Originally Posted by
Mattias
Not to rain on your parade but aren't there more issues with that than the software not working? Correct me if I'm wrong, but don't the violin family only have four strings? so that limits you to four button fighters, unless you program in extra note recognizers but that would require you to actually play it while trying to play the game. What if you wanted to do a combo but needed two commands that were on the same string. Not to mention any trouble with ambient noise around you. Also, the strings would continue to resonate for a few seconds after being stuck, so you would either keep throwing out the same punch as long as its going, or going the other way, lock yourself out from throwing two of the same moves in a row? And where the heck would you put the movement buttons? If you sunk them into the body would that change the sound of the instrument?
If you can get it to work, I'd love to see video of it, but damn does it sound like a chore to get going.