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Thread: The Grail Works Mission Dossier (Discussion & Ideas)

  1. #21
    I Return PhoenixAct's Avatar
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    My theory with the Shiki's is, they have regular human bodies but they're part of a team.

    It's up to the others to get them close enough. Although Void Shiki may tip the scales a little.
    If you're going through hell, keep going. - Winston Churchill

    There is nothing either good or bad but thinking makes it so. - William Shakespeare



  2. #22
    地獄待ち Spinach's Avatar
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    Quote Originally Posted by Hymn of Ragnarok View Post
    Because it's a cost efficient solution to many world threatening problems, allowing them to delegate things that were once serious threats to routine jobs and move on to even more dangerous foes?

    I wasn't being entirely serious about using Ea. By its nature using it has always struck me as A Bad Thing. Yeah, it would solve a lot of problems really easily, but there are threats that extend beyond destroying Godzilla sized monstrosities. Wide reaching, societal rooted problems that they can't take on with their current personnel and level of influence. Toppling the Empire, for instance. yeah Ea can blow up the Death Star and a few Star Destroyers, but that won't save the day. That's what I mean by upping the threat level.
    Ahh, alright then, got'cha.


  3. #23
    Ahahahahahahaha! Hymn of Ragnarok's Avatar
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    Quote Originally Posted by PhoenixAct
    My theory with the Shiki's is, they have regular human bodies but they're part of a team.

    It's up to the others to get them close enough. Although Void Shiki may tip the scales a little.
    The Shikis would scare the shit out of Kyubey I suspect. From what I know if Tsukihime, striking at the Origin from something removes it from the universe and accelerates heat death. Just destroying something may make the clock run faster, that's not getting into what they can do to Kyubey himself given the chance.
    Quote Originally Posted by Hymn of Ragnarok
    I refuse to believe that any eroge scene with Taiga would not make allusions to her Christmas Cake status, and this being Nasu, include references to making a cake. Stirring the batter, whisking the eggs, swirl the mixture around....
    Quote Originally Posted by RadiantBeam
    ....

    IS THIS REVENGE, HYMN? REVENGE FOR ALL THE ABUSE I PUT YOU THROUGH?
    That's all, folks!

    Quote Originally Posted by Guy, Vlad_the_II (3 times), Radiantbeam (5 times), YeOfLittleFaith, Ars Poetica, The Curious Fan, Raven2785, zhead
    Damn you Hymn.
    Quote Originally Posted by Spinach, KAIZA (2 times), Old_Iron, YeOfLittleFaith (2 times), Trevelyan, ianmuff, ZidanReign, Sage of Eyes, legoguydude, KooriRenchuu, Break, Keyne
    Bless you Hymn.

  4. #24
    I Return PhoenixAct's Avatar
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    Actually as far as I know, killing something with the MEoDP just makes it as though the thing never existed in the first place (even everyone still remembers and everything) with no negative consequences to the universe at large.
    If you're going through hell, keep going. - Winston Churchill

    There is nothing either good or bad but thinking makes it so. - William Shakespeare



  5. #25
    Ahahahahahahaha! Hymn of Ragnarok's Avatar
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    Quote Originally Posted by PhoenixAct View Post
    Actually as far as I know, killing something with the MEoDP just makes it as though the thing never existed in the first place (even everyone still remembers and everything) with no negative consequences to the universe at large.
    Interesting. I'd have to gather more information and brush upon my thermodynamics, but interesting.

    Could still scare the hell out of Kyubey though. As much as he can be scared at least.
    Quote Originally Posted by Hymn of Ragnarok
    I refuse to believe that any eroge scene with Taiga would not make allusions to her Christmas Cake status, and this being Nasu, include references to making a cake. Stirring the batter, whisking the eggs, swirl the mixture around....
    Quote Originally Posted by RadiantBeam
    ....

    IS THIS REVENGE, HYMN? REVENGE FOR ALL THE ABUSE I PUT YOU THROUGH?
    That's all, folks!

    Quote Originally Posted by Guy, Vlad_the_II (3 times), Radiantbeam (5 times), YeOfLittleFaith, Ars Poetica, The Curious Fan, Raven2785, zhead
    Damn you Hymn.
    Quote Originally Posted by Spinach, KAIZA (2 times), Old_Iron, YeOfLittleFaith (2 times), Trevelyan, ianmuff, ZidanReign, Sage of Eyes, legoguydude, KooriRenchuu, Break, Keyne
    Bless you Hymn.

  6. #26
    I Return PhoenixAct's Avatar
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    So does anybody have any ideas on having Saber replace Link during Wind Waker?
    If you're going through hell, keep going. - Winston Churchill

    There is nothing either good or bad but thinking makes it so. - William Shakespeare



  7. #27
    地獄待ち Spinach's Avatar
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    You need to include an omake with her losing the King of Red Lions and walking across the ocean. Aside from that, drop Piratits in for the fun, but don't have her actually replace anyone, because I am far attached to the rest of the cast :<


  8. #28
    Don't @ me if your fanfic doesn't even have Shirou/Illya shipping k thnx ItsaRandomUsername's Avatar
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    Walking across the ocean.

    Sounds tedious.
    McJon01: We all know that the real reason Archer would lose to Rider is because the events of his own Holy Grail War left him with a particular weakness toward "older sister" types.
    My Fanfics. Read 'em. Or not.



  9. #29
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    No more tedious than having to change the direction of the wind every five seconds.

    Maybe I'll have Drake show up as support from the grail works?

    Does anyone thing the triforce of courage will affect Saber at all.
    If you're going through hell, keep going. - Winston Churchill

    There is nothing either good or bad but thinking makes it so. - William Shakespeare



  10. #30
    地獄待ち Spinach's Avatar
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    Make it a mistake from sending Arturia. Somehow, someway, Piratits slipped through the door or whatever it is that lets them move from world to world. Perhaps when she heard mention of the world of Wind Waker's ocean situation.


  11. #31
    I have to admit when I saw this thread I thought it would function more like an information database for all the magic trinkets and OCs and completed missions that characters pick up along the way.

    Anyway, my two main ideas for sometime in the future after I finish Melancholy of One:

    Grail Works/FFIX crossover, mostly around Shirou and Shiki growing to be closer comrades in arms (not sure how Kieran will react to this, but thus far I've been writing the both of them with the assumption that they don't really like each other yet.)

    Comedy episode where Hisui, Kohaku, Mech-Hisui, Taiga (who knows nothing) and a few others get blown into a world where Ilya can't get them back immediately and they have to save the day with their Maid Powers. (AKA Magical Amber and Brainwasher Detective represent)

  12. #32
    Worried Soul That Watches Larekko12's Avatar
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    What would Endgame Fire emblem character be like Army Buster Ike and Lightning Bruiser Indomitable Wall Hector and Winded Death Lyn and Even Paragon Eliwood who kinda suck for his balance and being horribly ill suited to using his legendary Weapon.
    Then let it break, if it shatters to pieces then forge an even better blade to take in hand. Should that blade crack then forge once again, untill the battlefield is a graveyard of blades that have fallen and but a single sword claims the field that embodies the world. Let that sword bear the world untill its time comes and time blows its dust to the winds. Then forge again.---Eric Dagger



  13. #33
    I Return PhoenixAct's Avatar
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    Crap! Would there be any way to lock Saber into her human form, because I don't know much about D&D dragons. Unless someone's willing to give me a crash course.
    If you're going through hell, keep going. - Winston Churchill

    There is nothing either good or bad but thinking makes it so. - William Shakespeare



  14. #34
    Set it chronologically after they manage to fix her problem (whenever that will be)?

  15. #35
    Master of Hermione Alter Kieran's Avatar
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    Quote Originally Posted by PhoenixAct View Post
    Crap! Would there be any way to lock Saber into her human form, because I don't know much about D&D dragons. Unless someone's willing to give me a crash course.
    It won't change her lifespan, or inherent nature. And her children will still be dragon-blooded - which usually involves scales.


    Quote Originally Posted by pureauthor View Post
    I have to admit when I saw this thread I thought it would function more like an information database for all the magic trinkets and OCs and completed missions that characters pick up along the way.
    Seems like a good idea. Here's a start, with the updated version of Kurai's D&D half.








    KIERAN HOLT (3.5 edition):


    Personal Data:

    NAME: Kieran Cromwell
    ALIASES/TITLES: Kieran Holt, the Dark Druid of the Mistwood
    BASE SPECIES: Half-drow (human until Level 23)
    CREATURE TYPE: Drow Shapechanger (Werewolf King)
    SIZE: Medium
    CLASS/HIT DICE: Druid/Legendary Wolf/Fighter 40 (Drd21/LgdWolf14/Ftr5),
    CHALLENGE RATING: 31
    WORLD OF ORIGIN: Oerth, Forgotten Continent of Troyelle
    ETHNIC TYPE: Caucasian
    GENDER: Male
    AGE: 29 (looks 27)
    HEIGHT: 5' 11" (180 cm)
    WEIGHT: 180 lbs. (82 kg.)
    HAIR: White, with sky-blue highlights
    EYES: Aquamarine
    DISTINGUISHING FEATURES: Scar under left eye, across cheekbone. Bear bite scar on left forearm.

    RELATIVES: John Cromwell (father, deceased), Tamara Cromwell (mother, deceased), Angus Cromwell (elder brother, deceased), Adrian Cromwell (younger brother), Kaitlyn Cromwell (younger sister)

    KNOWN ASSOCIATIONS/ALLIES: A member of the Band of Four, current landholder within the empire of Kara-Tur. Allies have including Cedric Quezada (half-elf monk, Lvl. 21), Alhundra (human sorceress, Sor22), Taro Ishida (human samurai, Lvl. 21), Treecutter (wood elf cleric, level unknown, deceased), “Raptor” (draconic divinity, real identity and status unknown).

    KNOWN ENEMIES: Magelord Council (eight human wizards, level 20, deceased), Adrian Cromwell (human aristocrat/wizard, Ari5/Wiz3)


    HISTORY: Second son of the Cromwell merchant family, Kieran’s aptitude was in scholarship, and his particular interest in the woods and the elves who inhabited them. Following the death of his elder brother, Kieran was intended to be heir to his family’s interests, but showed no interest in business, still fascinated by elven lore. Seeing an opportunity to return his heir’s attention to what he considered important, John Cromwell struck a bargain with a band of mercenaries to wipe out the local tribe, with the intent to harvest the forest they inhabited as a secondary gain. Overhearing, Kieran raced to the woods to warn the elves, but arrived too late, and was rendered unconscious by the mercenaries as they pillaged the home of the slaughtered tribe.

    In guilt and penance, Kieran forswore his family name and status, and adopted the ways of the druid, as taught to him by one of the few wood elf survivors. He established himself in the Mistwood, far from his home, and remained in relative seclusion for years, far from human contact or the interests of the Magelords. His sole companion was Nightshadow, a wolf (later revealed as a moon wolf) who defended him from the mercenaries and brought him to his mentor.

    At the age of 21, on a trip into civilisation to sell an overstock of herbs, he was captured by slavers in the employ of the Magelords, and with the aid of fellow prisoners Cedric Quezada and a small, draconic creature later named Raptor, escaped. It was there that they made the pact to overthrow the Magelords by restoring the long-lost Royal Family through its sleeping prince. In this, they were joined by the wild sorceress, Alhundra and the first of many “fourth” companions that would lead to the band’s name - the last and most famous being the samurai Taro Ishida. Not long after, Kieran was transformed by the magic of a mad wizard into a lycanthrope - a condition he struggled mightily to master over the next few months.

    In the course of the next four years, Kieran travelled with the band, seeking lore as to the location of the Prince, and battling ancient monsters on behalf of the land’s citizenry, including several elven tribes, among them the drow and the reclusive avariel, or winged elves. These actions would cause him to be named “elf-friend,” along with the rest of the band. In the course of these adventures, he underwent a trial relating to the primal elements - the trial of Light. In the years to come, others would follow, the trials of Water and Air. Eventually, the search uncovered the existence of artefacts of Power, scattered to the four corners of Troyelle, and guarded by incredible forces. It was decided that the band take time to hone their individual paths, gathering allies, skills, and resources before truly beginning the quest, and they separated. This time of training would last four years.

    Kieran’s first two years were uneventful, as he trained other druids to carry on his work and mastered his ever-increasing repertoire of spells. In the third year, his ally, the wood-elf Treecutter, asked him to investigate the enslaving of many of his people. He managed to track down and free the captured elves, including high elf sorceress Astrael Nightbreeze, who was his lover for a night during the Midsummer revels that followed. In the course of investigating the origins of the slavery ring, Kieran discovered his younger brother Adrian to be involved. Upon confronting him, the druid was ambushed, and sold to the gladiatorial island called the House of Pain, where he spent a year and a half. In the course of surviving the island, Kieran broke the rules of his sect, and lost the powers of a druid.

    After a year and a half of fighting and torture in the House of Pain, Kieran was released through the efforts of Treecutter and the other members of the Band of Four. He returned to the Mistwood to find it destroyed, though his one-time students were attempting to plant a new forest in the ashes. He journeyed with the Band, but was far grimmer and more violent, having lost everything he’d once held of value - to the point where he once bargained for the Band’s freedom by allowing the Necromantic Magelord to take his younger brother. In time, however, the support of his allies and his love of the living world restored his former abilities through the Trial of Water, in addition to granting him new strengths.

    In time, the Band encountered a dracolich. To prevent it from resurrecting itself, the creature’s phylactery was sealed into a sword through the craftsmanship of the half-orc Thog and the powers of Alhundra, Cedric and Kieran. The newly-forged lichblade was given to Kieran, who named it Vanir. The blade’s powers are based upon the spells and abilities used at the seal’s creation, though the sword has been known to gain new powers by “feeding” on high levels of ambient magic (most recently on the essences of three of the Magelords. What effects this might have on the blade is as yet unknown).

    In time, the Band encountered and freed Adrian Cromwell, who had been magically sealed within a treant. Adrian declared the brothers “even,” though his tone indicated that should they might again, blood would likely be spilled.

    In the course of gathering an ever-larger army, the Band freed the Prince, though infiltrating his prison required them to confront a shadow dragon. The dragon easily slaughtered Cedric, and upon allowing him to be revived by Alhundra, struck a bargain with the Band. In one year’s time, they would meet the dragon within the Barren Lands (where the terrible Atropal, a stillborn god who had corrupted the Magelord Council long ago, was imprisoned), and combat to the death. The dragon extracted from the Band an oath to do so, noting that if any of them failed to be present in the Barren Lands at the appointed time, the accompanying geas would kill them. The Band agreed, and was later marked by Raptor with the vermillion dragon marks which granted them additional powers and bound the army as the Army of the Dragon.

    Finally prepared to confront the Magelords, Kieran was sent ahead to spy out and sabotage the Magelords’ stronghold, which he spent a week doing, by means of various spells and animal allies. The rebel army arrived - with the unexpected additions of clerics of the Earth Mother, Beory apparently drawn by his presence, and Astrael Nightbreeze (who intimated that in the intervening years, she’d borne a son who had lycanthropic traits, though whether as a pure lycanthrope or shifter is not known). After hours of battle, the Magelords were slain, and the ancient royal family restored. In gratitude, Kieran was awarded 500 000 GP and a grant of forest land that marked the border between Troyelle and Kara-Tur.

    A year later, after arranging that his lands and possessions should go to his son in the event of his death, Kieran journeyed to the Barren Lands to fulfill the pact made with the shadow dragon. Before they could engage in battle, the shadow dragon cast a mighty spell that scattered the Band of Four across unknown lands. In addition to marking him with the shadow dragon mark, the journey’s rigours took the Amulet of Selune from his possession. Kieran travelled to the Crystal Sphere of Aber-Toril (the Forgotten Realms), where he received a vision of forces of unnatural corruption overwhelming both Mystra and Shar, before blighting the Realms themselves. He accidentally landed on Malith, a celestial dire wolf who claimed amnesia regarding his time on that plane, only the knowledge that he must accompany Kieran. Attacks and visions along the way indicated that some mysterious destiny awaited him, including an appeal from some nature spirit whose identity he did not know, but who pleaded for his help. The druid pledged it, even knowing that it would likely delay his search for his companions.

    In the course of his travels, he encountered Ashiriel, a moon elf cleric of Corellon Larethian, who suffered from an infernal drug addiction that inhibited her powers. Kieran attempted, with some success, to wean her from the drug while escorting her to her home of Evereska. Over the course of the journey, he felt stirrings in his sword which implied that Vanir’s seal on the dracolich was weakening under the influence of the Others. There he met Laureth, an elven wild mage, and discovered some of the history of Toril (revealed as the spirit he’d spoken to), including the imprisonment of its living spirit under the authority of the Realms’ nature deities, and its weakening attempts to battle the corruption of the Others. He also studied the art of weaponsmithing, in the event he would need to replace the unreliable Vanir, or at best, forge a companion blade to reinforce the seal. Laureth also forged for him a necklace, with powers only recently discovered.

    Determined to learn more of the source of the Others’ corruption, Kieran travelled to the Netherese floating city of Shade in the company of Malith and Laureth, seeking to discover more of the origins of magic and the beings which threatened Toril. On the way, he underwent the Trial of Darkness, and emerged from it as a half-drow, and with Vanir’s power increased at the cost of the dracolich’s consciousness, rendering it safe once more. He also met a mysterious drow woman named Ariel, who successfully seduced him - but to what ultimate purpose is unknown.

    Upon his arrival, Kieran discovered that Shade was already heavily infested by the Others, and sought escape. With the aid of Laureth and Malith, Kieran escaped without violence, but lost the shadow dragon ring which rendered him immune to its breath weapon.

    Following the events in Shade, Kieran determined to convince the nature deities of Toril to surrender their dominion over the spirit of Toril, in hopes that returning her strength would enable her to successfully fight off the Others. He journeyed from Evereska to the High Forest, pausing for a time as an earth elemental to gather the materials for a second scimitar - adamantine and moonstone from near Faerun’s core. This was intended not only as a second weapon, but a weapon to protect Toril - a symbol of his commitment to this new world. He also spent a month (three tendays) forging the blade, using the flames of an elemental form, pure water, his own blood, and exposure to as many of Faerun’s natural elements as he could arrange, including a seemingly accidental lightning bolt. With the blade completed, he now awaits the appropriate time to enchant it, having gathered materials in advance for a ritual similar to that which formed Vanir.

    Once in the High Forest, he encountered Ashiriel again - seemingly healed of her affliction, and an able aid in defeating a party of orcs which had attacked a band of elves. In recompense, one of the leading elves said they would not disturb Kieran in his quest through the forest, though Ashiriel remained a day or so behind to tend the wounded. Seeking a holy site, Kieran encountering Ariel a second time. After a brief lovemaking, she advised him to “appeal to her vanity,” a statement which made sense upon reaching the holy site and discovering it was a shrine of Chauntea the Earthmother. After some discussion, the goddess agreed to “lead by example,” and surrendered her dominion.

    Kieran journeyed onward with Malith and Ashiriel to Silverymoon, where he sought out the temple of Mielikki. There, the goddess appeared, and revealed that Chauntea had already convinced her to do as Kieran asked of her. Whether this applies to all of Chauntea’s allies is unknown, but Kieran was determined to make the journey, regardless. Unfortunately, his plans were cut short following the murder of Mystra - and he was cast from Toril in a wave of blue spellfire . . .


    Attributes / Bonuses (brackets indicate hybrid and wolf forms):

    Strength: 26 / + 8 (40 / + 15)
    Dexterity 26 / + 8 (44 / + 17)
    Stamina 28 / + 9 (38 / + 14)
    Intelligence 18 / + 4
    Wisdom 52 / + 21
    Charisma 18 / + 4

    Hit Points: 640 (21d8 + 189 from druid levels, 5d10 + 45 from fighter levels, 14d8 + 196 from legendary wolf levels, + 3 from Toughness feat)

    Base Attack Bonus: + 25 / + 20 / + 15
    Base Saving Throws: Fortitude + 42/46, Reflex + 40/49, Will + 52 (+ 1 to save vs. spells, + 4 when versus enchantments, + 4 to Fortitude against various conditions)

    Initiative: + 17 (+ 26 in hybrid/wolf form)
    Base AC: 45/59 (10 + 8/17 Dex, + 2/7 natural armour, + 16 Defense, + 9 deflection)
    Spell Points: 880 (save DC 31 + spell level)
    Speed: 30 ft. (60 ft. in wolf form)
    Leadership Score: 34

    Skills: Climb + 19/26, Concentration + 33/38, Craft: Gemcutting + 9, Craft: Herbalism + 9, Craft: Leather-working + 14, Craft: Weaponsmithing + 20, Craft: Weaving + 25, Diplomacy + 7, Gather Information (crossclass) + 5, Handle Animal + 25, Heal + 37, Hide + 19/28, Intimidate (crossclass) + 13, Knowledge: Arcana + 10, Knowledge: Geography (crossclass) + 5, Knowledge: History (Toril) + 5, Knowledge: Nature + 32, Knowledge: Religion (Faerun) + 12, Knowledge: The Planes + 5 (+ 119 when regarding the Abyss), Listen + 61, Move Silently + 34/43, Profession: Cook + 22, Ride + 28/37, Search (crossclass) + 6, Sense Motive (untrained) + 21, Speak Languages (Elven, Japanese, and Shou) 6, Spellcraft + 25, Spot + 61, Survival + 68 (+2 aboveground, + 4 to track by scent), Swim + 24/31

    Skill Synch Bonuses: + 4 to Ride and wild empathy checks (Handle Animal), + 2 to Survival checks in aboveground natural environments (Knowledge: Nature), +2 to Knowledge: Nature checks (Survival)

    Feats: Alertness, Craft Magic Arms and Armour, Drow Eyes, Empower Spell, Endurance, Epic Fast Healing, Eschew Materials, Far Shot, Faster Healing, Improved Initiative, Improved Natural Weapon (claws), Improved Natural Weapon (fangs), Iron Will, Leadership, Lightning Reflexes, Multispell, Natural Spell, Point Blank Shot, Quick Draw, Quicken Spell, Self-Sufficient, Skill Focus: Survival, Talking Wild Shape, Track, Trip (legendary wolf form only), Weapon Finesse (bite)

    Racial Traits: Alternate form, Bonus feat at 1st level (human) curse of lycanthropy, darkvision 120 ft., drow blood (half-drow) low-light vision, scent ability, skill point bonus (as human), wolf empathy, +2 to Diplomacy/Gather Information, +1 to Listen/Search/Spot (half-drow)

    Class Features: Animal Companion, Armour Proficiency (all), Druidic Armour, Druidic Weapons, Martial Weapon Proficiency (all), Nature Sense, Resist Nature’s Lure, A Thousand Faces, Timeless Body, Trackless Step, Venom Immunity, Wild Empathy, Wild Shape (6/day, Large, Tiny, plant, Huge, Elemental 3/day)


    Special Qualities:


    Low-light vision and scent in all forms, darkvision 120 ft., damage reduction 15/silver in hybrid/wolf forms, fast healing 8 in all forms. curse of lycanthropy with successful bite attack (DC unknown), The Hunger (requires him to consume 35 lbs. of meat a day - counts as half of value if cooked), spell resistance 25 against evil spells or spellcasters and + 4 to AC and saving throws (from holy aura).


    Attack List:


    Claws (human form) + 33 (d6 + 8 slashing/silver damage),
    Claw (hybrid form) + 40 (d6 + 15 slashing/silver damage)
    Bite (hybrid or wolf form) + 39 (d8 + 15 slashing silver damage)

    Scimitar Vanir (human form): + 39 / + 34 / + 29 (2d12 + 14 damage)
    Scimitar Vanir (hybrid form): + 46 / + 41 / + 36 (2d12 + 21 damage)
    (Notes: increase damage by 50% against undead, add + 5 to strike against outsiders)


    ENCHANTMENTS:


    DESTINED POWERS: Kieran is immune to possession, and cannot be mentally compelled (though he can be charmed, etc.—he simply must do things willingly). He can wield the Prince’s sword, has + 1 to will saving bonus, and is also enchanted with a permanent pass without trace (as the druid ability). Although a lycanthrope, he is treated as a human for the purposes of dealing with spells/effects designed to affect humans or shapechangers Kieran has free use of the Eschew Materials feat, and can cast any spell within his portfolio (druidic) at will, without preparation. He has a tattoo of a vermillion dragon ascendant on the palm of his right hand, which grants him + 5 to Initiative and the ability to rage as though he is a 1st-level barbarian. On his left hand is a tattoo of a shadow dragon in flight, which enhances his lycanthrope template to that of a werewolf king. The two dragons are depicted in a stylised yin-yang pattern over his heart.


    DESTINED SKILLS: As a result of adventuring and divine imbuement, Kieran has the following skill ranks (in addition to those he spent earned skill points on). Craft (gemcutting) +2, Craft (weaponsmithing) +2, Knowledge (arcana) +1, Knowledge (history, Toril) +1 Knowledge (religion, Faerun) +8. He has total knowledge of the Abyss and its inhabitants.

    LYCANTHROPIC POWERS: Kieran is a werewolf king, capable of transforming into a legendary wolf or wolf man form. He gains + 14 Strength., + 18 Dexterity, and + 10 Constitution in either form. He has a + 4 to Wilderness Lore when tracking by scent, and + 4 to Charisma checks when dealing with wolves or dire wolves. His AC increases in all forms by + 2, and in hybrid/wolf form by an additional + 5 as a result of natural armour, and he has a damage reduction in hybrid and wolf forms of 15/silver.



    ELEMENTAL IMBUEMENTS:


    LIGHT - He has the general feat of Faster Healing. He is unable to do harm to a good person, or those he perceives as good (at least permanently), and has gained darkvision which causes his eyes to glow white. His hair colour is now a natural snow white.

    WATER - He is capable of lycanthropic shape-shifting as a free action, as well as accomplishing partial transformations—fingernails into claws only, etc. He gained + 2 to Dexterity, Constitution, and Wisdom. Also, the Talking Wild Shape feat and the Epic feat of Fast Healing (Fast Healing 3) in all forms. His eyes are now a watery blue.

    AIR - He is immune to all air effects, both natural and magical, such as those generated by gust of wind, whirlwind, etc. He is constantly aware of the weather, and can predict it accurately at any time or place. His body is adapted to survive on the extremist minimum of oxygen in an atmosphere, allowing him to breathe underwater or survive in an airtight room for prolonged periods (in game terms, multiply the available air by 100 - including when he’s holding his breath). He gained + 4 to Strength, Intelligence, and Charisma, + 2 to Dexterity and Wisdom. His hair now has sky-blue highlights.

    DARKNESS - His species changes to half-drow, with all resulting strengths and weaknesses, and he gains Drow Eyes as a bonus feat. He can freely use the Shadow Weave, without Shar's permission, and gains a Wisdom bonus of + 15. Vanir's enchantment is upgraded to + 6, and the consciousness of the lich within is destroyed, presumably ending any possibility of further enhancements to the blade. He is immune to magical corruption of all forms (such as the Taint of Rokugan's Shadowlands, or that on the Wheel of Time world's saidin), and his alignment cannot be magically altered towards evil. He cannot be magically blinded, and has a + 6 bonus to resist mundane methods of blinding. His eyes no longer glow when darkvision is employed.

    FIRE - He gains immunity to cold and non-magical diseases, as well as supernatural vision, as though the recipient of a fire eyes spell (allowing him to see clearly through non-magical smoke, fog, and fire). His Intelligence, Wisdom and Charisma are increased by + 2. His eyes gain gold flecks, his body is perpetually warm to the touch, and his hair dances like flames when he moves.



    ADDITIONAL SPELLS AND MAGICAL EQUIPMENT:

    ATTUNE FORM (spell)

    Drd 3
    Components: DF
    Range: Creature touched
    Duration: 2 hrs./level
    Effect: Subject is immune to planar effects



    BAG OF HOLDING (Type IV)

    Contains Decanter of Endless Water, Everburning Torch, Hammer of the Weaponsmith, mistletoe, trail rations (2 days), moose jerky (21 days), masterwork artisan's tools (gemcutting, leatherworking, weaving), medicinal herbs (4 days), waterskin (full), silk rope (50 ft.), potions of cure critical wounds (6), potions of cure disease (3), potions of neutralize poison (3), ship's ring (identifies Kieran as crew member, allows teleportation on/off the crystal airship Alhundra - open spaces only, 5 min.), and 200 000 GP worth of gems and metals from around Toril, the oils required for a reincarnate spell, 2 805 GP.

    BOOTS OF ELVENKIND

    +10 to Move Silently checks

    CLOAK OF RESISTANCE

    +5 to all saving throws

    COBRA PIN

    Steel pin in the shape of a rising cobra, serving as a cloak clasp. Effects are similar to commune with nature spell, level and range unknown. Does not take up an item slot.

    DECANTER OF ENDLESS WATER

    HAMMER OF THE WEAPONSMITH

    +10 to Craft (weaponsmithing) checks

    LAURETH'S NECKLACE

    A necklace created by the wild elf mage, Laureth. Properties of said necklace
    +2 all checks nature, arcana, and spellcraft
    1/ day use of Greater Teleport
    Holy Aura constant effect.
    Summon Solar once per day.


    RING OF PROTECTION

    + 5 deflection bonus to AC.


    SUNBURST AMULET

    Grants Protection From Evil effects (+2 AC, +2 to saves), also allows sunburst attack (as per the spell, duration 5 min when alone, indefinite if in triangulation with the other two amulets). Does not take up an item slot when worn.


    VANIR (scimitar)

    Composition: Silvery metal with dracolich “heart” (ruby phylactery) on pommel. Blade surrounded by black aura when drawn.

    Bonus: + 6
    Damage: 2D12 +6
    Hardness: 170, HP: 110
    Extras: Keen weapon, + 6 to strike (+11 vs. extraplanar creatures), regenerates all damage to itself within 24 hours unless completely destroyed, + 6 to AC (+3 deflection/blurring, +3 natural armour/hardness) when drawn. Acts as black blade of disaster spell as regards base damage and ignoring hardness when damaging objects. Does 50% additional damage to undead, does elemental strike (+3D6, cold, fire, and electricity) 4/day. Casts shatter spell (10d6 damage) 1/day. Bearer gains immunity to hold person/monster, elemental resistance 12, invisibility to natural creatures (functions even when not drawn).


    WOODEN SCIMITAR

    Cedric’s gift, carved with images of wolves and moons, with a thorny vine arrangement serving as the guard. A masterwork item made of darkwood. Currently possesses the power to reduce experience point costs for relevant spells by 2000 XP.
    “Love will be cruel to who it entices — love will have its sacrifices.”

    — Carmilla Theme




    "Evil isn't the real threat to the world. Stupid is just as destructive as Evil, maybe more so, and it's a hell of a lot more common. What we really need is a crusade against Stupid. That might actually make a difference."

    ―Jim Butcher, Vignette




  16. #36
    Powered by infinite rage Comartemis's Avatar
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    Quote Originally Posted by pureauthor View Post
    I have to admit when I saw this thread I thought it would function more like an information database for all the magic trinkets and OCs and completed missions that characters pick up along the way.
    I can add links to the OP as stories are completed, if that's what people want.

  17. #37
    夜属 Nightkin logiccosmic's Avatar
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    Quote Originally Posted by PhoenixAct View Post
    Crap! Would there be any way to lock Saber into her human form, because I don't know much about D&D dragons. Unless someone's willing to give me a crash course.
    Once they hit 100+ or so, they can change form to any human-sized humaniod or animal 3/day, without penalties to mental faculties. (Wisdom, Charisma, Intelligence). The form lasts until the dragon chooses to leave it, or they are hit by an antimagic field (Supernatural ability). For decades if they so choose.

    Also, they are powerful casters, have tons of hitpoints, and several attacks. Oh, and breath attacks, immunity to certain damages, magic resistance, etc.

  18. #38
    Ahahahahahahaha! Hymn of Ragnarok's Avatar
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    Quote Originally Posted by logiccosmic View Post
    Once they hit 100+ or so, they can change form to any human-sized humaniod or animal 3/day, without penalties to mental faculties. (Wisdom, Charisma, Intelligence). The form lasts until the dragon chooses to leave it, or they are hit by an antimagic field (Supernatural ability). For decades if they so choose.

    Also, they are powerful casters, have tons of hitpoints, and several attacks. Oh, and breath attacks, immunity to certain damages, magic resistance, etc.
    So basically for anyone who's not Saber, being reincarnated as a dragon is completely fucking awesome with minimal (if any) drawbacks.
    Quote Originally Posted by Hymn of Ragnarok
    I refuse to believe that any eroge scene with Taiga would not make allusions to her Christmas Cake status, and this being Nasu, include references to making a cake. Stirring the batter, whisking the eggs, swirl the mixture around....
    Quote Originally Posted by RadiantBeam
    ....

    IS THIS REVENGE, HYMN? REVENGE FOR ALL THE ABUSE I PUT YOU THROUGH?
    That's all, folks!

    Quote Originally Posted by Guy, Vlad_the_II (3 times), Radiantbeam (5 times), YeOfLittleFaith, Ars Poetica, The Curious Fan, Raven2785, zhead
    Damn you Hymn.
    Quote Originally Posted by Spinach, KAIZA (2 times), Old_Iron, YeOfLittleFaith (2 times), Trevelyan, ianmuff, ZidanReign, Sage of Eyes, legoguydude, KooriRenchuu, Break, Keyne
    Bless you Hymn.

  19. #39
    I Return PhoenixAct's Avatar
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    Pureauthor, Kieran and logiccosmic:

    Thanks for the help.
    If you're going through hell, keep going. - Winston Churchill

    There is nothing either good or bad but thinking makes it so. - William Shakespeare



  20. #40
    Shirou: If you can't beat them, join them *eye rolls* burningclaw2's Avatar
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    I had a thought about the char I wanted to create and I would like to know this.

    Should I stick with the Bounded Field Caster-tye char I originally thought of, or should I make a knight-type char?

    The spellcaster has mainly Bounded fields for spells, and is better physically then most Casters. The reason I thought of changing him to a different classification is because Kurai as a druid is already a spellcaster and we already hav plenty of them with the other members of the f/sn cast. Stealth/fighter classes are dealt with by the majority of the tsukihime cast. The only heavy armor wearer of the group is Saber, thus i thought to create another knight. Now the knight class already has some kind of true story, his skills are generally similar to Nero's along with some of the same personality quirks(sp?) as Nero due to his background.
    Words to live by: Fate is a B****, Destiny is a whore, while Karma is just doing her job.

    Violence solves all problems. If its not working then you are not using enough.
    Even though I am male after taking a 'Which Fate/stay night Character are you?' quiz I am...

    Tohsaka Rin You are Rin. Cool and collected, you think logically about most situations. You strive for self-perfection, and rely on others only for your benefit. You may be cold toward most people, but you can be friendly when you try. Indeed, it could be said you enjoy helping others that you care for. Whatever the case, you tend to think logically and don't let emotions cloud your judgement.

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