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Type: Posts; User: waterflame321

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  1. Ever wonder what the game looked like without...

    Ever wonder what the game looked like without text...? Me neither, but it's a thing now... Thanks Interpreter... On the other hand... enjoy this ghetto rigged video(especially the clicking).
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  2. So far one of the major differences is that a2aT,...

    So far one of the major differences is that a2aT, a2a, i20, i2i, etc follow a pattern on the Vita version that the Kiri version just does in on eline, as far as fg has gone, they seem to match up so...
  3. So just as an updated I had started writing an...

    So just as an updated I had started writing an interpreter to convert Kiri back to HuneX's engine... and it just so happen someone messaged me with their own made interpreter... So between me and...
  4. I mean... it shouldn't be to hard... but...

    I mean... it shouldn't be to hard... but certainly something I don't plan on working on(at least not till the Vita version is done)
  5. Sadly the PS2 doesn't run on the HuneX engine. So...

    Sadly the PS2 doesn't run on the HuneX engine. So it'd be back to the drawing board... even then... would there be a reason to port it to the PS2 version?
  6. When converting it manually adds line breaks as...

    When converting it manually adds line breaks as needed. I'll also be messaging about tools. Any less work is good for me.
  7. Fate/Stay Night [Realta Nua] Vita TL insertion project

    So with Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project inserting it backwards shouldn't be that hard right...? Well yeah really in theory(and in practice) it's not......
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