Academy crafted by the Platonic School and stolen by Agrippa when he disappeared.