from the IRC
16:39 RacingeR [19:45] <Avesta> Battle Group: 10 AP awarded to each. 16:39 Katie >38 AP in storage 16:40 Katie YEAH! 16:40 Avesta Fujou Shizuka & Fujou Rei: 5 AP extra for battling Kagura.
Fate/Regalia
Missing 14 Days
Progress
AP Gained: 15 points (-1 point for each day jailed/hospitalized/resting period after battle)
Perk Upgrade: 1
Route Link Event: 1
(note: being in jail/hospitalized counts in the resting period)
April 3rd
Friday
- Liu Long Mei, Fujou Satoko and Gehenna are discharged from hospital
- Seo Akira disappears from her dormitory, still attends school
- Kujaku Senhime holds a mahjong-tournament. Victor: Hannah Montellagh
April 4th
Saturday
- Damage suffered by Crystal City is repaired. Incident dubbed as “Night of Crystal Shards.”
- William Tennevere is discharged from hospital.
April 5th
Sunday
- Firo Prochainezo is released from ARES questioning.
- Lerato Burmaza re-enters Athena Academy.
- Fujou Rei is discharged from hospital.
- Alastacia Starward attempts to summon Caster.
April 6th
Monday
- Construction of new wards begins.
- Kagura is rediscovered. Returns to school.
April 7th
Tuesday
- Juliana Petranova and Symphony Meem are discharged from hospital.
- Shura Matsuri vs. Ryougi Kei Duel Battle. Victor: Shura Matsuri
April 8th
Wednesday
- Muses concert at Selene Dome. William Tennevere and Symphony Meem attend.
- Felix Caelum attempts summoning Saber.
- Ryougi KEI attempts to assassinate Shura Matsuri. Stopped and arrested by joint-operation of ARES and Oniwabanshu.
April 9th
Thursday
- Dionysus Ward weekly fishing competition restarts.
April 10th
Friday
- Sonata Daleth is discharged from hospital, promptly disappears.
- Kujaku Senhime and Telesa clash in a fight that decimates Selene Dome. Rebuilding starts immediately.
April 11th
Saturday
- Fiore Lacere-Ran attempts summoning Chanter.
- Symphony Meem disappears.
April 12th
Sunday
- Fujou Shizuka is discharged from hospital.
April 13th
Monday
- Liu Long Mei attempts to summon Betrayer.
- Selene Dome reconstruction is finished.
April 14th
Tuesday
- Construction of new wards is finished.
April 15th
Wednesday
- Riel Vaus Fuur vs. Charleston Fox Duel Battle. Victor: Charleston Fox.
- Cooking Club Food Extravaganza. Victor: Hai Tai.
April 16th
Thursday
- Princess Pingyang becomes Master of Archer.
- Students of new factions arrive late at night.
- New, non-faction wards officially open themselves to public.
- Kimon no Kazu is challenged by Pop Kim into a Duel Battle.
April 17th
Friday
- New dormitories officially open.
- Elaine Rosseau d’Normandy, Shang Asuka, Ichirou Tama, Noelle and Chris Arelius enter OLYMPUS.
- ARES award ceremony regarding “Night of Crystal Shards” incident.
Would like an R.Link event April 16th, Kushina Yamato. Is that dude free in the afternoon?
just want to say hi and talk about girls
Also what else can we actually do, write out a chart like this for our character with like 1 thing per day or something, or is any action limited to the RLink event.
[04:55] Lianru: i3uster is actuallly quite cute
Lacey Short Story makes sense in the week of April 6th Monday to April 9th Thursday. This is all assuming she survives summoning. Speaking of, since there is probably recovery time and stuff, I think April 9th is the best day for it. Again, assuming she survives summon. I bet Dassein wins and Lacey is no longer Lacey
Levy is not impressed.
Eco Rider!
doppelacey
[04:55] Lianru: i3uster is actuallly quite cute
The Lacey you knew was weak. She was vulnerable. This new Lacey will CRUSH ALL HER ENEMIES. And then make them cake as a get-well gift. See, she doesn't kill if she can help it. She's still nice!
Levy is not impressed.
Eco Rider!
Marigolds and Bay Laurels would happen after three in the morning on April 11th, I suppose. Fiore finally goes to sleep when the rain stops, gets up in the early afternoon, then spends the day collecting the information pertaining to the summoning ritual. In the event he survives but requires recovery time, he'll try to call Roselia in the evening on Monday to talk to her about why he cannot attend the Gardening Club's meetings that week.
\(◕___◕)/
>Minus 5 AP from hospitalization.
Fuuuuuuck.
because everyone rests for a week if they were involved in night phase, if your hospital stay is shorter then you get -7 anyway because you are resting for x more days so, at minimum, most night phase people have -7 AP those with longer hospital stays like shizuka lose more AP because it passes the one week thing
Middle-Eastern Order Talent Tree
TIER 1
Mystic Study
0/5
Your studies into the art of mysticism have granted you new knowledge. Each rank in this Talent grants you an additional spell.
Blabbering Peddler
0/5
You have become well-versed in the art of talking and mercantilism. Not only are you able to learn much more about someone by speaking to them, you are also able to affect the moods of storeowners with few well-placed words. Reading between the lines and flattering the person before you are just few of the basic tricks you are able to do. For every rank in this Talent, you gain 1/10 increase to the advancement speed of your Route Links, as well as 1/10 discount to items you can purchase.
Clothes make the Man
0/1
Perk. You have become accustomed to wearing the right gear for the right job… even if it would happen that the purpose of the job switches right in the middle of it. You are able to wear two Formal Wears.
TIER 2
Witchcraft Wizardy
0/5
Your art in the subjects of Shamanism has become even more advanced, taking you to the next level when it comes to the efficiency of your spells. All witchcraft type of spells will cost you 4 prana points less. Each additional rank in this Talent reduces the cost by 4 additional prana points.
Slicing Sabers
0/2
You know that it is not only magecraft that will help you to stay alive. Instead, you have taken some time to learn about how to handle yourself in close-combat, especially with a weapon of your choice. Whenever utilizing a close-combat weapon, the wounds you cause are counted as those of higher rank (For example, minor wounds become moderate wound.) The next rank in this Talent makes you able to overpower your enemy in a close-combat if your STR attributes are of the same rank, giving you an edge over them.
Cursed Prana
0/3
Your prana has started to become tainted thanks to the type of magecraft you utilize. In fact, it has become so dangerous to anyone but you that if anyone tries to siphon it, absorb it or otherwise utilize it themselves, they will find themselves taking E-rank damage. Each additional rank in this Talent raises the damage suffered by 1.
TIER 3
Decipherer of the Forgotten
0/5
You have become adept in reading forgotten and dead languages, unraveling mysteries that the world has left behind. With this Talent, you are able to delve into tomes and grimoires that would be otherwise unreadable for you, scouring them for information that you could use as spells. If your search yields results, you will gain a Forgotten Spell based on that information. Each rank in this Talent allows you to look for spells of greater rank, and also signifies the amount of obscure languages you know.
Blessed are the Bazaar
0/1
Requires 5 ranks in Babbling Peddlar.
Perk. You know your ways around the markets of OLYMPUS, to the point you are able to access some that normal people have not even heard. Not only that, but you have the habit of getting your hands on items that are so rare their price is hard to measure in money. By taking this Talent, you gain access to shops not normally found without Events, and find rare items in stock more often.
Emotional Overture
0/5
Curses, which are based on emotions, are something you have studied for a long time, deepening your understanding between them and human mood-swings. It has come to the point where you are able to affix different emotions to different spells, bringing forth new effects imbued into these spells. Each rank in this Talent gives you an option to integrate one additional emotion to one of your spells, giving it an additional effect with no drawbacks in overall power. Effect depends on the emotion in question.
TIER 4
No stone unturned
0/2
Perk. You have an uncanny ability, a sixth sense to speak, when it comes to finding lost treasure and items that may be helpful to you. Whenever you enter a new room in a dungeon, you will be able to tell if there’s an item there that might be valuable to you, and its general location. With the second rank in this Perk, your sense becomes even more heightened, and you are able to recognize which of the items carried by a Servant is a Noble Phantasm (If it is item-based) as well as its rank.
Mind the Barrier
0/3
You have begun extensive study and practice of shielding your mind against the influence of others whenever performing magecraft meant to alternate the minds of others. Even if you are dragged into the altered state after subjecting someone to such a spell, you are able to shield yourself from the effects to some extent. Each rank in this Talent grants you additional PRA rank when rolling for defense against mental attacks in situations such as this.
Hexen
0/5
Ability. Your body, used to casting curses, has gained some natural harmony with their ilk. When dealing with witchcraft type spell that ravages your own body, it is not necessary for you to completely suffer its wrath. Instead, once per battle, you may attempt to break it down in your own body, negating the damage and instead of gaining 1/5 of the prana contained within it. This process takes one turn, and during it, your body suffers a rank down to your AGI attribute. Each rank in this Talent allows you to absorb a spell of one rank higher than the previous one. Each rank of the spell absorbed also lengthens the AGI rank down by one turn.
TIER 5
Rags of Riches
0/1
Requires Blessed are the Bazaar.
Perk. You have become an epitome of what they call “a lucky bastard.” Whatever you touch seems to turn to gold, to the point where you no longer suffer from money troubles at all. In fact, you seem to find treasure around every corner and the prices of the wares you buy are but a fraction of the ones they used to be. Prices are now 1/2 of what they used to be, and each day you have the option of using an Event to stumble upon a rare material usually very hard to find. Lucky breaks also have added 10% chance of happening.
Keeper of Secrets
0/1
You have been found worthy of the sponsorship of the Middle-Eastern Order, and thus, you have been given the permission to access their archives of information and treasury. In there, you can find research material for new spells and schematics for new equipment, amongst other things. However, you will also be saddled with the deep secrets of your faction, and the burden of responsibility they bring.
Fey Familiar
0/5
You are now capable of giving a curse of your making a living form, to the point it can be used as your familiar. With this Talent, it is possible to base your familiar around a curse type spell that you have. The familiar will gain different traits and MP depending on the type of curse used. Each rank in this Talent allows you to utilize a spell of a greater rank as a basis for your familiar.
TIER 6
King of Beggars
0/1
Requires fully completed Talents: Blabbering Peddler, Blessed are the Bazaar, Rags of Riches
Many things could be said about you, but a fool is not one of them. You have taken all the gifts given to you, skills learned by you and techniques mastered by you, and turned them into a form of art. You’ll do everything to win, but at love and war, everything’s fair to you. The underworld of OLYMPUS is your backyard, and whenever something interesting happens, you will learn all that you need to know about it and reap the most profit out of it. It is as if Lady Luck was your personal guardian angel! You gain access to King’s Market. Lucky breaks are 10% more likely to happen and you will gain extraordinary chances of succeeding in luck-based Events. You will also gain 1/3 more AP.
World of Curses
0/1
Requires fully completed Talents: Witchcraft Wizardy, Emotional Overture, Fey Familiar
Through your research, you have finally found the ultimate form of curses, and what could be called their point of origin: Angra Mainyu. With your understanding and knowledge, you have been able to form a connection with this unimaginable force, and are able to harness it to some extent. When it is utilized as the source of your curse-type spells, they will automatically gain a boost of 1 Rank. In addition, familiars created with this curse as their basis will be extremely powerful. However, prolonged usages of this otherworldly force may have some unexpected results…
China Order Talent Tree
TIER 1
Harmonic Study
0/5
Your meditation and research into the otherworldly have granted you new knowledge. Each rank in this Talent grants you two additional spells.
Vitality of the Body
0/5
The capacity to use chi, or Qi. By taking this Talent, your body produces its own reserve of chi and expands it to the point it can be utilized to your advantage in a battle, thus gaining a set amount of chi points (qp). Chi is the body’s natural energy, and can be restored by resting for the full night (full recovery) or a single Phase (40 qp.) Each rank in this Talent gives you 50 qp. In a normal battle, utilizing 10 qp can boost your single physical attribute for 1 turn.
Diagram of Rejuvenating Thought
0/1
Ability. A ritual that you have gained through your extensive study into this branch of magecraft and the ancient lore of your homeland. By spending one Phase to prepare it, you can actualize a small space in which you are able to draw forth the natural abundance of prana in the land. You are restored 15 prana at the beginning of each Round when within the ritualistic circle.
TIER 2
Lotus Meditation
0/5
You have begun practicing meditation as a way to enhance your senses and relax your body, allowing the free flow of prana through it. By devoting a Phase to meditation, you are able to recover lost prana. Each rank in this Talent allows you to recover 20 prana points more whenever meditating. It should also be noted that you cannot be ambushed when meditating, as your senses are heightened during it.
Ring of a Shepard
0/1
Requires 3 ranks in Vitality of the Body
Ability. By utilizing your chi, you are able to generate a whirling force of pure life that surrounds you in form of a ring. This force will act as a buffer between you an oncoming attacks, dampening their power. However, as it is only life force, it can only repel attacks of other life. In other words, only physical attacks can be dampened through it. This chi attack requires 25 qp to use, lasts for 10 turns and is D-rank. It weakens all physical attacks by 1 rank.
Diagram of Pure Intention
0/1
Requires Diagram of Rejuvenating Thought
Ability. Your research into rituals has been taken to the next level, and you are now able to create a one that offers advantage in direct battle. Taking one Phase to prepare, this ritual will allow pure channeling and uninterrupted thought, easing the casting of lower ranked spells. All spells of C-rank or under becomes instant to cast as long as you remain within the boundary of this ritualistic circle.
TIER 3
Synchronization of Mind and Body
0/1
It is not only from the distance that you can hurt your enemies. Sometimes it is more preferable to close in the distance and fire a point-blank shot with your body. To mimic this ideology, you have created a way to boost the efficiency of your spells. If you have a ranged spell, you may choose to fire it in synch with your hand-to-hand attack, raising its damage Rank by 1. Only spells originally meant to be fired from the distance can be utilized in such way, however.
Palm of a Guardian
0/1
Requires 4 ranks in Vitality of the Body
Ability. By utilizing your chi, you are able to gather a concentration of pure life force and push it out of your body, creating a projectile attack that will repel everything standing in its way. As it is your life force, all other sources of life are considered incompatible, and thus they are repelled with great force to the opposing direction. This chi-attack requires 50 qp to use, and is C-rank.
Distilled Spirit
0/5
You have started to understand the hidden depths which lie behind beverages of all kinds. By studying this hidden art, you have gained knowledge how to access supernatural effects by drinking liquids of different sorts. As you study such practice, you will also gain knowledge on how to brew such tonics yourself. This Talent allows you to gain beneficial boosts from different drinks, and each rank in it allows you to utilize boosts one rank higher. Not all beverages contain higher ranked boosts, however. You will also gain the ability to recreate these drinks after tasting them, provided you have the necessary tools.
TIER 4
Understanding of Speech
0/1
By studying form of speech and language, as well as its connection to your thoughts and how they all flow in order to create magecraft, you are able to heighten your speed of reciting spells. With this Talent, the CAS requirement of all spells is lowered by 1 rank. However, thanks to the concentration it takes to perform spells so fast, you are more susceptible to spell-interruptions.
Flow of the River
0/5
Requires 5 ranks in Lotus Meditation.
Ability. By practicing an ancient form of meditation, you have become aware of how it can be utilized on the battlefield. By entering a state of trance, you are able to see the flow of human intention and physical movement as it were only a dream. While you are unable to move from a single spot in this state, you use your heightened senses to dodge any and all incoming attacks, rendering them ineffective. In other words, you become like flowing water, simply sliding past anything that tries to harm you, be it a physical attack or a pin-point attack spell. However, something with a large area of effect cannot be dodged even in this state. Each rank in this Talent allows you to stay in the trance for 2 turns longer.
Insightful Learner
0/5
Requires 5 ranks in Lotus Meditation.
You have understood how to allow your subconscious to mull over the problems in your studies, increasing the effectiveness of your learning. For each rank in this Talent, the amount of times it takes you to research new spells and other magecraft-related topics is cut by 1/10. You must be meditating in order to use this bonus.
TIER 5
Elixir of Jade Reflection
0/1
Requires 5 ranks at Distilled Spirit
Schematics. You have made a breakthrough in your research to tonics and liquid concoctions. You have found a way to create an elixir that will allow you to continue living after death if drank. It is not true resurrection in a sense, but more akin to tying your soul to the liquid and allowing to regenerate your body before latching it back to it. If drank, for the next Day you will come back life in the Phase even if you die. However, beware. If your body is completely destroyed, even the liquid will disappear, and you are dead forever.
Touch of a Hare
0/5
Requires 5 ranks in Vitality of the Body
Ability. In the case you chi energy is running low, you are able to replenish it by stealing some from your enemy. If you bare skin touches that of your enemy, you are able to absorb some of his life force and regain your own, but only for a limited amount of time. This ability can be used once per battle, and it has the time-limit of 10 rounds. The amount you replenish with each touch is 5 qp. These attacks have the added effect of causing the enemy to feel sluggish, giving you a slight edge in close combat if your STR or AGI scores are the same. Each additional rank in this Talent raises the amount replenished by 5 qp.
Respected Mind
0/1
You have become prolific when it comes to your faction, earning you the favor of those who control it. You have been granted access to your faction’s stored knowledge and skills passed down from masters to apprentices. This backing and sponsorship does not come without price, however, as your actions are now watched more closely, as they are expected to coincide with the will of the faction’s leaders.
TIER 6
Immortal Hermit
0/1
Requires fully completed Talents: Lotus Meditation, Distilled Spirit and Elixir of Jade Reflection.
Your knowledge and understanding of harmony, and all its forms, has transcended into another state completely. You are able to see so much more in this world, and all the layers of existence that it is made out of. In other words, you are starting to gain a true understanding about this world. Your Lotus Meditation will have its regeneration-effect doubled, and you are able to gain new spells through it. You will also automatically gain “Immortal Martial Arts” Perk. As a downside, as your existence starts to slip into something else, you will find it harder to have other people understand you…
Scales of a Dragon
0/1
Requires fully completed Talents: Ring of a Shepard, Palm of a Guardian and Touch of a Hare.
Ability. You have mastered the use of your chi, to the point it has become natural to you. The way you move, the way you breathe, the way you think, it all is generated towards advancing and maintaining the flow of chi. Thanks to this, you have learned a way to utilize your chi in a way that makes it part of you both on the outside and the inside: coating yourself with your life force, you become a draconic-existence, a symbol of good fortune and luck. Your qp pool is momentarily limitless, and you will gain boost of two ranks in physical attributes. This form lasts 5 rounds, and after it has been used, your qp pool will be completely depleted, and your physical body weakened with a rank-down to your physical attributes. The Scales of a Dragon can only be used once a day.
Taima Talent Tree
TIER 1
Extensive Study
0/5
Your dive into the lore and information of the hidden world have granted you new knowledge. Each rank in this Talent grants you an additional spell.
Divination of the foretold
0/5
Ability. Your research into the art of divination and prophecies has granted you a way to take a peek into the future itself. By preparing a ritual, it is possible to scry into the coming events, and learn about what will happen. For each rank in this Talent, the ability gains a rank, and thus can see one day further into the future.
Furbishing of harmony
0/5
You take a good care of your workshop, and in fact plan ahead to incorporate elements into it that will make it easier and more efficient to use. Such work does not go unpaid, as the effects you gain from your workshop are better when compared to those who do not understand the finer concepts of harmony. For each rank in this talent, your workshop produces results with 1/10 better quality.
TIER 2
Art of Summoning
0/5
Your studies into the traditional ways of your faction are becoming more extensive, and thanks to this, you can use them more effectively than those without the guidance of the ancient texts. For each rank in this Talent, all spells that are tied to summoning cost 4 prana points less to cast. In addition, familiars have their prana requirements lessened by 2 prana points.
Future Sight
0/5
Requires 5 ranks in Divination of the foretold
Ability. Your divinations have achieved a new level, to the point where you can slightly alter the future. By paying an additional prana cost of 30 and the full cost of your scrying, you are able to make sure an attack that is made against you fails, if you are able to spot one during your divination. However, not all may be as it seems, and if you decide to utilize this ability, you should be well-prepared that what seemed simple in your vision might have been anything but when it actually happens. Each rank in this Talent allows you to defuse an attack one rank higher.
Ways of Ascencion
0/4
Shinto, your chosen religion has been a part of you up till now, but only at this point of your life do you start realizing how much it has helped you along the way. With this realization, you begin to adapt your style into incorporating this religion more, producing surprisingly promising results. With each rank of this Talent, ritual-based magecraft has its prana cost reduced by 5 prana points.
TIER 3
Recycled Energy
0/5
You have found a way to ensure that not a single bit of prana you use is wasted. It has even gotten to the point that you have found a way to utilize some of your leftover prana to fuel your other spells! This prana that is returned to you is immediately available for use, making it very valuable. With each rank in this Talent, you are able to recycle energy from a spell rank higher. Every rank of spell recycles 5 prana points more than the previous one.
Secluded Holiness
0/5
Requires 4 ranks in Ways of Ascension
As a follower of your religion, you have gained the necessary information to prepare a place of worship for your chosen kami; in other words, a shrine. It is in a place like this that you, by performing the rites, have an access to a more relaxed state. Not only that, but simply being in such a calming space, you have the chance of gaining new insight in troubles that ail you… perhaps thanks to that very kami. For each rank in this Talent, spending a Phase at your shrine will recover 10 more prana points to you. Further ranks also grant better, clearer insights.
Feng Shui
0/1
Requires 5 ranks in Furbishing of harmony
You have understood the secrets of what makes a good space for learning, understanding and execution. Applying this knowledge to your workshop, you are able to enhance its potential greatly, creating a place for yourself where your ideas seem to almost flow out of you! With this Talent, the time it takes to research subjects in a workshop is halved.
TIER 4
Gift of the ancestors
0/1
Schematics. Something has been found from the records of your family line, which has then been transported into your possession, along with a stipend to have it built. It is schematics to an old Conceptual Weapon that ties to your family’s very history, or even beyond it, having been a part of shaping your bloodline to what it is. With this Talent, you can design one B-ranked Conceptual Weapon tied to your character’s history. You only need to find the raw materials to have this Conceptual Weapon built.
Doom Desire
0/1
Requires 5 ranks in Future Sight.
Ability. Instead of simply divining your future and gathering information from it, you are able to somewhat affect the events of what will happen. In short, you are able to determine that “attack will happen” against your enemy if you are able to scry a battle you are a part of. However, you cannot determine how or what sort of attack it is, just that “attack is made against this enemy.” This means that whatever happens, it may surprise you, and as future is a malleable thing, even an attack may not be such a simple thing. A powerful ability, it requires additional prana cost of 50 prana points in addition to the full cost your divination. Users will have to beware, however, as messing with the future is a dangerous thing to do…
Paper-thick Pact
0/5
Requires 5 ranks in Art of Summoning.
Utilizing familiars has become one of the core elements of your chosen magecraft, and that is why you are able to draw out most of their power, far more than people usually do. Whether they are more based on the western style, or that of the traditional Japanese shikigami, ones that are created by you are by their nature stronger. For each rank in this Talent, your familiars gain additional 1 MP to use in their creation. At the final rank, they will also gain a Perk that ties to their nature.
TIER 5
Clad in the robes of Priesthood
0/1
Requires 5 ranks at Secluded Holiness
By taking the vows of priesthood before your kami, you become their attendant and are granted a portion of their power. Depending on the kami of your choosing, you will gain a single spell that may be utilized how you wish. In addition, information may be parted to you by the said kami, giving access to Events otherwise unreachable. The regeneration effect of your shrine is also doubled, in the process. However, remember that as the attendant of the kami in question, you must abide by your new rules, and if you don’t, well… kami are fickle beings, in the end.
Turn the Third Eye
0/5
Your ways have been honed to be as discreet as possible, in order to hide as much as you can from the possible enemies. After all, as you know, information is the key to win any battle. This is why you train yourself to ward of any attempts of people finding about your secrets. With each rank in this talent, you are able to avert scrying attempts, both magical and more mundane, of one rank higher, making your actions unperceivable to them. However, as a result, your very being begins to reject others more and more, and thus, each rank makes it 1/10 slower to advance on Route Links.
Experienced Agent
0/1
Your actions and experiences have not gone unnoticed by those who control your faction, and as a reward for what you have done, they have granted you the permission to utilize the resources they have put aside for those they deem worthy of sponsorship. Techniques, information and schematics reserved for the best of your faction become available to you, as well as tasks otherwise inaccessible.
TIER 6
Herald of Tsuchimikado
0/1
Requires fully completed Talents: Divination Foretold, Art of Summoning and Paper-thick Pact.
You have been given the official rank of an onmyouji from the Japanese government, becoming a very influential figure in your dormitory. Your authority has soared, being now amongst the upper echelons of your faction’s presence in OLYMPUS. In addition, you have access to the ancient texts stored within the Imperial Palace, and are able to use all of their information at your leisure. Last, but not least, thanks to the rigorous training it takes one to become a true onmyouji, you have learned the secrets of familiars, and their prana cost has been further halved.
Shintai
0/1
Requires fully completed Talents: Ways of Ascension, Secluded Holiness, Clad in the robes of Priesthood.
Thanks to your devotion to your kami, and the closeness of your bond, your body has slowly but surely grown accustomed to the presence of the kami. It has even began to tune itself to the same wavelength, to the point of them being somewhat identical. As such, your body has become a place that can house a kami for a short period of time, an incomplete yorishiro, so to speak. If you decide to house that kami in your body, it can remain there for 10 rounds, during which your prana pool will be unlimited. You will also gain abilities relating to that kami, which can be only be used during this time. Of course, your body will also take an appearance close to this kami, and some of its personality will mix with yours. It goes without saying that relying on such presence too much could lead to problematic events in the future…
Is it too late to betray SoE and reveal myself as some sort of double agent for the Middle Eastern Association? Because I will totally do it.
Okay, I think I am gonna submit this to public opinion:
As a result of having her ass handed to her twice on the same day, by the things she was born and trained to hunt, no less, Shizuka's self-confidence has been completely and utterly shattered. This means she is basically going to lock herself out of any kind of socialization, and basically spend all the possible Phases into trainind and/or studying, from the day she gets out of the hospital onwards.
This means though, that I don't know what to do with the free R.Link event we get on the timeskip, since I don't think it could be used while she is in such a state (maybe if I want to Reverse another R.Link).
So, the question I am submitting to you guys is, what do with this?
quotes
I love the ME tree.
Lacey: "Hey stranger, want to buy used cookie, only slightly damaged!"
[04:55] Lianru: i3uster is actuallly quite cute
Lacey will save the day with questionable capitalism!
\(◕___◕)/