Clairvoyance shouldn't be anywhere near that high given its low stated effect.
Clairvoyance shouldn't be anywhere near that high given its low stated effect.
Rider
AppearanceStats & InfoSkillsNoble PhantasmIdentity
So, decided to have another crack at this. Let me know what you think, please. I tried for a sort of mid-level Heroic Spirit here.
Edit: I have no idea why the coding here is messed up. Code keeps doubling whenever I delete it.
Last edited by Oddric; May 12th, 2015 at 12:01 AM.
Looks good, a friend of mine made Edward before where chevauchee appeared as a horse made of flames as his phantasm.
I really like your version though, the Black Prince Phantasm in particular is really great, I like it.
Though I have two questions. What's up with the picture? It doesn't appear to be working, and secondly what's the arcana thing about?
Ah, cheers. Image should be fixed, and the arcana thing is just something I tacked on for kicks. I'm learning tarot in my spare time, and I thought why not?
Last edited by Oddric; May 12th, 2015 at 12:02 AM.
@Chaosdude. Love seeing Native American Servants. Mythology always seems to forget there's another half to the planet. Kudos.
Here's my redone Arjuna Archer. I've also made a Servant template that I'm using, if anyone is interested in me posting that here. Nothing too special, though.
ARCHER
True Name: Arjuna
Source: Hindu myth
Alignment: Lawful Good
Gender: Male
STATSSTR••••• BEND••••• BAGI••••• AMAG••••• BLCK••••• ANP••••• A
CLASS SKILLS
Independent Action: Archer-Class Servants can remain tethered to this realm for longer than other Servants without a Master.C: At this rank, Archer can remain in this world for around a single day without a Master. His loyalty to his liege brings this skill down.Magic Resistance: The ability to protect against magical attacks.B: Archer can cancel spells that are below three count. It is quite difficult for a modern mage to harm Archer.
PERSONAL SKILLS
Divinity: Denotes the amount of divine blood in a Servant.A: Arjuna is the offspring of a human woman and Indra, god of thunder. Fate smiles upon Archer and his abilities are enhanced by his divine blood.Clairvoyance: The Servant has superior visual perception.B: Archer is capable of seeing a tiny target miles away, even if it is in shadow. This gives him great accuracy, even if he and the target is moving.Prana Burst (Lightning): The ability to enhance a weapon's (or body's) performance by infusing it with magical energy of the lightning element.A: As the son of the thunder god Indra, Arjuna's weapons gain the element of thunder and immense power.
NOBLE PHANTASMS
Name:GāṇdīvaUnchallenged Bow of the Highest Lord
Type: Anti-Army
Rank: AA weapon created by the creator god of Hinduism, Brahma. It is a holy weapon, ornate with gold and unearthly jewels. Arjuna received this bow from the god Veruna for his help in consuming the forest of Khandava. It was said to fire arrows with the sound of thunder. On the battlefield during the Kurukshetra War, Arjuna was invincible with this bow.
This bow can only be wielded by bowman worthy of it, effectively making Archer its only modern wielder. It is capable of firing up to twenty arrows at once and each arrow flies with great speed and accuracy.
When called upon with its name, a single arrow will become a great thunderstorm. With seven great bolts of lightning, Gāḍīva can eliminate small armies, and single opponents will be exterminated.
Name:Amitaḥ ca AnantaḥInexhaustible Quivers of the Golden Prince
Type: varied
Rank: E~BAlong with Gāṇdīva and the Hanuman-bannered chariot, Arjuna also acquired two inexhaustible quivers. These two quivers, Amitaḥ (Boundless) and Anantaḥ (Endless) [my names, unnamed in the myth], exist in the forms of two bracelets, through which Archer can manifest any type of arrow contained within.
Anantaḥ contains arrows that are built for pure power and speed, while Amitaḥ contains more specialized arrows. Among them are honing arrows, exploding arrows, splitting arrows, elemental arrows, and even a seven foot arrow that Archer can wield in melee.
Name:BrahmaśīrṣamO Brahma, Give Thy Wrath
Type: anti-world
Rank: EXOne of the most devastating and divine Astras in Indian myth. It is a weapon that cannot be used against an opponent of weaker strength, else the world would face destruction. Brahmaśīrṣam can only be used once in the user's lifetime. Its great power will render the land in which it is used infertile and dead for a century. To a modern onlooker, this weapon would seem like a nuclear weapon.
The Brahmaśīrṣam is possibly the most powerful weapon the Holy Grail War has seen. In order to fire this weapon, Archer must meditate and say the Gayatri Mantra. An arrow in his arsenal will be charged with its power. However, this arrow cannot be fired within seven miles of a human settlement. This was a limiter given to Archer to avoid the destruction of the Grail and the Ley Lines of its host city.
When fired, the weapon manifests as a great arrow above the earth with four heads, each the head of Brahma. The arrow will come down towards the target and become a great bolt of lightning. It will always kill its target, without question. Its target can include an individual, the land itself, an entire army, and even Ley Lines. It is even possible to destroy a target that does not yet exist. However, this target must be extant while Arjuna is still on earth.
Last edited by Arjuna; May 12th, 2015 at 07:55 PM.
裸じゃないと意味がない。
Class: Rider (also Caster)
True Name: Tahmuras, He Who Defeats the Daēvas
Alignment: Lawful Good
STR: B MGI: B+ END: B+ LCK: B AGI: C+ NP: A
Throne and palace, crown and mace and cap
Are mine to-day, and when my rede hath purged
The world a mountain-top shall be my footstool.
I will restrain the Div, will reign supreme,
And use the useful for the common gold."
Class and Personal Skills:___________________________________________ ________________________
Riding: A+
Its the expertise to ride animals and vehicles. At this level, creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
He chose the swiftest quadrupeds and made them
To feed on barley, grass, and hay; he noted
The shyest of the beasts of prey, and chose
The jackal and the cheetah, luring them
From hill and plain, and taught them to obey him
Among the well-armed birds he chose the hawk
And noble falcon, and began to tame them
While men looked on amazed. His orders were
To rear the birds and speak to them with kindness.
Magic Resistance: A
It grants protection against magical effects. At this level it cancels spells of A-Rank or below. In practice, the Servant is untouchable to modern Magi.
Charisma: B
The natural talent to command an army. Increases the ability of allies during group battles. At this level, it is suitable for the king of a country.
High Speed Divine Words: A
The power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. To a user of Divine Words, actualization of mysteries is not done through a process, but more through a direct order. As such, it is power long lost by modern magi. At this rank, High-Thaumaturgy-level Magecraft can be cast at the speed of Single-Action spells.
In the case of Tahmuras, its a useful skill to deal powerful and quick damage to a large number of enemies.
Protection of the Elementals: A
A blessing from Elementals; the capacity to increase one's LCK in dangerous situations. Activation is limited to battlefields, where it is possible to perform feats of arms.
One Man Army: B
A natural skill for those Heroic Spirits that have faced and overcome drastically outnumbering enemy forces, necessary to outlast the incoming attacks and keep dealing damage. A skill similar to Battle Continuation, however rather than a skill of the body, in the case of Tahmuras it can be said to originate from his mentality of never give up. It increases END and AGI of one Rank each, although activation is limited to battlefields, where it is possible to perform feats of arms.
Noble Phantasms:________________________________________ _________________________________
Red Simurgh: Wise Divine Bird
Rank: A+
Type: Anti-Unit (Support)
A mythological creature from Persian cultures sphere of influence. It can be thematically associated with many other similar mythical flying creatures, such as the phoenix or Garuda, and is generally known through different names depending on the time and place. Even so, the descriptions of its attributes remain usually the same.
It is depicted as a magnificent Divine Beast of colossal size, enough to carry off elephants and whales; it appears as a peacock-like bird of prey, sporting leonine claws as talons. Even so, the Simurgh is invariably described as inherently benevolent, a symbol and messenger of purification and fertility. This creature is also considered part mammal, as she suckles her young, and unequivocally female, shining in thirty shades of copper. Perhaps to further reflect her major attribute, she is sometimes depicted with the head of a human: in fact, the Simurgh is unanimously regarded as extremely wise (perhaps due to her millennial lifespan), capable to comprehend and speak every language, and depositary of incredible knowledge. The Simurgh is also a symbol of divine grace and blessing, the bridge between Heaven and Earth, a vehicle through which royal glory (Farrah), the divine empowerement of kings, is bestowed.
Although not much of an impossible hybrid like the Chimera or the Hippogriff, she is nonetheless an impossible existence, who wouldnt be able to exist let alone achieve flight through mundane means. As a steed shes big enough to easily accomodate for three passengers, but the sheer speed at which she usually flies makes it impossible to carry others aside from Heroic Spirits.
As said, she is a divine creature of utmost beauty, gifted with human-like intelligence if not even superior. Although described as imposing and powerful, this characteristic, in conjunction with her gentle and meek nature, makes her unsuited to be used and abused as a mount to charge into battle, hurled like a projectile at opponents. Even though Tahmuras knows the necessary binding spells that could direct and manipulate her, he prefers to not employ them, as it would be a rather dishonourable action to force such a majestic and intelligent creature against her wishes, relying on her own good will and wisdom to aid and help him out, calling and summoning her from the otherwordly nest she resides in.
Daēva Crusher: Mace Slayer of Many Hordes
Rank: B+
Type: Anti-Army
An indestructible mace, metaphorically described as hitting with the same strength of a charging bull. It is actually a powerful Mystic Code from the Age of the Gods, a magical battery that can store and manage an enormous quantity of prana. Using this reserve, at the same time it allows for atmospheric and gravitational manipulation in a radius around the user, making combat that happens at very close quarters rather problematic and more demanding for attacking opponents. By unleashing the stored energy it can also be used as a directional explosive charge of prana.
Grace of Khwarrah: Majesty Woven as Indestructible Fabric
Rank: A
Type: Anti-Unit
Strictly speaking, a majestic robe of golden and lapislazuli-coloured threads. It is actually a physical manifestation of the royal glory (khwarrah) bestowed upon the ancestral Shahs of the world, of which Tahmuras was the third representative, crafted following the will of Tahmuras, as a both visually impressive and useful tool to be worn both in peace and battle.
Its produced by combining spells of Binding and Protection, the same ones at the basis for respectively the enslavement of the evil gods know daēvas, the feat which granted Tahmuras the title of Divbend and what allowed the Shah to survive inside Ahriman for a while. The resulting texture is achieved through manifesting the spells in material form as thin but indestructible threads interwoven together. As such, although comfortable and light like a robe, its defense rank as a Mystic Code is as high as an equivalent armor.
Its protection is strong enough to stop physical and magical attacks of Rank A or inferior... however, although it can withstand in the meanwhile, once a superior attack manage to damage it or break through the defense, it loses a lot of its effectiveness becoming almost useless. Not quite effective as a passive defense in the long run, instead of blindly relying on it, you should still fight at your best avoiding, deflecting or parrying attacks, relying on it only for those attacks that truly escape your defenses. As such, its true nature can be said to be closer to a one-time gimmick. An ace up your sleeve, if you will.
The prana that is trapped between the threads can also be used as nourishment and fuel for Tahmuras spells, allowing him to not necessarily rely on predetermined bounded fields and the likes, although this obviously decreases Khvarenahs overall defensive power. On the other hand, as long as prana is provided, the fabric doesnt lose its strength. It represents divine favour, and is an enchanted garment that also increases the LCK parameter of one Rank, although at random.
Dont lose your waaay~ in your mind~
Ahriman: Shadow Giant Steed
Rank: A
Type: Anti-Unit
The Middle Persian name for Angra Mainyu, the hypostasis, namely the corporeal manifestation of a spiritual entity, of the spirit of destruction.
However, in this case, rather than a true Divine-class spirit incarnated, it is rather a powerful familiar akin to Sakuras Shadow Giants. This because it is produced by tapping into and diverting the flow of power emanating from the source of All the Worlds Evil, the primordial Angra Mainyu, which embued and empowered the race known as Daēvas. In order to reclaim the fuel of their powers, they rebelled and held a conclave, for their throne of gold was void. Unsuccessful in this attempt, they were completely defeated and forced by Tahmuras to teach him the knowledge of delineating sounds into words, the art of writing, an alphabet of thirty different languages.
The Daēvas would eventually have their revenge, however. By manipulating Tahmuras wife, they learn the secrets of the king, thus allowing the demonic horse-like creature to overthrow and swallow Tahmuras whole. Tahmuras kin Jamshid would eventually free the Shah from the entrails of the fiend, but not before Tahmuras dies.
Due to this event, Tahmuras is somewhat cautious of employing this available Noble Phantasm, knowing that if something unexpected happens, or he loses control of it for whatever reason, it may well turn into a double-edged blade that would bring chaos and devastation to the land, as well as his own death.
Inspired by Daneel Rushs own profile
__________________________________________________ _____________________________________
At first this profile involved him being the man behind Avengers tragic fate, but then I decided that its best to not get too much involved with a canon Im not sure I understand completely.
To be completely honest Im not really sure about the canonicity of him riding the Simurgh and having the Protection of Elementals, but then again it was difficult to find a single comprehensive account of his legend. In any case, consider otherwise his Robe as having the LCK-increasing effect (it does represent divine favour, after all), and Battle Continuation as the stand-in for the Blessing of Elementals.
And due thank to Vagrant.
True Name: Marcus Licinius Crassus
Class: Caster
Gender: Male
Strength: D
Endurance: C
Agility: D
Magical Ability: C
Luck: A+
Noble Phantasm:B-
Class Skills:
Territory Creation: B
Item Creation: C
Skills:
Military Tactics:E-: Improves skill at commanding an army, but greatly lowers the moral of the soldiers. Crassus defeated Spartacus in battle, but decimated the legionaries who had fled from him as punishment for fleeing from a slave army.
Golden Rule:A+: Crassus is famous for being one of the richest men to have ever lives. Money issues are all but impossible, wealth shall flow to this man like water in a river.
Mental Disorder:A:
Crassus is entirely motivated by money; he spent his entire life constantly searching for more money. However, he despises anyone else who is extremely wealthy, and paradoxically considers them to be the worst kind of person. He absolutely cannot get along with someone who possesses a large amount of money.
Furthermore, he possesses delusions that he is a skilled general and wishes to become a famous conqueror. He will not hesitate to charge into melee and get himself killed if he thinks it will get him more money. He believes himself to be a great fighter, on par with Caesar and Pompey.
Gift of Generosity:A: Despite being absurdly wealthy, Crassus is extraordinarily generous. He freely gives his money to those in need or as gifts to friends. At one time, he bailed Caesar out from bankruptcy after he wasted all his money on slaves, and another time he gave out enough money to every citizen of Rome to live well of of for three months.
Noble Phantasm:
One Who Cannot Support his Own Army is Not Rich!
Anti-Army Noble Phantasm
Rank: E-A+
Crassus' famous statement sublimated as a Noble Phantasm. It allows him to summon an army of Roman Legionaries to fight for him, the size of which is directly proportional to how much wealth he has on hand. There is no upper limit on the size of the army other than the size of his treasury.
The maintenance of this Noble Phantasm does not cost him any prana. Instead, it drains him of wealth, each man summoned increases the upkeep cost. Finally, if Crassus somehow possesses no money, he is unable to use this Noble Phantasm at all.
I am the RichestDitissimus
Anti Army Noble Phantasm
Rank:B-
Crassus was the richest man of his time, and one of the richest men to have ever lived. He can use this great wealth to maintain his army, but is also capable of using it to attack the enemy directly, literally crushing them to death under the weight of hundreds of millions of gold and silver coins.
What do you think of Heroic Spirit Captain George Pollard Jr. From the Essex Incident? Just wondering what his NPs would be like.
I'm only on my phone with momentary wifi so I'll write a proper review of this in a day or so, since all Persian Servants or anyone with ties to Angra Mainyu intrigue me, and I was working on my own version of this guy so I'll be interested to see the differences.
I just want to know what I did to get "due thanks". Unless you just got inspired to wtwrite/finish this guy after I posted my Azi Dahhak profile.
In which case, cheers.
I, uh... wouldn't call Crassus generous. He made most of his money through Sulla's proscriptions ("rapine and fire" as they say) and what could be considered ancient investment schemes. He had few notable personal qualities other than being rich and pragmatic; he was a good speaker, but most politicians of that era are noted to have been such. He's so hilariously sleazy and incompetent, though, that it's hard to dislike the guy. His life is a veritable history of some of the greatest bungles of the Roman era.
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
Caster
Gender: Female
Name: The Jorogumo(?)
STR: E
END: E
AGI: D
MAG: B
LUCK: C
NP: A+
Spoiler:
Identity:
Caster openly calls herself the Jorogumo, the monstrous spider from Japanese folklore who transforms into the form of a beautiful woman in order to seduce and devour travellers.
Notes
Class Skills
Item Construction (A): The skill to manufacture magical items. Caster specializes in creating cloth with magical properties, comparable to the shrouds produced by saints.
Notes
Territory Creation (B): The ability to claim an area to gain an advantage as a magus. Creation of a workshop becomes possible.
Personal Skills
Witchcraft (C): The ability to use this particular school of magic. Caster is an average witch at best, not being famed for it in her legends, but she can use the story of the Jorogumo to enchant men.
Familiar: Spiders (A+): The ability to command familiars. Caster uses spiders as her familiars. They excel at spying and information gathering due to their small stature, and although they possess a venomous bite, they are not particularly useful in combat. Still, in enough numbers they could show a more than small threat. As an animal that produces sensations of fear and revulsion in many, their main strength is a psychological attack, and even the hardiest soul may quail at being submerged in a swarm of spiders.
Note
Noble Phantasm
Waiting to hear your impressions
Actually this profile is one of the oldest I started. It just sat for years in the folder because at first I didn't know how to complete it, and then I kinda lost interest in it, but now I'm trying to finish all the profiles I have started.
If anything your Azi Dahaka will be more similar to another profile I'm finishing (although it's pure chance, it seems we came up with it in parallel and independently).
I thanked you for the suggestion of the One Man Army skill name.
^ ah! Nice idea.
Last edited by Sherrinford; May 17th, 2015 at 11:05 AM.
Class: Saber
True Name: Olivier
Gender: Male
Alignment: Neutral Good
STR: ***** B+
END: ***** B+
AGI: ***** B
MGI: ***** C
LCK: ***** A
NP: ***** B+
Keywords
CLASS SKILLS
Magic Resistance: B
The capacity to negate or abate the effects of Magecraft. Negates Magecraft invoked with an aria of three verses or less. It is difficult to injure him even with High-Thaumaturgy and Greater Rituals.
Riding: C
The technical skill to mount on vehicles. It also displays its effects on mechanized vehicles. As far as machines go, modern conveyances can also be handled. However, this does not apply to vehicles built with state-of-the-art technology.
PERSONAL SKILLS
Battle Continuation: B
The ability of returning alive. Strength of vitality for predicaments. A Skill that decreases the death rate due to injury and makes possible to fight even in a condition of bearing serious wounds that would put him on the verge of death.
Despite receiving a fatal wound from the spear of the Saracen general Marganice, Olivier still mustered enough strength to behead his nemesis before dying.
Dialogue Techniques: B+
The Skill to smoothly spin words in order to manage human relationships in a favorable manner. Though mainly denotes the talent to persuade others diplomatically, it also implies the technique to deceive people through lies and half-truths.
According to legends, Olivier’s rightful sermon persuaded the Saracen hero Fierabras to convert to Christianity and serve Charlemagne.
Military Tactics: C
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one’s own Anti-Army Noble Phantasm or dealing against an enemy Anti-Army Noble Phantasm.
Vitrification: A
Clear and serene. A mental protection that negates interference to one's mental health. The heart is always perfectly clear, not being perturbed even by one's own death.
Olivier is often regarded as a holy knight equal to Roland. Still, these two are quite contrastive in their natures; while Roland is a bold warrior that prizes nothing but reckless valor, Olivier is a skillful general who makes accurate judgments with great composure.
NOBLE PHANTASM
Hauteclaire – The Immaculate Light of the Stars
Rank: A
Type: Anti-Army
Saber’s favorite sword. The sword of starlight. A treasured sword that has a blade of polished steel and a golden hilt with a crystal of the highest purity embedded on the pommel.
The story goes that the knight-errant Beves of Hamtoun acquired Arondight (the sword of Sir Lancelot) during one of his many adventures. It was then passed down to Beves’s descendants as an heirloom, until it reached Olivier’s hands. At said occasion, it was renamed Hauteclaire – meaning “high clearness”.
Of course, this is not the genuine article, but a replica that was modeled after Lancelot’s sword. Regardless, the fact remains that this is a high-quality blade appropriate for a distinguished hero. Also, if Arondight is a sword of glory that only greatest of knights is allowed to carry, Hauteclaire is a holy treasure that can only be touched by a taintless soul.
The power of sacred artifacts such as holy swords and holy lances is determined by the purity of their resplendence, and the radiance concealed within Hauteclaire possesses no rivals in its clarity. Just like how mysteries are overthrow by even greater mysteries; just like how stars are outshined by stars of even greater brilliance; all sacred lights pale when compared with this.
Once activated, this Noble Phantasm will release a flash of light that spreads in all directions. All sacred artifacts of B Rank and below within range of this light will have their abilities completely sealed away. Those of A Rank and above cannot be made powerless, but their overall performance will suffer a Rank DOWN.
Despite being a holy sword, this is the ultimate trump card against holy sword-wielding Heroic Spirits.
Background
Last edited by Master of Chaos; June 6th, 2015 at 11:53 AM.
@Hawkeye. Cool-sounding NP, but not sure if he'd do that NP in middle of battle. And the Quick Draw skill is perfect for an American outlaw.
I'm going to be skipping my Lancer (Deborah, from the Book of Judges), since I'm really stretching her story to make her a fighter. But, I do have something that's just as out there, but more fleshed out. A continuation on my idea of a recreated Holy Grail with the non-Knight Class replaced.
Constructive crit, please. I like the idea of a Leader Class, but I'm unsure of his abilities.
LEADER
True Name: Rodrigo Dνaz de Vivar (El Cid)
Source: Spanish history and folklore
Catalyst: Bones of Babieca
Master: ???
Alignment: Lawful Good
Gender: Male
STATSSTR BEND DAGI CMAG DLCK CNP B
CLASS SKILLS
General's Resolution: Servants of the Leader Class are generally one rank weaker than they would be in other Classes. In exchange, Leaders have the ability to enhance the strength and combat proficiency of allies. At rank B or higher, Leaders can provide simple weaponry and amor for up to three allies.B: While not engaging in personal combat, Leader can give four allies ranks of C/D/C/D/B. He is also able to manifest two suits of Medieval Spanish armor of any size, as well as four longswords.Riding: The ability to ride mounts of vehicles.A: While Leader cannot ride higher level Phantasmal Beasts, any animal mount or modern vehicle can be rode or driven through pure instinct.
PERSONAL SKILLS
Military Tactics: The proficiency in directing troops in battle and planning for military campaigns.B: Leader is considered a master strategist and can easily crush his enemies on the field of battle.Bravery: Refers to one's ability to ignore mental strain, especially from fear or magecraft.A: El Cid is considered one of the bravest figures in European history. Leader and his allies are completely immune to fear and mental magecraft.Charisma: The ability to sway others and lead groupsB: This rank is suitable for a king of a country.Visions of the Past: While not being a mage in life, this Servant has the ability to summon something from his life.C: Leader can summon his war-horse, Babieca. Babieca is not augmented in any way and if killed, he cannot be resummoned. If El Cid is summoned in the Saber or Rider Class, Babieca would be the Noble Phantasm "Babieca - Foolish Steed of the Champion."
NOBLE PHANTASMS
Name:TizσnFirebrand of the Lord of Valor
Type: Anti-army
Rank: CThe most famous sword of El Cid, a Damascus steel blade that feels as though it breathes with fire. Anyone who challenges its wielder and is an unworthy opponent (with two or more physical stats at D or lower) will feel its intense heat and be terrified of its power.Name:
Due to the lower single-combat abilities of the Leader Class, Tizσn's true power cannot be used unless he is outnumbered in combat. When invoked by name, Tizσn creates a torrent of flame that surrounds Leader and his allies. This fire can easily incinerate any Servant without the skills Bravery, Charisma, or Battle Continuation, or have two physical stats of B or higher. Servants that have these are still damaged, however.Cantar de Mio CidArmy of the Cross and Moon
Type: Anti-army, support
Rank: BLeader can summon familiars in the form of soldiers from his army in life. However, Leader can only use this Noble Phantasm when he outnumbered three to one. The number of familiars he can summon at a time is equal to the amount it would require for him to outnumber his enemies by 1.5:1. This Noble Phantasm can be very costly and the familiar will only last five minutes and are only slightly stronger than the average soldier.
裸じゃないと意味がない。
Lets see:
1 - Visions of the Past looks like a pointless Skill to me. Rider (Medusa) is capable of performing summoning spell to call forth the Pegasus even without being a magus. Nevertheless, that ability is not listed on her sheet neither as a Skill or an NP.
2 - Tizon is to much powerful for a mere C Rank NP. Also, I can't help but draw comparisons between this and Ruler (Joan)'s La Pucelle. I would suggest that you revise this idea more carefully.
Thanks for your comments. Though I think Dead Man's Hand is a lot easier to use it battle than it sounds.
As for leader, I like a lot of things about it, but there is some stuff I'd change.
General's Resolution seems a lot like Charisma, with the addition of armour. The armour itself seems a bit out of place for a class skill as they don't normally manifest as items. Also it's hilarious to imagine if he worked with Heracles and decked him out in traditional spanish plate. XD
I like the whole idea that Leader is a sort of turn about class, with his abilities and such geared towards turning the tide. It's certainly a fun take and I've been dying to see El Cid as a servant.
1) Come to think of it, Servants do frequently materialize things that aren't their NPs.
2) You're right about the rank, but (as far as I know, since I really haven't read much of /Apocrypha), the only similarity between Tizσn and La Pucelle is the fire element. Not even the Japanese TM wiki goes into any detail about its effects. I may want to expand it, but I think the NP makes sense for El Cid.
Thanks for the critique.
I would expect a gun-based NP for an American outlaw or lawman, though. That said, Dead Man's Hand does look like it'd work perfectly in a turn-based RPG. The damage dealt would be based on your luck stat instead of defense.
Do we ever know what Charisma does besides connotes the power to sway and lead? Never really noticed anything from Saber, Gil or Iskandar enhancing the abilities of allies. The manifestation of armor and weapons is supposed to be representative of a general supplying their soldier's with arms.
Thanks. ^^ I made another El Cid a while back as a Rider. Mostly the same, except with higher stats and a Babieca NP. Made it while taking a Spanish Civ and Culture class.
I'm thinking of redoing my Lancer and Bard before posting them. Yes, I'm doing all seven Servants (extra Classes being Leader, Bard, Battler, Avenger, and maybe Saviour). I want two female Servants at least, or this roster will just be a sausage fest. And while those can be fun [insert Takei Oh my~], it's not what I'm aiming for.
裸じゃないと意味がない。