Page 1 of 22 123611 ... LastLast
Results 1 to 20 of 430

Thread: Welcome to Bridgewater (Call of Cthulhu/Nasuverse RP)

  1. #1
    アルテミット・ソット Ultimate Thot Five_X's Avatar
    Join Date
    Mar 2011
    Location
    Ontariariario
    Age
    30
    Posts
    25,423
    Blog Entries
    36

    Welcome to Bridgewater (Call of Cthulhu/Nasuverse RP)

    Welcome to Bridgewater, Massachusetts, population 21,878 and rising.

    It's a small town, home to few people or buildings of much importance. Boston to the north eclipses it by far, but people do still have their reasons for visiting this quaint New England town.

    You see, the little American town of Bridgewater carries with it a tradition of strange sightings and events, be it Bigfoot, UFOs, cattle mutilation, or nearly any other supernatural phenomenon you can imagine. Perhaps this is for the best; it gets the town attention and tourism, with many each year scouring the local area - including the famed Hockomock Swamp - for evidence of these occurrences. To this day, nothing conclusive has been found, but the town of Bridgewater and the land surrounding it have nevertheless built up a lasting legend.

    Imagine if you will, though, that there's something more to this, that something, some being or force you can't control, is real. Old books hold old secrets, and under every rock there's some form of life that wishes to hide from the sun. Mystery attracts mystery, and the town of Bridgewater is one of the most mysterious of them all in ordinary America. After all, who's going to believe the insane ramblings of an old man down the street, or a congregation in a dark basement, replete with candles and ritual chants? Those who have seen the truth of the world cannot hope to convince others of that same truth; for in the balance between our truth and sanity, we inevitably choose to safeguard ourselves from what we suspect is lurking out of sight.

    How much is sanity worth to you?

    ----------------------



    But of course, this is a Call of Cthulhu RP, based in the world of H.P. Lovecraft, and taking place around his favourite New England hotspots, with a few variations of my own. The most notable is that it takes place not in the 1920s or the turn of the 20th century, but instead is focused on the more familiar world of the 1990s. Familiarity, though, leads to comfort, and comfort leads to complacency in the search for the ultimate truths of the cosmos.

    The version of Call of Cthulhu being used for this game is 5.6, and naturally I am your GM, or "keeper" as the flavour of Call of Cthulhu likes to say. This will also include some outside elements taken from the Nasuverse, too; the magic systems of the Cthulhu Mythos are not at all in conflict with the ideas of magecraft, and in fact complement them quite well: a magus is not someone who wields the power of the Mythos' horrifying truths, but has instead found palatable alternates much as regular humans have used technology for the same means. And, given how often Nasu's own characters go insane, I think this is an especially fitting crossover, even without bringing the Fourth Holy Grail War into this.

    There's no set maximum for players; if you want to join, then say so! However, there are two limited character options that will be decided through a mix of first-come-first-served and random lottery; if you want to be either an Executor or an Enforcer, then PM me and I'll work it all out with you. Do note, though, that the Executor and Enforcer aren't necessarily more powerful than ordinary investigators (Call of Cthulhu players) and have both bonuses and drawbacks that are not available to normal players. Instead of strictly being Occupations, they're more like races in certain other role-playing games.

    I'll definitely keep up to speed on updating this RP; of all games I've played, Call of Cthulhu is the one where I enjoy being the GM more than being the player. It just seems to have more aptitude for interesting plots and developments and those sorts of things, and character creation and play isn't as much of a focus. The real focus is on you, the people playing this, as you fit together clues in order to solve mysteries.

    For the uninitiated, here's a basic guide to character creation. However, you'll definitely need a copy of Call of Cthulhu (you can easily just get one through Googling torrents or what have you) in version 5.6, and I also recommend getting the 1990s supplement book and a related character sheet to write stuff down on.

    You can download an electronic character sheet/character generator here: http://sourceforge.net/projects/byakhee/

    The dice typically used are d6 and d100; some others appear as necessary, but those two are the main ones. Here's an online dice roller for you, which I use myself: http://www.wizards.com/dnd/dice/dice.htm

    Now, for character creation! There are 6 basic steps to this, so don't worry too much. It's an easy system to get used to, trust me.

    1. Determine Characteristics

    You first roll 3d6 for each of the characteristics, which are STR, CON, DEX, POW and APP. STR is Strength, CON is Constitution, DEX is Dexterity, POW is Power (of the magical and mental kind) and APP is your physical attractiveness, which enhances charisma. You can roll them in order, or you can just roll 3d6 twice and put your individual rolls into any of those categories, so long as you aren't cheating and actually re-rolling. If a score is especially low, then I'll let you re-roll that single one.

    SIZ and INT get 2d6+6 each. You can choose which of the two roll results go where, so if you get 8 first and 18 second, you can put the first in INT and second in SIZ, or vice versa. SIZ is your height and weight, generally, and INT is Intelligence.

    EDU comes next, found by the roll 3d6+3. This is how many years of education your character has, and is pretty important. You can re-roll it exactly once, and keep the higher result. Don't worry if you only have something like 6 years of education; that shit would be hilarious to play, especially if you've got high INT.

    The last, but definitely not least characteristic is SAN, which is POW x 5, to a maximum of 99.

    2. Determine Characteristic Rolls

    You also have a few other nice things to roll related to the above characteristics:

    INT x 5 gets you your Idea score, POW x 5 gets you Luck, and EDU x 5 is your Knowledge.

    Then, you add your STR to your SIZ, and find the result in the Damage Bonus Table in the Call of Cthulhu 5.6 text itself. In case you don't have that yet - and seriously, you need it - I'll give it here anyways, with the first column being the total of STR and SIZ, and the second column being the resulting Damage Bonus (DB):

    2-12 = -1d6
    13-16 = -1d4
    17-24 = +0
    25-32 = +1d4
    33-40 = +1d6
    41-56 = +2d6
    57-72 = +3d6
    73-88 = +4d6

    There's also a blank titled "99-Cthulhu Mythos" near the others. Just put 99 in the blank for now, since you lack any Cthulhu Mythos skill at the outset of the game, as usual.

    3. Determine Derived Characteristic Points

    CON + SIZ, divided by two and with any fraction rounded up, gets you your Hit Points.

    Then, for Magic Points, just put down the same number as your POW.

    Finally, for Sanity Points, well... as is natural, the point count is equal to SAN. You can gain Sanity Points during the course of the game. Of course, it's more likely that you'll end up losing them without careful treatment.

    4. Determine Occupation and Skills

    For this step, the very first thing you have to do is determine your yearly income and property. This is done with a simple 1d10 roll; specifics are given in the rulebook itself, but here's an outline for yearly incomes:

    1 = $15,000
    2 = $25,000
    3 = $35,000
    4 = $45,000
    5 = $55,000
    6 = $75,000
    7 = $100,000
    8 = $200,000
    9 = $300,000
    10 = $500,000

    Next you choose an Occupation; the rulebook itself has a list of examples, and there are simply too many to list appropriately. However, you don't have to choose one of those few, as you can ask about an Occupation you've created (so long as it's not too out of the ordinary) and its eight selected skills. The average Occupation has seven set "Occupational" skills, plus an eighth skill of your choice.

    By multiplying your EDU by 15, you get your primary Skill Points. Add these to the eight skills associated with your Occupation of choice. Each skill goes up to 99, but can only be a maximum of 75 at the beginning - with the exception of Own Language. Hand-to-hand weapons and Firearms are special, and their skill percentages go in their specific boxes, for example: "Firearm: .357 Revolver; Current Skill %: 60" or something like that. There's more on that in the rulebook itself.

    After that part, you multiply your character's INT by 10. You can add the points from this into any skill, except for Cthulhu Mythos.

    Two notes are important here: one, you should allocate every single skill point. Points you don't allocate are just lost forever, so there's literally no point in ignoring them. Second, skill points are added to the base chances given beside the names of each of the skills, so for something like Library Use, which is at a base of 25%, putting 20 points into Library Use would give you 45% in the skill itself, total.

    No skill can be higher than 75% at the start, other than Own Language which is EDU x 5.

    5. Determine Weapons

    Basically what the title says. There's a huuuuuuuge list of tons of different weapons in the rulebook and various supplementary materials; use those.

    6. Determine Additional Background

    This step is basically finalizing the general fluff parts of your character. Note appearance, background, interests, hobbies, motives for being in the town, and so on.

    Your minimum age is EDU+6 years. for every ten years older than that number you make your character, add a point of EDU and an additional 20 Occupational skill points. Also, for every ten years (rounded up near the middle - which would be 46, for example) over forty you age your character, you lose your choice of 1 STR, CON, DEX, or APP. It's not always worth it to play a really, really old character. A twelve year old would be kind of amusing, in a way, especially if the kid outmans hardened adults.

    Be sure to note why your character has decided to come to Bridgewater. You can't be a citizen of the town, and you're staying at the Bridgewater Inn.

    You can make alliances and relationships with other player characters, but this is limited to pairs, so only two people at a time can be working together from the start of the RP. Also, the Executor and Enforcer cannot make alliances with any other characters before the RP starts. Afterwards, well... that's up to character interaction and stuff!

    ---------------------

    And that's pretty much it, for the basics. Any more information must be gleaned from the rulebook, or through questions in the thread, since writing any more here would take way too much time.

    Now, I'll add the last part: detailing the Executor and Enforcer, regarding their abilities and some basic background requirements.

    The Enforcer:

    You were sent by the Clock Tower to investigate reports of noted magical activity in the area; these reports match similar ones from fifteen years ago that faded away after a few short months. Only recently have they resurfaced, and the Clock Tower views it as urgent that you discover the source of this. Your equipment and funds are your own, and you have to find information by yourself. You know that you're dealing with a rogue magus, and though you're not the most experienced Enforcer on the job, you know that it's a bad idea to just waltz into a magus' territory without preparation or research. You know that success in this endeavour would definitely impress the Lords and other leaders of the Clock Tower and whole Mages Association, so much is on the line to be gained or lost.

    Your abilities are as follows:
    • +2 to POW
    • -10 to SAN
    • -10 to maximum Sanity Points
    • Minimum POW of 12 before the +2 is added; if lower than this, reroll.
    • +10 to Magic Points
    • -15 to all gun skills; if you choose a gun skill as an Occupational skill, the negative does not apply to that single category (Rifles, Handguns, etc).
    • Occupation is automatically Magus, and the skill set is as follows: History, Library Use, Spot Hidden, Art, Occult, Other Language, one of Medicine, Archaeology, Pharmacy or Psychoanalysis, and any one other skill of your choice. Except Cthulhu Mythos, of course.
    • Due to a close reliance on magecraft, you go unconscious if you have 3 or less Magic Points, instead of the usual of 0.
    • Up to three spells; base these on non-Mythos-related spells in the Call of Cthulhu rulebook, or come to me with creations of your own that don't fit the normal rules or given spells. Cosmic beings, however, are no more affected by magecraft than by guns.
    • Choice of either one Mystic Code of your own creation, or the ability to create familiars.



    The Executor:

    The Holy Church, though located in Roman Catholic Italy, still has dealings with the Protestant United States; wherever heresy arises, they send their troops to defeat it. Recent rumours, matching those from fifteen years ago in this same area, point towards a Dead Apostle rising to prominence. Not much is known about it, but according to evidence the Dead Apostle escaped Europe and traveled to New England; this would normally be no surprising incident, but the fact that a number of other known Dead Apostles have done the same over the past few decades suggests that there is something attracting them to the land itself. Your job is to find out what this is, and to defeat the Dead Apostle - or more, if necessary - that stands in your way. This requires precision that an army of Knights would not be capable of, so a young but competent and faithful Executor such as yourself is the perfect solution.

    Your abilities are as follows:

    • +2 to POW
    • Minimum of 12 POW before +2 bonus is added; if lower than this, reroll.
    • -10 to Magic Points.
    • Occult skill cannot be higher than 25% at character creation due to suspicions of heresy.
    • Income roll is decreased by 3, with a minimum roll of 1, due to necessary payments to the church and a lack of solid income from a life dedicated to fighting heresy in the name of God.
    • Occupation is automatically Executor, and the skill set is as follows: First Aid, Library Use, History, Psychoanalysis, Persuade, Listen, your choice of Martial Arts, Knife, Sneak, or Conceal, and any one other skill. Except Cthulhu Mythos, of course.
    • "Prayer" special ability: this restores 1d6+2 Sanity Points on use and can be used a number of times equal to POW/4 (rounded up) per six month period, and cannot be used more than once every two days. While this resets the number of Sanity Points you must lose in a short period of time in order to suffer insanity or shock, it cannot end an already existing Insanity of any kind. In combat, this requires one full turn to use and comes into effect at the beginning of your next turn.
    • "Holy Rite" special ability: this can be used POW/10 times (rounded down) per week to either restore 1d6+1 Hit Points to yourself or any one person, or cause 1d6+1 holy damage to appropriate creatures. Greater creatures of the Mythos scoff at whatever power a simple human deity may offer.
    • If Cthulhu Mythos skill rises above 20, then both special abilities above are lost, and any Holy Scriptures/Black Keys cease to function in your hands. God does not smile on those tainted by the farthest stars.
    • Your choice of either an effectively unlimited supply of Black Keys (but only up to a maximum of twenty per week at one time; you get more at the beginning of each week) or one moderately powerful Holy Scripture. Black Keys deal 1d4+2+DB damage, doubled against unholy critters, and use the Knife skill, treated as a Fighting Knife for all intents and purposes. Holy Scriptures are your own creation and are up for my review when you submit your character sheets to me.


    ----------------------

    That's everything. Do note, though, that regular investigators cannot be related to the Mages' Association or the Holy Church (that is, the vampire and demon hunting side of the Catholic Church). You have to be normal people, but that doesn't mean you're not as awesome as the Executor or Enforcer. Regular investigators have more flexibility, and actually are less fragile when dealing with actual elements of the Mythos. Hopefully we get plenty of players!

    Player list:

    1. I3uster
    2. LeopardBear - Sarah Alexandra Marie
    3. Vahan - Professor Archibald ‘Archie’ Westwitterings
    4. Elyrin - Emily Douglas
    5. Mormarth - James Henderson II
    6. ZidanReign - Jack Haruto
    7. Satehi
    8. FranticAuthor
    Last edited by Five_X; July 9th, 2012 at 11:22 AM.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  2. #2
    call me... senpai deviatesfish's Avatar
    Join Date
    Apr 2011
    Posts
    8,238
    Blog Entries
    2
    Oo~! Confusing~!

  3. #3
    Preformance Pertension SeiKeo's Avatar
    Join Date
    Mar 2011
    Posts
    49,574
    Blog Entries
    9
    Executor.
    Quote Originally Posted by asterism42 View Post
    That time they checked out that hot guy they were just admiring his watch, yeah?


  4. #4
    Are you for real? Katie's Avatar
    Join Date
    Mar 2011
    Location
    absolute disbelief
    Gender
    Female
    Posts
    4,801
    Blog Entries
    1
    SAN CHECKS WHERE

    (can I have a spot, need more insane in my life)

  5. #5
    Gläubig müssen die nicht sein, daran glauben müssen sie I3uster's Avatar
    Join Date
    Apr 2011
    Age
    30
    Gender
    Male
    Posts
    35,858
    Blog Entries
    12
    I'm not familliar with the system, but with the basics of the lore, as long as you give me some time to read the rulebook, I'd definetly like to join.
    [04:55] Lianru: i3uster is actuallly quite cute

  6. #6
    S U P R E M E Mormarth's Avatar
    Join Date
    May 2011
    Location
    Above you.
    Gender
    Male
    Posts
    2,367
    >Call of Cthulhu RP

    brb rollin Old Man Henderson

  7. #7

  8. #8
    Dreary, rainy days... Elyrin's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Gender
    Male
    Posts
    7,601
    JP Friend Code
    103,151,138
    US Friend Code
    435,876,130
    This is probably a terrible idea, but I am totally joining.

    Now, I just need to go learn the system first. Fun.
    <Satehi> thank you based admin of justice, he/she who doth bring forward the true gospel

  9. #9
    Vlovle Bloble's Avatar
    Join Date
    Jun 2011
    Location
    Ontario, Canadia
    Gender
    Male
    Posts
    11,829
    JP Friend Code
    http://forums.nrvnqsr.com
    Blog Entries
    5
    Damn it. I would so be joining this if it weren't for the fact that I'll be without a computer for most of the next 6 weeks and will thus need all the time I can get just to keep up with my existing RPs.


  10. #10
    Are you for real? Katie's Avatar
    Join Date
    Mar 2011
    Location
    absolute disbelief
    Gender
    Female
    Posts
    4,801
    Blog Entries
    1
    oh shit i do already have the rulebook

    expect a sheet maybe by tonight if i'm really fucking fast

  11. #11
    Dreary, rainy days... Elyrin's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Gender
    Male
    Posts
    7,601
    JP Friend Code
    103,151,138
    US Friend Code
    435,876,130
    You're in too many RPs already, KT!
    <Satehi> thank you based admin of justice, he/she who doth bring forward the true gospel

  12. #12
    Gläubig müssen die nicht sein, daran glauben müssen sie I3uster's Avatar
    Join Date
    Apr 2011
    Age
    30
    Gender
    Male
    Posts
    35,858
    Blog Entries
    12
    We need to do an intervention for KT.
    [04:55] Lianru: i3uster is actuallly quite cute

  13. #13
    Preformance Pertension SeiKeo's Avatar
    Join Date
    Mar 2011
    Posts
    49,574
    Blog Entries
    9
    Ban?
    Quote Originally Posted by asterism42 View Post
    That time they checked out that hot guy they were just admiring his watch, yeah?


  14. #14
    Are you for real? Katie's Avatar
    Join Date
    Mar 2011
    Location
    absolute disbelief
    Gender
    Female
    Posts
    4,801
    Blog Entries
    1
    NO IT'S FINE

    I CAN DO THIS

    I REALLY CAN

    edt: do we need to use the 1990s specific charsheet

  15. #15
    アルテミット・ソット Ultimate Thot Five_X's Avatar
    Join Date
    Mar 2011
    Location
    Ontariariario
    Age
    30
    Posts
    25,423
    Blog Entries
    36
    Quote Originally Posted by deviatesfish View Post
    Oo~! Confusing~!
    Just find and read the rulebook, if things seem confusing, or ask what exactly you're unsure of.

    And Leo, lol, you actually want to join?

    ^ Probably best to use the 90s sheet, yeah.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  16. #16
    Preformance Pertension SeiKeo's Avatar
    Join Date
    Mar 2011
    Posts
    49,574
    Blog Entries
    9
    Quote Originally Posted by Five_X View Post
    Just find and read the rulebook, if things seem confusing, or ask what exactly you're unsure of.

    And Leo, lol, you actually want to join?

    ^ Probably best to use the 90s sheet, yeah.
    TBH, I don't really care if I don't get uneducated West Virginian Catholic Executor, but if that, then I'm in it.
    Quote Originally Posted by asterism42 View Post
    That time they checked out that hot guy they were just admiring his watch, yeah?


  17. #17
    アルテミット・ソット Ultimate Thot Five_X's Avatar
    Join Date
    Mar 2011
    Location
    Ontariariario
    Age
    30
    Posts
    25,423
    Blog Entries
    36
    Quote Originally Posted by LeopardBear View Post
    TBH, I don't really care if I don't get uneducated West Virginian Catholic Executor, but if that, then I'm in it.
    So you'll join if you get Executor, but if you don't you won't? :S

    Better hope the random lottery favours you! The spot for Executor and Enforcer are both still open; after a few days or so I'll put them into the lottery, with a few bonuses for the first people to ask.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  18. #18
    Preformance Pertension SeiKeo's Avatar
    Join Date
    Mar 2011
    Posts
    49,574
    Blog Entries
    9
    Quote Originally Posted by Five_X View Post
    So you'll join if you get Executor, but if you don't you won't? :S
    Uh... yes, exactly?
    Quote Originally Posted by asterism42 View Post
    That time they checked out that hot guy they were just admiring his watch, yeah?


  19. #19
    call me... senpai deviatesfish's Avatar
    Join Date
    Apr 2011
    Posts
    8,238
    Blog Entries
    2
    Read a whole book? About rules?! Gah!!

  20. #20
    アルテミット・ソット Ultimate Thot Five_X's Avatar
    Join Date
    Mar 2011
    Location
    Ontariariario
    Age
    30
    Posts
    25,423
    Blog Entries
    36
    You don't have to read the whole book, you know. Just the important parts, which don't take up that many pages. Pages 34 to 48 are the most immediately important ones; reading the parts before and after those is strictly a recommendation, and is not necessary.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •