I loved most of the gameplay. Keyblade forms were a really fun addition, even if some of them could have benefited from more differentiation (Shooting Star/Honey Launcher, multiple Claw forms, etc.) I didn't mind the attractions so much since I mostly only used them when I wanted to pull a screen clear anyways. Flowmotion I never used, same with Shotlock, they just took too much away from the flow of combat to really use. Free roaming gummi ship was great, I just wish it was clearer with the map, showing enemies and terrain rather than waypoints, worlds and loot planets exclusively. Also a way to show if you've already A ranked a Heartless mission so you don't keep redoing the same ones looking for new blueprints. The levels were nice, but the lack of backtracking with new trinities and abilities made them seem smaller. I really liked Pirates for basically being Assassins Creed Black Flag, having my favourite Sora outfit, and my favourite Keyblade. Monster's was also one I liked, even though it was just one long hallway, maybe because It was so up front about it. Every other linear map was basically the same only with much larger hallways. The Toy Story map was the only one that felt like a KH world, with a large common area and bunch of areas branching off from there. On the other end San Fransokyo was annoying for being too open. Ground level, Rooftops and midlevel nooks and crannies is way to tedious to search for items, especially with standalone map function. Minigames were a mixed bag. Hundred Acre Wood not only left out best character Eeyore, but just repeated the same minigame. The Flan's were a mixed bag, with some being fun, and the shield slider being a dumpster fire. The Frozen version is better but still not great, due to needing a bunch of collectables. The Cooking was fun, though the timing on the pepper shaker was odd where you needed to hit well before the ring hit the strike zone. The story is the thing that left me most disappointed though. A sequel hook is normally some minor plot point that gets brought to the foreground in the final few minutes, not something that is explicitly brought up multiple time in the narrative and never resolved. That's a dropped plotline. It is rather fitting though that for the whole game Neither the heroes nor the villains are actually looking for anything meaningful. The Box has no effect on anything in Xehanorts plan whatsoever, and Sora is supposed to be looking for the BBS cast but the minute he touches down on a world he forgets all about it. At least 1 and 2 had a reason for him to travel world to world, and an objective to reach while there. What was the deal with the lower Orginasion memebers anyways? They make a big point that they were recruited for a specific reason, but it had to be more than that their deaths would forge keys, since Xehanort was lat least 6 of those by himself. I loved the boss rush in the labyrinth. Good fights (fuck you, Luxord), great story beats (358 cast reunion, Terra is the Stand), even the shoddy attempt to copy Neir Automata's E ending. But that fight against Xehanort was really up and down. The mock XIII was good idea but annoying because of how often they flew out of range and teleported around. The first form was really fun. Second underwater was worse because of the boring underwater controls. Third in the air was the worst since its even harder to maneuver in mid air than in water. Final form was good, even if it boiled down to just countering and dodge rolling around the magic attacks. But that final blow was the limpest thing. That 1000 lightsabers in 2 was so goddamn epic, and here the final attack literally does nothing. Then the villain reveal he's actually the biggest idiot in the whole story, complaining about there being too much darkness in the world when he is the one that is constantly bringing it there. Then he gives up after a "Just Stop". And he is sort of redeemed? Splitting Kairi from Sora is just expected at this point, but even so, in KH1 she had a reason to be out of contact since she was an essential part of the plot. And in KH2 Sora was the one who was lost and trying to find her again was his goal. But here they spent a lot of time knowing where the other was and still don't interact at all outside of the final assault. I did like the Twilight Town gang in the final montage, gave me some feels. And now Sora's in Shibuya? Overall I liked a lot of the small things the game did, the blandness of the overall muted a lot of the better moments.