Originally Posted by
Mazyrian
Kamu-yamato-iware-biko-no-Mikoto - Emperor Jimmu, the First Emperor of Japan
Well that's convenient timing, since I've also been working on a Jimmu sheet. Thankfully it's different enough that I don't feel bad for being sniped.
Class: Archer
STR: B
END: B
AGI: C
MGI: D
LCK: B
Class Skills
Independent Action (B+): Capable of surviving for two days without a Master.
Archer can also survive much longer with the aid of his Noble Phantasm.
Magic Resistance (B): Cancels spells three verses or shorter. Archer hails from the Age of
the Gods and possesses divine blood himself, so his natural resistance is quite high.
Personal Skills
Divinity (A+): Archer is descended from both Amaterasu, the sun goddess, and Susano'o, the storm god,
through his father and mother, respectively, and thus possesses divine blood of the highest rank.
Charisma (B+): Capable of leading an army and ruling a country. Archer's rank in this skill is increased
the longer he is able to maintain a group of followers. After a certain amount of time, the boost to his
allies' effectiveness will remain even should he die.
Father of the Nation (B): A skill possessed by those who are the progenitors of an entire people. This
rank denotes that Archer is the first of a great line of rulers. Because of this, Archer has a high
chance of recognizing the true names of Servants or Noble Phantasms that are related to Emperors of
Japan and their retainers. Whether or not his attacks will be able to match and exceed attacks from
these Servants is not dependent on his attack strength, but instead a contested LCK check.
Noble Phantasms
Azusa Yumi~Golden Catalpabow (A++, Anti-Army, Anti-Evil)
Archer possessed the first of this style of sacred bow, which also serves as a musical instrument, made from
the wood of the catalpa tree. The story is told in Japanese mythology that a golden bird perched on this bow,
which was seen as an extremely good omen. Archer's bow developed the power to dispel evil by the mere plucking
of its string; doing so releases a wave of sound that nullifies the skills and Noble Phantasms of an equivalent
rank of those of Evil alignment. Alternatively, Archer can forgo the Anti-Evil aspect of this attack and simply
release a sonic shockwave that levels the surrounding area.
Yatagarasu~Golden Three-Legged Crow (B, Familiar, Support)
The appearance of this great bird is seen in Japanese mythology as a sign of divine intervention, specifically as a
guide for Archer. He can be summoned as a familiar who possesses Divinity and Magic Resistance at a rank equivalent
to Archer, and mainly serves as a scout, giving Archer the ability to see through his eyes and scry the surrounding
area with the crow's sharp vision. His second function is to enhance the power of Archer's first Noble Phantasm
by perching atop the bow and acting as a conduit for ambient prana, significantly boosting
Azusa Yumi's attack power.
Imperial Regalia of Japan~Yasakani no Magatama (A, Support)
The only one of the Three Sacred Treasures of Japan that can be accessed while summoned in the Archer class.
The jewel is constantly generating prana, and can store this energy to be used later. While this seems a mediocre
trait for such an exalted item, it is the rate and volume of the prana generation that sets it apart; every 48 hours
an amount of energy equivalent to a Command Seal is accumulated inside, granting Archer a great boon in an emergency.
If summoned as Saber, the sword
Kusanagi can be accessed, and the mirror
Yata no Kagami can be used as Caster.