Page 6 of 6 FirstFirst ... 456
Results 101 to 109 of 109

Thread: Fate RPG design

  1. #101
    闇色の六王権 The Dark Six Kat's Avatar
    Join Date
    Oct 2013
    Age
    27
    Gender
    Female
    Posts
    13,581
    Blog Entries
    35
    That RPG is also a clusterfuck.

  2. #102
    闇色の六王権 The Dark Six black1blade's Avatar
    Join Date
    Aug 2014
    Location
    United kingdom
    Age
    18
    Gender
    Male
    Posts
    4,789
    I wouldn't like to run it in real life but on the internet maybe. Systems always look so simple until you play them (I only play retro clones in real life)

  3. #103
    闇色の六王権 The Dark Six Kat's Avatar
    Join Date
    Oct 2013
    Age
    27
    Gender
    Female
    Posts
    13,581
    Blog Entries
    35
    I mean, general opinion is that it is a poorly done homebrew from mechanical standpoint. Whether you use apps like Roll20 or run it IRL, mechanics stay the same.

  4. #104
    The No Sleep King mAc Chaos's Avatar
    Join Date
    Apr 2012
    Location
    Phyrexylvania
    Gender
    Male
    Posts
    18,352
    JP Friend Code
    Throw xN
    Blog Entries
    5
    I remember that. I spent a long time going over the details but I could never figure it out.
    He never sleeps. He never dies.

    Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

  5. #105
    闇色の六王権 The Dark Six black1blade's Avatar
    Join Date
    Aug 2014
    Location
    United kingdom
    Age
    18
    Gender
    Male
    Posts
    4,789
    I get it (sorta).

  6. #106
    闇色の六王権 The Dark Six black1blade's Avatar
    Join Date
    Aug 2014
    Location
    United kingdom
    Age
    18
    Gender
    Male
    Posts
    4,789
    Everyone in the game would have to really understand system though and I don't think it would be very good for running really complex battles (see servants/HGW).

  7. #107
    死徒 Dead Apostle
    Join Date
    Oct 2011
    Age
    27
    Gender
    Male
    Posts
    679
    JP Friend Code
    PM me...
    So is this project dead? Because I recently had an idea of converting Fate Stay Night to pathfinder mechanics, dropped, but kept the concepts I had. Then I found that translated document that included the break down of how servant stats worked and started thinking up character creation design. While I don't think a proper table top game would work, a more condensed system could work. I think trying to completely translate everything based on numbers is too much rocket science and I only read to the end of Page 2 of this thread.

  8. #108
    Mate, that's noice as fuck! Vagrant's Avatar
    Join Date
    May 2012
    Location
    Wherever my body is, my heart is still in Straya, cunt
    Age
    30
    Posts
    4,670
    Blog Entries
    20
    Trying to make a crunchy RPG fot a universe where rules only exist to be broken is always going to be a bad time.

    Just use Mutants and Masterminds or something.

  9. #109
    死徒 Dead Apostle
    Join Date
    Oct 2011
    Age
    27
    Gender
    Male
    Posts
    679
    JP Friend Code
    PM me...
    I personally have my own ideas on how actually design a Fate RPG, but I'm not sure if I want to go ahead and do that without seeing what I can gather from this guy's thread's work and see if we could collaborate.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •