Based roughly on this concept.
The theory runs something like this.
The members of the Beast's Lair get sucked into the Type-Moon universe. Not just a handful. Not just a dozen. All of them.
The active ones anyway. Which, as of my writing this, stands at over five hundred. That's a lot, isn't it?
However, even numbers don't mean a lot against some of the nastier critters on this world. Fortunately, you have some time before you are all forced to integrate with the greater magical communities. For the next three years, you will be confined to a single (former) magi facility. It's been rendered (mostly) safe for you to inhabit, while you learn and teach yourselves what you can about the world you are now in.
At the end of that period, you will be re-integrated with the world, and from there, it is up to you to choose what to pursue. Howeverr, there is strength in numbers, and this moonlit world isn't exactly safe. And this assumes you aren't all brutally murdered by a comrade who decided go Dead Apostle on your asses before you even have a choice to leave.
Anyway, I'm interested in feedback right now. Who'd be interested, ideas for plot, that sort of thing.
I'm also asking for opinions on the specifics of how we should tie this thing together. For example:
What year should it be in the Type-Moon Timeline?
This is important, because it lets us establish a degree to which we can either take advantage of past events, or interfere in more present ones.
The Date will be in 1995.
Where should the 'Base' be?
Putting the Base, which needs a proper name, in Japan since all the 'major' plots happen there, is a good idea. Especially as it moves us further outside the circles of the power-houses like the Church and the Clock Tower. At the same time, there's good logic in setting up near the Clock Tower, and seeking to enter the Association. Of course, that has it's own dangers.
The Lair is in Japan, underneath Mt. Fuji.
Do we want to do resource management?
While it's all very fine for the rich and dandy looking mages from the Clock Tower to not have gainful employment, magic kinda costs money. As does food and electricity. While we could just handwave it away, finding ways to earn money to pay for stuff, or going on quests to collect rare materials could be pretty interesting ways of adding some meat to the plot.
Co-GM?
The Nasu-verse is not my strongest subject. I wouldn't mind help putting together responses and figuring out whether or not something should be possible of not.
Anywho, I supose I should explain how gameplay for this would work. We're looking at role-play segments, broken up by time skips. One lists what they want to work on and study for, say, a three month long period. The GM rolls his dice, thinks about the feasability of what's happening, and gives a response as to the successes and/or failures of the attempt. I'll admit, that the initial bits are probably going to be kind of boring. Then again, it's the prologue. Stick with it, and eventually we'll emerge into the moonlit world. Whether or not we'll live for very long beyond that, we'll see.
So, yeah. Anyone interested in playing this, or helping me flesh it out for a proper game?
Co-GMs have been selected.
EDIT
General Format:
The IC thread’s first three posts will be GM and Co-GM Posts, revealing the players that they are responsible for. Co-GMs may manage their posts as they see fit, however it is recommended that they at least compile basic data for their players there. Co-GMs will be managed by the primary GM to enforce fairness.
After that, the players may post IC. Their initial posts should contain some general character information. Character name, age, appearance, that sort of thing. Something to help people visualize. The actual role-playing bit should be, initially, just a personal reaction to the strange new place you’ve found yourselves in, along with inter-character interaction.
Once the players have got that done, they can also put their ‘plans’ for the first week up. Three things they’re going to try and do, or figure out. Also, for the sake of keeping the time-line relatively clear here, if everybody could label the time period of their posts, so we could keep things straight, that’d be cool. For example, just put a bold WEEK 1 at the top of your post. That way, if people are still talking when we get into week 2, we can keep it straight.
After the first ‘round’ has been completed, the Co-GM’s and I will put together a general information post. Think of it like a news bulletin, that describes the general state of affairs at the Base. From there, we’ll do another couple of week-long increments, until we hit a level where things are relatively stable. Then, we’ll move forward in bigger chunks, until we hit the next relevant chunk of plot.
Which, for reference’s sake, happens at the One Year mark.
PLAYER SLOTS.
GM-Shaderic
Co-GM: LeopardBear
GROUP 1: GM Responsible: Shaderic
1: Fangstrike
2: Usandru
3: Enigmatic Fellow
4: AlfheimWanderer (Co-GM)
5: Yun (Co-GM)
Group 2: GM Responsible: LeopardBear
6: Lianru
7: Optimus
8: Elyrin
9: Airen
10: Satehi
Group 3: GM Responsible: AlfheimWanderer
11: Zlol365
12: Ace
13: Froggie
14: Sei
15: Blackdeath6031
16: Deviatesfish
Group 4: GM Responsible: Yun
17: 2ndsly
18: RacingR
19: Chaosgreyblood
20: Bloble
21: Drakon136
Waiting List
-1:KnightTurtle
-2:Esgalia
-3: Dis Laplace