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Thread: Create your own Modern Fiction Servants

  1. #3561
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    How long has this thread been a thing and how did I not notice it? This will be super helpful for me.

  2. #3562
    屍鬼 Ghoul
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    Gigan:


    -Titles: Borodan, Galien, Monster Zero, Savini, Cybernetic Slaughterer, Vanguard of the Vortaak, Mutilator of Kaiju

    -Alternative Classes: Archer and Lancer

    -Class: Berserker

    -Alignment: Lawful Evil

    -Weaponry: Scythe blades, grappling cables, optic laser, Universal Cutter, flamethrower, guided razor discs, chainsaws, tail pincer

    -Origin: Godzilla

    -Summoning Relic: His severed head

    -Theme:



    Legend:

    The vanguard of many an alien invasion, Gigan was a cycloptic engine of destruction that lived to destroy and mutilate. His first attack on Earth took place in 1972 alongside King Ghidorah as part of the Space Hunter Nebula M aliens' attempt to conquer Earth. The aliens lured the planet's defenders, Godzilla and Anguirus, to their' base at Children's Land, and a devastating battery of laser weapons within the Godzilla Tower. The plot nearly succeeded in killing Godzilla, only the Godzilla Tower’s destruction and the Space Hunter’s defeat by human forces saved the monster from destruction. No longer guided by the aliens, Gigan and King Ghidorah displayed a reduced ability to cooperate. The monsters soon argued with each other, giving Godzilla time to recover and, with the aid of Anguirus, send both space monsters packing.

    Gigan next appeared in answer to the appeal of the Seatopians to the Nebula M aliens. Gigan helped the Seatopian monster Megalon in his battle with Godzilla and Jet Jaguar, but, again, displayed a reduced ability to coordinate with his ally. Again, Earth's defenders soundly defeated Gigan and sent him back into the void. A much weakened Gigan was later used by the evil Garoga aliens to attack Earth. So reduced in power was the cyborg that he could no longer fly; instead, he parachuted down to the ground. Godzilla quickly beat the cyborg, leaving him for dead, but Gigan survived but then confronted Zone Fighter. The superhero employed his devastating Meteor Missile Might to defeat Gigan after a fierce battle.


    Parameters:


    -Strength: B+

    -Endurance: C+

    -Agility: B+

    -Mana: D

    -Luck: D-

    -NP: EX

    Class Skills:

    -Mad Enhancement (D): Strength and Endurance parameters are up, but complex thought or attempts at communication are heavily strained.


    Personal Skills:


    -(Tools) Aptitude for Slaughter (A): Due to being a Space Dinosaur unwillingly transformed into a war machine by the M Space Hunter Nebula Aliens, Gigan’s weapons have a particular affinity for slaughtering humans and deal additional damage to humans.

    -Monstrous Strength (A+): An ability possessed by monsters and beasts, temporary boost of the Strength parameter by one rank for a time limit determined by the ranking of this skill.

    -Teleportation (EX): Aside from flight, Gigan's greatest asset is his ability to teleport. Gigan can jump into the air and teleport over distances to confuse his opponents. This ability has a range of several thousand meters and can be done repeatedly after several minutes of recharge time. Gigan can teleport in rapid succession, but the effort is heavily draining on his internal power stores.

    -Disengage (B): Gigan is more opportunistic than he is loyal or principled, and as such has a history of retreating from battle when the tide turns heavily against his side, abandoning his teammates.


    Noble Phantasms:

    -Scythe Blades: Blood-Stained Tools For Dismemberment

    *Rank: C - A+

    *Type: Anti-Unit

    *Description: Gigan's forelimbs sport a pair of giant metal scythes in place of hands. Created from Cosmo Steel, these appendages allow Gigan to batter, hook, or stab in close-quarters combat. Gigan can enhance their deadliness by supercharging them to create explosions on contact with an enemy, coat them in neurotoxic venom or use a fork-like tuning device inside the scythes to amplify their striking power. Gigan can also fire two grappling cables from each appendage and use them to pull his opponents into the Universal Cutter.

    -Optic Laser: Burning Stream Of Devastation

    *Rank: B

    *Type: Anti-Unit

    *Description: Gigan does not limit himself to close range combat, as he can fire a high-powered laser beam from a cannon contained in his eye, boasting remarkable range and accuracy. Another variant of this attack is a stronger and diffuse, short-range "shotgun blast" of damaging energy starting as a single beam before immediately scattering into multiple ones.

    -Blood-Crazed Eradicator: Crush! Kill! Destroy!

    *Rank: EX

    *Type: Anti-City

    *Description: At the cost of all Command Seals from his Master, Gigan grows in size from a measly 12 feet to his original height of a towering 120 meters and transform his scythes into dual-pronged chainsaws. This form allows Gigan to quickly lay waste to entire cities and decimate whole armies with no effort. All of his Parameters rise by three ranks, becoming strong enough to create small earthquakes by merely walking and easily laugh off Anti-Unit, Anti-Army or Anti-Fortress Noble Phantasms. However, Gigan is far from invincible in this state, as he can’t maintain his gigantic size for an extended period due to the sheer amount of Prana needed to sustain it and a powerful Anti-City or Anti-Country Noble Phantasm can cripple or even kill him.
    Last edited by Diablo Interceptor; December 11th, 2018 at 12:28 AM.

  3. #3563
    I'm a peaceful woman with bad intentions. Lady Vanatos's Avatar
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    Berserker
    Hank Hill


    "You shut your got-dang mouth or I'll shove that Ditch Witch down your throat and dig a tunnel straight through to sunshine!"

    True Name: Henry 'Hank' Rutherford Hill
    Alignment: Lawful Good
    Attribute: Human
    Aliases: King of the Hill, King of Propane and Propane Accessories
    Likes: Propane, His family, Barbequing, America
    Dislikes: Butane, Charcoal, Yankees, those who disrespect propane
    Armament:
    His propane and propane accessories. Wields a WD-40 gun and spatula, alongside his power drill and duck tape grants him unprecedented options in combat.
    Traits: Humanoid, Servant, Male, Brynhildr's Beloved, Weak to Enuma Elish, Propane

    Parameters:
    STR- D
    END- C
    AGL- E
    MAG- E
    LUK- C
    NP- B

    Class Skills:

    Madness Enhancement E+ (C):
    The Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason. Berserker doesn’t receive the effects of Mad Enhancement. In exchange, he keeps his normal ability to think. However, this changes if one speaks negatively of his propane and various propane accessories.

    Personal Skills:

    Propane Powered EX:
    A skill characterizing Berserker’s nature as an unprecedented propane salesman and avid user of it in life. When powered by propane, it can supplement as an excellent substitute to mana. Berserker can also use this skill to ignite the propane he gathered within himself to gain increasingly higher speed and destructive power but at the cost of mental stability.

    Unyielding Will (Propane) C:
    A skill that represents one's extremely firm will that never yields to any sort of agony, despair or circumstances. In this case, Berserker’s devotion to not only his propane but his family and nation. The patriotism of your every day, propane loving American would never succumb to such circumstances.

    Smog Creation A:
    A unique skill to Berserker. His innate and precise control of propane allows him to use it in many forms. Due to its high gas output, Berserker can make his surroundings smoggy, allowing it the element of surprise in a physical confrontation as well as letting him boost his attacks in the process
    Noble Phantasms


    King of the Hill:
    Burning Sovereign of the Phantom Flame

    Rank: B++
    Type: Self
    Range: 0~???
    Max Targets: 1~???


    This Noble Phantasm crystallizes Berserker’s status in life as the “King of the Hill”. Allowing him to temporarily enable his authority over not only propane but all other natural gases that are seen as “fuels”. This can come in the form of anything that can be traditionally used as fuel oil, petroleum or other flammable gases. This also grants him immunity to flames/fires that may cause him harm, whether that flame is natural or magical in nature is irrelevant. This Noble Phantasm also increases the parameters for Berserker’s stats by 2 for a limited period of time.


    Pro-Pain Explosion:
    The Clean Burning Fuel Shall Be The Judge

    Rank: D ~ A
    Type: Anti-Fortress
    Range: 1~40
    Max targets: 1 - 50 (???)


    This Noble Phantasm is as simple as it is destructive. In short, this Noble Phantasm allows Berserker to trigger a deadly and explosive reaction, capable of destroying even a city with enough preparation. Under normal circumstances, propane is considered non-lethal and safe, However, this changes when Berserker activates his other Noble Phantasm, King of the Hill. This allows for temporary control for all forms of flammable gases and as a result, the once, safe and non-lethal propane can be seen as a deadly powder keg.

    Most gases do not explode unless it reaches its Flammable Range, the range in which gas would ignite or explode but Berserker has full authority over this “range”. But mixing in other explosive gases, such as methane, hydrogen and even the air we breathe, and bring them to their explosive “range”, Berserker can cause not only a single devastating explosion but cause a chain-reaction explosion that can engulf an entire city or region of a country in flames. A much smaller variation of what possibly happened 250 million years ago, an extinction event theorized to have been caused by massive explosions of methane across the Earth, one of the hypothesized reasons for the Great Dying.



    Character

    Personality:

    Hank is the quintessential well-meaning, hard-working, traditional American. Everybody looks to Hank when they have any seemingly useless, or dull work that needs to be done. On the other hand, Hank can be easily angered when things don't go his way or when another person breaks something of his. If sufficiently provoked, Hank is just as willing to fight, often proclaiming, "I'm gonna kick your ass!".

    Dialogue (In-game):

    Summon: My name is Hank Hill and I sell propane and propane accessories. I hope that we can get along.


    Beginning battle: I’ll show these hooligans how’s it done.


    Skill:
    I tell you
    h’what

    Mm-hmm.

    Command Card selected:

    Oh, you have good taste, I tell you
    h’what.

    Yep.

    Attacking
    Your face will start matching your ass once I’m done kickin’ it!

    Extra Attack
    They didn’t expect that I tell you
    h’what!

    Damage
    Ughhh...

    Damage from Noble Phantasm
    This is asinine!

    Noble Phantasm selected
    I’ll show them the power of propane and my propane accessories!

    Noble Phantasm
    Got dang it, I’m gonna kick yer ass! PRO-PAIN EXPLOSION!

    This is the
    clean burning fuel of propane!

    Defeated
    Bwahhh!

    Victory
    That's a clean burning hell, I tell you
    h’what
    Consider yer ass thoroughly kicked.

    Now I said get before I give you a black eye!

    Astolfo
    That boy ain't right...



    Gameplay


    HP: 7,109
    ATK: 6,589
    Deck: (BBQ)AA
    Quick: 1
    Arts: 3
    Buster: 3
    Extra: 4
    NP Hit Count: 3
    Star Absorption: 9
    Star Generation: 5.1%
    NP Charge ATK: 0.67%
    NP Charge DEF: 5%

    Class Skills (Passive):
    Passive:
    Madness Enhancement E+: Increases own Buster performance by 3%.
    ---------------------------------------------------------------------------------
    Personal Skills (Active):


    Propane Powered EX:
    Increases own Buster performance for 2 turns. (30% - 50% at max level)
    Increases own critical star absorption of Buster Cards for 1 turn. (200% - 400%)
    The chance to increase NP damage. (50% - 80%)


    Unyielding Will C (Propane):
    Apply Guts (1 time, 3 turns)
    Increase NP Gauge (10% - 30%)


    Smog Creation A:
    Increases defense for 2 turns. (20% - 30%)
    Apply evade for 1 attack.
    Remove own debuff and heal HP (400-1000 HP)
    Chance to increase ATK by 20% (30% - 70%)

    Noble Phantasm (FGO):

    Pro-Pain Explosion:

    Deals heavy damage to all enemies that ignore defense. (300% - 500% at NP5)
    Reduces attack and defense for 3 turns. (10% to 20% at NP5) <Overcharge>



    Bond CE


    Strickland Propane:
    When equipped to Hank Hill (Berserker) only,
    Increase ATK and Buster performance of all allies by 15% while he's on the field.

    The King of the Hill’s place of occupation, in his halcyon days.



    Current FGO setup

  4. #3564
    We Want to Protect that Head OverMaster's Avatar
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    Berserker.




    Real Name: The Loud siblings (Lori, Leni, Luna, Luan, Lynn, Lincoln, Lucy, Lana, Lola, Lisa and Lily Loud.)

    Alignment: Chaotic Neutral.

    Attribute: Human.

    Likes: Each other (not that most of them will ever admit it), Television, Hugh.

    Dislikes: Being chastised, being grounded.

    Natural Enemy: Nightingale, Gilles De Rais.

    Parameters:

    Strenght: E.

    Endurance: C.

    Agility: B.

    Magic: E.

    Luck: D.

    Noble Phantasm: B.

    Class Skills:

    Mad Enhancement (C): The Loud siblings were a cohesive familiar unit that regardless was constantly shaken by internal strife. They were, overall, rather easy to incite into agression, and once engaged in combat, they would hardly listen to reason or pause until stopped through the application of dire threats or superior physical strenght.

    Riding (C): Lori only. Eldest sister Lori was the only of the siblings technically qualified for driving, and thus the group's designated driver in the absence of their parents. All four wheeled vehicles are accessible, especially those with motors, but flying artifacts and beasts are out of her reach to control.

    Territory Creation (A): Lisa only. Second youngest sister Lisa was a scientific genius of incredibly advanced intellect despite only being four years old, and summoned on her own she could qualify for the Caster Class. Lisa can set up a highly developed laboratory or workshop in short periods of time by making use of mere household items, and could develop instruments, biological beings, and machinery such as armored combat vehicles and living monstrosities cobbled together from trash. These workings can only be achieved within the limits of the workshop, but may be deployed anywhere else after completion.

    Personal Skills:

    Specialist of Many Abilities (Fake) (A):
    Lincoln only. Through long direct contact with his sisters, all of whom were more talented than him in their own different ways, Lincoln developed a wide set of borrowed skills ranging from Lynn's athletic gifts to Luna's musical prowesses. Spending a meaningful amount of time around any other Servant will allow Lincoln to develop inferior copies of their own abilities, as long as they are not Divine or purely magical in nature, or ranked EX.

    Innocent Monster (C): Lucy only. Ever obsessed with the undead, magic and afterlife, Goth sister Lucy never achieved magical capacities in life, but a distortion born from her own delusion and a misinterpretation of her legend grants her a certain amount of limited vampiric abilities and a D ranked Presence Concealment as long as this Skill is used.

    Natural Body (C, Lola) (E, Lana): Lola and Lana only. The possession of a perfect body as a living being since birth. Lola has been the undisputed champion of the local beauty pageants for years now, and while Lana is her twin sister, her careless, uncouth nature brings this Skill down for her to the lowest possible rank.

    Family Ties (A): All siblings. While constantly bickering and in-fighting, the Louds held an intense love for each other which has prompted them to be summoned as a single Servant. Losing a member of the group in battle will decrease the whole Servant's aptitude by a rank down in any random Parameter; the Servant only can lose up to a maximum of five siblings, at which point the existence of the whole is dispersed. If all siblings agree on a single given objective, their Parameters and Skills all rise one rank each, but this is an extremely rare occurrence.

    Noble Phantasms:


    April Fools Rules (A+): Luan only. A specific Noble Phantasm that only can be activated the First of April, or the 28th of December if the Servant happens to be fighting in a Spanish speaking language. During the whole day, Luan, the pranks and jokes obsessed sister, will gain a supernatural boost on all stats, turning her into a relentless machine of savage terror campaigning upon the enemy with a minimal use of mana. Luan gains and added EX Presence Concealment as long as this Noble Phantasm is active, and her Strenght and Endurance bloom up to A, but so does her Mad Enhancement, making her unable to tell friend apart from foe without the application of a Command Seal.

    Big Ball of Violence (B): The Louds break into one of their collective fights, pulling the opponent into it and not letting go until either is defeated or the adversary retreats with a superior ranked Disengage skill, or a Spell Command is used to stop them. Mad Enhacement rises up to A for the Noble Phantasm's duration.

    Summon: Lincoln- "Ever wonder what it's like to grow up in a big family? Well, now you have one! We are Servant Berserker!"

    Beginning of Battle: Lynn- "Alright... Let's do this!"

    Victory: Luan- "Don't feel bad about losing... We won't be Loud about it! Got it?! Hah hah!"

    Lori: "We literally just kicked your butt, huh?"

    Lincoln- "Huh. Now that surprises me. Isn't there anyone who can handle this house?"

    Lola- "Hah! You never stood a chance competing against this much of a beauty!"

    Defeat: Lana- "Aw, man...!"

    Lori- "Bobby--!! I'm sorry--!"

    Lily- "Poo-poo...!"

    Defeat by Noble Phantasm: Leni- "W-Wh-What was THAT?!"

    Noble Phantasm Activation: Luan (maniacally)- "HA HA HA HA HAHAAAAAAAA!!"

    Dialogue Samples:

    Lucy- "I, I can't believe it... She's so beautiful..." (When you have Assassin Carmilla.)

    Lori- (Gasps) "No way! Who is this mega super hunk? Is he even for real?! Literally perfect!" (When you have Lancer Diarmuid, Saber Diarmuid or Prototype Arthur.)

    Lana: "Okay, now that looks like a really interesting gal!" (When you have Archer Nobunaga.)

    Luna: "Yeah, yeah, very famous and all of that, but... Can he rock with an ax? No? I thought so!" (When you have Caster Mozart or Avenger Salieri.)

    Birthday: Lori- "Happy Birthday, Master! From all of us, have the best of days!"

    Leni: "Huh? Was it today? But, but you hadn't told me anything...!"

    Event: Lincoln- "Oboy, a party?! Yeah, it must be a party! I'm so excited, I can't sit still! I'm so excited, my palms are sweaty!"

    Holy Grail: All at once- "Well, I'd like to--!" (They look at each other, then begin fighting each other for the wish.)
    Last edited by OverMaster; January 23rd, 2019 at 09:27 PM.

  5. #3565
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Berserker
    Spoiler:

    True Name: Jonathan Joestar and William Antonio Zeppeli

    Alignment: Lawful Good
    Origin: Victorian Britain and 19th Century Naples
    Armament: Fists, Sword, Wine Bottle and Glass

    Parameters:
    STR: C+ ~ B++*
    END: B+~ A+*
    AGI: B - A-*
    MANA: E
    LUCK: E
    NP: C - A+

    Skills
    Spoiler:
    Class Skills:
    Madness Enhancement-Rank E: The Class Skill of the Berserker class. It raises basic parameters and strengthen's ones physical abilities at the expense of mental capacity and/or the Berserker's sense of reason. At Rank E, the benefits of Madness ENhancement are normally not received, but when certain buttons are pushed, Berserker can give into their hidden rage.

    Because neither of the two that make of Berserker ever went mad in life, this skill's rank is extremely low. However, they do have several berserk buttons, so to speak, and if any of those are pushed, they may be overcome with rage, though their reasoning remains intact. Topics that set off Berserker include the Stone Mask, DIO (or anything that reminds them of him), any of their descendants being hurt, vampires, and arrogant tyrants.

    Personal Skills:
    Combination - Rank C: As Master and Student, the two have a strong bond and can fight in tandem without words. Jonathan, as the student, tends to defer to Will for a plan of action, but at times he takes the lead with combination attacks. However, when they use their Noble Phantasm, this skill is lost.

    Crest of Destiny - Rank A: A star shaped crest those of a certain bloodline are born with. Those carrying this mark have a propensity to be drawn into fated conflicts, yet it is that very cursed blood which bestows the individual who carries the mark with the strength to see those conflicts through. Advantageous modifiers are bestowed while posing erratically, Luck cannot be increased from E-Rank, and the effects of Bravery - Rank A and Instinct- Rank A are conferred upon Berserker. In addition, Berserker can automatically sense other bearers of the star birthmark within a 140 meter radius, ignoring all attempts at concealing. This skill primarily belongs to Jonathan Joestar, since he possesses the star-shaped birthmark, but Will, as a lesser body deeply connected to Jonathan, also receives its effects.

    Hamon Breathing - Rank A: This skill represents Berserkers' training in the martial art of Hamon, a discipline which harnesses the power of the body's flowing blood through controlled breathing. It attacks the very concept of bloodsuckers, and all beings that suck blood for sustenance or magical energy are weak to it, as are Servants with vampiric traits. In addition, as an embodiment of the positive energy of the sun, it enhances STR, END, and AGI by half a rank, and it allows for the healing of most minor and some major wounds. This skill must be consciously activated, but its mana cost is negligible save for when Berserker is heavily injured, in which case it requires several days to heal wounds with this skill. Furthermore, it operates on the principles of qi, and Berserker can sense when others manipulate their qi. Since it relies on breathing, any attacks that impair breathing will deactivate and impair this skill's function. Finally, it gives the users some Clairvoyance.

    Battle Continuation -
    Rank B: The ability to keep fighting even in the face of mortal injury and the reduction of mortal injuries. It is a skill for those who don't know when to give up, and it is one of the traits of a vampire.

    This skill fits both Jonathan and Will, for neither gave up until they drew their very last breath. In the case of Jonathan, in his first battle with Dio, he summoned up the energy to keep fighting even after the bones in both his arms and legs were shattered, his home was burning around him, and he was stabbed in the shoulder by a spearhead. Furthermore, he survived a great fall from the roof to the floor and recovered in no time. Later on, he survived a broken neck, and in his final battle, he used the last of his Hamon, even when his windpipe was pierced through, to explode he boat he was on to stop his rival Dio Brando.

    For Will, he remained alive for several minutes after being bisected, and he had enough energy to give his final gift to Jonathan, a gift that proved vital to the latter.

    Charisma -Rank B: A skill of personal charm and an ability to lead a group. While Berserker is no king or statesmen, and he certainly cannot run a country, his straightforward honesty, perseverance, and courage give him a great personal magnetism that inspires loyalty that transcends death in all who befriend him, and with his adorable naivete and generosity of spirit, making friends is easy for him. Without a doubt, he will accumulate a group of loyal followers, but just as they will die for him, so he will die for them.


    Noble Phantasms
    Spoiler:
    The Courage Passed down from Bruford
    Luck and Pluck
    Anti-Unit, Rank C

    A Noble Phantasm given to Berserker by the legendary Black Knight Bruford, one of the two great knights of Mary Queen of Scots. Originally a sword named Luck given to Bruford by his Queen, it passed into Berserker's hands 300 years later, when the diabolical Dio Brando revived the once great knight as a pawn of his, twisting the once great knight into a ruthless avenger. Berserker fought and defeated Bruford in single combat, and after freeing him from his hate, Berserker was given the sword by the old knight with the additional name of Pluck to acknowledge Berserker's courage. It was later used by Berserker in his final battle with Dio, but it was chipped after making a vital contribution to uncovering the weakness of Dio's freezing touch. It is no legendary weapon, just a finely made sword from an era where Mystery had left the British Isles, but Berserker's firm belief in it as a symbol of his own and Bruford's courage has given it some power. As a callback to Berserker's most famous use of it, the sword is wreathed in flames. When its true name is released, however, a burst of light, symbolizing Berserker's courage, bursts forth into anything Berserker has stabbed with the blade, and it has the ability to nullify any curses in the target, and combined with Hamon, it may be able to purge a subject of a certain type of mud.


    Stand of the Hermit Card
    Hermit Purple
    Anti-Unit, Rank B

    Berserker's Stand manifested as a Noble Phantasm. Technically, he never used this Stand in life, but it was awakened in his body 100 years after his supposed death by DIO, who was stabbed with the Stand arrow. This Hermit Purple is much the same as Joseph Joestar's, but since Berserker is a stronger Hamon warrior and because he's a Servant, it is quite a bit stronger. Taking the form of purple thorns, it is the supernatural manifestation of Berserker's Hamon, so it can flawlessly channel Berserker's Hamon energy through the thorns. In addition, it can use the thorns to grab and attack opponents, though for a Servant of average strength, breaking out is trivial, and unique to Berserker, the thorns compressed can form a powerful armor over Berserker that is capable of defending against B-Rank attacks and below, though a few well-placed hits from a B-Rank attack can easily break it if Berserker isn't careful. However, it's true strength lies in its support abilities. It's special ability is to take "spirit photos" of any individual as long as Berserker knows his/her True Name, face, and/or Noble Phantasm. It generally ignores any attempt at hiding, though particularly strong Bounded Fields and/or other boundaries can obscure it, and targets can take steps to obscure their surroundings so as to not give Berserker and their allies any hints as to their location. However, the application of Spirit Photos is wider than this, for Berserker can use it to create maps marking the location of anything they desire. Aside from Spirit Photos, by using the Stand on a crystal ball or other reflective surface, Berserker can use Hermit Purple to view the reflection of a person's heart. Berserker himself is quite honorable and will not take advantage of what he sees unless he genuinely wants to help the person who's heart he has glimpsed at, though he is aware of how DIO used his power to manipulate others. In addition, it has an amplified version of the clairvoyance gifted by Hamon breathing, and it can give cryptic prophesies of future events that may occur in the near or far future.


    "My ultimate technique is now yours, JoJo! JoJo, please, take up my torch!"
    Ultimate Deep Pass Overdrive
    Anti-Unit, Rank A+

    The ultimate technique of William Anthonio Zeppeli and his famous last gift to Jonathan Joestar, crystallized as the ultimate self-sacrificing Noble Phantasm. With this, Will transfers all his Hamon to Jonathan, sacrificing his existence in exchange for massively boosting Jonathan's STR, END, and AGI parameters, his Hamon breathing skill, and his overall mana reserves. In exchange, the Coordination skill is lost. This Noble Phantasm can be countered by merely killing Will Zeppeli, the lesser body of the dual Servant, before he can use it, ideally separating both of them, since their shared Battle Continuation allows Zeppeli to last quite a while with fatal wounds. If this is successfully done, then this NP is lost to Jonathan along with its attendant boosts.

    My heart resonates! The heat's enough to burn! The beat of my blood is razor-sharp!
    Sunlight Yellow Overdrive!!!
    Anti-Unit, Rank B

    The ultimate move of most Hamon users, and perhaps Jonathan's signature finisher in his fights. This really isn't as much a Noble Phantasm as much as it is the pinnacle of his Hamon skill, but when its true name is invoked, it makes for a devastating attack, usually delivered as a barrage of punches. Jonathan can activate it with only the true name or with the entire aria, but it can only be at full power with the full aria invoked.

    Description and Personality
    Spoiler:
    Both Will and Jonathan are, generally speaking, kind and honorable souls who treat all they come across with respect. In addition, both have a strong sense of honor and fair play, and they generally look down upon those who act dishonorably as a matter of habit, though when the chips are down, both are willing to set their honor aside, and they can tolerate all sorts of people as long as there is some good inside them. This all goes out the window when facing vampire Servants or particularly egomaniacal Servants, as they will spare no mercy for those types of people.

    When it comes to Masters, more often than not, they will be summoned by a Joestar or maybe a Zeppeli because they possess the catalysts for both. In which case, there is an instant bond and affinity most Masters and Servants can never achieve, and no matter what initial disagreements, by the end there will be naught but feelings of mutual respect. As for other Masters, they will generally try and give their Master the benefit of the doubt, though if said Master is obviously evil or crosses lines enough times, they will dispatch said Master even at the cost of their existence.

    Jonathan generally has maintained his kind and honorable disposition, though his naivete has been tempered with experience and time, and there is a deep undercurrent of bitterness in his soul. He is polite in general, though he may be prone to mild chauvanism, which he will apologize for when proven wrong. He is a gentleman through and through, and it reflects in his actions. In addition, he will stop at nothing to protect his family, and their safety is his number one priority. His wish for the Grail? Frankly, he is disgusted by the whole thing, knowing what Dio had planned for it and what it turns men into, but he is grateful for his second chance to be there for his family. If one were to look deeper, he/she would see that his deepest wish would be to change the outcome of Dio's attack on his honeymoon so that he survived, thus being able to grow old with his wife, raise his son, be there for his grandson, and ultimately spare his descendants the pain he believed he brought to them with his failures.

    William is much the same as he was in life, cool, collected and wise. His mission has not changed, and his first priority is always eliminating vampires and the threat they present. He is loyal to Jonathan, acting as his mentor and confidant once more, but also as his battle partner. He will always attempt to guide their Master in some way, and he will never be without a wise saying or three. As for the Grail, he doesn't really have a wish he'd care to use it for.


    Lore 1
    Spoiler:
    Jonathan Joestar was born on April 4, 1868 to George and Mary Joestar, two Lowlander Scot aristocrats who were quite happily married. Tragedy struck soon after, for when George, Mary, and Jonathan were returning from an auction, where Mary won a mysterious Stone Mask of Aztec origin, their carriage slipped in the mud and fell down a cliff. Mary was killed instantly, having sacrificed herself to protect baby Jonathan, while George was grievously injured. George was "saved" by a conman and thief by the name of Dario Brando, who was actually looking to loot the seemingly dead George's belongings and body parts. George, grateful for the questionable services the man provided, promised to help him whenever he needed it. For twelve years, Jonathan was raised by his father in their country manner, and he was happy and healthy with a group of friends and a loyal dog named Danny.

    However, this period of bucolic tranquility came to an end when a new member of the household arrived, Dio Brando. Dio was the son of Dario, who had died just recently, and Dario had asked George to raise Dio as his own and help him realize his potential, a request George gladly accepted. Dio was handsome, charismatic, and talented at whatever he did, seemingly the perfect aristocratic son. However, from the beginning he had a dark ambition to climb to the top using whatever means and whoever he could. To this end, he sought to isolate the young Jonathan and break him so that he may take his place as the inheritor of the Joestar fortune. To this end, he split Jonathan and his girlfriend Erina, who helped Jonathan when he was isolated from his friends, and after Jonathan angrily retaliated, he brutally murdered Danny. After this incident, when Jonathan didn't break, Dio stopped acting against him for 7 years. During this time, the two developed a cordial relationship, though neither could truly accept the other, for Jonathan could not forgive Dio for what he had done, and Dio was merely biding his time.

    When the two were graduating college, George Joestar had suddenly fallen ill, complaining of chest pains, swollen feet, and a cough. Dio was personally delivering his medicines, and he protested taking George to a hospital, claiming they only cared about money and not healing. Little did George and Jonathan know, Dio was in fact poisoning the former with Asian medicine he had received from a peddler by the name of Wang Chan in London's Ogre Street. Jonathan managed to connect the dots during a late night study session, finding a letter from Dario Brando to George Joestar complaining of the same symptoms, and he confronted Dio about it, managing to bait him into confirming his suspicions. When the college couldn't identify the poison, Jonathan headed out to Ogre Street to get it identified by the Asian medicine peddler. When he got there, he was attacked by a thug by the name of Robert E.O. Speedwagon and his goons, but he quickly defeated them. Impressed with his strength, courage, and kindness, Speedwagon took him to Wang Chan, who promptly identified the medicine and agreed to come back with them with an antidote.

    They then set an ambush with the police at Joestar manor, where they managed to catch Dio coming back. Dio, to everyone's surprise, didn't fight tooth and nail, but instead surrendered with the condition that Jonathan be the one to handcuff him. As Jonathan prepared to do so, Dio immediately attempted to stab him with a knife, but to everyone's horror, George Joestar took the attack instead. Dio then used his blood to activate the Stone Mask and immediately turned into a vampire, killing all the cops present. Jonathan, in an attempt to fight the monster, burned his house down and pinned Dio to the Goddess of Love statue in the entryway, hoping the flames would stop his regeneration, getting all his limbs shattered in the process.

    He then spent a few weeks recovering, tended to by a now grown up Erina Pendleton, who had become a nurse. They rekindled their relationship, and Jonathan's recovery progressed well. Eventually, when he was well enough to walk, they went out and were met by a strange man who introduced himself as Baron Zeppeli. The man demonstrated superhuman speed, and he jabbed Jonathan in the diaphragm with his pinkie, causing a strange energy to flow through Jonathan's arm, healing it. Baron Zeppeli then informed Jonathan the mask was still out there, as was Dio, and he needed to train in an art called Hamon in order to stop him. Jonathan agreed, and they trained for about a week, at the end of which Speedwagon came and informed them that Dio had set up a base in the town of Windknight's Lot. As soon as they entered the town, they were attacked by Jack the Ripper, at this point a zombie servant of Dio, and Jonathan defeated him for his final exam, learning how to track enemies using Hamon. Soon after, they attacked and were overpowered by Dio, who left his elite servants, the knights Tarkus and Bruford, to deal with them. Bruford still possessed a sense of honor, though it was warped into a love of killing, and demanded single combat with Jonathan as a "warm-up". After an intense battle, Jonathan pumped him full of Hamon. This restored his humanity and the honorable knight Bruford was in life, and in gratitude, Bruford gifted Jonathan his beloved sword given to him by his Queen, Luck, and added a new name with his blood, Pluck. Tarkus attacked soon after, and Jonathan found himself trapped in a Chain Jail Tournament, and his Hamon was cut off. Zeppeli attempted to help him, but Tarkus cruelly bisected the Baron and broke Jonathan's neck. Jonathan was still alive, and Zeppeli wasted no time giving him all the Hamon he had left, which gave Jonathan the power he needed to break free of his collar and decisively defeat Tarkus. After a short mourning period, he moved on.

    Soon after, he met up with Zeppeli's Master, Tonpetty, as well as some comrades Zeppeli had called for help, and together, they advanced on Dio's castle. Jonathan and Dio eventually engaged in a climactic battle on the parapet of the castle, in which Luck and Pluck was chipped, though not before it helped Jonathan find a way around Dio's freezing touch. Dio was launched off the parapet, his body attacked by the Hamon of Jonathan's final blow, and the group called it a day, destroying the Stone Mask.

    A few months later, Jonathan married Erina at last, and the two prepared to set off to America on their honeymoon. However, Dio had survived the battle, and his disembodied head was stowed in a coffin on the same ship the newlyweds were taking, intent on stealing Jonathan's body out of some twisted admiration. After zombifying most of the ship's crew and passengers, Dio managed to lure Jonathan below deck and puncture his windpipe, cutting off his Hamon and mortally wounding him. Not one to give up, Jonathan used the last of his Hamon to manipulate Wang Chan's body to stop the boat's screwshaft, building up pressure and causing it to explode, stopping Dio from spreading his reign to America. Fortunately, Erina managed to escape alongside a little baby using Dio's coffin, and both were eventually picked up in the Canary Islands, where Erina and Jonathan's son George II was born. Jonathan himself expired in the burning boat embracing Dio's head, and his journey ended at last. Or so it seemed.

    When Dio stole his body, the former was aware Jonathan's soul was dormant within it, especially when he awakened two Stands, The World and a Hermit Purple Stand. What he wasn't quite aware of is that Jonathan was still conscious of what was happening around him and what Dio was doing with their now shared body. He became aware of Dio's plan to achieve Heaven, he was forced to witness Dio use his body to impregnate 4 women as well as suck many others dry for sustenance, and both of them had to adjust to a much changed world. Of particular importance to Dio's plan was that he discovered the existence of a wish-granting object, the Holy Grail, and he incorporated the Grail into his plan to evolve his Stand to achieve Heaven, learning as much as he could about the ritual known as the Holy Grail War. Jonathan could only gasp in horror when the Stardust Crusaders finally challenged Dio, and he was forced to watch Dio send minion after minion in their way and later personally kill Kakyoin and Joseph. He finally died when Jotaro defeated DIO, but he could not go gently, for he knew Dio's plan had not died with him, and he swore that until the day Dio's plans were ended once and for all, he would never pass on to the Throne, and he made a contract with Alaya for that purpose.


    Lore 2:
    Spoiler:
    William Antonio Zeppeli was born to a university professor and archaeologist on January 19, 1838 in Naples, and from a young age, he had a thirst for adventure, accompanying his father on many archaeological expeditions. This all changed in 1858, when he along with his father's University group found a strange Stone Mask in an Aztec ruin. On the way back, one of the crew members, wore the Stone Mask, killing all the others except for young Will, who managed to jump overboard and desperately swam away. The vampire nearly caught up with him, but the sun just rose, and the vampire disintegrated. Will also managed to get a look at his face, and he was horrified to discover it was his own father. The ship drifted away at sea with the Mask still onboard, and young Zeppeli was overcome with horror over what the Stone Mask could unleash.


    Eventually, he ran into a port doctor in India who was able to heal people miraculously with a shining light from his hands. He had a feeling this was key to defeating the Stone Mask, so he asked the doctor where he learned such an art. At the doctor's direction, he traveled up the Salween River to a Tibetan monestary, where he was greeted by the Master, Tonpetty, who promptly read his future through his palm and warned him of a guaranteed death if he continued upon this path. Undeterred, Will insisted on learning. Three years after he began training, Tonpetty revealed the full prophecy of his death. In an ancient chamber reeking of death, a child would open the way, and he would die a horrible death to unleash a chained young lion into the future. Once again, Zeppeli stated his resolve to face this death, and he proceeded to train in Hamon for the next 20 years. Then, he received a dream message telling him to find the Stone Mask in Britain. Little did he know, that dream message was given by none other than the great magus Merlin. When he reached Britain, he ran into Jonathan Joestar, who was just recovering from his battle with Dio. He informed Jonathan the Stone Mask was still out there, as was Dio, and upon seeing his talent, urged him to train in Hamon so as to fight Dio properly. The former agreed, and the two trained for about a week until Speedwagon came with news that Dio had been sighted in the town of Windknight's Lot. When they got there, they were attacked by Jack the Ripper, who Zeppeli left to Jonathan, and then they were attacked and overpowered by Dio, who left Tarkus and Bruford to deal with him. Jonathan defeated Bruford, while Tarkus eventually trapped him in a Chain Death Match, his Hamon useless. Zeppeli and Speedwagon could not get in until their child companion, Poco, opened the way from the inside, at which point Zeppeli realized the prophecy was at hand. He fought bravely, but was bisected by Tarkus' chain, while Jonathan's neck was snapped. Not quite dead yet, Zeppeli wasted no time transferring all his remaining Hamon to Jonathan, who used it to handily defeat Tarkus. However, he still was paralyzed by grief for his Master, and Zeppeli, still alive, snapped him out of it while also proclaiming his pride in his student, finally passing away. This gift made Zeppeli a part of his student, hence their summoning as a single Servant.



    Relationships:

    Spoiler:
    Dio Brando/DIO: "Dio...there's nothing more to say to you other than I will stop your plans and protect my family from your menace." - Jonathan


    Any vampiric Servant: "Despite being heroes of Humanity, you stoop to the level of inhumanity by taking blood for sustenance or cruel thrill...We will defeat you with our Hamon!" - Zeppeli


    Ozymandias: "Dio!!!....No wait, you aren't him. My apologies, you remind me a lot of an old enemy, though you clearly are a different person, despite the similarities I can see..." - Jonathan


    Gilgamesh: "To think the King of Heroes, the purported first hero, is a truly arrogant, cruel tyrant, how disappointing. To think people like Dio are rewarded as long as they have the right blessings...I cannot let him go on!"


    Artoria Pedragon: "You are...the King of Knights! You were my idol growing up, and you were one of the shining pillars of my code of gentlemanly conduct! It is odd that you look like a small 15-year old girl, and you strangely remind me of Erina, but it matters not, as long as you did what the legends say. Even then, you seem sadder than what I was led to believe..." - Jonathan


    Gawain: "Sir Gawain, Knight of the Sun. Once upon a time, I dismissed your abilites as mere fantasy, yet now that I can harness the power of the sun, I can but consider you an honored senior and superior."


    Any of the rest of the KoTR
    : "A member of the Knights of the Round Table! Tarkus and Bruford were one thing, but these guys...I'm not sure I can even hold out against them!" - Jonathan


    Alkeides: "The Greek Hero Heracles was a paragon among men, a shining example of Greek Heroism. Yet you, standing before me, have been twisted into a cruel avenger, a shadow of yourself! This is not the first time I have seen such a thing, and just like then, I vow to save you from your own hate!" - Jonathan

    Merlin: "So, you are the one who sent me that dream leading me to the Stone Mask. I am most grateful, but I still am curious. Why did you do such a thing? - Zeppeli



    Notes
    Spoiler:
    This is my first Servant sheet ever, and I plan to use it in a Fate x JJBA crossover I'm writing, so I'd appreciate some feedback. Thanks.
    Last edited by SirGauoftheSquareTable; January 26th, 2019 at 01:22 PM. Reason: Faceclaim
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

  6. #3566
    We Want to Protect that Head OverMaster's Avatar
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    Sadly, I've never read or watched any JoJo's, sorry.

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    Knight of Joestar SirGauoftheSquareTable's Avatar
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    That's fine. I would recommend though.
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

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    Caster.



    Real Name: Kitami Reika.

    Alignment: Neutral Evil.

    Attribute: Earth.

    Likes: Exerting control over others, Sexual Torture.

    Dislikes: Being outdone by others.

    Natural Enemy: Saint Martha, Ruler Jeanne.

    Parameters:

    Strenght: E.

    Endurance: D.

    Agility: C.

    Magic: A.

    Luck: B.

    Noble Phantasm: C.

    Class Skills:

    Item Creation (B+): Caster was an accomplished modern day alchemist, bringing contemporay science and black magic together to craft many spells, potions and contraptions, most of them geared towards sexual and spiritual domination.

    Territory Creation (A): Caster doesn't need an extremely wide area to set a functional workshop for her needs. She can optimize average resources to great efficiency, and excels at establishing posts that can syphon life energies from those around her. Generally, the more followers Caster gathers, the more skilled at developing workshops she becomes, and she can maintain up to six at once.

    Personal Skills:

    Body Theft (A):
    While studying about the Knights Templar to escape the consequences of a pact with the devil, Caster once stumbled upon a certain secret. In order to investigate this secret, she joined a secret organization called the Prieure de Sion. The Knights Templar knew of a spell that would allow one achieving soul-succession, by excising the soul from the body, and transferring it to another body. Should Caster's body be destroyed, as long as she has enough time to make use of this ability, she can transfer her esence into another Servant, who becomes her host, or a human, who has their body altered until becoming an identical but weaker copy of Caster's original body. This skill cannot be used against Servants with the Divinity skill or high Magic Resistance.

    Charisma (B): Caster was able to make others follow her into all manners of sickening crimes, eventually becoming a cult-like figurehead through possession of Kurumi Imari.

    Natural Body (B): The possession of a perfect body as a living being since birth. Caster was one of the most attractive women in her country and age, able to seduce men and women alike effortlessly, and even without her. Even without using magic, she could bring all but the most determined individuals under her sway, and one of her favorite sexual tricks involved the development of a massive phallus of seemingly never ending stamina, which never failed to sexually satisfy any women she had intercourse with.

    Bible Black- Forbidden Tome of Sex (A): A book of ancient origins, dating from Medieval France, which fell into Caster's posession during a traumatic event of her youth which turned her from a pure and innocent soul into a twisted degenerate witch. Caster does not need the book, as she has learned all she could from it, and should it be destroyed, she can continue acting normally. However, holding the book increases the potency of the magical attacks and defenses she learned from it, including energy barriers to act as her shields and mind control techniques. Mostly, the book allowed her to engage into a wide variety of obscene sex rituals to break the will of others and make them into her loyal long term slaves.

    Noble Phantasm:


    Night of Walpurgis (C+): The crystallization of Caster's depravity, this Noble Phantasm envelops everyone around her into a bounded field that, while escapable and not reaching the status of a Reality Marble, numbs the senses and willpower of those she catches into it. The more enemies or Servants caught within the Night of Walpurgis, the more effective this Noble Phantasm becomes. Its efficiency also increases greatly if it is performed at nightime. Living humans cannot escape it and have their life energy drained; Servants with high levels of the Disengage, Eye of the Mind, and Willpower skills may break from it. Caster and whoever she has snared will have repeated brutal sex within the Noble Phantasm until its ultimate completion; humans die from it invariably, but Servants may be used as mindless slaves for Caster to deploy later until they run out of mana and disappear.

    Summon: "Greetings, young Master. I'm Kitami Reika, Nurse. At your service, always."

    Beginning of Battle: "Come in. Get undressed. Your examination will start right now."

    Victory: "Don't worry. You can just get an abortion if you get pregnant."

    "Ahhhhh... It's fun watching people suffer over and over again. A face filled with pain, a face filled with pleasure...They all turn me on in different ways."

    Defeat: "N-No! Give me more time...!"

    "Damn you--!"

    Defeat by Noble Phantasm: "No! You will pay for this! I will have my revenge, from Hell...!"

    Noble Phantasm Activation: "Once people begin using magic, they can never again escape temptation. You just have to obey me. I'll show you how wonderful the darkness is..."

    Dialogue Samples:

    "Well, well, well! And what do we have here? Such an interesting existence..." (When you have Alter Ego Sessyoin Kiara.)

    "What is this supposed to be? A demon? Don't make me laugh! I have seen real demons..." (When you have Caster Mephistopheles.)

    "Let us explore the pleasures of the flesh together, Master. She, you and I, brought together in the vilest of embraces." (When you have Rider Medb or Saber Medb.)

    Birthday: "Happy Birthday, dear Master. We will enjoy ourselves all day and night long."

    Event: "Oh ho ho. What a quaint little experience! Let us see if we can improve on it, shall we...?"

    Holy Grail: "What would I wish for? Well, if I could... I would just turn the clock back twelve years, so I never-- Oh, but what am I saying. The world doesn't work that way..."
    Last edited by OverMaster; January 25th, 2019 at 10:42 PM.

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    後継者 Successor zikari8's Avatar
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    Why?


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    Anti-Dio Squad: I can get why they're a Berserker, but I expected Jonathan to be a Saber. The sheet is overall good, but I suggest lowering the rank of Charisma​ to C

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    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Quote Originally Posted by King of Padoru View Post
    Anti-Dio Squad: I can get why they're a Berserker, but I expected Jonathan to be a Saber. The sheet is overall good, but I suggest lowering the rank of Charisma​ to C
    Thanks man, will probably lower the Charisma, but as for why Jonathan isn't a Saber, I reasoned that a) he's too young, and b)he's not particularly skilled with a sword, only using it for a few minutes at best, and c)being a mostly close quarters, unarmed fighter. Also, is my unique Crest of Destiny skill too busted, and would it be a good idea to add an NP based on Zeppeli's final examination for Jonathan?
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

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    Trace: Overcringe King of Padoru's Avatar
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    I think Crest of Destiny is fine as it is, but I wouldn't add any more NPs, as they already have 4. Also, now that I think about it, since Hermit Purple The Passion was awakened after Jonathan died, it's kinda weird that he can use it. Then again, I made a sheet for young Joseph that also had HP

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    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Quote Originally Posted by King of Padoru View Post
    I think Crest of Destiny is fine as it is, but I wouldn't add any more NPs, as they already have 4. Also, now that I think about it, since Hermit Purple The Passion was awakened after Jonathan died, it's kinda weird that he can use it. Then again, I made a sheet for young Joseph that also had HP
    I did justify that by making him still alive even after Dio stole his body, thus letting him have access to the Stand as well as any knowledge DIO obtained during his second life.
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

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    Oh, sorry, I may have skipped that part by accident

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    Archer.



    Real Name: Emiya Shirou.

    Aliases: Sempai, Emiya-kun, Onii-chan, EMIYA Lily.

    Alignment: Lawful Good.

    Attribute: Human.

    Likes: GREAT JUSTICE, Saving People, Helping People, Cooking.

    Dislikes: Injustice, EMIYA.

    Natural Enemy: Archer EMIYA, Gilgamesh, Kotomine Kirei.

    Parameters:

    Strenght: E.

    Endurance: D.

    Agility: C.

    Mana: C.

    Luck: C.

    Noble Phantasm: E-A.

    A younger manifestation of the existence that would result in Counter Guardian EMIYA, and the one who would host Pseudo Servant Muramasa. Whem EMIYA contracted with Alaya, he surrender the whole of his existence to The World, and so The World has now exerted that right to draw this Servant from a much earlier point of his life than that when he was contracted. The exact reasons behind this course of action are unknown.

    Class Skills:

    Independent Action (B+): Archer was a stubborn, headstrong boy, so obsessed in his pursuit of a just path in life he could borderline delusion on his capacities, and would prefer taking risks on his own, without involving others, as often as possible. The reason why this Skill is ranked higher than EMIYA's is because Shirou's bullheadedness granted him a willpower based Idiot Shounen Hero effect the more mature and realistic (or more jaded and cynical) EMIYA could not duplicate anymore, despite being even more stubborn in other related ways. He could survive up to three days without a Master as opposed as EMIYA's average of two, however this may be greatly lessened by Young Shirou's less economic and pragamatic usage of mana.

    Magic Resistance (E+): Compared to his older self, Archer has a lessened Magic Resistance because of a worse track record against magic, and a lesser degree of experience dealing with it. What resistance he has in him is owed to the effects of the Avalon relic stored within his body at this point of his life.

    Personal Skills:

    Magecraft (D-):
    At this point of his life, Emiya is still a neophyte just starting to get used in the use of Reinforce and Projection, and thus his rank is lower than the older EMIYA's.

    Charisma (C-B): Archer, by this stage of his existence, was less likely to push others away from him than he would be later in life, and his eagerness to help others no matter the situation made others overall quite willing to follow him in his quests, although generally only after some disbelief and disparaging of his ideals. The Skill is ranked C when dealing with males, and B when applied on females. It may increase to A if Archer is witnessed displaying an apparently impossible feat, inspiring others to stand by his side.

    The true mark of a Harem Hero.

    Projection (C-): A special type of magecraft that reproduces tools for a few minutes by means of images. Archer's was more inclined towards the duplication and handling of weapons, especially bladed ones, even though, once again, a lack of experience compared to EMIYA's has lowered his rank in this regard.

    Cooking with the Emiya Family (A): A support skill used to boost the physical and mental capacities of allies through the gift of generous meals skillfully prepared. While Counter Guardian EMIYA was more experienced and skilled at cooking itself, he lost the extra human touch and warmth this younger version of himself would put into his cooking, meaning this Skill is exclusive to Young Emiya.

    Noble Phantasm:

    Unlimited Blade Works (E-A):
    An unorthodox, unofficial type of Noble Phantasm, more of a Reality Marble that rewites reality around Emiya, manifesting as an open, barren desert with monolithic black gears gyrating in the distance. It is a kingdom of rubble littered with thousands, perhaps a countless number, of swords anchored in the ground like grave markers in a wasteland, yet are well preserved. It is a world likened to a steel mill, filled with weapons, flames, and giant gears. The basis for the world in the Reality Marble is a hill of swords spreading infinitely within Emiya's mind. Upon completion, Unlimited Blade Works allows Shirou access to a huge variety of weapons for his use against the enemy, including any weapon based Noble Phantasm he has observed. Divine Constructs, such as Ea and Excalibur, are impossible to replicate, however there may be degraded Noble Phantasms with similar abilities stored within this Reality Marble.

    Archer's Arm (C): Once, in one of several paths his life could have taken, Young Emiya lost an arm in combat, and received a spare arm from his future counterpart, Counter Guardian EMIYA. Activating this Noble Phantasm revives that moment, grafting a copy of EMIYA's arm onto Shirou, and boosting all of his parameters and skills that were inferior to EMIYA's up to EMIYA's level. Otherwise, Young Archer's parameters and skill set remain in the same. While this increases his efficiency in battle, the stress of the merging takes a quick toll on Emiya's body, which will crumble down eventually if the Noble Phantasm is not deactivated within a time limit. After that, Young Archer's body begins going back to normal slowly.

    Summon: "Ahhh, it's going to feel weird, saying this, but... Okay. I'm Servant Archer. I ask you, then, are you my Master?"

    Beginning of Battle: "If you walk down the path that you believe is right, you cannot be wrong!"

    Victory: "Even if I'm a fraud, I know my dream isn't wrong."

    "It makes me so mad when people try so hard to become victims."

    Defeat: "Urgh..."

    "Father! Saber--!"

    Defeat by Noble Phantasm: "Aaaaahhhhh...!"

    Noble Phantasm Activation: "I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades. Unaware of loss, Nor aware of gain. Withstood pain to create weapons, waiting for one’s arrival. I have no regrets. This is the only path.My whole life was Unlimited Blade Works!"

    Dialogue Samples:

    “It can’t be… Is this… Is this really you, Saber?!” (When you have Saber Artoria.)

    "S-Saber! That... That bikini is... um... it looks good on you..." (When you have Archer Artoria.)

    “I… I don’t really know how to feel about this…” (When you have Saber Artoria Alter, Mysterious Heroine X, Lancer Artoria, Lancer Artoria Alter, Rider Santa Artoria, Rider Maid Artoria, Berserker Mysterious Heroine X or Foreigner Mysterious Heroine X.)

    “No way. No way we both would end up here, that’s too much. I refuse to accept it…” (When you have Archer EMIYA.)

    “That person… I don’t know who he is, or why he eludes me, but I still can feel some sort of connection between us…” (When you have Assassin Kiritsugu.)

    “Eh? Tohsaka? What are you doing in that get up? It’s kind of, well…” (When you have Archer Ishtar.)

    “Illya-chan! What in the world are you doing?! P-Put on something else, that’s too scandalous!” (When you have Caster Prisma Illya.)

    “Eh?! What—What are you doing here?!” (When you have Archer Gilgamesh.)

    “Oh, Fuji-nee. Are you drunk again? For shame, that’s—Eh? What other reason would you have to be dressed up like that?” (When you have Lancer Jaguar Man.)

    “It’s you again, sheesh… What a persistent guy, huh…” (When you have Lancer Cu Chulainn.)

    Birthday: "Hey, Happy Birthday! Come on, come on, I've prepared a birthday feast for you!"

    Event: "What is that? A party? Well, it sure looks interesting, doesn't it...?"

    Holy Grail: "I have no real reason to make a wish on it. All I'd like for is to keep others from killing each other for it, and for it not to be used for evil..."
    Last edited by OverMaster; January 26th, 2019 at 07:00 PM.

  16. #3576
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    I've often toyed with the idea of writing a "proper' Heroic Spirit Shirou (in other words based on his feats during F/SN), so this was interesting to see. I actually think this could've gone in the regular Servant thread instead of Modern Fiction, since it does have a designated "Nasuverse" section. Moving on to the technical merits of the sheet, it's pretty good all around but some of his Skills seem iffy.

    I get what you were going for with the whole "harem protagonist" aspect, but Charisma at the level of a king of a country doesn't really fit Shirou IMO. I'm also not a fan of making Magecraft and Projection separate Skills. I know GO did the same thing, but it seems like needless padding of his Skill section to me. EMIYA back in the original VN had his Projection abilities subsumed under Magecraft, so I'd have just gone with that.

    Lastly, I'm really surprised this Shirou doesn't have any Skill to represent how (unlike EMIYA) he's still determined to uphold his ideal of being a hero of justice. Unyielding Will or even low-ranked Mental Pollution (given how many people in the VN note mow messed up Shirou's hero complex can be) would work wonders here. On the other hand, Cooking with the Emiya Family makes a fun "flavor" Skill. I definitely got a kick out of that.

  17. #3577
    We Want to Protect that Head OverMaster's Avatar
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    Thank you. That's very really nice input.

  18. #3578
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Hey guys, can a Servant have both Riding and another skill that allows him/her to ride dragons?
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

  19. #3579
    We Want to Protect that Head OverMaster's Avatar
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    Yeah, Rider Martha has both.

  20. #3580
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Quote Originally Posted by OverMaster View Post
    Yeah, Rider Martha has both.
    So, it is in fact a separate skill? What is it called? Need to know for my own sheet.
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

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