Name: Fukuda Masahiro.
Gender: Male.
Age: 17
Faction: Clock Tower.
Alignment: Neutral Good.
Stats
STR: C
END: B
AGI: E
CAS: D
PRA: A
Perks
Element [Mundane - Raw]
Cost: 20 AP
Description: You possess a certain element of magecraft in which you excel. Every time you cast a spell of that element, your prana cost is cut by 20 units. The AP cost for one element is 10, for two it’s 20, and to be an “Average One” with excellence in five basic elements, you need to pay 30 AP.
Tales of What is to Come
Cost: 20 AP
Description: Though you do possess the ability to some day manifest your own Reality Marble, that day is not today. It might not be even in many years. However, that does not mean that your Reality Marble does not exist. Some part of you has become able to manifest a part of your Reality Marble, though miniscule it is. Within the range of 20 AP, create an Ability based upon your supposed Reality Marble.
Never Back Down
Cost: 20 AP
Description: You are very, very hard to kill. It feels that no matter what, you will keep coming back no matter how mutilated or beaten up you are. It does not mean that you can actually do anything more to your enemy than to glare him, but you will still stand up. However, the downside is that you do this too often. You have the bad tendency of not running away when you should, and getting into fights you shouldn’t.
Spells
野生の青 (Wild Blue)
Rank: E
AP Cost: 2 AP
Prana Cost: 20 (0) Pu.
Description: By following the basic principles of reinforcement, Masahiro focuses Magical Energy in a specific part of his body (Raises STR, END or AGI by 1) to increase the success of a single action.
女王の策略 (Queen's Gambit)
Rank: D
AP Cost: 0 AP
[Free]
Prana Cost: 40 (20) Pu.
Description: Putting into practice what he learned after several games of chess against a realistic freelancer, Masahiro concentrates and increases the amount of Magical Energy that flows through his circuits and then releases it, creating an effect that grants him the 'Presence' trait for a brief period of time. In a nutshell, a harmless spell meant to call someone else's attention. Unfortunately, Masahiro doesn't seem to be smart enough to get the timing right most of the time...
糸と針 (Thread and Needle)
Rank: C~B
AP Cost: 6 AP
[Upgraded]
Prana Cost: 60 (40) Pu
Description: Originally an ability capable of tying two things together to the point where it was deemed possible to 'reattach' a lost limb and later make full use of it, Masahiro's mediocre efforts at trying to emulate it have finally begun to produce some results, although not in the way his friends and him had expected. Since Masahiro seems to lack talent in most areas, he is only capable of concentrating raw magical energy in an area to stop the bleeding and close up the wound. However, since that process seems to take an awfully long period of time (for a battle), what the spell essentially does is to stop the bleeding, allowing the boy to keep fighting for five more turns. By spending 20 more Prana Units a turn, the applied Magical Energy will help him ignore any negative effects on the wounded area like paralysis, broken bones or any other force that impedes normal movement. However, after the battle, the consequences of pushing one's body past the limits may show...
エネルギーブレーク (Energy Break)
Rank: E~D
AP Cost: 0 AP
[Free]
Prana Cost: 20~40 (0~20) Pu
Description: After meeting certain ESPer whose powers were based on the concept of 'Applying Pressure', Masahiro developed a new way of utilizing his unrefined magecraft. Basically, it involves sending one's own Prana through an object, in the same way Reinforcement is supposed to work, but completely ignoring its constitution. Similar to failing the process of reinforcement, the target takes the received energy as a poison and breaks. Depending on the nature and resistance of the object, more or less Prana is needed. Sometimes, time is a factor too.
ドリームゲート (Dream Gate)
Rank: E~C
AP Cost: 0 AP
[Tales of What is to Come]
Prana Cost: 20~60 (0~40) Pu
Description: Masahiro's own unique power. The ability to bring space, objects and beings to life from the World of Dreams. Or that's what Dream Gate is supposed to do, when its full potential is unleashed. Sadly, Masahiro is no more than an amateur who has awakened his powers only a few months ago and is not aware of the nature of his powers, since he was not raised as a magus. The efficiency of the ability depends heavily on the dreams and the magical energy of the user. For instance, even if one has dreamed about dragons, it would be impossible to summon one if one lacks the Magical Energy needed to do so. Also, unlike creation, one cannot simply come up with what one needs the most and summon it. It requires one to have dreamed about it previously; something, which of course, cannot be manipulated. So far, Fukuda Masahiro has demonstrated the ability to summon common objects, like for example a bench or a chair, things like that. He is capable of creating them for quite a low cost and at a moderate range, with just as much quality as an original. Other mundane objects and even fantasy weapons can be summoned this way.
猫の過負荷 (Neko Overload)
Rank: B (A)
AP Cost: 8 AP
[Upgraded]
Prana Cost: 100 Pu
Description: Normally impossible for him, Masahiro is actually capable of pushing his ability 'Dream Gate' to its limit and summon something far beyond its normal capabilities for a moderate period of time. Maybe because of his good affinity with animals, the only creatures he is able to manifest in this way are five Nekomata. In terms of abilities, they are close to an average human when it comes to physical strength. Their noteworthy parameter would be Agility, which is considered to be supernatural. For summonings, they are not that powerful... But they are armed and they usually have the advantage in numbers, and that's what makes them dangerous. The initial cost is always 100 Pu, and it costs 20 Pu per Neko to mantain the spell any number of turns after its been activated.
Equipment
侵略 (Incursio)
Type: Formal Wear.
Rank: B
AP Cost: 30 AP
Description: A replica of one of the armors Masahiro used to see in his dreams. Because materializing it with his ability was too costy and counter-productive, he decided to focus on more mundane objects instead. Its a gift from an 'Unhinged Oracle in a journey of redemption and self-discovery' and, according to him can only be activated by saying the words 'Rock On' out loud. When the formal wear is activated, it replaces Masahiro's clothes with a resistant set of armor, which enhances both his offense and defense, turning him into an actual threat in close quarters combat.
-----
Class: Invoker.
True name: Echidna, Mother of Monsters.
Alignment: True Neutral.
Attributes
STR: C+
END: D+
AGI: C+
MGI: A
LCK: E
NP: EX
Class Abilities
Magic Resistance
The ability to cancel or diminish the effects of magecraft used against oneself.
-
B: At this rank, rank of spell is lowered by two and D rank spells are nulled.
Personal Skills
Animal Dialogue
The skill of communication of the intention with animals that don’t speak “language of words”. The higher rank allows more complex intentions to be transmitted to animals.
-
A: At this rank, it is no longer about understanding. Instead, completely harmony within animals has been achieved, and language barriers do not exist.
Battle Continuance
The ability to come out alive, and continue fighting when injured.
-
C: At this rank, the Servant may ignore crippling blows with ease, doing so with effort and will.
Bravery
The ability to cancel mental interference such as pressure, confusion, and mesmerization.
-
A: At this rank, the Servant is immune to all mental interferences, including distractions, emotions, illusions, etc. Also, when fighting against far stronger enemy, the STR and AGI stats increase by one.
Demonic Mother
A skill usually granted to creatures which can reproduce and regenerate at alarming rates, making posible the creation and command of a small army of lesser monsters within minutes.
- A: At this rank, one's breeding skills are considered to be unrivalled in one's era and a partner is no longer needed.. Increases regeneration rate considerably and allows for the creation of a Phantasmal Familiar (same rules as Vampire Ability apply) per turn. By delaying its effects and/or finding a suitable partner, the overall strength of the familiars can be increased.
Divinity
The level of divinity present in the Servant's blood.
-
E-: Most of divinity has degenerated due to high monster/beast ranking.
Instinct
The continuous ability to "feel" the most appropriate development(s) during a battle.
-
C: At this rank, this resembles a formidable sixth sense. It reduces by a fourth any obstacles to vision and hearing.
Monstrous Strength
An ability possessed by monsters and beasts, temporary boost of the
Strength parameter by one rank for a time limit determined by the ranking of this skill. May be used once in battle.
-
A: At this rank, the Servant receives a boost in STR that will last for few consecutive battles.
Rebellious Fate
Skill of those who fought against their fate, against forces of those with far large influence them. What matters is not if they prevailed, but that they tried.
-
B: Cancels high charisma and leadership abilities.
Noble Phantasms
Arima – Couch of Typhoeus
Rank: EX
Type: Anti-Army
Description: Named after the cave where Echidna Dwelled, and also the place where Zeus defeated her partner Typhon, this Noble Phantasm is, in fact, Invoker's own body. When provided with a big enough source of Magical Energy, Invoker can spend it to make her 'Demonic Mother' skill reach new hights and create monsters with enough power to fight Servants on even ground and even defeat them. Echidna cannot summon any of the creatures that were part of her off-spring in Mythology (Hydra, Cerberus;etc), but she can give birth to creatures that share similar attributes and abilities. The rules for creating these beasts are similar to Servant creation, with 40 GP to distribute between stats and 50 TP to spend on skills. Personal skills are often limited to those that her off-spring inherited from her and those obtained by possessing the 'Monster' trait. The number of monsters created in this way is usually decided by the amount of Prana used up to activate the Noble Phanstasm (Prana Spent divided by Cost of A-rank Noble Phantasm = Number of Monsters).
Arima – Mother of All Monsters
Rank: E~A
Type: Support/Anti-Unit
Description: An unique form of body modification that is unique to Echidna only, and that gives birth to her incredible breeding abilities. Its passive effect is always active and it acts as the justification of her related skills and Noble Phantasms and how they work. However, by calling its true name, it is possible for Invoker to temporarily acquire skills that she would otherwise 'lend' to her off-spring. In other words, Invoker can spend Prana to 'buy' up to two Personal Skills for her to use in battle. The cost, rank and duration of the Noble Phantasm is determined by the rank of these two skills (Or the average between the two). However, the selected skills must either belong to creatures she mothered or those granted by possessing the 'Monster Trait'.