Let’s get the negative points out of the way first: the gameplay is locked to 60 FPS, and in-engine cutscenes run at 30 FPS. That said, frame-pacing was very good in both of these scenarios, which means that frames were rendered and presented in consistent time intervals...
PC Gamer also tested Bayonetta on a mid-range PC with a Core i5 CPU and a GTX 970, and never saw the framerate drop below 60 fps on high settings at 1080p. Another system running a Core i5 4690K CPU and an R9 Nano likewise performed without a hitch.