I'm doing 15 now (out of 16). Those last days are super long though... and I have less time because of tests.
Still working at a slow pace :)
I'm doing 15 now (out of 16). Those last days are super long though... and I have less time because of tests.
Still working at a slow pace :)
Is this UBW or HF you're on now?
HF. Yorokobe Shounen
Great! Two Julys ago I told you I'd wait for you to finish your work before playing UBW/HF for the first time. Looks like it might happen. :P
My initial math projection from previous progress announcements pointed to an October release, so the only way we get it sooner is if he has been working his ass off. Thanks, Quibi!
Hey Quibi, i made it work, the saber route that wasnt working, just deleted everypatch and BOOM! works great, but when i put the patchs, i doesnt work anymore.
- - - Updated - - -
Ok, i got what patch was doing shit here, it was the "patch.xp3" 100mb last edited 2015... have no idea of what is that... But now works fine =)
In celebration of the new HF trailer here're some screenshots (spoilers of course):
Spoiler:
And here are some widescreen (very wip):
Spoiler:
im out of date
why are they so
big
Since I'm using the HD assets from the mobile version.
The wide screen is just me experimenting with upscaling and cropping. It looks nice but will require a lot more of coding to be stable.
just a question, how up to date (or out of date) is the patch on the 1st post? Since 2015?
That would be the latest patch.
Hello guys, i have downloaded the patch like 3 times and each time i want to extract the files i get "Fate Stay Night Realta Nua English.rar: Checksum error in Fate Stay Night Realta Nua English\English patches\allpatch_english.xp3. The file is corrupt".
and
"Fate Stay Night Realta Nua English.rar: Corrupt header is found".
Is this all 3 Routes? AND are the NSFW Scene removed or activateable?
Yes and optional.
So... merging is done. There's some more commented text I want to reinsert with the classic switch, but it's more of a lower priority now as the most important texts have been merged.
There's still a lot to do but the tedious part is done. Next on the list:
1) Fix HD support - there are a couple of broken scenes in HD, though other than that the game works as intended.
2) Divide the game to separate patches - while merging I also merged all the patches to make the workflow easier, but it's time to separate them once again.
3) Bug fixing.
The list doesn't end here but those are the top 3. When I've finished with the first two and fixed the more critical bugs I'll release a beta version.
Question - does the newer version of KiriKiri you're using support any platforms other than Windows? (Mac and Linux particularly)
Just thinking that, if it does and such platforms are within the scope of this "merge" project, then it'd probably be ideal for file size reasons to have all three version distributed in the same archive (that way the XP3 archives that make up the bulk of the data can be shared).
On the KiriKiriZ github it seems they are quite heavily using win32 libraries and Visual Studio. This means it's not likely that it runs on Mac or Linux.
There's an active multi platform branch so that's something to look forward to, but probably not in the near future.
Having trouble with MONAKRKR font in kirikiroid2.
All spaces in choices and menu are "!", so, basically, it looks like "I'll!go!and!help!Sakura."
Some time ago it was with all the text, but now only with choices. Any way to fix it?