Developed and tested over the last year to find the right way to organically create Fate stories at the table, Fate/Last Chance is a lightweight d10 dice pool game where the power scale starts off the charts and only gets higher, where sweeping cinematics and singing character moments triumph over all else. These rules are a framework for “wouldn’t it be cool if” and “check out what my character can do” stories, straddling the line between a traditional TTRPG and a collaborative narrative system. It's a love letter to power scales, playing action figures with your OCs, 「corner brackets,」 and a world where "a lance that reverses causality to always have hit your opponent before they hit you" makes sense.
The unique 「Break Board」 challenge system is built from the ground up to reflect the kind of fight where strikes fell buildings and leave city-sized craters, from which the target gets up, wipes the blood and dust off of their forehead, and chants a magic-laced verse before shouting the name of their most powerful ability at the top of their lungs and returning the favor. It supports larger-than-life combat by putting the emphasis on the ebb and flow of advantage and the constantly rising scale of power. With the Overseer running phase transformations and dramatic comebacks via the Break Board, the players can focus on coming up with the next awe-inspiring moves they’ll use in the ever-escalating conflict. Whether you team up to win a Holy Grail War, to resolve Singularities, or because you’ve been thrown summoning catalyst–first into any other sort of adventure that can only be solved by manifesting a flying fortress and raining the lightning of creation and damnation upon the problem, this high-speed and power scale–avaricious tabletop system will bring your friendship-forming, ability name–shouting adventure to life.
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