Overall, it looks like this TRPG encourages you to write your own original Servant, building their Skills NP and whatnot with a pool of 'Hero Points' so that your Servant is balanced and not just...
Type: Posts; User: NGZE
Overall, it looks like this TRPG encourages you to write your own original Servant, building their Skills NP and whatnot with a pool of 'Hero Points' so that your Servant is balanced and not just...
As someone who's been making their own version of a fate board game for the past 6 years (and tried to translate my own rulebook into Japanese), let me have a look at the basic rules
1. Decide...
She said she could only use the technique in that underworld, and only on the exact part she hits, which was the Galactica Supercell organ blasting out enough cosmic rays to melt my tablet's FPS
...
I can't believe there was a reenactment of a heaven's feel scene in LB7
during the KP alter chapter, we had rasputin exorcise an evil spirit(?) out of kingprotea
that sure sounds familiar...
It's a Japanese card game I came across randomly and eventually bought, the gist of the game is "Every 10 years, the strongest Summoners gather to fight for the Holy Grail by summoning Great People...
originally i was worried that certain people would ask why have the random events since more than half of them aren't even typemoon
but then i thought screw it, i just enjoyed writing them, and...
so i've updated mine i guess. now it's no longer for great holy grail wars only, i've managed to make it compatible(lol) with the traditional grail war, snowfield grail war, grand order grail war,...
ah, that's roll20 right? kind of abandoned it after i got tabletop simulator
i've finally started on the advanced version. going to start with the seven stay night servants, then do the rest in alphabetical order. completed 2 for now, i would continue but it's 4am, so later...
ha, well yeah. But it's not like i have to do it all in one go. I can just do a few at a time and update the file as it goes
but for now i have to fix the rulebook. again. before i start on that....
well, i think i'm going to start on an advanced version of my game, the real question is is it really worth the time and effort to write up custom and working stats and skills for 170~ish servants
thanks for the reply. the game i made isn't really like an RPG or DnD campaign, but more like a chess game. it's basically chess, but replace the pieces with Servants & Masters. but they all have...
i've made a fate/apocrypha chess-like board game on tabletop simulator (originally done on paper, then moved to roll20, and now tts)
it's kind of a mess though, kind of all over the place and some...