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Thread: Fortissimo EXS // Trigger: Verzweiflung

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    Fortissimo EXS // Trigger: Verzweiflung



    Oh, chosen ones!

    Prepare your mind, body and soul for this war.

    Sacrifice everything you hold dear for that wish which lies in the depths of your heart.

    Its existence is something which you cannot deny.

    Destroy anyone who stands in your way.

    And reach out for an opportunity that shall never present itself again.

    In this world, there is no room for justice, sadness or regret.

    Kill them. Kill everything that is unnecessary. But make sure to keep your fantasy alive.

    That is how you win in this game of betrayal.


    Premise

    Welcome to Tsukuyomi-jima, an isolated island located along the southwest coast of Japan. It's spring, and even though vacations are over, many tourists arrive daily to take a well deserved break on this paradise on earth. You are one of the few who truly acknowledge the mysterious charm the island possesses, and for one reason or another, you find yourself drawn to this popular resort. You could be a first time visitor seeking to escape routine, or a man who returns to his homeland after years of being away. Hell, maybe you never left the island since you were born.

    Or perhaps... It has to do more with the world of the arcane?

    No matter the reason, you will soon be dragged into a sick game that offers no escape, a ritual known as Ragnarok. In order to survive, you have to kill others like you. Being faced against people you consider your friends, will you choose to diffuse the situation and try to stop the inevitable end? Or will you betray their trust for a chance to acquire the ultimate wish?

    Things you should know

    1. A Magus is someone who has awakened a Magical Weapon. Without one, you wouldn't be a magus.
    2. A Magical Weapon is molded after an ideal, a wish, a motivation or something you deeply care about. That's why it's essentially a part of the Magus.
    3. A Magus is extremely hard to kill. It's almost impossible to destroy the body of a Magus by normal means. Even after taking severe damage (magical or not), the body of a Magus can regenerate if given enough time, provided it wasn't destroyed completely.
    4. A Magus will die if his or her Magical Weapon is destroyed and remains that way. Because the weapon is usually a lot easier to destroy compared to the body Magus, it is advised not to bother with the latter and focus on the former.
    5. Only a Magical Weapon can destroy a Magical Weapon.
    6. The power level difference between a Nasuverse Magus and a Magus of this universe is considerably high. A Magus could be as strong as a Nasuverse Servant, if not stronger, and their abilities and Last Resorts might resemble Noble Phantasms.

    Character Creation


    Following the template below, you will send a Private Message to me and Race with your character sheet and we will tune it to the system we have developed (We will determine your HP, your MP, assign damage values and costs, etc). For balance issues, all PC profiles will be evaluated and approved at the same time, so please do your best to provide your sheet before the starting date arrives (or like, a couple of days before that). Make sure to ask questions here or on IRC. If you don't have any questions, chances are you are doing something wrong.

    There are a couple of things that you should know when creating a character for this setting:

    The first and most important thing is to make a character that comes easy for you to roleplay. You will be dealing with both Slice of Life situations and high tension combat scenes, so please take this into account and prepare a character fitting for these situations. As interesting as the setting might be, its nothing without cool characters to back it up.

    Next, go all out. If you want to create a character with an overpowered ability or set of abilities, this is your place. Sealing one sense with each successful hit by your magical weapon? A Last Resort which drains all of the opponent's MP and refills your own? Those kind of unfair abilities are allowed. Granted, there might be some abilities that are too game-breaking to get through, but chances are yours will. Just take into account that NPCs are created using the same system and they have as much freedom as you have. In this game, NPCs won't be an obstacle you are expected to surpass. If you lose to one, you die. Consider them fellow PCs. You won't be getting any GM advice on how to turn the tables and save your ass. So be as unfair and cruel as you possibly can when you brainstorm for power and abilities. Otherwise you might find yourself dying rather early.

    Don't worry though, we will tell you if you are too weak, hehe.

    Character Sheet
    Name: The full name of your character.
    Codename:
    The identity your character assumes in the world of magic, often related to his/her ability or reputation. It could be a title like "King" or "Executor", or the name of a famous deity/hero like "Thor" or "Odin".
    Weapon:
    Just the name of your Magical Weapon. It must be that of a mythological weapon or creature, but does not have to necessarily fit with whatever its is based off. In other words, you could create a magical revolver named after a legendary sword. It would be cool if the name you choose has relation with the skills of the weapon.
    Background: Everything we need to know about your character. Personality, backstory, looks, etc.

    Stats:
    Each player gets 230 points to distribute among six attributes. Their ranks go from F (10 points) to S (70 points). You probably know the ranks in between (E; D; C; B; A). You spend points in multiples of 10 and no attribute should be below 10 points. Potential's default rank is considered S. However, the player can reduce its rank (up to F) to get additional points to spend on the six main attributes. You gain 10 points for each rank of Potential you sacrifice for a maximum of 60 points. As a final note, each stat (including potential) offers an additional secret bonus if they are ranked S.

    Power: The physical strength of your character. The higher it is, the more damage you can do with physical attacks and the easier you can come out of bindings and the like. Consider yourself fucked if you find yourself in a trap that requires a power check and it happens that yours is not high enough to break free...

    Speed:
    This stat also includes reflexes and coordination. The higher it is, the easier it is for you to evade an attack or flee from battle. If you are a melee fighter and you are facing a ranged enemy, this attribute could also help you to close the distance between the two of you and gain an advantage. Then again, your opponent might have decided to invest in the same stat...

    Range:
    The range of your initial runes and other attacks. Usually low if you are using a melee weapon, high if you go for something like magical machinegun. A low rank will force you to start your game with a limited number of ranged techniques (or none). Your Last Resort is not affected by this limitation.

    Vitality:
    Shows how healthy the character is. It determines initial HP and acts as an armor like stat that reduces certain kind of damage the character might take. As If that wasn't enough, it also helps to calculate the magus' regenerative factor. A very important stat if you want to live long. If it reaches zero, the character will be 'defeated' and won't be able to take actions other than the three basic free actions one can take: Watching, hearing and speaking. How much time one takes in recovering depends on the regenerative factor.

    Precision:
    Represents hit rate and accuracy. At higher ranks it can also prevent an attack from becoming a lethal strike, prevent someone from dodging your attacks by ignoring the Speed Attribute, and who knows, maybe something more!

    Mana:
    Represents the magical capacity of the character and determines the MP s/he gets at the start of the game. It's an important stat because special attacks like Runes and Last Resort rely on MP to be used or activated. If it reaches zero, the character can no longer use special techniques unless stated otherwise.

    Potential:
    Shows what chances your character has at defying fate; as well as determining his or her growth rate. Also, the higher it is, the less years of experience you have as a magus (Consider S someone who is not aware of the magical world around him or who has just awakened his/her magical weapon) and the less amount of techniques and skills you can start with. But this price you pay at the beginning might prove to be worth it on later rounds... Or save your life during the first.

    Armament:
    Explain your magical weapon in detail. Remember your magical weapon represents something you are attached to with your life, so take your time to explain what it is and how does it work. Just an introduction, not the actual powers and skills in detail.

    Runes:
    Your magical techniques go here, including those non unique spells that are not related to your magical weapon. Depending on your potential stat, you start with 1, 3 or 5 runes (Rank S and A get 1; Rank B, C and D get 3; Rank E and F get 5). Remember range also limits the nature of the spells you might create.

    Last Resort:
    Your ultimate attack. Something absolute, unrivaled by other techniques below its level. The power level for these attacks is often high, so high a character will most likely die if he doesn't counter with one of his/her own. To put it simple, if your maximum HP is 100, an finisher of this kind might have an offensive force of 1000. Make sure to give them a concept and remember that a stronger concept defeats a weaker concept. This is usually what determines the winner in a Last Resort clash.

    Other Skills:
    Miscellaneous skills that anyone can develop with time. Examples could be Martial Arts or Battle Strategist. Please consider that your character is still human so he cannot be the best in that area if s/he is just a teenager. Save yourself the trouble of going 'Best swordsman in the world' because that won't get through. A Rune that makes you the unrivaled best swordsman, however, would make more sense and it would get approved if it fits your character's theme. Depending on your potential stat, you start with 1, 2 or 3 skills (Rank S and A get 1; Rank B, C and D get 2; Rank E and F get 3)


    Player vs Player

    It's bound to happen. How early into the game? That's for the player's actions to decide. While it is possible to avoid it completely, the chances are slim, so it is safe to say that there will be PvP. If you are actually reading this before signing up like you should, please consider the nature of the RP you will immerse yourself into. And while it will be like playing a card game with a friend rather than just a chaotic fight with no control, it is possible that you will get frustrated. While the difficulty of the game might be high, our main goal is to make an enjoyable story for all who participate. That is why, if you already know you get infuriated easily with that sort of deal and this might cause a fight between roleplayers outside the IC thread, please do your best to resist the urge to join the RP. I'd like to think we are all friends and I'd rather not see two of us getting pissed at each other for something so trivial. It has a competitive gameplay, but please don't treat your fellow RPer as an enemy or as a piece of shit; try to both have fun.

    Friendship over all.

    The rules of the Game

    1. One cannot manifest their magical weapon outside of Eye Space.
    2. One cannot escape Eye Space.
    3. People without magical talent cannot be dragged into Eye Space.
    4. Only Magi can exist within Eye Space.
    5. Eye Space lasts a maximum of twelve hours. During that time, at least one participant must be killed.
    6. If no participant is killed by then, a previously decided participant will be killed.
    7. If two Magi fight and one of them is killed, the victor is awarded with all the mana points of the loser, increasing his/her overall power and ability.
    8. If several Magi fight and one of them dies, only the one to land the finishing blow is considered the victor.
    9. The last Magus standing gains access to 'The Ultimate Magic'
    10. Anything that somehow manages to break these rules is considered an Irregular or Irregularity.


    The Challengers and The Chosen

    The roleplay itself has only six player slots. We wish we could do more, but sadly that is not possible. Thus, out of everyone who wants to play, six will be selected. We are looking for players who can be devoted, active and who can come up with interesting concepts. Please do not feel sad if you don't get to be part of the chosen. We use this method so we avoid members who rarely participate yet manage to post first in the sign up thread and get a spot.

    The Challengers

    1. Mellon
    2. KT
    3. Neko
    4. Mereo
    5. Irun
    6. Zlol
    7. Froggie
    8. Vahan
    9. Sei
    10. Sunco
    11. Snacks
    12. Liquid

    The Chosen

    1. Airen
    2. Mereo
    3. KT
    4. Sei
    5. Sunco
    6. Neko

    Special thanks
    to Mellon for some nice idea brainstorming and Kratos for translating the VN and clarifying a few things.

    -------

    WISE UP!



    Nakamura Hitomi - ???


    Name: Hitomi Nakamura
    Gender: Female
    Age: 18
    Codename: ???
    Weapon: ???


    Stats


    HP: 750
    MP: 1000
    WHP: 1200
    Regen: 50

    Power: F (10)
    Speed: S (70)
    Range: B (50)
    Vitality: B (50)
    Precision: C (40)
    Mana: S (100)
    Potential: F (10)


    Bonuses


    Speed: Certain attacks cannot be avoided by an opponent with lower speed. Gets a free special and high ranked speed based rune. It can be something that enhances your movement even further, allowing you to evade almost everything; or a rune that would provide you with a new method of movement, like flight. It can be related to your magical weapon or it can be an independent spell.

    Mana: Value is considered 100. You gain an additional rune slot to be used in a mana based spell or characteristic you have because of your immense supernatural reserves. It could be a magical pressure that weakens the battle ability of those below you; The ability to sense magic in an area; a trait all your spells share or simply a simple mana based spell.


    Armament


    Made of an unworldly, pale, luminescent metal, Hitomi's Magical Weapon takes the form of two identical pistols, which are remarkably simple in their design -The only sign of personal taste being that the aiming sight for the weapon resembles open angel wings-. The bullets it fires are created from Hitomi's magical energy, and are amazingly efficient energy wise, allowing her to participate in most forms of prolonged combat, although the power of the gun's shots can be adjusted according to how much of her energy she allows to be put into them.


    Runes


    Heaven's Gaze (天国の視線 Tengoku no shisen)
    Something that is best explained as a 'perfect sense,' this ability allows Hitomi, through intense concentration of her enhanced senses, to 'see' everything around her in a certain, but still rather large radius, even those things that are hidden by physical obstacles. Originally an ability that only extended twenty feet in all directions, Hitomi has refined this ability to a point of limited omniscience, able to not only see the entirety of the island she stands upon at all times, but track the individual movements of everyone on the island. This sense is so refined, that even monitoring the muscle movements of an enemy leagues away is possible, and gives all of her shots the property of 'intercepting the enemy.'
    [Use 1: Able to 'see' anything within Heaven's Gaze area of effect, which is determined by Hitomi's Range Attribute. Whenever Hitomi engages in combat with an opponent inside its range, the target's Speed and Precision Attributes are considered to be two ranks lower (Can't become lower than F in this way). Finally, reduces ambush chance considerably while active. Lasts until the end of the battle, or until deactivated. MP cost: 200]
    [Use 2: Hitomi's Range Attribute raises up to S for a limited period of time. However, her Power, Speed and Precision Attributes suffer a -10 penalty as long as this effect remains active. Requires 'Use 1' to be active. MP cost: 30 per turn]

    ???

    No description available.
    [Effect Unknown. Cost Unknown.]

    ???

    No description available.
    [Effect Unknown. Cost Unknown.]

    ???

    No description available.
    [Effect Unknown. Cost Unknown.]

    ???

    No description available.
    [Effect Unknown. Cost Unknown.]


    Mana Rune


    Mana Burst (マナバースト Manabāsuto)
    A technique used freely by Hitomi due to the insane amount of magical energy she possesses as a Magus. Is basically the increase in performance caused by charging one's weapons and body with magical energy and instantly expelling it. Simply put, it is recreating the effect of jet burst by expending large amounts of mana. Unlike her brother, who focused on all aspects of this ability, Hitomi has a more specialized form of this technique. As she is already capable of hyper-speed movement naturally, she focused on more efficiently increasing her strength and defense with this technique, rather than further boosting her speed, which enables her to get more strength out of it than her brother does, although their defensive capabilities are about the same with it.
    [Use 1: +40 POW for one instant action. MP Cost: 25]
    [Use 2: 15% damage reduction for one instance. MP Cost: 40]



    Speed Rune


    ???
    No description available.
    [Effect Unknown. Cost Unknown.]


    Last Resort


    ???

    No description available.
    [Effect Unknown. Cost Unknown.]


    Other Skills


    Martial Arts:

    Even though Hitomi specializes in the use of firearms, her Sensei insisted that she needed to have some way of defending herself in close quarters combat if she ever found herself without a weapon. This advice from her best friend was logical enough, and so Hitomi allowed herself to be instructed in various styles of Martial Arts, she's by no means a master of that sort of combat, but she is confident enough in those skills that she possesses no nervousness or fear even when facing an enemy in an unarmed state.
    [+10 Pow and +10 Precision when engaging in melee combat against a single enemy.]


    Marksmanship
    As previously stated, Hitomi specializes in the use of firearms during combat, and this expertise is clearly shown in how proficient she is with her weaponry.
    [In battle, enemy speed is considered one rank lower for the purposes of dodging projectile attacks from firearms used by Hitomi.]


    Clear Mind
    Having been involved in conflict before, Hitomi has trained herself to empty her mind of all unnecessary thoughts and emotions when in serious combat, such as fear and anger. Her mind is always working towards 'landing the next blow' which makes it difficult for her opponents to avoid her attacks.
    [Hitomi is highly resistant to mental afflictions and/or hidrances. In addition, her Precision increases by 10 each three turns after the start of the battle.]


    Other Actions


    1. ??? (Unique Action) - Effect Unknown.

    2. Punch/Kick, etc (Normal Attack) - Deals POW based damage to nearby target. Maximum damage is 10. Can be voluntarily reduced if holding back. Can be increased through the use of Runes or skills.

    3. ??? Barrage (normal weapon attack) - Deals MP spent x 10 in damage. Current maximum damage output per turn: 100. This output can be halved to perform an AoE attack (chances of hitting both primary target and nearby targets). However, this has a one turn cool-down.

    4. ??? - Effect Unknown.

    5. Regenerate - Recover HP at the expense of MP. Regeneration rate determines how much can be recovered per turn. Automatically activates if KOed. MP cost: 20 MP.

    Yoshiota Chisato - Discordia

    Attachment 6811
    Name:
    Yoshiota Chisato
    Gender: Female
    Age: 17
    Codename: Discordia
    Weapon: Eris


    Stats


    HP: 450
    MP: 200
    WHP: 400
    Regen: 30

    Power: A (60)
    Speed: S (70)
    Range: D (30)
    Vitality: D (30)
    Precision: D (30)
    Mana: E (20)
    Potential: A (60)


    Bonuses


    Speed: Certain attacks cannot be avoided by an opponent with lower speed. Gets a free special and high ranked speed based rune. It can be something that enhances your movement even further, allowing you to evade almost everything; or a rune that would provide you with a new method of movement, like flight. It can be related to your magical weapon or it can be an independent spell.


    Armament


    Eris is a jet-black spear, powered up by Chisato's hatred and need for conflict. It seems to be a weapon that doesn't like to play fair, just like its owner, but as it is not truly a magical armament meant for direct combat, its rather fragile. Furthermore, its true powers are being limited by the Magus atitude, who rarely calls for its aid, and her low Magical Aptitude. If these two obstacles were to be surpassed, Eris would surely become one of the most useful Magical Weapons in the war.


    Runes


    Golden Apple of Discord (不和のゴールデンアップル Fuwa no gōruden'appuru)
    The ultimate healing rune. Whoever gets a bite of it shall get his HP and MP fully healed. Because of this, it is a spell that can be used an unlimited number of times if the caster is the one to eat the apple. However, it has an additional use: If the one to eat it is not acknowledged as an ally, they will be stunned for several turns. Trusting someone like Chisato might be a bad idea.
    [Use 1: Fully restore HP and MP of the one who eats it. The target is also cured from all aflictions. If used on oneself; cannot perform other actions this turn. MP cost: 80]
    [Use 2: Paralyze the target for 3-10 turns at random. The victim must willingly accept the apple and eat it for the effects to take place. MP cost: 80]



    Speed Rune


    Vanity · Step (ヴァニティ · のステップ Vuaniti · Suteppu):
    Gathers mana under feet to temporarily allow instant movement. Combined with speed S, it can be used to avoid incredible fast attacks or cause great damage in the form of numerous strikes.
    [Use 1: Surely avoid an attack, so long as it seems physically possible. MP cost: 80]
    [Use 2: Enable the other action 'Barrage' for one turn. MP cost: 100]


    Last Resort


    Zeus Lightning (永遠の旅人 Eien no tabibito)
    A powerful lightning based Last Resort black in color, imbued with the concept of "Dirty Play", that is fired from the tip of the weapon. It targets the least prepared and deals critical damage that will surely incapcitate that person. It can also be locked on a target, and should it be faced with a Last Resort of greater power, it will avoid it, and attack the Caster instead. This, however, does not mean the opposing Last Resort is stopped, and Chisato will have to use something else to get out of the danger zone.
    [Last Resort. Precision S. Deals MP spent x 3 in attack power. If it catches the enemy off guard, damage is doubled. It avoids obstacles and always hits the one who least expects it.
    Optional: Homing (Cancels previous targeting effect)]

    Other Skills


    Charisma

    Talent to get more people on her side. However, it really depends on the nature of the listener. Nevertheless, offers a bonus to 'convincing others of doing her bidding'.
    [Increases Negotiation Success Rate based on the principles of 'respect' and/or 'fear'. Chisato gets +10 POW for each ally that fights by her side, be it willingly or unwillingly. Loyal allies gain +10 to all attributes while fighting with Chisato.]



    Other Actions


    1. Provoke (Unique Action) - Target must attack this turn or suffer penalties.

    2. Punch/Kick, etc (Normal Attack) - Deals POW based damage to nearby target. Maximum damage is 60. Can be voluntarily reduced if holding back. Can be increased through the use of Runes or skills.

    3. Block - Magical weapon takes damage instead of its user. Does not work with AoE attacks.

    4. Barrage - Only usable in conjunction with Vanity · Step. Attack the enemy with normal attacks as many times as her SPD rank exceeds that of the enemy. Against an S rank enemy it would attack once, against A rank, two times, etc. Unlike 'Combo', all attacks are executted at nearly the same time.

    5. Regenerate - Recover HP at the expense of MP. Regeneration rate determines how much can be recovered per turn. Automatically activates if KOed. MP cost: 20 MP.

    Sawai Mihou - ???

    Attachment 6812
    Name:
    Sawai Mihou
    Gender: Female
    Age: ???
    Codename: ???
    Weapon: Fragarach


    Stats


    HP: 1500
    MP: 100
    WHP: 880
    Regen: 100

    Power: S (100)
    Speed: B (50)
    Range: E (20)
    Vitality: S (100)
    Precision: S (70)
    Mana: F (10)
    Potential: F (10)


    Bonuses


    Power: Value considered 100. Get one additional rune based on your overwhelming destructive power.

    Vitality:
    Value is considered 100. Damage below 50 is ignored.

    Precision: x2.0 damage modifier to attacks that can attack an specific part of the body (note this applies to damage only, not attack value). By predicting where the enemy is going to move next, it is possible to ignore SPD in some scenarios and hit him regardless. However, the enemy must be in your range for this to be possible. Modifier currently applies to:
    1. Normal attack (Punch/Kick)
    2. ???
    ???. ...


    Armament


    A double edged sword, Fragarach is a blade that seeks answers rather than mere bloodshed. Other details still unknown.


    Runes

    ???
    No description available.
    [Effect Unknown. Cost Unknown.]

    Lies and Punishment (嘘と罰 Uso to batsu)
    Based on the myth that no wound inflicted by Fragarach could be ever healed, this rune is completely loyal to the legend. Thanks to this Mihou becomes an unrivaled fighter capable of permanently incapacitating her opponents with a couple of swings from her blade.
    [Passive. Wounds inflicted by Fragarach cannot be healed in any way. Effects fade when the magical weapon is sealed.]

    Heroic Legacy (ヒロイック·レガシー Hiroikku· Regashī)

    Mihou has never porperly trained swordsmanship or anything of the sort. Fragarach, often passed down from a hero to another for decades, is capable of sharing its combat experience with its wielder, turning her into one of the best close combat fighters in the whole island.
    [Passive: +20 damage to any sword related attack inside Eyespace. Applies after precision bonus modifier.]

    Tempest of Tir Na Nog (ティルナノーグの嵐 Tirunanōgu no Arashi) User prepares first. When the enemy attacks her, Mihou instantly counters with a series of slashes that are too fast to avoid. They are so many that it is said that it's impossible to count them. They cover the entirety of Fragarach's range.
    [Mihou Adopts a defensive stance. If one (or more) enemies perform a melee attack within range, the attack is negated and Mihou counters with POW based damage. If the attack is magical, but not AoE in nature, reduce its attack value by the same amount. Rest of the damage, if any, is taken by the magical weapon.]

    The Retaliator
    A wound sharing curse with the concept of 'retribution' imbued to it. Whoever attacks Fragarach or its Master will be punished and receive the same amount of damage as the opponent dared to inflict upon them.
    [Passive: Damage taken by Fragarach is shared by the opponent's magical weapon that caused the damage. The value cannot be increased or decreased in any way; cannot be countered unless it shares a stronger concept or similar trait, cannot be blocked and cannot be evaded.]
    [Passive: Damage taken by Mihou is shared by the pponent who caused said damage. The value cannot be increased or decreased in any way; cannot be countered unless it shares a stronger concept or similar trait, cannot be blocked and cannot be evaded.]



    Power Rune


    ???
    No description available.
    [Effect Unknown. Cost Unknown.]


    Last Resort


    Lonnbeimnech ("fierce striker" or perhaps "sword-shouter")

    The ultimate demonstration of power. Upon activation of the ability, Fragarach will always surpass the opposing technique in attack power and ignore any harmful concepts. It's a Last Resort that ensures victory in any clash. With this, Fragarach becomes the undefeatable shield that will open the path to glory. Other details unknown.
    [Fragarach will win all clashes without fail (Attack Value becomes that which is needed to win the clash) [...]]



    Other Skills


    ???

    No description available.
    [Effect Unknown.]

    Informed

    Has access to basic information about the participants. This includes nature of the magical weapon, some runes, and personal background. However, Mihou has zero knowledge when it comes to irregulars.

    Endure

    The skill to fight until the very end and stand up even after the worst injury.
    [Capable of fighting after being KOed.]



    Other Actions


    1. Answer! (Unique Action): Asks a question. Target if forced to answer truthfully. Free action.

    2. Punch/Kick, etc (Normal Attack) - Deals POW based damage to nearby target. Maximum damage is 100. Can be voluntarily reduced if holding back. Can be increased through the use of Runes or skills.

    3. Block - Magical weapon takes damage instead of its user. Does not work with AoE attacks.

    4. Regenerate - Recover HP at the expense of MP. Regeneration rate determines how much can be recovered per turn. Automatically activates if KOed. MP cost: 20 MP.

    Katsurimi Haseno - ???


    Name:
    Katsurimi Haseno
    Gender: Female
    Age: 24
    Codename: ???
    Weapon: Troll Mirror


    Stats


    HP: 900
    MP: 600
    WHP: 960
    Regen: 60

    Power: F (10)
    Speed: E (20)
    Range: A (60)
    Vitality: A (60)
    Precision: A (60)
    Mana: A (60)
    Potential: D (30)


    Bonuses


    No Bonuses.


    Armament


    A large mirror that can splinter into numerous shards, which can then be fired at opponents. Other details still unknown.


    Runes


    PermaFrost

    No description available.
    [Effect Unknown.Cost Unknown.]

    Spejl af Fornuft– Mirror of Reason
    Perhaps the most versatile rune in her possession, Spejl af Fornuft plays a vital role in Haseno's combat strategy. [...] What the spell does can be compared to the process of 'Terraforming': It transforms the landscape on Haseno's surroundings into one that shares the characteristics of her Magical Weapon. In appearance, the new terrain will resemble a frozen lake but it's more of a extension of Troll Mirror itself.
    [Use 1: Change terrain. Mirror's HP = 300. MP cost: 100.]
    [Use 4: Passive. So long as Spejl af Fornuf is active, the attack value of all attacks is increased by 5%. Increase this buff by 5% for each Eternity counter on it. All attacks become AoE in nature.]

    ???
    No description available.
    [Effect Unknown. Cost Unknown.]


    Last Resort


    Evigheden– Eternity
    Contrary to what one may think, Haseno's Last Resort does not embody the concept of 'Eternity'. In fact, Haseno's strongest spell is just an enhanced version of her normal attacks. [...] With originally low attack power, it's a Last Resort that depends entirely on Spejl af Fornuft to reach acceptable offensive values. However, should the right conditions be met, Evigheden has the potential to become a rival to the greatest Mythic Class Lasts Resorts out there...
    [Last Resort. AoE. Ends Spejl af Fornuft. Inflicts damage equal to the Mirror's HP at the time of breaking x 3. MP cost: 400]


    Other Skills


    Battle Strategist

    Haseno’s senses have been incredibly sharpened after awakening as a magus, and she has refined her ability to process the constant incoming flow of information from them and utilize it to plan strategy during battle. Combined with her past experience in the military, she's an expert tactician who lets no weakness slip by and is not hindered by mental obstacles, focusing solely on the survival of individual units.
    [Use 1: Passive. Enemy runes and skills are reduced in efficiency when used more than once against Haseno. In that case, their damage is reduced by 10%. Further penalties might be applied if the opponent keeps using them.]
    [Use 3: Passive. Provides moderate mental protection.]

    ???

    No description available.
    [Effect Unknown.]


    Other Actions


    1. Snefnug (Unique Action) - Bee shaped projectiles of ice that can be fired at opponents. Targets receive no damage, but temporarily lose 10 SPD and 10 PRS. Stacks.

    2. Punch/Kick, etc (Normal Attack) - Deals POW based damage to nearby target. Maximum damage is 10. Can be voluntarily reduced if holding back. Can be increased through the use of Runes or skills.

    3. Scatter (Normal Weapon Attack) - Deals Mana based AoE damage to one target. Other details unknown.

    4. Block - Magical Weapon takes damage instead of its user.

    5. ??? - Effect Unknown.

    6. Regenerate - Recover HP at the expense of MP. Regeneration rate determines how much can be recovered per turn. Automatically activates if KOed. Cannot be used on the same turn as Regenerate Mirror or Trade. MP cost: 20 MP.

    7. ??? - Effect Unknown

    Kubo Naoya - Cain

    Attachment 6814
    Name:
    Tsukade Motoshige/Kubo Naoya
    Age:
    25
    Weapon:
    Murder Mark
    Codename: Cain


    Stats

    HP: 600
    MP: 500
    WHP: 720
    REG: 40

    Power: C (40)
    Speed:
    D (30)
    Range:
    C (40)
    Vitality:
    C (40)
    Precision: D (30)
    Mana:
    B (50)
    Potential: S (100)


    Bonuses


    Potential:
    Value is considered 100. You gain 3 Fate points. A fate point allows you to get growth points in advance and spend them at any given point during the game. However, should you win a battle after using a Fate Point, you earn no growth points (because you already got them).


    Armament

    Murder Mark When released, Murder Mark merges with the magus' body, forming some sort of second skin armor that is very hard to penetrate. Its black color references the curse given to Cain by God, and it represents the 'conclusion' Motoshige has reached through years of life: 'humans are born to betray each other'.


    Runes


    Black Bible
    A rune that automatically records and organizes events seen by Motoshige. It is not a simple 'memory enhancer' spell, as it also analyzes the data and 'writes it down' as if it were an independent being. Cain can then access the records at any time, in order to come up with valid strategies to defeat his opponents. Vital information (like name, age, codename, etc.) is revealed to him instantly without the need of any sort of investigation. However, anyone who sees him is informed (by telepathy) of who he is (Cain) and how they should not assossiate with him.
    [Use 2: Passive. Immediately reveals Name, Codename and other miscellaneous information on anyone within Cain's Range. Cain's chances of performing surprise attacks are greatly diminished.]


    Last Resort


    Eternal Wanderer
    Eternal Wanderer is a curse that could easily be given the title of 'ultimate defense'. So long as a certain condition is met, Cain will be immune to anything that could possibly harm him. Even concepts that place themselves on top of the scale of power due to their nature cannot pierce the protection granted by Murder Mark. Nothing, absolutely nothing, will be able to hurt him. Not even Motoshige himself has found a way to do so. Some details are still unknown.
    [Passive. Always active. Protects Cain and his Magical weapon of all kinds of harm, negative concepts included. It also negates defense pierce effects used on him and his magical weapon. His body also earns [...] so long as his Magical Weapon is not destroyed completely]



    Other Skills


    Street Fighting

    After starting a new life on the streets, Motoshige was forced to adapt to a new, harsh environment. In a world where gang fights were a common occurrence, self-defense was one of the first things he had to master. Not following any martial arts style in particular, Naoya focuses on bringing down his enemies in the most brutal and damaging way possible. With all the experience he had gained in group battles, combat where he is being outnumbered is not much of a disadvantage for him anymore.
    [Use 1: Passive. Cain gains a rank up in Power whenever he fights unarmed. Additionally, for each opponent in addition to the first, Cain gains 10 points in Speed and Precision.]
    [Use 2: Passive. Whenever Cain engages in a fight with two or more opponents, he may ignore any penalties related to being outnumbered that would reduce his fighting skill. In addition, bonuses from coordinated attacks from enemies are nulled.]
    [Use 3: Passive. Whenever Cain performs a normal attack, flip a coin: If heads, damage is doubled.]

    Other Actions


    1. Betray (Unique Action) - Cain gains 10 points in all attributes when turning against a party for the first time.

    2. Punch/Kick, etc (Normal Attack) - Deals POW based damage to nearby target. Maximum damage is 40. Can be voluntarily reduced if holding back. Can be increased through the use of Runes or skills.

    3. ??? - Effect Unknown.

    4. Regenerate - Recover HP at the expense of MP. Regeneration rate determines how much can be recovered per turn. Automatically activates if KOed. MP cost: 20 MP.

    Johnie Gamble - No Codename

    Attachment 6813
    Name:
    Johnie Gamble
    Age:
    17
    Weapon: ???
    Codename: No Codename


    Stats

    HP: 1500
    MP: 400
    WHP: 1120
    REG: 100

    Power: C (40)
    Speed:
    D (30)
    Range:
    C (40)
    Vitality:
    S (100)
    Precision: F (10)
    Mana:
    C (40)
    Potential: S (100)


    Bonuses


    Vitality: Value considered 100. Cancels damage below 50.

    Potential:
    Value is considered 100. You gain 3 Fate points. A fate point allows you to get growth points in advance and spend them at any given point during the game. However, should you win a battle after using a Fate Point, you earn no growth points (because you already got them).


    Armament

    Details still unknown. Does he have a Magical Weapon at all?


    Runes


    ???: No description available.
    [Effect Unknown. Cost Unknown.]


    Last Resort


    House Rules
    Johnie's Last Resort allows him to 'turn everything into a luck game'. Everything is decided by luck and things like attack values and concepts no longer matter. For instance, in a clash between two attacks, the winner would be determined by a simple dice roll. Johnie can declare any action, no matter how crazy or impossible it might be, and if he wins the roll he will undoubtedly succeed. If he loses, however, he won't be able to change the fate that forces him to inevitably lose. Often risky gambles involve bigger prizes, but bigger risks. Because its impossible to know if Johnie is going to win or manipulate the result in any manner, the cost of the ability is rather low for a Last Resort.
    [Last Resort. Absolute. Once per battle. For a maximum of 12 rounds, Johnie can make a bet, choose a gambling method (Usually Dice) and decide what happens if he wins or loses. A bet must have an equal or higher risk compared to the benefit it brings. [...] MP Cost: 400]


    Other Skills


    ???
    No description available.
    [Effect Unknown.]


    Other Actions


    1. Winning Hand (Unique Action): If no runes or skills exist to counteract this action, Johnie gains an automatic success in the first Luck Check he is subjected to during a battle.

    2. Punch/Kick, etc (Normal Attack) - Deals POW based damage to nearby target. Maximum damage is 40. Can be voluntarily reduced if holding back. Can be increased through the use of Runes or skills.

    3. Regenerate - Recover HP at the expense of MP. Regeneration rate determines how much can be recovered per turn. Automatically activates if KOed. MP cost: 20 MP.
    Aomori Mana - ???



    Name:
    Aomori Mana
    Age:
    16
    Weapon:
    ???
    Codename:
    ???


    Stats

    HP: 450
    MP: 1000
    WHP: 1040
    REG: 30

    Power: D (30)
    Speed:
    D (30)
    Range:
    A (60)
    Vitality:
    D (30)
    Precision: F (10)
    Mana:
    S (100)
    Potential: S (100)


    Bonuses


    Mana: Value is considered 100. You gain an additional rune slot to be used in a mana based spell or characteristic you have because of your immense supernatural reserves. It could be a magical pressure that weakens the battle ability of those below you; The ability to sense magic in an area; a trait all your spells share or simply a simple mana based spell.

    Potential:
    Value is considered 100. You gain 3 Fate points. A fate point allows you to get growth points in advance and spend them at any given point during the game. However, should you win a battle after using a Fate Point, you earn no growth points (because you already got them).


    Armament

    Details still unknown. Does she have a Magical Weapon at all?

    Runes


    ???
    Mana seems to be capable of altering certain elements such as terrain. Possibly related to manipulation of space magic.

    [More information is needed to reveal effect. MP cost: Dependant on effect.]



    Mana Rune


    ???

    No description available.
    [Effect Unknown. Cost Unknown.]


    Last Resort


    ???
    No description available.
    [Effect Unknown. Cost Unknown.]


    Other Skills


    ???
    No description available.
    [Effect Unknown.]


    Other Actions


    1. Overwhelming Resolve (Unique Action) - When Mana or/and an ally are in a pinch, automatically and once per battle, Mana takes a 20 GP loan (Will get 20 less GP later) that must be used immediately to buy or upgrade Runes. If Mana decides not to use it, the GP is lost but there will be no 'debt'. GP provided by 'Overwhelming Resolve' can not be reduced in any way.

    2. Punch/Kick, etc (Normal Attack) - Deals POW based damage to nearby target. Maximum damage is 30. Can be voluntarily reduced if holding back. Can be increased through the use of Runes or skills.

    3. ??? - Effect Unknown.

    4. Regenerate - Recover HP at the expense of MP. Regeneration rate determines how much can be recovered per turn. Automatically activates if KOed. MP cost: 20 MP.
    Nakayama Haru - Rogue Flame



    Name:
    Nakayama Haru
    Gender: Female
    Age: 16
    Codename: Rogue Flame
    Weapon: ???

    Stats


    HP: 750
    MP: 1000
    WHP: 1200
    Regen: 50

    Power: D (30)
    Speed: A (60)
    Range: B (50)
    Vitality: B (50)
    Precision: D (30)
    Mana: S (100)
    Potential: F (10)


    Bonuses


    Mana: Value is considered 100. You gain an additional rune slot to be used in a mana based spell or characteristic you have because of your immense supernatural reserves. It could be a magical pressure that weakens the battle ability of those below you; The ability to sense magic in an area; a trait all your spells share or simply a simple mana based spell.


    Armament


    Details still unknown.


    Runes


    Muspelheim

    The main purpose of the magical weapon: The ability to create and manipulate black flames which can only be extinguished by Haru's will, otherwise they will keep spreading, devouring everything in their path. Adapting this power to her own fighting style, Haru developed a style of close quarters combat which is enhanced by these flames, turning her already deadly martial arts into something capable of determining the outcome of a confrontation with a single blow. Not only that, but she has also learned how to use it defensively, creating a layer of flame around her body shortly before being struck capable of not only dimishing damage considerably, but allowing the flames to spread onto the enemy.
    [Use 1: Passive. Enables magical attacks of the fire nature. Whatever comes in contact with the flames will take 15 damage each turn until the end of the fight (Damage per turn stacks)]
    [Use 2: +30 POW. MP cost: 30MP per turn]
    [Use 3: 15% Damage reduction for a single action. MP cost: 40MP]


    ???
    No description available.
    [Effect Unknown. Cost Unknown.]

    Inquest (審問)

    A rune which not only allows Haru to detect Magical Energy in an area and pinpoint its exact location, but is also capable of measuring the target's fighting capabilities, giving the user a raw idea of what she is going against.
    [Passive. Detect and pinpoint Magic usage anywhere in the island. Increased chance to determine the identity of the user. Chance increases even further if the user has been encountered before. For the cost of 10 MP, it can target an enemy and reveal all of its attributes]

    ???
    No description available.
    [Effect Unknown. Cost Unknown.]

    ???
    No description available.
    [Effect Unknown. Cost Unknown.]

    Lævateinn (穢れなき桜光の聖剣(レーヴァテイン)
    No description available.
    [Effect Unknown. Cost Unknown.]

    Last Resort


    ???
    No description available.
    [Effect Unknown. Cost Unknown.]


    Other Skills


    Ultimate Martial Arts

    The strongest style of mixed martial arts to ever exist, it utilizes deadly speed, power and accuracy to exploit the weakness of the opponent. The basic combo is throwing a barrage of attacks with great speed from all angles toward the opponent, then finishing with a powerful strike propelled by the momentum gained from earlier strikes. Not as simple as it seems to be, it's an art that takes decades to be mastered. The bigger the gap between the user and the opponent when it comes to physical performance and fighting skills, the more effective and dangerous this skill becomes.
    [+20 POW when engaging in close quarters combat. If at least one of the following (Power; Speed; Vitality; Range) posses a higher value than that of the opponent, increase the previously mentioned bonus by the difference. Bonuses provided by this perk cannot be negated in any way.]

    ???

    No description available.
    [Effect Unknown.]

    ???

    No description available.
    [Effect Unknown.]


    Other Actions


    1. ??? (Unique Action) - Effect Unknown.

    2. Punch/Kick, etc (Normal Attack): Deals POW based damage to nearby target. Maximum damage is 30. Can be voluntarily reduced if holding back. Value can be increased with runes and skills.

    3. Black Flame (Normal magical attack): If used to create a way to attack the enemy, damage will be equal to Mana Attribute (100). With a higher cost, might be turned into an AOE attack with a one turn cooldown. MP Cost: 50/100, respectively.

    4. ??? - Effect Unknown.

    5. Regenerate: Recover HP at the expense of MP. Regeneration rate determines how much can be recovered per turn. Automatically activates if KOed. MP cost: 20 MP.
    Last edited by hero; May 15th, 2013 at 04:34 PM.
    [18:30] RacingeR: Max S.Link with hero is when you promise your daughter to him
    [18:31] RacingeR: Which means Airen and me are the only ones that maxed it (I promised Spin to him, and Spin is my daughter)
    [18:32] hero: oh shit
    [18:32] hero: spincess get
    [18:32] hero: suck it fuckers

  2. #2
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Mellon's Avatar
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    Well, I wanted Fort RP and now it is here. Time to stomp some Hero's underpowered NPCs.

    Book me a spot.
    Last edited by Mellon; July 16th, 2012 at 02:09 PM.

  3. #3
    Are you for real? Katie's Avatar
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    WHAT

    Spot rent plz

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    The Dragon of Dojima MssrNeko's Avatar
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    Save me a spot, hero

    Spoiler:

  5. #5

  6. #6
    Don't @ me if your fanfic doesn't even have Shirou/Illya shipping k thnx ItsaRandomUsername's Avatar
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    SAVE ME A SPOT BROSKI
    McJon01: We all know that the real reason Archer would lose to Rider is because the events of his own Holy Grail War left him with a particular weakness toward "older sister" types.
    My Fanfics. Read 'em. Or not.



  7. #7
    後継者 Successor zlol365's Avatar
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    Count meh in

    Calling all ARTISTS AND SPRITE ARTISTS + XML EDITORS:

    Best quote ever
    [22:49] <KnightTurtle> i am a hard M
    [22:49] <KnightTurtle> there is no shame




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    Simple Girl Sei's Avatar
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    *sits in the audience*
    "I promise nothing." - Sei "Kanra" Slayers
    Resident Sadist. Enjoys stepping and sitting on people.
    Avid lover of butts and anime.

  9. #9
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Mellon's Avatar
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    Quote Originally Posted by Sei View Post
    *sits in the audience*
    Noo.... Sei, you must jooooin!

    Who will GRIMDERP with me then? I need someone to save me from these shonen morons.

  10. #10
    Are you for real? Katie's Avatar
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    GRIMDERP is unhealthy!

    Burning blood and will is the way to go!

  11. #11

  12. #12
    Simple Girl Sei's Avatar
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    Quote Originally Posted by Mellon View Post
    Noo.... Sei, you must jooooin!

    Who will GRIMDERP with me then? I need someone to save me from these shonen morons.
    I would, but I've already got 3 projects of my own, Toaru, Postbellum, Ouroboros, and the Rance RP taking up my time. :P

    I'll grimderp here though. ^-^
    "I promise nothing." - Sei "Kanra" Slayers
    Resident Sadist. Enjoys stepping and sitting on people.
    Avid lover of butts and anime.

  13. #13
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Mellon's Avatar
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    Quote Originally Posted by Sei View Post
    I would, but I've already got 3 projects of my own, Toaru, Postbellum, Ouroboros, and the Rance RP taking up my time. :P

    I'll grimderp here though. ^-^
    Come ooooooon.

    I will give you cookies! They will have Grimderp in them! Lets RP a psychotic pair of assassins who stomp all over the shonen bastards!

    DESPAIIIIR.

  14. #14
    祖 Ancestor Vahan's Avatar
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    Sign me up hero!
    "An A+-Rank in Imagination, a D-Rank in Writing and an E-Rank in Luck ... what could possibly go wrong?"
    Personal Note: Somehow create own RP when/if I get to 2000* Posts ... that won't crash and burn on the first day after weeks of planning.


    "Insufficiently analyzed genius is indistinguishable from insanity ... nishishi~"

  15. #15
    Simple Girl Sei's Avatar
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    Quote Originally Posted by Mellon View Post
    Come ooooooon.

    I will give you cookies! They will have Grimderp in them! Lets RP a psychotic pair of assassins who stomp all over the shonen bastards!

    DESPAIIIIR.
    *sigh*

    I'll think about it. =3=
    "I promise nothing." - Sei "Kanra" Slayers
    Resident Sadist. Enjoys stepping and sitting on people.
    Avid lover of butts and anime.

  16. #16
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Mellon's Avatar
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    Quote Originally Posted by Sei View Post
    *sigh*

    I'll think about it. =3=
    A grudging "I'll think about it" is always a yes in my book.

    Whoo! Grimderp incoming!
    Last edited by Mellon; July 16th, 2012 at 02:55 PM.

  17. #17
    The Dragon of Dojima MssrNeko's Avatar
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    Dunno, I may branch into another type of character this time around.

    Spoiler:

  18. #18
    Inspired Pervert hero's Avatar
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    Magical Weapon

    It's not mentioned on the character sheet, but there is a third derivated stat besides HP and MP, and that's Weapon Health Points or WHP for short. It's your true HP value of sorts. While most of the time if your HP reaches 0 you get incapacitated, if your WHP reaches 0 you simply get eliminated and die. So when making your magical weapon it might be wise to think of one that is harder to hit or damage like a coin, rather than one that is always exposed like a sword or a shield. But remember, if you pick the former kind of weapon, many of the attacks will go to your body (HP) if you get damaged. In other words you will be exposed. And there is nothing that prevents your opponent from destroying your weapon while you are incapacitated.

    And Make sure to ask questions, there is stuff not clearly covered in the initial post!
    [18:30] RacingeR: Max S.Link with hero is when you promise your daughter to him
    [18:31] RacingeR: Which means Airen and me are the only ones that maxed it (I promised Spin to him, and Spin is my daughter)
    [18:32] hero: oh shit
    [18:32] hero: spincess get
    [18:32] hero: suck it fuckers

  19. #19
    Simple Girl Sei's Avatar
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    I'll sign up, if I can...
    "I promise nothing." - Sei "Kanra" Slayers
    Resident Sadist. Enjoys stepping and sitting on people.
    Avid lover of butts and anime.

  20. #20
    Imperial Princess Satehi's Avatar
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    Not enough gratuitous use of quotation marks around important words, 5/10

    /jk

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