Name: Hitomi Nakamura
Gender: Female
Age: 18
Codename: ???
Weapon: ???
Stats
HP: 750
MP: 1000
WHP: 1200
Regen: 50
Power: F (10)
Speed: S (70)
Range: B (50)
Vitality: B (50)
Precision: C (40)
Mana: S (100)
Potential: F (10)
Bonuses
Speed: Certain attacks cannot be avoided by an opponent with lower speed. Gets a free special and high ranked speed based rune. It can be something that enhances your movement even further, allowing you to evade almost everything; or a rune that would provide you with a new method of movement, like flight. It can be related to your magical weapon or it can be an independent spell.
Mana: Value is considered 100. You gain an additional rune slot to be used in a mana based spell or characteristic you have because of your immense supernatural reserves. It could be a magical pressure that weakens the battle ability of those below you; The ability to sense magic in an area; a trait all your spells share or simply a simple mana based spell.
Armament
Made of an unworldly, pale, luminescent metal, Hitomi's Magical Weapon takes the form of two identical pistols, which are remarkably simple in their design -The only sign of personal taste being that the aiming sight for the weapon resembles open angel wings-. The bullets it fires are created from Hitomi's magical energy, and are amazingly efficient energy wise, allowing her to participate in most forms of prolonged combat, although the power of the gun's shots can be adjusted according to how much of her energy she allows to be put into them.
Runes
Heaven's Gaze (天国の視線 Tengoku no shisen)
Something that is best explained as a 'perfect sense,' this ability allows Hitomi, through intense concentration of her enhanced senses, to 'see' everything around her in a certain, but still rather large radius, even those things that are hidden by physical obstacles. Originally an ability that only extended twenty feet in all directions, Hitomi has refined this ability to a point of limited omniscience, able to not only see the entirety of the island she stands upon at all times, but track the individual movements of everyone on the island. This sense is so refined, that even monitoring the muscle movements of an enemy leagues away is possible, and gives all of her shots the property of 'intercepting the enemy.'
[Use 1: Able to 'see' anything within Heaven's Gaze area of effect, which is determined by Hitomi's Range Attribute. Whenever Hitomi engages in combat with an opponent inside its range, the target's Speed and Precision Attributes are considered to be two ranks lower (Can't become lower than F in this way). Finally, reduces ambush chance considerably while active. Lasts until the end of the battle, or until deactivated. MP cost: 200]
[Use 2: Hitomi's Range Attribute raises up to S for a limited period of time. However, her Power, Speed and Precision Attributes suffer a -10 penalty as long as this effect remains active. Requires 'Use 1' to be active. MP cost: 30 per turn]
???
No description available.
[Effect Unknown. Cost Unknown.]
???
No description available.
[Effect Unknown. Cost Unknown.]
???
No description available.
[Effect Unknown. Cost Unknown.]
???
No description available.
[Effect Unknown. Cost Unknown.]
Mana Rune
Mana Burst (マナバースト Manabāsuto)
A technique used freely by Hitomi due to the insane amount of magical energy she possesses as a Magus. Is basically the increase in performance caused by charging one's weapons and body with magical energy and instantly expelling it. Simply put, it is recreating the effect of jet burst by expending large amounts of mana. Unlike her brother, who focused on all aspects of this ability, Hitomi has a more specialized form of this technique. As she is already capable of hyper-speed movement naturally, she focused on more efficiently increasing her strength and defense with this technique, rather than further boosting her speed, which enables her to get more strength out of it than her brother does, although their defensive capabilities are about the same with it.
[Use 1: +40 POW for one instant action. MP Cost: 25]
[Use 2: 15% damage reduction for one instance. MP Cost: 40]
Speed Rune
???
No description available.
[Effect Unknown. Cost Unknown.]
Last Resort
???
No description available.
[Effect Unknown. Cost Unknown.]
Other Skills
Martial Arts:
Even though Hitomi specializes in the use of firearms, her Sensei insisted that she needed to have some way of defending herself in close quarters combat if she ever found herself without a weapon. This advice from her best friend was logical enough, and so Hitomi allowed herself to be instructed in various styles of Martial Arts, she's by no means a master of that sort of combat, but she is confident enough in those skills that she possesses no nervousness or fear even when facing an enemy in an unarmed state.
[+10 Pow and +10 Precision when engaging in melee combat against a single enemy.]
Marksmanship As previously stated, Hitomi specializes in the use of firearms during combat, and this expertise is clearly shown in how proficient she is with her weaponry.
[In battle, enemy speed is considered one rank lower for the purposes of dodging projectile attacks from firearms used by Hitomi.]
Clear Mind
Having been involved in conflict before, Hitomi has trained herself to empty her mind of all unnecessary thoughts and emotions when in serious combat, such as fear and anger. Her mind is always working towards 'landing the next blow' which makes it difficult for her opponents to avoid her attacks.
[Hitomi is highly resistant to mental afflictions and/or hidrances. In addition, her Precision increases by 10 each three turns after the start of the battle.]
Other Actions
1. ??? (Unique Action) - Effect Unknown.
2. Punch/Kick, etc (Normal Attack) - Deals POW based damage to nearby target. Maximum damage is 10. Can be voluntarily reduced if holding back. Can be increased through the use of Runes or skills.
3. ??? Barrage (normal weapon attack) - Deals MP spent x 10 in damage. Current maximum damage output per turn: 100. This output can be halved to perform an AoE attack (chances of hitting both primary target and nearby targets). However, this has a one turn cool-down.
4. ??? - Effect Unknown.
5. Regenerate - Recover HP at the expense of MP. Regeneration rate determines how much can be recovered per turn. Automatically activates if KOed. MP cost: 20 MP.