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Thread: Dark Souls

  1. #6141
    吸血鬼 Vampire
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    Quote Originally Posted by Pendant View Post
    Why does it matter when you can i-frames dodge anything? And ADP was awful.
    Putting about 15 points in ADP meant you could ignore that stat for the rest of the game. Especially if you were doing a mage build since AGI levelled up with attunement as well. It's been a while since I played DS1 but I remember particularly in Sen's Fortress and the Artorius Boss fight being very frustrating when the roll took me away from where I needed to be. In the DLC I finally got tired of trying to make it work got a greatshield and pretty much stopped rolling. I tried it out again today morning to see if I was remembering it wrong. But no the roll really is that terrible and kills any motivation I have to play it again.

    The problems with ADP at the very least I can fix in game. Power stancing is still really cool and the bone fist exists which is enough reason for me to play it over and over. I really don't understand of all the weapons they copied and reskinned why they didn't put that one in DS3. I can't really play PvP since my internet connection isn't fast enough so I can't comment on that part of the game.

  2. #6142
    I disagree completely. I can't stand Dark Souls' 2 movement, but I suppose it's subjective. The only improvement that I saw in that department was moving the jump to the left stick.

  3. #6143
    吸血鬼 Vampire
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    Well DS2 was the first one I played so that might be why I love it so much. Which might also be the same reason I like DS3 the least.

  4. #6144
    Kirgin Vitchen Apple's Avatar
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    Quote Originally Posted by Dullahan View Post
    omnidirectional rolling + sprinting while locked on might affect gameplay balance. at the very least pve would probably get easier in general
    >Omnidirectional movement
    >Sprint away from enemy invader r1
    >They walk 1 step forward
    >Teleported in for hornet lagstab

    That would be pretty funny, just to see DSP types start shrieking at being frontstabbed

  5. #6145
    I told 'em, I told 'em. Bugrit! eddyak's Avatar
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    I found DS2's movement a lot better than DS1, but DS1 had a lot more freedom to do what you needed to do.

    Even with the lack of omnidirectional rolling, it felt like you were more in control when you needed to do something that wasn't just hit guy -> roll back out to avoid return swing. I think the lack of common animation cancelling and them sticking as hard as they could to their precious motion captured movements had a lot to do with that. You couldn't swing your sword, then immediately put up your guard, or go from R1 straight into R2- you could only wait for the R1 animation to fully complete, the character to go back to their resting state, and then hit the button for the next animation. There was a lot of crap that came out of having more realistic movements.


  6. #6146
    吸血鬼 Vampire
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    Quote Originally Posted by eddyak View Post
    I found DS2's movement a lot better than DS1, but DS1 had a lot more freedom to do what you needed to do.

    Even with the lack of omnidirectional rolling, it felt like you were more in control when you needed to do something that wasn't just hit guy -> roll back out to avoid return swing. I think the lack of common animation cancelling and them sticking as hard as they could to their precious motion captured movements had a lot to do with that. You couldn't swing your sword, then immediately put up your guard, or go from R1 straight into R2- you could only wait for the R1 animation to fully complete, the character to go back to their resting state, and then hit the button for the next animation. There was a lot of crap that came out of having more realistic movements.
    I rather liked that to be honest. It felt like every movement you made counted. It's the only Dark Souls game where you couldn't spam roll to get out of trouble. Also I absolutely hate the fact that they took pancaking out of DS3. I don't think I ever fought an NPC invader fairly in DS2 every invader got pancaked to death.

  7. #6147
    I told 'em, I told 'em. Bugrit! eddyak's Avatar
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    It does make your movements more meaningful, but the tradeoff is it makes the action part of the game more annoying. Nobody in history has ever needed to put the sword back on their shoulder after a swing so that they can start up the next one, and if they did, they would have died stupidly.


  8. #6148
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    Quote Originally Posted by eddyak View Post
    It does make your movements more meaningful, but the tradeoff is it makes the action part of the game more annoying. Nobody in history has ever needed to put the sword back on their shoulder after a swing so that they can start up the next one, and if they did, they would have died stupidly.
    I don't remember that happening but I do remember the hammer animations looking pretty silly. How much force do they expect to generate just using there wrists.

  9. #6149
    I told 'em, I told 'em. Bugrit! eddyak's Avatar
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    Try a greatsword R1 into an R2, the next time you start it up. Only a few of the animations could actually start up right after the last one, a lot of them needed you to return to resting position before you could swing again.


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