Giovanni
STR A
END B
AGI A ---> B (S)
Secrecy:
Your work, and you yourself, are an enigma, even in the world of magi. Your spells and rituals are tough to understand, and even when experienced first-hand, enemies are unable to determine them. Unless enemies get to analyze details of your spell-formulas, they are unable to understand them to full detail. Your status screen is hidden until the enemy can work these details out. Spells that haven’t been found out will cause slightly more damage.
Overclocking
Only for those with Memory Partition ability. You can overclock your though process, and thus you can successfully analyze anything in the surroundings for the duration of 10 turns. This means you can perfectly predict your opponent’s moves, becoming something akin to invincible. After 10 turns have passed, your thought processes overheat, and you can no longer use more than 2 thought processes until the end of the battle.
Hermes’ Bloodline
Trismegistus Circle only. In order to survive, you need Aqua Vitae, otherwise known as Philosopher’s Stone. The red liquid can only be created by processing human into the liquid form of his or her Magic Circuits, which is a red substance. By absorbing this substance, you are able to function normally. An overdose of this substance (more than once in one day) is able to boost your PRA and CAS by one rank. However, every day you go without drinking, your PRA and CAS are lowered by 1 rank. Sometimes you may learn new spells by absorbing Philosopher’s Stone.
Giovanni stores his Aqua Vitae as pills, swallowing them dry like a boss.
Memory Partition 7 (Currently boosting AGI)
The ability to divide your thought process into several individual processes. Each rank grants one additional thought process, plus some additional effects.
Daria
Possesses the ability to levitate, cast spells, and can benefit from Aqua Vitae?
Prana: 350/500
Super Loli Prana Cannon of Befriending – A
Fires a colossal beam of raw prana from the gem in Daria’s forehead. If used three or more turns after the beginning of a battle, the spell’s cost is halved from converting the environment’s mana into prana via her orbiting wings and burning it as fuel for the spell. After the initial activation, the beam can be continuously channeled for additional turns at the cost of 50 prana each turn that the beam is channeled. However, if Daria chooses to channel the spell after the initial activation she will have to rest, becoming incapable of casting for a turn. Daria signs “shoot” in sign language to cast this spell. Wait this spells looks familiar is she secretly Symphony OHMYGOSH.
Assassin
STR C
END D
AGI A+ [UNSTOPPABLE, 3FAST5U]
Presence Concealment - A
The ability to conceal the Servant's presence, granted usually to the Assassin Class. At this rank, the Servant only reveals his/her presence during physical contact, but in most cases, concealment is strong enough to mask presence completely. The probability of stealth attacks to succeed is increased greatly.
Harmony - A
Attack accuracy does not decrease no matter how many times the same technique is used against the same opponent. At this rank, all attacks come by surprise, and must be countered via pure instinct.
Clairvoyance - A
Enhanced visual perception. At this rank, the Servant is capable of accurate aim in a ten-kilometer range. No speed is too fast to escape his eyes. Capable of targeting things as long as he knows they are there, no matter if he sees them or not.
Projectile Creation (Poison daggers) – A
The ability to create projectile weapons and use them, independent of a Noble Phantasm, etc. At this rank, projectile weapons are now comparable to machine gun fire, and all daggers are coated in a fast acting paralysis poison that instantly cripples a target from even the slightest scratch.
Disengage – A
The ability to break away from battle. At this rank, the Servant can retreat from battle regardless of enemy numbers. As long as there is prana to keep the Servant intact, he can retreat from battle and heal himself. Also, with this ability, the battle is returned to the first turn, as it were.