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    私の名前何ですか?What is my name? Lethildiren's Avatar
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    This took a lot of time, for some reason or another, and due to the specific game the character it's Servant-izing is from, I am still really, really wary of posting it. Either way... well, here, have a thing.

    This sheet is focused, in its entirety, around a pivotal spoiler character for the videogame UNDERTALE. If you haven't already played the game, and don't want to spoil it for yourself, scroll all the way down.



    ASSASSIN
    Chara Dreemurr
    FACECLAIM


    ADDITIONAL TITLES:
    Royal Heir, The First Fallen Child, The Demon That Comes When You Call Its Name
    ALTERNATIVE CLASSES: Berserker, Avenger Lily
    SUMMONING CATALYSTS: Their golden heart locket
    ALIGNMENT: True Lawful
    LEGEND: The Future? (Toby Fox — UNDERTALE)
    REGION: North America

    STR: **** C
    END: ***** C+
    AGI: ***** A+
    MAG: ***** D
    LCK: ***** D
    NOBLE PHANTASM: ***** A+
    BERSERKER STATS
    STR: ***** B
    END: ****B+
    AGI: ***** A++
    MAG: ***** C
    LCK: **** E
    NOBLE PHANTASM: ***** A

    AVENGER LILY STATS
    STR: ***** D
    END: **** D
    AGI: ****B
    MAG: ***** C
    LCK: **** C
    NOBLE PHANTASM: ***** A++

    SEX: Indeterminate
    HEIGHT/WEIGHT: 140cm / 33kg
    ATTRIBUTE: Earth
    LIKES: Loyalty, responsibility, fairness, family, chocolate
    DISLIKES: Prejudice, cheating, betrayal, unwarranted compassion
    MORTAL ENEMY: Humanity, themself
    ARMAMENT: The “Real Knife”
    GRAIL WISH:
    Avenger Lily only: To have a chance to redo their life
    Otherwise: None

    Class Skills:
    Presence Concealment — D

    The signature Skill of an Assassin; one's ability to hide themself from anyone, even other Servants. At this rank, Assassin is capable of masking their presence from ordinary Magi, but cannot hide from Servants that are consciously looking for other Servants. When preparations are made to attack, this Skill is sealed.

    Assassin is not known for subtlety; at least, not in combat. Their physical prowess, as unusual as it is for an Assassin, makes up for it.

    Personal Skills:
    Charisma — C++

    The ability to lead armies, win hearts and sway opinions. At this rank, the Servant is capable of leading a large army, and may have been trained to rule; additionally, they were quite popular, in life.

    As the one-time Human Heir to the Kingdom of Monsters and something of a natural manipulator, Assassin possesses a remarkable silver tongue. They're no monarch, but they were once destined to become one, and it shows.

    Assassin excels most particularly in one-on-one relationships— more specifically, in emotional manipulation. In that context, this Skill is much more effective, for better or worse.

    Battle Continuation — A
    The ability, quite simply, to continue acting even after receiving lethal damage. At this rank, Assassin can sustain themself in spite of lethal damage (even to their spiritual core) for a duration of nine minutes before dissolving, and — through use of their second Noble Phantasm — may even be able to heal the damage and continue onwards in the face of literally being bisected.

    In life, Assassin endured a very, very long fall down a very, very deep hole, took over twenty-four hours to succumb to being poisoned with an extremely lethal plant and remained spiritually attached to their grave for a century after their death, eventually resuming life inside the body of another fallen child. They undoubtedly qualify for this Skill, if only through sheer willpower alone.

    Aptitude for Slaughter (All) — C
    The ability to take any object and make it into a tool solely for murder. Any object wielded by Assassin in combat gains a mild Anti-Human effect, making it anathema to anything Assassin is likely to fight. This does not make any object Assassin wields into a Noble Phantasm, as with the Noble Phantasm of a certain Knight of the Round Table; they can still be broken, they can still be outmatched, and they will never match up to Assassin’s own Noble Phantasm, but they can still do quite a lot of damage.

    Assassin is not experienced with using anything as a murder weapon, but has shown to be capable of slaughtering defeating genuine monsters, including one whose strength had grown to be on-level with a Heroic Spirit, with ballet shoes, a frying pan and a book; such a bizarre feat earns them this Skill singlehandedly. Whether through knowing where to cut or simply applying enough brute force, they can make anything deadly.

    Weak Constitution — C
    A Skill reflecting one’s frailty in life, complicating both battles and peacetime alike. With regards to Assassin, they experience echoes of buttercup poisoning at all times, causing them to feel intense pain in their hands, mouth and throat, be short of breath at inopportune moments and be subject to extreme dizzy spells if disorientated enough. If hit hard enough, it is possible they may also be overcome with a bloody coughing fit. All symptoms (excluding the pain, which is always present) occur only when Assassin’s Luck fails them; as their Luck is rather low, this can be often.

    Assassin’s first life ended at their own hands; buttercup poisoning, which slowly killed them over one day and one night. Symptoms of this nauseating sickness continue to appear in their body, even now.

    BERSERKER SKILLS
    Class Skills:
    Mad Enhancement — C

    The defining Skill of the Berserker, exchanging sanity for physical might. A Servant with this Skill will have all parameters except for Luck and Noble Phantasm ranked up, at the cost of loss of reason. Berserker is not actually very insane with this Skill active, but is inexorably focused on becoming stronger and stronger. They can act normally, even holding long conversations without the slightest hint of hostility— but inside, they have become completely sociopathic. Even their Master holds no real value to them, and can be discarded at a moment's notice.

    Even in the depths of insanity, Berserker maintained their composure and retained their remarkably impenetrable speech patterns, only ever smiling during murder to let their madness be known. Such an unsettling psychosis must surely also manifest in the Mad Enhancement, as well.

    Personal Skills:
    Aptitude for Slaughter (All) — B

    The ability to take any object and make it into a tool solely for murder. Any object wielded by Assassin in combat gains a powerful Anti-Human effect, making it anathema to anything Assassin is likely to fight. This does not make any object Assassin wields into a Noble Phantasm, as with the Noble Phantasm of a certain Knight of the Round Table; they can still be broken, they can still be overpowered, and they will never match up to Assassin’s own Noble Phantasm, but they can still do quite a lot of damage.

    Assassin is not experienced with using anything as a murder weapon, but has shown to be capable of slaughtering dozens, including several immensely powerful Phantasmal Beasts, with ballet shoes, a frying pan and a book; such a bizarre feat earns them this Skill singlehandedly. Whether through knowing where to cut or simply applying enough brute force, they can make anything deadly.

    Battle Continuation — A+
    The ability, quite simply, to continue acting even after receiving lethal damage. At this rank, Assassin can sustain themself in spite of lethal damage (even to their spiritual core) for a duration of ten minutes before dissolving, continuing onwards in the face of literally being bisected.

    When faced with imminent, desired death, Berserker’s body refused to die for a full day and night. When faced with the return to 「 」, Berserker’s Soul remained in the world for a century before it could latch onto a new body and return to life. When faced with an immovable foe, Berserker kept attacking until it broke under the strain, fighting on even through death itself. In all regards, they qualify for this Skill.

    Eye of the Mind (True) — B
    A heightened capacity for observation, created and refined solely through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis for predicting the opponent’s next move and changing the circumstances of an engagement. At this rank, Berserker is capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.

    It is hard to say precisely where Berserker obtained the combat experience that is necessary for this Skill; nonetheless, they have it, allowing them to nearly instantaneously check their surroundings and deduce new information about their opponents through minor details — and use it to turn the tide.

    Independent Action — D
    The ability for a Heroic Spirit to remain in the world even while rejecting a Master’s Magical Energy; Servants with this Skill may remain manifested into the world even if they have neither Contract nor Master. At this rank, Berserker may remain in the world for half of a day, even without a Master.

    Without a body to keep it attached to the world, Berserker’s Soul should have returned to 「 」; but it did not. It should not have been able to latch onto the Soul of the person who awoke them, but it did. And, most importantly, it should not have been able to subsume the original Soul entirely and become the true owner of that body... but it did. The presence of this Skill is guaranteed, although it is noticeably lackluster.

    AVENGER LILY SKILLS
    Class Skills:
    Avenger — D+

    Hate and fury fuel the Avenger-Class Servant, and are easier to incite in their presence. At this rank, Avenger Lily naturally inspires minor amounts of hatred in their foes; where this Skill truly shines, however, is in their own self-hatred, which perpetually fuels them and their desires in a fashion similar to Self Replenishment (Mana). This Skill has the side effect of perpetuating that self-hatred.

    Avenger Lily is a hateful person, but does not actively desire to be hated; the majority of this ability, therefore, goes into fueling their own self-hatred — which fuels them, in turn.

    Memory Correction — A
    Humanity can forget many things, but Avenger Lily refuses to. If Avenger Lily makes use of a forgotten detail in combat, all damage dealt as a result of said detail is increased by 50%. (‘Forgotten details’ can include Memory Correction itself.) At this rank, Avenger Lily’s refusal to forget reaches supernatural levels. Even memory-altering Skills or Noble Phantasms are incapable of making them forget things (with the Information Erasure Skill in particular requiring a rank of B or better to take effect at all).

    Avenger Lily’s desire for vengeance lasted through death itself, binding them to the world when their body failed; they never forgot the source of their old scars, even after half a century of sleep in a grave beneath the earth.

    Self Replenishment (Mana) — B
    Until their revenge is attained, Avenger Lily will not stop fighting, Master or no Master. Avenger Lily generates reasonably large quantities of Mana per turn, reduced significantly with the use of a Noble Phantasm or their other, non-replenishing Skills. In many ways, this functions similarly to Independent Action, but it can also bolster a Servant that already has a Master.

    Between their own refusal to die and the aspects of their Soul that are more firmly grounded in Magic in their current form, Avenger Lily generates remarkably large amounts of Mana at all times.

    Personal Skills:
    Aptitude for Slaughter (All) — D

    The ability to take any object and make it into a tool solely for murder. Any object wielded by Avenger Lily in combat gains a minor Anti-Human effect, making it anathema to anything Avenger Lily is likely to fight. This does not make any object Avenger Lily wields into a Noble Phantasm, as with the Noble Phantasm of a certain Knight of the Round Table; they can still be broken, they can still be outmatched, and they will never match up to Avenger Lily’s own Noble Phantasm, but they can still do quite a lot of damage.

    Avenger Lily is not nearly as skilled at combat as their elder Assassin and Berserker counterparts, but retains this Skill nonetheless because it is a hallmark of their legend.

    Charisma — C
    The ability to lead armies, win hearts and sway opinions. At this rank, the Servant is capable of leading a large army, and may have been trained to rule; additionally, they were likely quite popular, in life.

    Avenger Lily possesses a remarkable silver tongue, as befitting of the one-time Human Heir to the Kingdom of Monsters. They're no monarch, but they were once destined to become one, and it shows.

    However, as they do not have as much exposure to normal human emotions as their elder counterparts, the bonuses this Skill receives when used for emotional manipulation are not present for Avenger Lily.

    Hybrid — C
    A Skill denoting one’s status as a being of mixed lineage, generally those born of both a human and a Phantasmal Beast; this can provide a variety of powers, most particularly enhanced Mana regeneration. This Skill does not usually fall below EX rank, but the peculiar nature of Avenger Lily’s “hybrid” status has provided an exception.

    Avenger Lily’s final moments in life were spent sharing a body with a Phantasmal Beast, itself a hybrid between man and monster; their Soul in their current form bears echoes of that symbiosis, most prominently shown in a boost to their Magic stat, the increased efficiency of Self Replenishment (Mana) and Avenger Lily's physical form having horns.


    NOBLE PHANTASM
    Real Knife
    The Demon's Absolute

    Rank: B (A as Berserker)
    Anti-Life
    Range:
    10
    Max. Targets: 1
    Chara’s favored knife is a terrible thing, festering with enough killing intent to match an entire army. When imbued with enough Magical Energy, this can be weaponized, releasing a short, paper-thin wave of energy that tears through physical objects like a flaming sword through butter. Servants will not be completely pierced, but will be heavily injured if the wave hits them; only sufficient Magical Resistance (B-Rank or better) can completely negate the damage. (Berserker's variant of this Noble Phantasm, however, cannot be completely blocked.)

    It is hard to determine how long Chara has possessed the weapon they so reverently refer to as a "real knife;" they do not appear to be inclined to tell, themself, but the blade is invariably stained with murder, no matter which variant of them is summoned. The Berserker variant claims to have committed genocide with it; it is not hard to see why, considering that it is so much more powerful in their hands than it is in Assassin's or Avenger Lily's. But that does not explain the others...

    Determination
    The Power To Play God

    Rank: A
    Anti-Death
    Range:
    1
    Max. Targets: 1
    A Noble Phantasm embodying Assassin’s unrelenting force of will; permitting them to even overcome death itself in order to claim victory from the jaws of defeat. Upon invocation, a glowing, golden six-pointed star will appear in the air in front of Assassin, manifested from a combination of Mana and sheer willpower. Whoever first touches the star will be healed of all wounds, except for those that cannot be healed by any other means — a limb severed by the Mystic Eyes of Death Perception, for instance, will not be regenerated. After that single use, it will disappear.

    In life, Assassin could (alongside the owner of their second body) use these stars to warp time itself, undoing their mistakes and rendering defeat impossible. That is, needless to say, heinously broken; so that aspect of this Noble Phantasm has been completely and permanently sealed.

    BERSERKER’S SECOND NOBLE PHANTASM
    LOVE
    Every Kill Makes Me Less Human

    Rank: B
    Anti-Unit (Self)
    Range:
    0
    Max. Targets: 1
    A Noble Phantasm embodying the monstrous transformation Berserker undergoes during their slaughter, making their Mad Enhancement infinitely stronger with every kill they make. Every Servant Berserker kills will rank up their Mad Enhancement, increasing all parameters except for Luck and making them even more psychotic until the Skill blows straight past the EX marker. Berserker, after killing four Servants, will be virtually unstoppable... and uncontrollable.

    This Noble Phantasm possesses a unique secondary effect, unknown to Berserker but known to the Masters who view this Noble Phantasm: if a being manages to overcome Berserker's Mad Enhancement by any means, eliciting compassion or mercy in the field of battle, this Noble Phantasm will force Mad Enhancement to rank down, beginning a “downward” spiral that may potentially end with the Skill being sealed entirely. Their Mad Enhancement steals their compassion, not their sanity; regaining it can only be accomplished at the cost of their physical prowess.

    (Without Mad Enhancement, Berserker’s parameters are similar to their Assassin counterpart’s. The Real Knife is still Rank A, though.)

    AVENGER LILY’S SECOND NOBLE PHANTASM
    Asriel
    The Angel That Has Seen The Surface

    Rank: A
    Transformation
    Range:
    100
    Max. Targets: 500
    A Noble Phantasm that does not represent (as the True Name implies) Avenger Lily’s fallen brother, but rather the horrific transformation the two of them underwent upon beginning to share a body: a massive abomination of incredible power, akin more to the true form of a Beast than an actual Noble Phantasm. It would take an astonishingly powerful Servant or several strong Servants at once to defeat Avenger Lily in this form, if they hold nothing back.

    However, this transformation is a double-edged sword. While in this form, an echo of the consciousness of Avenger Lily’s brother — the Noble Phantasm’s namesake — will form inside Avenger Lily’s own, providing them with a conscience that will force them to refuse to fight Servants of a Neutral or Lawful Good alignment. In the face of such a foe, Avenger Lily will flounder and invariably receive lethal damage if they do not flee immediately.

    Due to the terrible memories associated with this Noble Phantasm, and the impracticality of using it against Good opponents, Avenger Lily will generally refrain from using this Noble Phantasm unless forced by Command Seal.



    PERSONALITY
    ”Heroic Spirits are anomalies in a sea of aberrations. They are not proof that Humanity is good. They are not evidence that Humanity is sacred. All that they accomplish... is evince the fact that exceptions occur for all laws. Even that of nature itself.”

    In spite of their age, Chara is a very mature person, and a very, very empty being. On the surface, they are an unsettlingly computer-like person, speaking softly and often with only the barest trace of emotion in their voice; they use unusually long words, break up sentences into fragments and regard all things with a cold impassivity, in the same way a scientist might behold a new test subject. Their entire personality seems to convey a sense of superiority.

    Beneath that mask, they are much the same, if much more complex. Chara is what could be referred to as a disempathic sociopath, capable of empathizing only with specific things; all other things are tools, at best, and utterly worthless at worst. They are cruel, selfish and manipulative; but when something earns their sympathy, they will devote themself to it almost slavishly, providing utmost loyalty and an obsessive protectiveness. Betrayal by something they love, in turn, will be met with fury matching that of the usual Mad Enhancement, turning even the perfectly sane Assassin into a raving beast from Hell. (There is, interestingly enough, no limit to the scope of something they may empathize with; depending on the variant, they still truly love the kingdom they were royalty of, and, regardless of the variant, were at one point willing to die for it.)

    They heavily disdain those who abuse their authority or their powers, as well; to believe you are above consequences, as is befitting of someone possessing the exact same mental disorder as Chara themself, is to earn their enmity. They, themself, have to constantly evaluate their every action, consider every single word they speak before saying it, and deliberately distract themself (sometimes painfully) in order to keep their natural impulsivity from rearing its head; to see someone freely indulge themself without expecting anything to go wrong, spitting in the face of all their efforts, will infuriate them. No one is above consequences.

    Suffice to say, Chara does not like Gilgamesh.

    “I... do not understand why I am also considered a “Heroic Spirit.” I am not a hero. I am a demon. I am not the one who— who freed all Monsters from the mountain. I am not... a good person.”

    And yet, in spite of all of this, what they are at their core is broken. They do not view themself as being above anything, even though narcissism is one of the most notable symptoms of sociopathy — their worldview may center around themself, yes, but they easily view anything that defies their remarkably low expectations (that is, anything that possesses basic compassion) as being better than them. Their extensive vocabulary, their constant facade of implicit superiority, even their lust to become more and more powerful — it is all driven by an inferiority complex that matches the ego of the King of Heroes himself in how much it shapes their personality.

    Humanity, in their eyes, is evil at its core. Therefore, they, themself, are a horrible person — even when they prove themself to be perfectly capable of empathy, compassion and love. It is what drove them to commit suicide, and it taints their worldview even as a Heroic Spirit. They want to be better— and in so doing, sabotage their pre-existing virtues. They want to be loved— and in so doing, make themself a very hard person to love. They want to protect those they love— and in so doing, become willing to commit senseless murder, simply to become stronger.

    They are a very, very difficult Heroic Spirit to be the Master of, and even moreso when it comes to getting along with them; and yet, if their loyalty can be earned, they might well become one of the greatest friends that their Master will ever know.

    “...it does not matter. I’ll win the Grail for you, Master. My wish is irrelevant. My desires are irrelevant. For you, my Partner. I will destroy everything in our way. And then, we can both be happy.”


    LORE
    Chara Dreemurr (although that is not their true name; the original has been long since discarded, and is utterly lost to history) is the human heir to the Dreemurrs, a family of hybrids between Phantasmal Beasts and humans; the royal family of an entire kingdom of lesser Phantasmal Beasts, who relinquished their longevity and power so that the world of man might welcome them even after the end of the Age of Gods. The history of that “Kingdom of Monsters” is long, often dull, and remarkably obscure; all that matters now is that Chara’s story the parts of it that are still remembered begins when they fell into a hole in Mount Ebott, beneath which the Kingdom of Monsters had been sealed.

    They were adopted by the Dreemurrs, in hopes of creating a new age of peace between man and monster, and flourished— for a time. Alongside Asriel, the biological descendant of the King and Queen of Monsters, they lived in relative peace for a year, before falling ill and dying. Asriel, wracked with grief, took the remains of Chara’s Soul into his own before it could depart for 「 」 and used it to pass through the Barrier, the impossibly powerful Bounded Field keeping Monsters sealed underground; he delivered Chara’s corpse to the village they had been born in, and was assaulted by the villagers, who feared him in the form he had taken with Chara’s Soul inside his body. He did not fight back; he merely smiled, fled, and later died of his injuries in his parents’ arms.

    In truth, Chara killed themself in an attempt to save their family, slowly poisoning themself with buttercups from the Dreemurrs’ garden and succumbing to the illness over the rest of the day. Asriel was to take their Soul and use it to cross the Barrier, then slaughter the village to use their Souls to generate enough Magical Energy to break the Barrier, becoming the savior of all Monsters. Unlike Chara, Asriel had a conscience; this plan backfired horribly, spelling doom for them both and sending Chara to their death for a second time.

    The three Servants that can be summoned bearing Chara’s name are three aspects of their legend. Assassin, who awoke in the body of the last child to fall into the mountain, and eventually helped them to shatter the Barrier; Berserker, something of a ‘Lostbelt Chara,’ who slowly corrupted the child's mind and massacred their old kingdom over the span of a single week; and Avenger Lily, who has yet to return from death at all. Their powers differ, but their personality is not much different between the three; it is only a matter of what comes to the forefront. This can make them easier to handle — Avenger Lily’s internal dubiety can make them much more receptive to kindness — or harder — Berserker needs no explanation.

    Regardless, the ultimate outcome of summoning them is always the same: a lot of blood.


    NOTES
    This thing was around ten pages long in Google Docs. Without the faceclaim. Most other Servants I write barely reach six, maximum. It should therefore probably go without saying that Chara is my favorite UNDERTALE character. Like, period.

    Now, I am slightly iffy about both their stats and their Skills; I can't tell if any of them are ranked appropriately, or even (in some cases) if they should be there at all. (As an example, Avenger Lily Chara actually had Mental Pollution for a really long time, but I removed it in this last version that you're reading now.) But I can't see any way to improve them, so I've decided that they're basically finished. It'll have to do, I guess.

    ...

    I really, really need to finish that Beast/Savior duo instead of doing miscellaneous Servants. Ah, well. Might consider doing Asriel later; the dude named his attacks, so he clearly has potential. I won't need to reach a bit to figure out good Noble Phantasm names, at least.

    EDIT/DISCLAIMER?: Also, the Aptitude for Slaughter Skill, to my knowledge, was originally devised by RoydGolden. I just used it because, well, it's already there and it already does everything I needed it to do. If that's a problem, uh... I guess I can swap it out? Eh. Either way, special thanks to them.
    Last edited by Lethildiren; May 20th, 2018 at 04:45 PM.
    Old soul. Where are you going, old soul?
    行人腕弛い。どこに行きません、行人腕弛い?

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