Page 1 of 4 123 ... LastLast
Results 1 to 20 of 72

Thread: Talent tree discussion thread

  1. #1
    Taiga's knight Tobias's Avatar
    Join Date
    Mar 2011
    Age
    32
    Posts
    37,445
    Blog Entries
    11

    Talent tree discussion thread

    so as opposed to personal trees, verg is looking for ideas on fleshing out the current trees we already had. I gather he would prefer mostly structured talents that actually are fully fleshed out as opposed to something like "it would be nice if luis could blah blah blah, lets do something like that"

    This thread will be used to create ideas and critique others. I am going to start so as to hopefully create a template

    from the clock tower group, I am organizing my thoughts into more or less three principle: Researcher, an ability set more concerned with creating new spells and crafting new magics, warmage, a mage better suited for actually casting in combat be it to attack or heal, and enforcer, a mage that blends physical attacks along with potent supplemental magic to become a powerful enemy.


    Researcher:

    Low Tier level perks

    Mastery of principle:
    0/3
    Whenever you experience or witness a spell you are able to see the details of, it becomes possible for you to create a spell similar to it relatively easy. Costs associated with creating the spell are reduced by 20/40/60%

    Patient study:
    ??
    your long time in exploring magical lore has paid dividends. When researching the methods to creating large scale spells and rituals, you know all the tricks. Once per week, you can automatically locate a tome with a magical principle or spell to use and add it to your repertoire. Further, your natural talents also translate into your studies, and your CAS score counts one grade higher for the purposes of study. (possibly this could have a few ranks to reduce time between discoveries)

    mid tier type skills:

    Practical application
    0/1
    By understanding the magical principles of your opponents magecraft and abilities, it is possible to counteract them. once per battle, by unraveling the magical foundation behind an enemy ability, it is possible to instantly counteract it without penalty. The second rank, your knowledge of magic even extends to the foundational aspect of a mystic code, and you can, upon activation of an enemy mystic code, render it useless.

    Warmage

    low tier talents
    :

    Practice and action:
    (0/3)

    Your casting ability and magical power is on a different level from orthodox magi, and to face you like one of them is a grave mistake. if an enemy moves to physically interrupt your spell, pay 20 prana, convert it to an immediate instant discharge of pure force to make him pay. further ranks increase the prana input as well as the damage output (40/60)

    Spell amplification:
    (0/1)
    You have learned to utilize your art to overwhelm your enemy with pure magical power. pay 50 extra prana to the cost of the spell, increase damage and radius by 50%, or the rank required to avoid it by one.

    Mid tier

    In all forms:
    (0/1)

    you know the ways to get the best effect out of magic of all kinds, and that includes your magical arsenal. Pick one mystic code in your possession, it may now be activated twice in one battle.

    Spell bypass:
    (0/3)

    You have learned to utilize the magic of your spellwork in such a way that natural resistances become less effective, for each rank, your magic will continue to damage enemies that might otherwise neutralize your thatamurgy (25/50/75%)

    Enforcer:

    Low Tier


    Battle Recovery
    (0/2)

    You have learned to draw out a fight and wear your opponents down, in combat, if you launch a spell that misses, you may heal yourself equivalently to an E ranked healing spell, or restore 10 prana to your reserves. At the second rank, if you launch a physical strike that fails to connect, you may do likewise.


    Enhanced resistances:
    (0/3)

    your body now naturally reduces foreign influences and actively rejects hostile thatamurgy. The first two ranks, you operate as if you had Magic resistance of a low rank. (E/D) at the third rank, you know actively corrode the ability of special abilities used against you, such as demonic power or reality marble, reducing their effectiveness.

    Mid tier:

    Follow through:
    (0/1)

    This is the ability to combine all your skills into a single whole. If you launch a spell no greater then two ranks below your CAS, you may launch an attack at the same turn, though the accuracy of both is decreased somewhat.


    These are the current GM approved talent trees

    Spoiler:

    Clock Tower Talent Tree


    TIER 1

    Esoteric Study
    0/5
    Your vigorous studies in the art of magecraft have granted you new knowledge. For each rank in this Talent, you can take two new spells at E-rank. You can also spend one of these new spells to research and rank up one of your previously gained spells.
    Enlightened Learner
    0/3
    Your workshop has become a natural part of you, and thus you feel more at ease there than anywhere else. For each rank in this Talent, you recover 20 additional prana points at the turn of the day if you own a workshop.

    Well-prepared
    0/5
    As you accommodate quickly to various tasks, creating rituals has become much easier for you. For every rank in this Talent, the amount of time it takes you to create a ritual is cut by 1/10.

    TIER 2

    Magic of the Insight
    0/1
    Requires 5 ranks in Esoteric Study.
    By studying other forms of magecraft, you have found a way to perfect one of your spells to the point where it could be called another spell completely. Upgrade one of your spells with a secondary purpose that bears no penalty on the overall performance of the spell.

    Lucky Bastard
    0/5
    Your magecraft has a way of finding a way to help you, even if the odds seem against you. For every rank in this Talent, you will gain additional 1% chance of performing above your usual level, enhancing the performance of whatever spell you were using.

    Elemental Efficiency
    0/3
    You have become even more adept at using spells tied to a certain element. If you weren’t before, you now are starting to understand this concept. For each rank in this Talent, your prana cost is cut by 5 points when using spells of a single element.

    TIER 3

    Tough it out
    0/2
    Even when confronted by pain, you still retain your cool and manage to cast your spell to the very end. The first rank in this talent allows you to ignore minor wounds when it comes to intercepting your spells. Second allows you to ignore moderate wounds.

    Ambient Regeneration
    0/3
    You have become more adept in channeling the prana surrounding you. Once in a battle, you are capable of restoring 20 prana points to yourself. Each rank in this talent allows you to regenerate 20 prana points more.

    Home is where your heart is
    0/5
    Your workshop has become a place of rest and safety for you. Not only that, but you have also become so accustomed to it, that you can create a reflection of it in safe locations, gaining so-called “safe-houses.” With this talent, it becomes possible to spend a Phase in your workshop, recovering 50 prana points in the process. Additionally, each rank in this Talent allows you to create one more “safe-house.”

    TIER 4

    Motivational Learner
    0/2
    You have become so studious that the effects are hard not to notice! For each rank in this Talent, the amount of times it takes you to research new spells and other magecraft-related topics is cut by 1/3. In addition, you gain 5 additional AP after each breakthrough.

    Magical Reserves
    0/1
    Requires 3 ranks in Ambient Regeneration.
    Your prana pools have become so vast that you cannot contain them all at the same time. Once a day, when you deplete all of your prana, you will automatically be restored half of your prana pool to use as you see fit.

    Shared Knowledge
    0/5
    Ability. Thanks to your deep and close relationship to your friends, you are capable of sharing knowledge with them in order to gain new insight on magecraft yourself. For every rank in this Perk, you are capable of sharing one of your spells with a PC or NPC that you have a Route Link with a Rank of 5 or higher. In return, they will grant you one of their spells to use (Equal in Rank if possible.)

    TIER 5

    Mystery Gift
    0/1
    Schematics. Your studies have come to the point where you are able to create Mystic Codes. With this Talent, you can now create your own high rank Mystic Codes provided that you first create the schematics. In addition, when taking this Talent, you will automatically gain one Mystic Code of your own creation.

    Department Graduate
    0/5
    Through your times of studying, you have risen in the ranks of your chosen department back at the Clock Tower, to the point that you are now at the top students enrolled in that specific department. Thanks to this, you have been given access to the knowledge reserved only to the selected few. Each rank in this Talent allows you to create an A-rank spell based on the subject of one of the departments in the Clock Tower, London.

    Lord’s Favored
    0/1
    One of the Lord’s of the Clock Tower has taken personal interest in you, and has become your sponsor on your endeavors throughout your time in OLYMPUS. With this Talent, you will gain access to the funding provided by that said Lord, as well as all the help in research, study and experiments they can provide, as well as some of the hidden knowledge of the said Lord’s family.

    TIER 6

    Inner World
    0/1
    Requires fully completed Talents: Well-prepared, Lucky Bastard and Ambient Regeneration
    Your hard work and incredible perseverance has finally paid off. The gem of what you have learned and what you have fought for has been finally created before you: you gain a Reality Marble and all that it entails. This Reality Marble is automatically Rank A, and it will be created by the GameMaster after providing him the description of your character’s “Inner World.”

    Student of the Five
    0/1
    Requires fully completed Talents: Esoteric Study, Motivational Learner and Department Graduate
    You have caught the eye of the most surprising figure. Thanks to your vast studies and showcase of incredible mind, a practitioner of True Magic has graced you with some of the knowledge held only by them. You gain a single spell that is a fraction of the power commanded by this mysterious figure, but it is the greatest form of magecraft you shall ever perform.





    Sea of Estray Talent Tree


    TIER 1

    Vigorous Study
    0/5
    Your vigorous studies in the art of magecraft have granted you new knowledge. For each rank in this Talent, you can take one new spell at E-rank. You can also spend one of these new spells to research and rank up one of your previously gained spells.

    Efficient Runes
    0/5
    Thanks to your origins, the usage of runes has become second nature to you. With each rank in this talent, the prana it takes you to use runes is reduced by 4 prana points.

    Ancient Lore I
    0/1
    With this Talent, you are able to take one Forgotten Spell.

    TIER 2

    Borrowed Ways
    0/5
    Thanks to the skills you learned from your teachers back at the Wandering Mountain, you have no perfect the procedure of crafting foreign tissue into your own body. By acquiring tissue of another being and absorbing it, you are able to copy spells from them. These are not the original spells, and will automatically be considered one rank lower with possible deviations. Each rank in this Talent allows creating two spells from foreign tissue. Tissue from those with no skill in magecraft grants one spell that imitates their abilities.

    Brewing Conspiracy
    0/5
    Schematics. By the knowledge borrowed from the Prague Association, you have become adept when it comes to traditional alchemy, capable of creating potions and poultices that enhance your abilities. With each rank in this talent, you gain the schematics for creating a potion with an effect designed in a way similar to a spell.

    Ancient Lore II
    0/1
    With this Talent, you are able to take one Forgotten Spell.

    TIER 3

    Mage’s best friend
    0/5
    Your secluded studies have forced you to learn and perfect the way of creating familiars. Now, whenever you create a familiar, it is given 2 additional MP to be used in the creation process. Each rank in this Talent grants two more 2 MP to be given to the familiar. In addition, each rank also grants you a free E-rank familiar to be used as you wish.

    Aqua Regia
    0/5
    Requires 5 ranks in Brewing Conspiracy.
    Your concoctions have reached a new peak, and they are now capable of directly supplying you with prana. Creating a potion of Aqua Regia (process which takes 1 day) will grant you with a concoction that, when drank, replenishes 1/5 of your prana. Each rank in this Talent adds one 1/5 to the amount of replenished, as we all lengthens the creation time by 1 day.

    Ancient Lore III
    0/1
    With this Talent, you are able to take one Forgotten Spell.

    TIER 4

    Obsessed Learner
    0/3
    You have become so studious that it’s becoming almost an obsession! For each rank in this Talent, the amount of times it takes you to research new spells and other magecraft-related topics is cut by 1/4. However, each rank also makes it slightly more difficult to advance on Route Links.

    Automatic Writing
    0/3
    You have gained the skills necessary to write a grimoire. When observing the spells of other magi, it is possible to write down the information you perceive to your grimoire. When all the information available has been jotted down, this spell can be used (with the same penalties and costs) from the grimoire at your leisure. However, your grimoire can only hold two spells at a time, and these must be erased if you want to write down new ones. Each rank in this talent gives space for two more spells.

    Ancient Lore IV
    0/1
    With this Talent, you are able to take one Forgotten Spell.

    TIER 5

    Self Preservation
    0/2
    Requires 5 ranks in Borrowed Ways
    You have become adept when it comes to the subject of physical transfer between two bodies. In fact, you are so advanced in this field that you may even prolong your life with it. By crafting a sizeable amount of yourself in a pre-prepared body, you have a 50% chance of transferring into it upon your death. However, you will retain only 1/3 of your MP when you transfer. The second rank in this Talent allows you to retain 2/3 of your MP.

    Exalted amongst your peers
    0/1
    Your skills and knowledge have been recognized by one of the many smaller factions that make up Sea of Estray. Thanks to this, you are given access to the vast troves of valuable information held by this faction, and gain access to new types of spells, schematics, abilities and so forth. However, you may be required to perform various tasks for this faction in the future.

    Ancient Lore V
    0/1
    With this Talent, you are able to take one Forgotten Spell.

    TIER 6

    Sea of Life
    0/1
    Requires fully completed Talents: Borrowed Ways, Mage’s best friend, Self Preservation
    You have gained access to one of the most guarded secrets of the Sea of Estray. From now own, you are capable of crafting the familiars you create into your own body, thus prolonging your life and gaining new abilities. Each integrated familiar will also give you a set of MP depending on its rank. Of course, these familiars can be separated and used as normal if the need be.

    Philosopher’s Stone
    0/1
    Requires fully completed Talents: Brewing Conspiracy, Aqua Regia, Self Preservation
    Your talent in traditional alchemy is amongst the greatest in the world. You are now capable of synthesizing philosopher’s stone, a red liquid that is capable of enhancing your abilities as well as reviving you in the case of your unfortunate demise. Overdosing this liquid will boost your PRA and CAS by 1 rank, but utilizing it too much may lead to an addiction, with unfortunate possibilities in the future…

    Living Ancient
    0/1
    Requires fully completed Talents: Ancient Lore I, II, III, IV, V
    Ability. Your knowledge of the magecraft from Age of Gods is unparalleled. It has been honed to the point that you may, for a short time of 5 rounds, utilize this knowledge to its maximum potential. When using Living Ancient form, all of your spells are counted as Forgotten Spells, and have their power boosted accordingly.





    Atlas Talent Tree


    TIER 1

    A study in Prana
    0/3
    Despite your lack of natural talent in it, you still persevere, and utilize the vast amounts of knowledge stored in OLYMPUS to heighten your abilities in the art of magecraft. Thanks to your efforts, you are able to break the limits that would have crushed a normal Atlas alchemist. Each rank in this Talent raises the limit of your PRA by 1.

    A study in Magecraft
    0/3
    Your relentless hunger for information has made you absorb some of the knowledge only meant for the more mundane magi. Thanks to this, you are learning the theory behind magecraft, even if you are truly unable to use it. Each rank in this Talent gives you the ability to take two spells.

    Mind the basics
    0/3
    You have taken the time to hone your mind so that even on the most basic levels, it can shine above the rest. This has activated some new, rather surprising sides in your Memory Partition ability, at least on the first three partitions. Each rank in this Talent grants an additional ability to one of the first three Partitions. 1 Partition ups your Lucky percentage by 10% for 10 turns. 2 Partitions raises your END by one Rank when facing a surprise attack. 3 Partitions boosts the wounds caused by your weaponry to the next category (i.e. from minor to moderate.)

    TIER 2

    Back in the old days
    0/1
    Perk. You have found a way to decipher if a book or a text could hold hidden information that relates to weaponry and equipment. Whenever you read through some form of text, you may perform a check to see if they contain schematics for a piece of equipment of some kind. If they do, you will automatically gain these schematics for your own use.

    Hammer Time
    0/1
    You have gained the necessary components and knowledge in how to turn your workshop into a smithery where you can work on armors and weapons. You have also gained the basic knowledge when it comes to creating normal equipment, and provided you have the raw materials and tools, you can create them.

    Rumor Mill
    0/5
    Perk. You have found some very powerful confidants at the upper echelons of hierarchy. Thanks to this, you have a direct line to a source of information that can aid you in unexpected ways. At the start of each day, you will get one rumor to your HECATE-phone, hinting at an upcoming Event, possibility of an Route Link activation or other interesting things. For each rank in this Talent, you will gain another rumor to your phone.

    TIER 3

    Planning for the future
    0/5
    Schematics. Your time in OLYMPUS has given you a perfect idea for a weapon of Conceptual nature, one that would help you survive on your days to come. While the initial plans for this weapon may be quite simple in nature, they are sure to grow in power in the future. Create schematics for one Conceptual Weapon of E-rank. Each rank in this Talent raises the rank of the schematics by one.

    Fixin’ It
    0/4
    Requires 1 rank in Hammer Time.
    Even if some piece of equipment is broken, it does not mean it’s unusable. At least if it’s your equipment! With this Talent, you are able to fix broken Conceptual Weapons and Armaments, as well as Mystic Codes. For each rank in this Talent, you are able to fix a piece of equipment of the equal rank, provided you have the necessary tools, location and raw materials.

    Boosted Thinking
    0/3
    When utilizing the further Memory Partitions, you are able to momentarily draw more power from each one, thanks to the complex sub-routines and scripts you have placed to lessen the load on your mind. With each direct boost applied to your attributes, you double that boost for 5 turns whenever that specific boost is utilized. After 5 turns, it will revert back to the usual one. This does not apply to the 7th Memory Partition. Each rank in this Talent allows boosting of the further Memory Partitions.

    TIER 4

    Advanced Learner
    0/5
    Whenever you learn something, you make sure you take the most out of it. Any chance you have, you maximize the amount of knowledge you can attain. In other words, you are truly an honor student of the highest grade. For each rank in this Talent, you gain 2 additional AP every time you earn it.

    Master Smith
    0/5
    Requires 4 ranks in Fixin’ It.
    You have begun taking the first steps when it comes to forging your own equipment. If you have a workshop, you are able to use it to create Conceptual Weapons and Mystic Codes of your own, as long as you have the raw materials to work with. With each rank in this talent, you are able to create equipment up to the equal rank provided you meet all the qualifications.

    Eye for Information
    0/2
    Perk. Thanks to your peerless ability to analyze and deduce any information you come across, you are far more adept when it comes to finding out the secrets of your enemies. Even if they are trying to hide their abilities from you, you are sure to find out if you can witness these abilities. At first rank, this Talent allows you to see all available information of a spell or an ability when you witness it used. On second rank, Secrecy Perk has no effect on you.

    TIER 5

    Giant’s Pledge
    0/1
    Cannot be taken at the same time as Atlasia’s Grace
    Perk. You have been granted the usage of a single written contract from the archives of Atlas headquarters, back in Egypt. This allows you to access all of the information and knowledge they have prepared for their top agents in OLYMPUS, as well as funding from the main faction itself. In addition, thanks to the contract you have been given, you are able to request a single ally from the Holy Church, who will act as an assistant for you.

    Phenomena Control
    0/5
    Ability. Once in a battle, you will be able to expand your 7 Memory Partitions through a conduit of your choice into a supernatural phenomena not created by you. After gaining control, for 1 turn you are able to utilize this phenomena as you see fit, and afterwards the control will be regained by the original creator. Each rank in this Talent allows you to take control of a phenomena one rank higher.

    Atlasia’s Grace
    0/1
    Cannot be taken at the same time as Giant’s Pledge
    Thanks to your efforts in advancing the goals of Atlas, you have been given a personal stipend by the Atlasia of OLYMPUS herself. You will gain access to the information gathered only for the selected few of the Atlas faction, as well as the schematics and knowledge they have hidden away from the prying eyes of others. In addition, you will also receive a personal gift from the Atlasia: a C-ranked Conceptual Weapon known as “Etherlite.”

    TIER 6

    Malignant Information
    0/1
    Requires fully completed Talents: Rumor Mill, Boosted Thinking, Eye for Information and Atlasia’s Grace
    You have been shared the innermost secrets of Atlas. By utilizing your expert skills at information gathering, you can create a fake replica of the person of your choice. This skill utilizes your Etherlite in addition with your mind, and thus usage of it when the replica is active is not possible. When enough information has been gathered, the replica becomes a fully automated familiar to you, as powerful as the person it is based on. However, its abilities completely rely on the information provided. Of course, some information may be warped and unexpected occurrences may happen. Maybe it might even change you…

    Seven Times Over
    0/1
    Requires fully completed Talents: Back in the old days, Planning for the future, Advanced Learner and Giant’s Pledge
    You have been shared the innermost secrets of Atlas. Recognizing your valor, ability and loyalty to their cause, the original Atlas of Egypt has granted you the permission to carry one of the many weapons they have locked away in fear of what it might cause if released unto the world. This weapon takes a form of a Conceptual Weapon with a Rank of A+. In other words, it is treated as a mixture of a Noble Phantasm and a Conceptual Weapon in game terms. However, utilizing such a weapon too much may lead to disastrous results. Perhaps it might even change you…






    Middle-Eastern Order Talent Tree


    TIER 1

    Mystic Study
    0/5
    Your studies into the art of mysticism have granted you new knowledge. For each rank in this Talent, you can take one new spell at E-rank. You can also spend one of these new spells to research and rank up one of your previously gained spells.
    Blabbering Peddler
    0/5
    You have become well-versed in the art of talking and mercantilism. Not only are you able to learn much more about someone by speaking to them, you are also able to affect the moods of storeowners with few well-placed words. Reading between the lines and flattering the person before you are just few of the basic tricks you are able to do. For every rank in this Talent, you gain 1/10 increase to the advancement speed of your Route Links, as well as 1/10 discount to items you can purchase.

    Clothes make the Man
    0/1
    Perk. You have become accustomed to wearing the right gear for the right job… even if it would happen that the purpose of the job switches right in the middle of it. You are able to wear two Formal Wears.


    TIER 2

    Witchcraft Wizardy
    0/5
    Your art in the subjects of Shamanism has become even more advanced, taking you to the next level when it comes to the efficiency of your spells. All witchcraft type of spells will cost you 4 prana points less. Each additional rank in this Talent reduces the cost by 4 additional prana points.

    Slicing Sabers
    0/2
    You know that it is not only magecraft that will help you to stay alive. Instead, you have taken some time to learn about how to handle yourself in close-combat, especially with a weapon of your choice. Whenever utilizing a close-combat weapon, the wounds you cause are counted as those of higher rank (For example, minor wounds become moderate wound.) The next rank in this Talent makes you able to overpower your enemy in a close-combat if your STR attributes are of the same rank, giving you an edge over them.

    Cursed Prana
    0/3
    Your prana has started to become tainted thanks to the type of magecraft you utilize. In fact, it has become so dangerous to anyone but you that if anyone tries to siphon it, absorb it or otherwise utilize it themselves, they will find themselves taking E-rank damage. Each additional rank in this Talent raises the damage suffered by 1.

    TIER 3

    Decipherer of the Forgotten
    0/5
    You have become adept in reading forgotten and dead languages, unraveling mysteries that the world has left behind. With this Talent, you are able to delve into tomes and grimoires that would be otherwise unreadable for you, scouring them for information that you could use as spells. If your search yields results, you will gain a Forgotten Spell based on that information. Each rank in this Talent allows you to look for spells of greater rank, and also signifies the amount of obscure languages you know.

    Blessed are the Bazaar
    0/1
    Requires 5 ranks in Babbling Peddlar.
    Perk. You know your ways around the markets of OLYMPUS, to the point you are able to access some that normal people have not even heard. Not only that, but you have the habit of getting your hands on items that are so rare their price is hard to measure in money. By taking this Talent, you gain access to shops not normally found without Events, and find rare items in stock more often.

    Emotional Overture
    0/5
    Curses, which are based on emotions, are something you have studied for a long time, deepening your understanding between them and human mood-swings. It has come to the point where you are able to affix different emotions to different spells, bringing forth new effects imbued into these spells. Each rank in this Talent gives you an option to integrate one additional emotion to one of your spells, giving it an additional effect with no drawbacks in overall power. Effect depends on the emotion in question.

    TIER 4

    No stone unturned
    0/2
    Perk. You have an uncanny ability, a sixth sense to speak, when it comes to finding lost treasure and items that may be helpful to you. Whenever you enter a new room in a dungeon, you will be able to tell if there’s an item there that might be valuable to you, and its general location. With the second rank in this Perk, your sense becomes even more heightened, and you are able to recognize which of the items carried by a Servant is a Noble Phantasm (If it is item-based) as well as its rank.

    Mind the Barrier
    0/3
    You have begun extensive study and practice of shielding your mind against the influence of others whenever performing magecraft meant to alternate the minds of others. Even if you are dragged into the altered state after subjecting someone to such a spell, you are able to shield yourself from the effects to some extent. Each rank in this Talent grants you additional PRA rank when rolling for defense against mental attacks in situations such as this.

    Hexen
    0/5
    Ability. Your body, used to casting curses, has gained some natural harmony with their ilk. When dealing with witchcraft type spell that ravages your own body, it is not necessary for you to completely suffer its wrath. Instead, once per battle, you may attempt to break it down in your own body, negating the damage and instead of gaining 1/5 of the prana contained within it. This process takes one turn, and during it, your body suffers a rank down to your AGI attribute. Each rank in this Talent allows you to absorb a spell of one rank higher than the previous one. Each rank of the spell absorbed also lengthens the AGI rank down by one turn.

    TIER 5

    Rags of Riches
    0/1
    Requires Blessed are the Bazaar.
    Perk. You have become an epitome of what they call “a lucky bastard.” Whatever you touch seems to turn to gold, to the point where you no longer suffer from money troubles at all. In fact, you seem to find treasure around every corner and the prices of the wares you buy are but a fraction of the ones they used to be. Prices are now 1/2 of what they used to be, and each day you have the option of using an Event to stumble upon a rare material usually very hard to find. Lucky breaks also have added 10% chance of happening.

    Keeper of Secrets
    0/1
    You have been found worthy of the sponsorship of the Middle-Eastern Order, and thus, you have been given the permission to access their archives of information and treasury. In there, you can find research material for new spells and schematics for new equipment, amongst other things. However, you will also be saddled with the deep secrets of your faction, and the burden of responsibility they bring.

    Fey Familiar
    0/5
    You are now capable of giving a curse of your making a living form, to the point it can be used as your familiar. With this Talent, it is possible to base your familiar around a curse type spell that you have. The familiar will gain different traits and MP depending on the type of curse used. Each rank in this Talent allows you to utilize a spell of a greater rank as a basis for your familiar.

    TIER 6

    King of Beggars
    0/1
    Requires fully completed Talents: Blabbering Peddler, Blessed are the Bazaar, Rags of Riches
    Many things could be said about you, but a fool is not one of them. You have taken all the gifts given to you, skills learned by you and techniques mastered by you, and turned them into a form of art. You’ll do everything to win, but at love and war, everything’s fair to you. The underworld of OLYMPUS is your backyard, and whenever something interesting happens, you will learn all that you need to know about it and reap the most profit out of it. It is as if Lady Luck was your personal guardian angel! You gain access to King’s Market. Lucky breaks are 10% more likely to happen and you will gain extraordinary chances of succeeding in luck-based Events. You will also gain 1/3 more AP.

    World of Curses
    0/1
    Requires fully completed Talents: Witchcraft Wizardy, Emotional Overture, Fey Familiar
    Through your research, you have finally found the ultimate form of curses, and what could be called their point of origin: Angra Mainyu. With your understanding and knowledge, you have been able to form a connection with this unimaginable force, and are able to harness it to some extent. When it is utilized as the source of your curse-type spells, they will automatically gain a boost of 1 Rank. In addition, familiars created with this curse as their basis will be extremely powerful. However, prolonged usages of this otherworldly force may have some unexpected results…




    China Order Talent Tree


    TIER 1

    Harmonic Study
    0/5
    Your meditation and research into the otherworldly have granted you new knowledge. For each rank in this Talent, you can take two new spells at E-rank. You can also spend one of these new spells to research and rank up one of your previously gained spells.

    Vitality of the Body
    0/5
    The capacity to use chi, or Qi. By taking this Talent, your body produces its own reserve of chi and expands it to the point it can be utilized to your advantage in a battle, thus gaining a set amount of chi points (qp). Chi is the body’s natural energy, and can be restored by resting for the full night (full recovery) or a single Phase (40 qp.) Each rank in this Talent gives you 50 qp. In a normal battle, utilizing 10 qp can boost your single physical attribute for 1 turn.

    Diagram of Rejuvenating Thought
    0/1
    Ability. A ritual that you have gained through your extensive study into this branch of magecraft and the ancient lore of your homeland. By spending one Phase to prepare it, you can actualize a small space in which you are able to draw forth the natural abundance of prana in the land. You are restored 15 prana at the beginning of each Round when within the ritualistic circle.

    TIER 2

    Lotus Meditation
    0/5
    You have begun practicing meditation as a way to enhance your senses and relax your body, allowing the free flow of prana through it. By devoting a Phase to meditation, you are able to recover lost prana. Each rank in this Talent allows you to recover 20 prana points more whenever meditating. It should also be noted that you cannot be ambushed when meditating, as your senses are heightened during it.

    Ring of a Shepard
    0/1
    Requires 3 ranks in Vitality of the Body
    Ability. By utilizing your chi, you are able to generate a whirling force of pure life that surrounds you in form of a ring. This force will act as a buffer between you an oncoming attacks, dampening their power. However, as it is only life force, it can only repel attacks of other life. In other words, only physical attacks can be dampened through it. This chi attack requires 25 qp to use, lasts for 10 turns and is D-rank. It weakens all physical attacks by 1 rank.

    Diagram of Pure Intention
    0/1
    Requires Diagram of Rejuvenating Thought
    Ability. Your research into rituals has been taken to the next level, and you are now able to create a one that offers advantage in direct battle. Taking one Phase to prepare, this ritual will allow pure channeling and uninterrupted thought, easing the casting of lower ranked spells. All spells of C-rank or under becomes instant to cast as long as you remain within the boundary of this ritualistic circle.

    TIER 3

    Synchronization of Mind and Body
    0/1
    It is not only from the distance that you can hurt your enemies. Sometimes it is more preferable to close in the distance and fire a point-blank shot with your body. To mimic this ideology, you have created a way to boost the efficiency of your spells. If you have a ranged spell, you may choose to fire it in synch with your hand-to-hand attack, raising its damage Rank by 1. Only spells originally meant to be fired from the distance can be utilized in such way, however.

    Palm of a Guardian
    0/1
    Requires 4 ranks in Vitality of the Body
    Ability. By utilizing your chi, you are able to gather a concentration of pure life force and push it out of your body, creating a projectile attack that will repel everything standing in its way. As it is your life force, all other sources of life are considered incompatible, and thus they are repelled with great force to the opposing direction. This chi-attack requires 50 qp to use, and is C-rank.

    Distilled Spirit
    0/5
    You have started to understand the hidden depths which lie behind beverages of all kinds. By studying this hidden art, you have gained knowledge how to access supernatural effects by drinking liquids of different sorts. As you study such practice, you will also gain knowledge on how to brew such tonics yourself. This Talent allows you to gain beneficial boosts from different drinks, and each rank in it allows you to utilize boosts one rank higher. Not all beverages contain higher ranked boosts, however. You will also gain the ability to recreate these drinks after tasting them, provided you have the necessary tools.

    TIER 4

    Understanding of Speech
    0/1
    By studying form of speech and language, as well as its connection to your thoughts and how they all flow in order to create magecraft, you are able to heighten your speed of reciting spells. With this Talent, the CAS requirement of all spells is lowered by 1 rank. However, thanks to the concentration it takes to perform spells so fast, you are more susceptible to spell-interruptions.

    Flow of the River
    0/5
    Requires 5 ranks in Lotus Meditation.
    Ability. By practicing an ancient form of meditation, you have become aware of how it can be utilized on the battlefield. By entering a state of trance, you are able to see the flow of human intention and physical movement as it were only a dream. While you are unable to move from a single spot in this state, you use your heightened senses to dodge any and all incoming attacks, rendering them ineffective. In other words, you become like flowing water, simply sliding past anything that tries to harm you, be it a physical attack or a pin-point attack spell. However, something with a large area of effect cannot be dodged even in this state. Each rank in this Talent allows you to stay in the trance for 2 turns longer.

    Insightful Learner
    0/5
    Requires 5 ranks in Lotus Meditation.
    You have understood how to allow your subconscious to mull over the problems in your studies, increasing the effectiveness of your learning. For each rank in this Talent, the amount of times it takes you to research new spells and other magecraft-related topics is cut by 1/10. You must be meditating in order to use this bonus.

    TIER 5

    Elixir of Jade Reflection
    0/1
    Requires 5 ranks at Distilled Spirit
    Schematics. You have made a breakthrough in your research to tonics and liquid concoctions. You have found a way to create an elixir that will allow you to continue living after death if drank. It is not true resurrection in a sense, but more akin to tying your soul to the liquid and allowing to regenerate your body before latching it back to it. If drank, for the next Day you will come back life in the Phase even if you die. However, beware. If your body is completely destroyed, even the liquid will disappear, and you are dead forever.

    Touch of a Hare
    0/5
    Requires 5 ranks in Vitality of the Body
    Ability. In the case you chi energy is running low, you are able to replenish it by stealing some from your enemy. If you bare skin touches that of your enemy, you are able to absorb some of his life force and regain your own, but only for a limited amount of time. This ability can be used once per battle, and it has the time-limit of 10 rounds. The amount you replenish with each touch is 5 qp. These attacks have the added effect of causing the enemy to feel sluggish, giving you a slight edge in close combat if your STR or AGI scores are the same. Each additional rank in this Talent raises the amount replenished by 5 qp.

    Respected Mind
    0/1
    You have become prolific when it comes to your faction, earning you the favor of those who control it. You have been granted access to your faction’s stored knowledge and skills passed down from masters to apprentices. This backing and sponsorship does not come without price, however, as your actions are now watched more closely, as they are expected to coincide with the will of the faction’s leaders.

    TIER 6

    Immortal Hermit
    0/1
    Requires fully completed Talents: Lotus Meditation, Distilled Spirit and Elixir of Jade Reflection.
    Your knowledge and understanding of harmony, and all its forms, has transcended into another state completely. You are able to see so much more in this world, and all the layers of existence that it is made out of. In other words, you are starting to gain a true understanding about this world. Your Lotus Meditation will have its regeneration-effect doubled, and you are able to gain new spells through it. You will also automatically gain “Immortal Martial Arts” Perk. As a downside, as your existence starts to slip into something else, you will find it harder to have other people understand you…

    Scales of a Dragon
    0/1
    Requires fully completed Talents: Ring of a Shepard, Palm of a Guardian and Touch of a Hare.
    Ability. You have mastered the use of your chi, to the point it has become natural to you. The way you move, the way you breathe, the way you think, it all is generated towards advancing and maintaining the flow of chi. Thanks to this, you have learned a way to utilize your chi in a way that makes it part of you both on the outside and the inside: coating yourself with your life force, you become a draconic-existence, a symbol of good fortune and luck. Your qp pool is momentarily limitless, and you will gain boost of two ranks in physical attributes. This form lasts 5 rounds, and after it has been used, your qp pool will be completely depleted, and your physical body weakened with a rank-down to your physical attributes. The Scales of a Dragon can only be used once a day.




    Taima Talent Tree


    TIER 1

    Extensive Study
    0/5
    Your dive into the lore and information of the hidden world have granted you new knowledge. For each rank in this Talent, you can take one new spell at E-rank. You can also spend this spell to research and rank up one of your previously gained spells.

    Divination of the foretold
    0/5
    Ability. Your research into the art of divination and prophecies has granted you a way to take a peek into the future itself. By preparing a ritual, it is possible to scry into the coming events, and learn about what will happen. For each rank in this Talent, the ability gains a rank, and thus can see one day further into the future.

    Furbishing of harmony
    0/5
    You take a good care of your workshop, and in fact plan ahead to incorporate elements into it that will make it easier and more efficient to use. Such work does not go unpaid, as the effects you gain from your workshop are better when compared to those who do not understand the finer concepts of harmony. For each rank in this talent, your workshop produces results with 1/10 better quality.

    TIER 2

    Art of Summoning
    0/5
    Your studies into the traditional ways of your faction are becoming more extensive, and thanks to this, you can use them more effectively than those without the guidance of the ancient texts. For each rank in this Talent, all spells that are tied to summoning cost 4 prana points less to cast. In addition, familiars have their prana requirements lessened by 2 prana points.

    Future Sight
    0/5
    Requires 5 ranks in Divination of the foretold
    Ability. Your divinations have achieved a new level, to the point where you can slightly alter the future. By paying an additional prana cost of 30 and the full cost of your scrying, you are able to make sure an attack that is made against you fails, if you are able to spot one during your divination. However, not all may be as it seems, and if you decide to utilize this ability, you should be well-prepared that what seemed simple in your vision might have been anything but when it actually happens. Each rank in this Talent allows you to defuse an attack one rank higher.

    Ways of Ascencion
    0/4
    Shinto, your chosen religion has been a part of you up till now, but only at this point of your life do you start realizing how much it has helped you along the way. With this realization, you begin to adapt your style into incorporating this religion more, producing surprisingly promising results. With each rank of this Talent, ritual-based magecraft has its prana cost reduced by 5 prana points.

    TIER 3

    Recycled Energy
    0/5
    You have found a way to ensure that not a single bit of prana you use is wasted. It has even gotten to the point that you have found a way to utilize some of your leftover prana to fuel your other spells! This prana that is returned to you is immediately available for use, making it very valuable. With each rank in this Talent, you are able to recycle energy from a spell rank higher. Every rank of spell recycles 5 prana points more than the previous one.

    Secluded Holiness
    0/5
    Requires 4 ranks in Ways of Ascension
    As a follower of your religion, you have gained the necessary information to prepare a place of worship for your chosen kami; in other words, a shrine. It is in a place like this that you, by performing the rites, have an access to a more relaxed state. Not only that, but simply being in such a calming space, you have the chance of gaining new insight in troubles that ail you… perhaps thanks to that very kami. For each rank in this Talent, spending a Phase at your shrine will recover 10 more prana points to you. Further ranks also grant better, clearer insights.

    Feng Shui
    0/1
    Requires 5 ranks in Furbishing of harmony
    You have understood the secrets of what makes a good space for learning, understanding and execution. Applying this knowledge to your workshop, you are able to enhance its potential greatly, creating a place for yourself where your ideas seem to almost flow out of you! With this Talent, the time it takes to research subjects in a workshop is halved.

    TIER 4

    Gift of the ancestors
    0/1
    Schematics. Something has been found from the records of your family line, which has then been transported into your possession, along with a stipend to have it built. It is schematics to an old Conceptual Weapon that ties to your family’s very history, or even beyond it, having been a part of shaping your bloodline to what it is. With this Talent, you can design one B-ranked Conceptual Weapon tied to your character’s history. You only need to find the raw materials to have this Conceptual Weapon built.

    Doom Desire
    0/1
    Requires 5 ranks in Future Sight.
    Ability. Instead of simply divining your future and gathering information from it, you are able to somewhat affect the events of what will happen. In short, you are able to determine that “attack will happen” against your enemy if you are able to scry a battle you are a part of. However, you cannot determine how or what sort of attack it is, just that “attack is made against this enemy.” This means that whatever happens, it may surprise you, and as future is a malleable thing, even an attack may not be such a simple thing. A powerful ability, it requires additional prana cost of 50 prana points in addition to the full cost your divination. Users will have to beware, however, as messing with the future is a dangerous thing to do…

    Paper-thick Pact
    0/5
    Requires 5 ranks in Art of Summoning.
    Utilizing familiars has become one of the core elements of your chosen magecraft, and that is why you are able to draw out most of their power, far more than people usually do. Whether they are more based on the western style, or that of the traditional Japanese shikigami, ones that are created by you are by their nature stronger. For each rank in this Talent, your familiars gain additional 1 MP to use in their creation. At the final rank, they will also gain a Perk that ties to their nature.

    TIER 5

    Clad in the robes of Priesthood
    0/1
    Requires 5 ranks at Secluded Holiness
    By taking the vows of priesthood before your kami, you become their attendant and are granted a portion of their power. Depending on the kami of your choosing, you will gain a single spell that may be utilized how you wish. In addition, information may be parted to you by the said kami, giving access to Events otherwise unreachable. The regeneration effect of your shrine is also doubled, in the process. However, remember that as the attendant of the kami in question, you must abide by your new rules, and if you don’t, well… kami are fickle beings, in the end.

    Turn the Third Eye
    0/5
    Your ways have been honed to be as discreet as possible, in order to hide as much as you can from the possible enemies. After all, as you know, information is the key to win any battle. This is why you train yourself to ward of any attempts of people finding about your secrets. With each rank in this talent, you are able to avert scrying attempts, both magical and more mundane, of one rank higher, making your actions unperceivable to them. However, as a result, your very being begins to reject others more and more, and thus, each rank makes it 1/10 slower to advance on Route Links.

    Experienced Agent
    0/1
    Your actions and experiences have not gone unnoticed by those who control your faction, and as a reward for what you have done, they have granted you the permission to utilize the resources they have put aside for those they deem worthy of sponsorship. Techniques, information and schematics reserved for the best of your faction become available to you, as well as tasks otherwise inaccessible.

    TIER 6

    Herald of Tsuchimikado
    0/1
    Requires fully completed Talents: Divination Foretold, Art of Summoning and Paper-thick Pact.
    You have been given the official rank of an onmyouji from the Japanese government, becoming a very influential figure in your dormitory. Your authority has soared, being now amongst the upper echelons of your faction’s presence in OLYMPUS. In addition, you have access to the ancient texts stored within the Imperial Palace, and are able to use all of their information at your leisure. Last, but not least, thanks to the rigorous training it takes one to become a true onmyouji, you have learned the secrets of familiars, and their prana cost has been further halved.

    Shintai
    0/1
    Requires fully completed Talents: Ways of Ascension, Secluded Holiness, Clad in the robes of Priesthood.
    Thanks to your devotion to your kami, and the closeness of your bond, your body has slowly but surely grown accustomed to the presence of the kami. It has even began to tune itself to the same wavelength, to the point of them being somewhat identical. As such, your body has become a place that can house a kami for a short period of time, an incomplete yorishiro, so to speak. If you decide to house that kami in your body, it can remain there for 10 rounds, during which your prana pool will be unlimited. You will also gain abilities relating to that kami, which can be only be used during this time. Of course, your body will also take an appearance close to this kami, and some of its personality will mix with yours. It goes without saying that relying on such presence too much could lead to problematic events in the future…



    Einzbern Homunculi Talent Tree


    TIER 1

    Ancient Study
    0/5
    You dig deep into your memories, and retrieve information from there that will allow you to recreate spells that were once used by the homunculi that came before you, and who you are the latest version of. For each rank in this Talent, you can take one new spell at E-rank. You can also spend this new spell to research and rank up one of your previously gained spells.. However, this spell can be only from your main method of magecraft.

    Tougher than you look
    0/5
    The composition of your body is much more aligned to that of combat and melee, and thus, it has started to grow in that way too. As time goes by, you find yourself able to momentarily shrug off some wounds you receive, and even the heavier blows seem to lose their edge ever so slightly. With each Rank in this talent, one physical attack made against you will have the wound it causes degraded to one rank lower. This protection is automatic, happens only once per battle, and cannot be switched off.

    Understanding War
    0/5
    You have begun to see why you were made as a weapon, and understand the very principles behind such a decision. After all, the longer you live, the better you are starting to understand weaponry. It has come to the point that you are able to tell the general intention behind a weapon when you see one. By taking this Talent, you are able to tell the concept of a Conceptual Weapon by simply looking at it. Each rank in this Talent allows you to understand the concept of a weapon one rank higher.


    TIER 2

    Physical Acceleration
    0/5
    You have started to train yourself to better overcome various physical challenges that you will no doubt face in the future. This has started a reaction in your body, making you adapt your new way of life much more easily. For each rank in this Talent, your physical attributes develop 1/10 faster if a proper training regimen is kept.

    Molded in your Image
    0/5
    Requires 5 Ranks in Understanding War.
    Schematic. As your self becomes more and more adhering to the purpose it was created, you begin to understand the finer points of what it means to be a weapon. In fact, you begin to understand that no matter the outer shell, a weapon is a weapon in the end. Spurred by this idea, you are able to create a replica of yourself in a form of a Conceptual Weapon, one that can be utilized by you as your main method of combat. Every rank in this Talent raises the rank of the weapon detailed in the schematic, as you bring it closer and closer to your existence.

    Mind Expansion
    0/5
    Your studies and research have begun to alter your mind itself, making it adapt to such knowledge more easily. The more you read and study, the easier it seems to get. For every rank in this Talent, your PRA and CAS attributes develop 1/10 faster when trained with proper regimen.

    TIER 3

    Pride of the Forefathers
    0/3
    Perk. Being from the family that once, long time ago, began the concept of a Holy Grail War, you cannot help but to feel shaken by the mimicry of the war that is happening on OLYMPUS. Not only that, but you have begun to feel just where and when things are going heavily awry when compared to the original concept. In your dreams, you are able to see Events that are happening in the near future, which are of heavy importance to the Holy Grail War of OLYMPUS. For each rank in this Talent, you are able to see visions that are clearer and more important.

    Honoring thy Ancestors
    0/3
    Requires 5 ranks in Ancient Study
    Ability. By delving deep into your mind numerous times, you have been able to call forth even the personality of one of your ancestors, to the point where it can manifests within you as a secondary force that controls your body. Once in a battle, you can activate this ability and allow your ancestral personality to take the reins of your mortal body. You are then free to redistribute your MP in order to match those that this said ancestor would have had. Bear in mind that a single ancestor will always have the same set of attributes every time he is summoned. This ability lasts for 10 rounds. Each rank in this Talent will grant the ability to call forth one additional personality.

    Shaping the Clay
    0/5
    Requires 5 ranks in Mind Expansion.
    Transmutation, the main form of magecraft that is favored by your family, has become a second nature to you. Whenever performing magecraft that acts according to the rules set by the ancestry of the Einzbern, you are able to perform far more efficiently. In fact, it has made your work less taxing to your body. With each rank in this Talent, transmutation spells cost 4 prana points less to cast.

    TIER 4

    Knight of the Tradition
    0/5
    Requires 5 ranks in Physical Acceleration.
    Ability. While others may focus on furthering the endeavors of your family, it falls upon you to actually protect them while they journey further into the darkness. Thus, you have learned much about protecting others and especially our superiors, who trust you with their lives. The jewel of such skills is the way of fighting you have learned, forsaking offensive capabilities for the sake of protecting someone. Once in per battle, you may take a defensive stance, deflecting and parrying all incoming damage, and thus raise your END by one rank and lower all incoming damage by 1 rank (With the exception of Noble Phantasms). Each rank in this skill allows you to stay in this stance for 1 round longer. The use of the stance requires a shield.

    Creator, not a Killer
    0/2
    Your endeavors in the field of Einzbern alchemy are a miracle to behold, for sure. You have taken the very basics of what has been taught to you, and developed them to the point where they far surpass the original intentions in speed and detail. However, at the same time, you have begun to understand the main principles of the way that your family thinks. Each rank in this Talent drops the CAS requirement of transmutation spells by one. This Talent is not active when in battle, or utilizing transmutation spells in an offensive manner.

    Master-at-Arms
    0/5
    You have become well-versed in the art of weaponry and armament, and your understanding of them has deepened to the point that you are able to get more out of them with proper care and handling. Taking this Talent allows you to have 6 additional charges to your E-rank Conceptual Weapon. Each subsequent rank gives more charges to a Conceptual Weapon of a higher rank, but the amount is lessened by 1.

    TIER 5

    Chivalric Heroism
    0/5
    Requires 5 ranks in Knight of the Tradition.
    While your body may sometimes fail you, your mind will not. No matter the enemy or obstacle, you will stay steadfast and brave forth, for both the sake of the glory of your family, as well as the well-being of those who you protect. Whenever facing with an enemy that outclasses you in every single aspect, you will gain a boost of one rank in STR for 1 round. Each rank in this Talent lengthens the effect by 1 round.

    Chosen of the Family
    0/1
    Your actions have made Juvstacheit von Einzbern take a personal notice of you, elevating your importance in your family a great deal. You are no longer a simple creation, but part of the upper echelon itself. Therefore, you have been granted the permission to study and learn from the ancient texts of the family, as well as to take part in the more dangerous and secret missions that are given by the main family.

    Uninterrupted Lineage
    0/5
    Requires 2 ranks at Creator, not a Killer.
    The pinnacle of your research into the art of traditional transmutation of the Einzberns is to have found the key of creating homunculi. In other words, you have tapped into the power that has once made you, too. Armed with this knowledge, you are now capable of creating your own homunculi, provided you have the necessary materials and tools. Each rank in this Talent gives your created homunculi 1/5 of the MP provided to players, though it forsakes all factional benefits.

    TIER 6

    Faith, Loyalty, Courage and Honor
    0/1
    Requires fully completed Talents: Tougher than you look, Physical Acceleration, Knight of the Tradition and Chivalric Heroism.
    You are the epitome of a knight and guardian to your family, shining like a star in the eyes of those who you have sworn to protect. There is no challenge too great and no enemy too powerful for you if it means that those people are safe. Whenever fighting for the sake of your liege, the sight of you inspires them to the point they will gain a small buff of regeneration to health, and increase their chance of a lucky break by 10%. In addition, once a day, you may activate the “Knight of the Einzbern” ability, which grants your physical attributes a boost of one rank for five turns.

    Nothing but a Weapon
    0/1
    Requires fully completed Talents: Understanding War, Molded in your Image, Master-at-Arms, Chosen of the Family.
    You have finally come to the conclusion that lurked at the back of your mind from the very start. For your faction, and for your family, you are nothing but a weapon that is to be used and discarded when it has achieved its purpose. But even so, you can find solace in such a simplistic way of living. By forsaking what’s left of your humanity, you are able to become even better weapon, worthy to be wielded in the hands of your Masters. All attribute caps are raised by one, but you advance 2/3 slower on all Route Links.

    Dress of Heaven
    0/1
    Requires fully completed Talents: Mind Expansion, Shaping the Clay, Creator not a Killer and Uninterrupted Lineage.
    Ability. You have done it. Despite all the odds, you have mastered the ways of magecraft and tradition of your family, and now you have learned the final of those secrets: materialization of a soul. Even if it is for three turns, you are able to, once per day, materialize the Dress of Heaven. It is an artifact of the greatest mystery that is the fabled treasure of the Einzbern family. When wearing it, your prana pool becomes unlimited and spells become instantaneous to cast. In addition, you are able to transport a soul from one object to another. However, beware, since if someone were to touch you during this time, they would turn to gold.




    Angelica Cage Talent Tree


    TIER 1

    Memory Packaging
    0/5
    You are able to trim down the memory it takes for you to store the Codecasts granted to you. For each rank in this Talent, you gain one additional Slot which to create a Codecast in.

    Subroutine Mark 1
    0/1
    You have learned the very basics of the skill known as Memory Partition, and by using your knowledge, you have been able to slightly enhance its power even when running on the lowermost settings. Whenever you are utilizing your first Memory Partition, the time it takes for your Codecasts to finish preparing is lowered by one. However, the time-limit of your first Memory Partition is cut by 5 turns.

    Information Matrix
    0/5
    Ability. Your information processing capabilities have become so honed, that at this point they are able to correctly predict almost any outcome of any situation as long as enough information and correct variables are inputted into your brain. By utilizing this skill that you have, you are able to even predict the movement and strategies of your enemy, and act accordingly. When using this skill, you forsake any offensive action to gain the ability to partially dodge all incoming attacks, no matter how fast. Only attacks not in the realm of mortals anymore cannot be avoided. Each subsequent rank prolongs the effect of this ability by four turns. May be used only once per battle.


    TIER 2

    Expanded Reservers
    0/3
    By modifying your bodily structure, you have been able to expand your prana reserves to the point that they are now multiple times larger in potential than what you could originally achieve. For every rank in this Perk, the cap of your PRA attribute is raised by one rank.

    Tracking Algorithm
    0/5
    Ability. By linking yourself to your HECATE-phone, you have been able to expand its mapping capabilities and overall processing power, making it capable of keeping tabs on your closest friends in case you need to find them quickly. For every rank in this Talent, you are able to track one of your Route Links by checking your HECATE-phone, immediately revealing you their location on OLYMPUS, unless they are specifically shielding themselves to such a method of tracking.

    Layered Scripting
    0/5
    Requires 5 ranks in Memory Packaging.
    By getting to know every bit of line and code when it comes to your Codecasts, you are able to increase their efficiency. After tampering with the original Codecast, you have learned how to add a single secondary effect that does not hamper with the power that the original purpose has. For each rank in this Talent, you are able to add one secondary effect to one of your Codecasts, one that is a rank lower than the Codecast itself.

    TIER 3

    External Hard-drive
    0/5
    Requires 3 ranks in Expanded Reserves.
    Your task of conquering the inherit weakness of your faction has allowed you to access and assimilate knowledge about the mystic side of the world, to the point where you are able to utilize numerous spells. For every rank in this Talent, you are able to take one more spell.

    Subroutine Mark 2
    0/5
    Requires Subroutine Mark 1.
    By enhancing and streamlining your ability to use Memory Partitions, you are able to slightly extend the time you can utilize such a distinct ability. Instead of the standard issue software your kind utilizes to access it, you are running a homebrewn version that significantly increases the potential of that skill. By taking this Talent, your second Partition gains 5 turns more to its running time. For each subsequent rank, the next Memory Partition gains one turn less than compared to the boost the previous one had.

    A.I. Override
    0/1
    Ability. Hacking and converting programs has become a second nature to you. This has come to the point where you can now replace the programming of a mechanical construct with a replica of your own, thus gaining you a perfect control of this said construct. Depending on your PRA rank, you are able to hack mechanical constructs of different levels, but for each subsequent rank it takes to hack one, the time it takes to hack it is increased by two turns.

    TIER 4

    Multipurpose Hardware
    0/4
    By analyzing the potential of the Formal Wear in your possession, as well as the method when it comes to creating such equipment, you are able to elevate their power in a manner that makes them much more useful to you than the common folk. Each rank in this Talent allows you to give a secondary effect to a Formal Wear one rank higher. Each effect will be that of a one rank lower, aside from the first one, which is of equal rank. Of course, you still have to pay for the secondary effect.

    Duplicate A.I.
    0/5
    Requires A.I. Override.
    By developing your mental capabilities and programming skills by taking over other artificial intelligences, you have finally learned how to create a one that could serve as your familiar, much like the ones used by the magi. By utilizing one of the captured artificial constructs as a base, you can build a familiar to your liking, making it as strong as your abilities in this field allow. By taking this Talent, you are able to choose one of the constructs you have taken over, and turn it into your proper familiar. Every rank in this Talent gives you 1/5 of your normal MP to give to the familiar in the creation. However, faction bonuses do not apply to the familiar.

    Osmosis Program
    0/5
    Requires 5 ranks in Layered Scripting.
    The ambient prana utilized by your Codecasts is now used far more efficiently than it used to be. Instead of ramming it all into your casts, you are able to utilize only as much as is needed, and siphon the rest of it back to yourself to be utilized as you wish. For every Rank in this talent, every time you begin casting a Codecast, you regain 5 prana points either to yourself or straight to your Servant, depending on to which one of you the regeneration has been routed to.

    TIER 5

    Subroutine Mark 3
    0/5
    Requires 5 ranks in Subroutine Mark 2.
    You have perfect the art of Memory Partition, to the point that normal humans cannot even compare to your abilities when concerning it. By switching the cooling system of your processors and dividing the mental heat-sinks into multiple locations, you have been able to extend the amount of turns you can perform while Overclocked. For each rank in this Talent, you are able to stay Overclocked for 1 turn more. However, your cooldown period is also lengthened by 1 turn for every rank.

    Prime Example
    0/1
    Amongst the members of your faction, you have become a shining example of just what your kind can become if they try hard enough. With the authorization and necessary passwords granted to you by the leaders of your faction, you are able to access the data troves that have been hidden away from the eyes of the lesser members. You gain access to the vast information preserved by your faction, and may create new Codecasts, Formal Wear and the likes by utilizing this information.

    Quantum Processing
    0/5
    Requires 5 ranks in Layered Scripting.
    Painstakingly, you have used all your efforts to hone your art of Codecasting to perfection. In your hands, this ability has reached new heights, ones unheard of by the common practitioners of this art. Not only have their power grown, but now you are also able to cast them much faster, routing all your amazing processing power to actualizing these mysteries. By taking this talent, you lower the casting time of your Codecast by one turn. Each subsequent rank lowers the casting time by one turn from Codecasts one rank higher.

    TIER 6

    Laplace’s Demon
    0/1
    Requires fully completed Talents: Subroutine Mark 1, Mark 2 and Mark 3.
    The craft originally developed by the faction you separated from has been perfected by you, as ironic as it is. You have found a way to move past the limitations of the Memory Partition, and as you are a homunculus, you are capable of feats that far surpass those of humanity. By taking this Talent, you may fashion yourself the 8th Memory Partition, and have the capacity of learning to use up to 10 Memory Partitions. These Memory Partitions, as well as their effects, are unique to you. However, utilizing such vast amounts of processing power may lead to unexpected changes in your artificial self…

    Photonic Abyss
    0/1
    Requires fully completed Talents: Memory Packaging, Layered Scripting and Quantum Processing.
    Thanks to your efforts at information processing and creation of Codecasts, you have found a way to tap to a higher source of powers only hinted by your superiors. By connecting to what appears to be a supercomputer unique in existence, you are able to, momentarily, increase your processing speed to the point where such things as “time” and “calculations” become meaningless. While the exact source of this power is unknown, it serves you in a unquestionable way. Once per battle, you may activate your “Serial Phantasm” mode. This mode lasts for five turns, and makes all of your Codecasts instantaneous to cast, no matter how complex they are. In addition, with your link to this unknown supercomputer, you have begun to experience changes that may lead to surprising results…



    Remnants of Timaeus Talent Tree


    TIER 1

    Eidetic Study
    0/5
    By recalling the knowledge of the ages long gone, you are able to call forth information necessary to research new magecraft to help you on your quest. For each rank in this Talent, you can take two new spells at E-rank. You can also spend one of these new spells to research and rank up one of your previously gained spells.

    Photonic Membrane
    0/5
    Ethereal Form only.
    In your wings, you have begun to manifest a new reservoir in which to store your prana. Though it is tiny now, by growing you are able to gather more and more prana into it, one that will be invaluable to someone like you. For every rank in this Talent, you are able to store 10 more prana points to your wings, a prana pool separate from your main body.

    Healing Factor
    0/5
    Hyperborean Form only.
    Your body has gained a miraculous ability to heal itself whenever you are not in a battle or under a heavy stress. Your tissue and muscles repair themselves much faster than those of a normal humanoid creature. For every rank in this Talent, your body will heal 1/10 faster when you are resting.


    TIER 2

    Authorial Charisma
    0/5
    A homunculus as ancient as you is undoubtedly a mesmerizing sight for creations made on the more recent times. Because of how you appear and what you represent, homunculi younger than you cannot help but to feel a strange sense of admiration towards you, as if it was either a curse or a blessing. With each rank in this Talent, your Route Links with homunculi will advance 1/5 faster.

    Regenerative Pollen
    0/1
    Requires 5 ranks in Photonic Membrane.
    Ability. By utilizing your wings as a fountain for the prana stored in them, you are able to spray your vicinity with pollen from them that spread the prana accumulated in them, allowing others around you to partake in it and restore their own prana. You can direct this regeneration as you wish, giving others more pollen by spraying them with it for a longer time period.

    Iron Hide
    0/5
    Requires 5 ranks in Healing Factor.
    Ability. By bulking up your muscles and tensing your body, you are able to momentarily strengthen your defenses considerably. While the damage suffered does not lessen, your tensed up body becomes almost impervious against wounds, thus shielding you from attacks that might cripple you for the rest of the battle. Once per battle, you may activate your Iron Hide ability, and for the next turn, all wounds made against you count as two ranks lower. Every rank in this Talent lengthens the duration of Iron Hide by one turn.

    TIER 3

    Applying Understanding
    0/5
    You know your way around mystical equipment and weaponry, and know how the theory behind them enough to see what is needed and what is not. By studying a weapon, you are able to undercover just how much is needed to elevate it to a next level, cutting all the need for excess quantities of materials and time. For every rank in this Talent, the requirements for raw materials regarding equipment upgrades are cut by 1/10.

    Corrosive Pollen
    0/5
    Requires Regenerative Pollen.
    Perk. The growth of your wings and magical prowess has made you understand just how to control the pollen spread by your wings. In fact, it has allowed you make sure that the frequency the prana you release is tuned is beneficial only to your allies. If it is sprayed upon your enemies, the foreign prana will latch onto their existing prana reserves, corroding away their prana points. For every rank in this Talent, the prana pollen that falls upon your enemies makes them lose 5 more prana points.

    Last Stand
    0/1
    Requires 5 ranks in Iron Hide.
    Perk. You have come to understand the limits of your body, but that does not stop you from trying to conquer and push past them. In fact, when you have been pushed around long enough, it dawns upon you that you can draw forth even greater spurts of power. If someone tries to defeat you, they’ll have a tough time doing so. Whenever your health becomes critically low, you receive a boost of one rank to your END attribute.

    TIER 4

    Artificial Paragon
    0/1
    Requires 5 ranks in Authorial Charisma.
    Your ways and views, as well as your existence as an ancestor of the homunculi-kind, has attracted the attention of a starry-eyed follower. Spurred by your actions, whatever they may be, a young homunculus has approached in hopes of becoming your aide. You may create an assistant homunculus for yourself, one of a newer breed than yourself. This homunculus is given 8 MP for character creation, and gets no factional bonuses.

    Oversaturated Prana
    0/1
    Ability. You have learned how to work magecraft in a manner that has been lost to this world a long ago. By applying this way to the more convential thaumaturgy, you are able to enhance the effects of your magecraft considerably. If you oversaturate your spell with prana, filling the formula way past its limits, you can release a spell that gets a boost of one rank in damage. Every overcharged spell costs 1/2 more prana points than the normal spell

    Time’s A-Wastin’
    0/5
    You have learned the correct way to rest yourself, and to pace yourself, in order to regain your strength as fast as possible. By focusing on your movement, diet, breathing, naps and so forth, you have found a perfect way to recuperate after an ordeal that would leave a lesser being gasping for air in exhaustion. By following such a regime, you are able to recover from the Resting Period faster than others. For each rank in this Talent, you leave the Resting Period 1/2 days earlier.

    TIER 5

    Conquering your Weakness
    0/1
    Requires either Ethereal Form or Hyperborean Form.
    Knowing your inherit weakness that lies within your specialization, you have begun to train in order to overcome at least some of it. With the help of either rigorous physical training or bathing in mystical knowledge, you have mitigated at least a bit of the critical flaw in your body, and thus, are one step closer to perfection. By taking this Rank, you will either gain one rank in END if you are Ethereal, or one rank in PRA if you are Hyperborean.

    Natural Leader
    0/1
    Your presence amongst your peers has become greater than anticipated, and thus the influence you have gained have made the leaders of your faction consider you a potential key to their schemes. You have been granted an access to the innermost sanctuaries of your faction, and all the information and resources that lie within. However, by partaking into this information, you also become a part of the greater plan behind your faction, whether you like it or not…

    Synchronized Harmony
    0/5
    Requires Artificial Paragon.
    Through your time together, you have learned to trust your aide, and have even began to understand that not all knowledge that furthers your goals comes from the history and legacy of your own bloodline. By training and studying together, you have found that you’ve started to learn much more… but the growth of your aide is even more staggering! For every rank in this Talent, your aide learns new abilities 1/10 faster, and you 1/20 faster, whenever you train or do research together.

    TIER 6

    Aristoi
    0/1
    Requires fully completed Talents: Healing Factor, Iron Hide and Last Stand.
    You have reached the next level of the evolution of your kind, finding a way to break past your physical barriers and become something more – a perfect homunculus of your kind. The attribute cap of your END and STR has been raised by two, signifying how much you can still grow. In addition, you gain the Perk “Physical Inspiration,” which grants you a low chance of gaining a physical skill by simply witnessing somebody else use it.

    Eidolon
    0/1
    Requires fully completed Talents: Photonic Membrane, Regenerative Pollen and Corrosive Pollen.
    The evolution of the mystery in your body has grown to its full potential, allowing you unleash all of your magical power without any restraints. In other words, your body has finally caught up to your mind. The attribute cap of your PRA has been raised by two, signifying how much prana your body can still store. In addition, the storage capacity of your wings has been doubled, as they can now sustain a full flight. In addition, you gain the Perk “Magical Inspiration,” which grants you a low chance of gaining a spell by simply witnessing somebody else use it



    Some food for thought when designing talents from verg

    Clock Tower: Lecturer, Elemental, Enforcer.
    Estray: Alchemy, Lore, Runic.
    Atlas: Information, Conceptual, Unorthodox.
    Middle-East: Scoundrel, Curse, Hashashin.
    China: Qi, Sennin, Ritualistic.
    Taima: Onmyodo, Prana Acceleration, Shinto.
    Last edited by Tobias; December 1st, 2013 at 12:08 PM.
    Ever wonder why Shirou likes Saber to have some tea when he starts cooking?


    Quote Originally Posted by hero View Post

    But I can admit Manny is a better character, hes an idol after all.

  2. #2
    Grandhotel Abgrund, da ist noch ein Zimmer frei I3uster's Avatar
    Join Date
    Apr 2011
    Age
    23
    Gender
    Male
    Posts
    34,764
    Blog Entries
    12
    Well I had Akio's tree planned out at least in concept as something that had 3 parts already so I guess I can share what I planned.

    Suggestion for the tree split, all names preliminary (you can just call them blue oni red oni purple oni if you want in the end, idc)

    Strength

    Strength is a tree symbolizing a mindset of "use what you have to the best of your abilities", building a middle ground between Discipline and Pride, showing off mental growth and getting more attuned with your demonic side in equal parts. Thus Strength focuses on the demonic ability. Low tier talents decrease the strain the burst and ability use causes to allow people to stay in burst longer and use their ability more often. Medium-tier talents would allow access to weakened sub-abilities that add a degree of versatility, maybe here boosting the strength of the ability itself could fit already, or a basic Breathing and Walking, hybrid version, making your ability able to easier trump other abilities of the same rank. High tier talents will focus on the increase of strength of the main and sub abilities. The ultimate talent might be the creation of a second Demonic ability, allowing the hybrid who mastered this tree to essentially gain twice the benefits from this tree (at least the parts directly affecting the main ability)

    Pride

    Pride symbolizes a mindset of inherent demonic superiority. It's the tree to let loose and get mad, explicitly there to take advantage of one of the main playstyle advantages demon hybrids have over other templates, immense power for a short amount of time. Thus the tree is, contrary to the other two, absolutely lacking in mitigation for the disadvantages of being a demon. Early tree talents might allow things like or to gain the ability to ignore some injuries during burst. Medium tier abilities might allow a form of demonic instinct allowing you to better track and exploit weak points of your opponent or taking in more of your need to "overcharge" yourself for benefits during burst.High tier talents would add things like regeneration during the burst or the ability to dip into Inversion Impulse for a turn. The ultimate talent would symbolize the logical conclusion of the tree, something akin to what Kouma achieved in canon, an existence that can truly be called an Oni and no longer a human with a high degree of mystery. How that manifests (countering every low-mystery attack, plain old +1 to STRAGIEND) is up in the air I guess.

    Discipline


    This is the weird one. If Strength is pragmatic and Pride is indulging in your desires Discipline is about mental discipline and being able to suppress the demonic side of oneself. Discipline talents share one major design point: they get either weaker or useless if you enter demonic burst. Yup. That's right. Discipline focuses on Discipline, who would have thought. Low tier discipline talents allow for better learning comprehension and less amount of need needing to be taken in. Mid tier might add martial arts benefits, instinct, mental resistance and concentration perks that only work outside of the burst, here I'd sneak the only Hybrid growth talent in, a talent that rewards you for a won fight with x amount of bonus AP if you didn't burst (as you managed to keep your concentration yadda yadda). High tier would allow weakened usage of demonic abilities outside of burst and add another layer to your magic resistance, maybe even allowing you a way to counter ESP or CW activations as one would be able to counter spellcasting (EDIT: meant the AGI vs CAS interruption, not MR). The ultimate of this tree would be a state that replaces demonic burst, demonic asceticism. It shows complete control over ones demonic side to the degree where the skillset of a demon can be accessed with minimal strain while also allowing to use your rational mind and demonic instincts in unison, allowing a longer duration than the normal burst and special instinct modifiers. Also this state does not count as demonic burst thus your talents stay just as effective.
    Last edited by I3uster; November 26th, 2013 at 12:33 PM.
    Quote Originally Posted by Level 99 Lolicon View Post
    You're not even German

  3. #3
    闇色の六王権 The Dark Six RacingeR's Avatar
    Join Date
    Mar 2011
    Age
    25
    Gender
    Male
    Posts
    11,069
    Blog Entries
    1
    So we aren't going to have Personal Trees at the end?

    Well, IMO, we should at least have some kind of third tree, at the very least, that helps on making our characters more "unique", so to speak, and that could be useful to balance the other trees themselves.


    quotes
    Quote Originally Posted by Mike1984 View Post
    Besides, I don't see what's so terrible about looting anyway. It's only property, they're not actually harming anyone.
    Quote Originally Posted by lantzblades View Post
    when I say hero I don't mean hero in the spirit sense. I mean a morally grounded, good natured person who doesn't slaughter innocent people. No such person exists in the Nasuverse.
    [19:33] <@Airen> I like vampires!

    [00:12] <~Katie> i can't defy my origin
    [00:12] <~Katie> of gay memes

    [22:56] <@Sei> airen is pegging hero this time
    [22:56] <@Sei> for once airen isn't the uke
    [22:56] <@Kuroyuki> I thought Air was the Woman in the Relationship?
    [22:56] <@Airen> Yeah I kinda thought I was the girl too!

  4. #4
    Grandhotel Abgrund, da ist noch ein Zimmer frei I3uster's Avatar
    Join Date
    Apr 2011
    Age
    23
    Gender
    Male
    Posts
    34,764
    Blog Entries
    12
    wouldnt that literally a personal tree
    Quote Originally Posted by Level 99 Lolicon View Post
    You're not even German

  5. #5
    Taiga's knight Tobias's Avatar
    Join Date
    Mar 2011
    Age
    32
    Posts
    37,445
    Blog Entries
    11
    Yes
    Ever wonder why Shirou likes Saber to have some tea when he starts cooking?


    Quote Originally Posted by hero View Post

    But I can admit Manny is a better character, hes an idol after all.

  6. #6
    闇色の六王権 The Dark Six RacingeR's Avatar
    Join Date
    Mar 2011
    Age
    25
    Gender
    Male
    Posts
    11,069
    Blog Entries
    1
    Well then, I guess I'll post my opinions on the three trees we have available, more in general concepts:

    I think the Clock Tower tree is worlds apart from the other trees presented. It is somewhat more noticeable when you compare it to the Sea of Estray. In general, SoE's tree seems a lot like a watered down version of the Clock Tower's, specially when you take in account neither Clock or Atlas ones have penalties attached to their talents. There is also the inherent problem that while you keep climbing on the tree, the penalties will start to accumulate.

    SoE tree definitely needs an improvement, specially now that personal trees are a no-go, since once you are out of the first 2 tiers, the customization available is very small in comparison to the other two. Mind you, it is not a question of power, since someone like Firo would get incredible mileage out of the first tiers, but I don't see the tree offering much to someone like Will, for example. While I agree both SoE and Taima are going to need to be the weaker trees out of the bunch, due to starting with free Sorcery Trait (which is pretty much the best starting perk of the RP), I think it is important they have as much customization as the others available. I'd say about maybe toning down the Clock Tower tree a bit, but that would result in a rain of stones thrown in my way.

    On more general terms, I propose that each faction has one perk that augments the AP gained by training and/or studying, in equal amounts for each faction. Also, while the DHO trees haven't been shown yet, I'd say for each one of them to have a branch dedicated to improving the ESP.


    quotes
    Quote Originally Posted by Mike1984 View Post
    Besides, I don't see what's so terrible about looting anyway. It's only property, they're not actually harming anyone.
    Quote Originally Posted by lantzblades View Post
    when I say hero I don't mean hero in the spirit sense. I mean a morally grounded, good natured person who doesn't slaughter innocent people. No such person exists in the Nasuverse.
    [19:33] <@Airen> I like vampires!

    [00:12] <~Katie> i can't defy my origin
    [00:12] <~Katie> of gay memes

    [22:56] <@Sei> airen is pegging hero this time
    [22:56] <@Sei> for once airen isn't the uke
    [22:56] <@Kuroyuki> I thought Air was the Woman in the Relationship?
    [22:56] <@Airen> Yeah I kinda thought I was the girl too!

  7. #7
    魔王 Maou Sei's Avatar
    Join Date
    Sep 2011
    Location
    Probably AFK
    Age
    24
    Gender
    Female
    Posts
    4,527
    Blog Entries
    21
    I guess I'll start forming my thoughts here while I'm thinking about it.

    First off, I just wanna say that outside of Lotus Meditation, nothing from the China Order tree in particular really feels right for my character. And maybe it's just the whole Qi thing, but the tree in general seems heavily geared towards martial artists (especially when you hit Tier 6). I don't feel it really caters much to anyone not going that particular route.

    Maybe something that'd help here would be a more "yin-yang" thing where the tree is split between the body (physical/power), the mind (intellect/spirit), and harmony (balance/Qi). I think more could be done with China Order's decreased ritual prep too. While there are a couple listed in the tree, they, again, feel kinda geared towards people of direct confrontation. More can probably be done with Qi too. Stuff like promoting good health and rejuvenation. Or maybe even augmenting a particular thaumaturgal element as opposed to a physical stat.
    Sei "Kanra" Slayers
    Resident Sadist. Enjoys stepping and sitting on people.
    Avid lover of butts and anime.

  8. #8
    闇色の六王権 The Dark Six Mellon's Avatar
    Join Date
    Mar 2011
    Location
    Estonia
    Age
    26
    Posts
    3,756
    Blog Entries
    1
    Quote Originally Posted by Jormungandr View Post
    Well then, I guess I'll post my opinions on the three trees we have available, more in general concepts:

    I think the Clock Tower tree is worlds apart from the other trees presented. It is somewhat more noticeable when you compare it to the Sea of Estray. In general, SoE's tree seems a lot like a watered down version of the Clock Tower's, specially when you take in account neither Clock or Atlas ones have penalties attached to their talents. There is also the inherent problem that while you keep climbing on the tree, the penalties will start to accumulate.

    SoE tree definitely needs an improvement, specially now that personal trees are a no-go, since once you are out of the first 2 tiers, the customization available is very small in comparison to the other two. Mind you, it is not a question of power, since someone like Firo would get incredible mileage out of the first tiers, but I don't see the tree offering much to someone like Will, for example. While I agree both SoE and Taima are going to need to be the weaker trees out of the bunch, due to starting with free Sorcery Trait (which is pretty much the best starting perk of the RP), I think it is important they have as much customization as the others available. I'd say about maybe toning down the Clock Tower tree a bit, but that would result in a rain of stones thrown in my way.

    On more general terms, I propose that each faction has one perk that augments the AP gained by training and/or studying, in equal amounts for each faction. Also, while the DHO trees haven't been shown yet, I'd say for each one of them to have a branch dedicated to improving the ESP.
    I don't really have an issue with talents with negatives. And I don't even have any issue with the powerlevels of the tree.

    The issue really is the fact that while the SoE is thematically appropriate for the faction (or what little we know of it), it is of relatively little use to the two SoE PCs that we actually have. I can speak less for KT, but I can tell that for Firo, there are 3 talents in the entire tree that would make decent sense for him to have. Those are both of the Tier 1 talents and Automatic Writing.

    Anything else feels extremely out of character to him. Full on Body Manipulation? Familiar spam? Alchemy?

    None of these things are even remotely in character for Firo. Heck, I would take most of the talents in the Middle Eastern tree over the Sea of Astray tree in a heartbeat because they just feel... off. They neither play to his inherent theme of a thief (something which ME has in abundance) and they feel extremely restrictive in forcing you to basically either become a potion brewer (although I think China now has better potion brewing) or some sort of Body Horror.

    Maybe a branch that deals with some sort of explorer/researcher theme? Something that focuses on unearthing hidden knowledge and artefacts (with a dash of "it belongs in a museum")? Something that is more of an "archaeologist" tree in comparison to the Middle Eastern which has a more Thief of Agrabah vibe.

    Secondly, there could something that deals with drawing out the "root" of one's supernatural power (e.g basically becoming your Sorcery Trait) for example. Maybe like regression of your Sorcery Trait/Dragon POWAH into its "source". Not becoming a DORAGON (ala China), but a pseudo Reincarnation deal with a specific Western One (or sort of powering up your Sorcery Trait that you start to become the concept it embodies)? It would still play on the body manipulation part, but it could work on a more broad basis.
    Last edited by Mellon; November 26th, 2013 at 04:28 PM.

  9. #9
    Bad Girl Katie's Avatar
    Join Date
    Mar 2011
    Location
    rebellious square
    Gender
    Female
    Posts
    3,960
    Blog Entries
    1
    I can speak less for KT
    I'm in the same boat, the Tier 1 Talents (minus runes) and the Forgotten Talent line is basically all that would fit with Will. Everything else is... out there, but I do like Automatic Writing. Also, I think Mellon has nice suggestions and would amend the problem of the tree... not fitting in with the PCs that the faction has.
    [Feb/Wed/04|07:00:04] <Lianru> it's ok with each stalker call I feel like we get a little closer
    [Feb/Wed/04|07:00:06] <Lianru> never give up

    asians before testing week

  10. #10
    Taiga's knight Tobias's Avatar
    Join Date
    Mar 2011
    Age
    32
    Posts
    37,445
    Blog Entries
    11
    clarification from IRC, its much prefered to actually creat and more or less specify locations of talents as opposed to general "it would be nicer if blah blah blah was a thing so lets try to do that" type of responses.
    Ever wonder why Shirou likes Saber to have some tea when he starts cooking?


    Quote Originally Posted by hero View Post

    But I can admit Manny is a better character, hes an idol after all.

  11. #11
    闇色の六王権 The Dark Six Mellon's Avatar
    Join Date
    Mar 2011
    Location
    Estonia
    Age
    26
    Posts
    3,756
    Blog Entries
    1
    Okay. My try at a Tier 1 Explorer type perk.

    Tier 1

    A Friend in Every Harbor
    0/5

    Due to the non-centralized nature of the Sea of Estray, you have traveled across the world far and wide. This has made you extremely talented in making new friends and new connections, regardless of the weird and unique locations or situations you may find yourself in. Every rank in this Talent grants you an automatic Rank 1 R.Link with a new individual. In addition, every rank placed in this talent increases the rate of obtaining rare R.Links by 1/10.

  12. #12
    Taiga's knight Tobias's Avatar
    Join Date
    Mar 2011
    Age
    32
    Posts
    37,445
    Blog Entries
    11
    gonna try my hand at some SoE perks, on a magical oddball kind of bent

    Low tier

    Spell twisting
    (0/4)

    At time of creation, if one of your spells has a stat check, designate a second stat as well. pay 20 extra prana when casting to alter the avoidance ability. Ranks in this skill increase the rank of spell that can be twisted

    Every nook and cranny
    ???

    Your ability to ferret out secrets is unparalleled, in the dungeon, your ability to locate rare monsters and treasure increases by a certain amount

    Where the heart is
    0/5

    Unlike most magisters who have to hope the mystic foundations which power their spell work will follow them in their travels, you have learned to work within the system. Each rank of this perk allows you to cast as if in your home territory, decreasing prana cost for all spells by 5 for the first 4 ranks. at the final rank, your spell will always counter any spell of equivalent power provided it does not also have some special backing

    (this probably needs some tweaking so as to not overshadow rune master)

    evolving magic
    (0/3)

    Your mystic codes and concepts are just as transitory as your mailing address, at creation, it is possible to designate a separate effect for one of your magical devices, However, these can not be utilised at the same time. Each rank of the perk raises the level of magical device that can be augmented.
    Ever wonder why Shirou likes Saber to have some tea when he starts cooking?


    Quote Originally Posted by hero View Post

    But I can admit Manny is a better character, hes an idol after all.

  13. #13
    魔王 Maou Sei's Avatar
    Join Date
    Sep 2011
    Location
    Probably AFK
    Age
    24
    Gender
    Female
    Posts
    4,527
    Blog Entries
    21
    Let's see...

    Zen Mind's Eye
    0/3

    Requires 3 ranks in Vitality of the Body
    Having extensively trained your mind and body in the utilization of Qi, you've become sensitive to this metaphysical energy's presence. Using this acquired sense, you are better able to gauge an individual's particular level of power, so long as they are within a given range. Each rank in this Talent increases the accuracy of perception.

    Transcendence
    0/1

    Requires 5 ranks in Vitality of the Body
    Your control over Qi has risen to such heights that it now allows for you to achieve phenomena on par with magecraft. Much like the Tao masters of old, at this level of mastery, one can utilize one's own Qi as opposed to their prana as a means of generating nature interference. However, spells such as Reality Marbles are beyond the scope of this Talent.

    Effort, I suppose.

    - - - Updated - - -

    Harmonizing Fortification
    0/3

    Due to your particular talents, the Greater Rituals you prepare conflict with the workings of the planet less. As a result, the rituals you perform are more stable and better able to enforce the desired effect before dissipating. For each rank invested in this Talent, stability of rituals is increased.
    Sei "Kanra" Slayers
    Resident Sadist. Enjoys stepping and sitting on people.
    Avid lover of butts and anime.

  14. #14
    The Cartographer Egophobia's Avatar
    Join Date
    Mar 2011
    Location
    Dunno, but the girls are wearing Velvet Room outfits.
    Posts
    1,395
    Random tree thingy, because trees. In terms of explanation, the general idea is to provide options for both self-control and cutting loose. The idea isn’t to cover weaknesses, but to emphasize extremes – both in a general fashion that reflects the biological nature of a Half-Blood’s powers without tying the Talents to “personality” in any way. Basically, it has to suit Fiore’s lack of interest in combat, Akio’s flexible nature, Kagura’s violent nature, and Riko’s explosive style (without being a violent bitch), and so-on.

    By the end, this develops into three sub-archetypes: do you identify with humanity, the demon, or the planet?

    Half-Blood Talent Tree

    TIER 1

    Delay the Inevitable
    0/5

    Your human will is particularly strong compared to others of your kind, and you can stave off monstrous impulses for longer than they could. Each rank in this Talent provides you with one "pass" that may be used to resist succumbing to your demonic side if you fail to sate your compulsion. These "passes" give you an extra twelve hours to meet the conditions of your demonic impulse and renew at the start of every month.

    Animal Instincts
    0/1

    By virtue of how you were born and the blood that runs through your veins, you are a superior lifeform to normal humans, even if only in your demonic state, and your reflexes are honed beyond the limitations of your human body. When you are caught by surprise, if you possessed the means to intercept or avoid the attack had you been using your Demonic Surge at the time, you automatically trigger your Demonic Surge and the battle begins normally instead of granting your opponent the "Surprise Attack" status.

    Recessive Corruption
    0/5

    The extent of your demonic powers and the intensity of your demonic possession was not quite as mild as you had presumed, and young adulthood has brought about a period of imbalance. Each rank gained in this Talent allows for you to treat your Demonic Ability as being one rank higher for a single turn, but also results in further emotional instability.

    TIER 2

    Controlled Burn
    0/1

    When driven to violence or cornered, animals enter into a frenzy, doing whatever necessary to survive, and without the shrinking fear of pain that humans possess. This Talent represents the ability to rapidly burn through the body's resources in order to fight at peak efficiency, and you can extend your Demonic Surge during combat by spending 20 units of Prana per additional turn. Extensive use of this ability can go beyond exhaustion and result in self-damaging effects.

    Never Beyond Reach
    0/5

    Requirement(s): Delay the Inevitable, Can only be invoked by someone with a R-Link to the character greater than 6
    There is someone you want to see again. No matter what your motives or why you fight, you cannot deny the fact that you want to see them. When the demon in your blood overtakes your senses and you give in to your curse, you can still be brought back from the madness by the efforts of that person. Each level of this Talent increases their odds of success by five percent, and allows for an additional attempt to be made, up until the number of levels of Delay the Inevitable possessed. Chance of success is halved if you are a Crimson Red Vermillion.

    Territorial Beast
    0/3

    In darker times, this might be considered the natural behavior of a predator to map out its hunting grounds, but possessing the intelligence of a human, you are intimately familiar with your surroundings. As your primary tool for mobility is your body, you possess painstakingly detailed knowledge of an area to the point of easily recognizing even minor differences from one day to the next. Each level in this talent allows for an area the size of a ward to be committed to memory.

    TIER 3

    Earthdrinker
    0/5

    Even if your thirst is not tied to nature, your existence as a demon-blooded is, and slaking that thirst has the side effect of drawing from the environment the ambient prana around you. For each rank of this Talent possessed, whenever you fulfill the conditions of your demonic impulse, you enter a state of “overcharge”, and gain an additional 30 units of prana for use even if it exceeds your maximum capacity. This overcharge rapidly decays with each passing phase.

    Iron and Silk
    0/5

    The greatest advantage of the demon-blooded is their superior physical ability - a narrow field of advantage that quite often becomes the target of an enemy's preparations. In order to continue functioning even against prepared enemies, you have poured your effort into refining the template into which you infuse your demonic power. For each level of this Talent, you are capable of designating one of your parameter values - that parameter becomes "locked" upon a Demonic Surge, and all attempts to increase or decrease its value are drastically weakened.

    Berserker’s Clarity
    0/1

    Even a psychopath can demonstrate massively heightened awareness, though it may be in bad taste to call them geniuses considering their mental states. You have refined your mental abilities beyond the point of simply retaining coherent thought while under the influence of a Demonic Surge, and can now repurpose that massively-heightened state of awareness for other uses. You may now choose to enter a Demonic Surge to gain enormous bonuses to mental challenges – keep in mind, however, that this still manifests as summoning your demonic energies, and could startle people around you. (Don’t trigger it in the middle of a bloody math test).

    TIER 4

    Creature of Intuition
    0/5

    Requirement(s): Territorial Beast
    The condition of understanding one’s environment tempered with the human notion of “civilization”, when confronted by a new stage to a problem, you can zero in on the correct path to the next stage of whatever you are working on so long as it is within your realm of understanding. When applied to larger mysteries, each level of this Talent grants an additional ward to be designated as territories committed to memory by Territorial Beast, and rumors and mysteries that would otherwise be overlooked become available.

    Faster and Stronger
    0/2

    Requirement(s): Controlled Burn
    The rationale behind strenuous exercise is that muscles will tear and be knitted back together stronger than before; for Kishu, whose bodies undergo stress far beyond that experienced by the other races of the Moonlit World, that is no less the truth. Because of your frequent use of abilities beyond your body’s normal limitations, your body keeps repairing itself and making great strides in biology. Each level in this Talent grants you a permanent increase to one of your physical parameters. However, because your body responds to strain in such a manner, you receive a rank-down to all physical parameters during your Rest Period, and the time it takes to recover from a battle is increased by twenty-four hours.

    Life of the Party
    0/5

    Requirement(s): Animal Instincts
    Call it pheromones or simply the authenticity of animal behavior, but when you cut loose, you do so in a spectacular fashion, and the people around you definitely respond. Route Link gains when part of a group of three or more people are increased by 10% for each level of this Talent, and it becomes much easier to establish new Route Links in this manner. Each level also brings about an increase in popularity amongst the student body of Athena Academy, and will be affected for better or worse by your actions on OLYMPUS.

    TIER 5

    Nemean One
    0/1

    Both demons and humans, if their existences are exceptional enough, can be recognized by nature as “monsters”. A one-in-ten-million lifeform exceptional as both a human and a Kishu, you are formally recognized by the planet as one of the great weapons it has against humanity, and it provides you with support. When under the effects of a Demonic Surge, you gain massive regenerative properties on top of your normal power suite. So long as you retain the ability to utilize a Demonic Surge, even decapitation can be survived.

    Caustic Miasma
    0/3

    The caustic, lacerating aura of the demonic breed that creates a damaging zone of violence reflective of the individual’s powers – yours can be likened to a firestorm that rages around you when your powers are active. Each rank in this skill increases the damaging effect of your Demonic Aura, and permits the user to impart durable weapons and tools with the aura’s properties.

    Pride of the Pack
    0/1

    Possessing not simply the strength of a great demon, but tact exceptional even amongst prodigious humans, even the scattered communities of the Kishu formally recognize you as one of their great assets on OLYMPUS. Techniques and resources normally reserved for members of individual clans become available to you, and you gain the ability to formally petition individual clans for aid. Though you may supplement your presence with that of powerful allies who under normal circumstances would not work together, be aware that relying too much on the power of others will reflect poorly on you in the eyes of the Kishu.

    TIER 6

    Child of Gaia
    0/1

    Requirement(s): Animal Instincts, Territorial Beast, Faster and Stronger, Nemean One
    Diluted though it may be, the blood of the Oni runs through your veins. The bond that you have cultivated with the demon that lives in your blood is almost unparalleled in this world, and you are a monster of the highest calibur. Though you cannot be considered one of the Transcendent Kind, your body is recognized as a member of the Phantasmal Race when the demon is in control. Power from the planet in the form of Armor Class befitting a Phantasmal Beast is granted when you enter a Demonic Surge, and it is possible to commune with other agents of Gaia.

    Force of Nature
    0/1

    Requirement(s): Recessive Corruption, Creature of Intuition, Earthdrinker, Caustic Miasma
    The aura that you possess reflects the scale of your powers and the paradoxical nature of your mixed blood – the dual existences within you of nature and the humans who plunder it. Your Demonic Aura has become amplified to the point that when it is unleashed, it creates localized phenomena around you, and closer resembles a mobile Bounded Field than a traditional aura. Once per day, you can even call on the power of the planet in order to channel its desire to retake nature from humanity and send out a wave of power that annihilates the ambient prana within your twisted aura and poisons the Odic Force of anyone caught in it.

    King of Beasts
    0/1

    Requirement(s): Berserker’s Clarity, Creature of Intuition, Life of the Party, Pride of the Pack
    The clarity and leadership ability you possess is rare amongst your kind, and your superior communicative ability lends itself greatly to restoring community and order to the scattered demon clans. New Half-Bloods who come to OLYMPUS have a significant chance to gravitate towards you and your ideals, and a sort of unofficial clan starts to form around you. Refining your relationship with the members of your clan makes it possible to pass on known techniques to your followers.
    Last edited by Egophobia; November 27th, 2013 at 10:18 AM.


    \(◕___◕)/

  15. #15
    Taiga's knight Tobias's Avatar
    Join Date
    Mar 2011
    Age
    32
    Posts
    37,445
    Blog Entries
    11
    I haven't even read the rest yet, but as a general thought, you might think about swapping delay the inevitable to extending the time between needing to feed, as opposed to a pass system. Like 5 ranks doubles the time. So a CRV could go 2 days instead of one, for example.

    EDIT: that may actually be to long, but maybe 50% or something.

    EDIT:2 animal instincts is to good for tier 1 at one point, earth drink overcharge maxes out at 150 Prana, that seems excessive.
    Last edited by Tobias; November 27th, 2013 at 10:14 AM.
    Ever wonder why Shirou likes Saber to have some tea when he starts cooking?


    Quote Originally Posted by hero View Post

    But I can admit Manny is a better character, hes an idol after all.

  16. #16
    The Cartographer Egophobia's Avatar
    Join Date
    Mar 2011
    Location
    Dunno, but the girls are wearing Velvet Room outfits.
    Posts
    1,395
    I'll edit this post as well to respond to comments.

    Delay the Inevitable
    Yeah, actually the times specified were chosen for two reasons, one of which being CRVs and the problems they present. The first reason is that it isn't really meant to represent an overall increase in your ability to stave off your hunger, otherwise the implication is that you're suddenly better at overcoming that huge crippling problem that Half-Bloods have. That's also why there isn't a Talent in the tree that removes the compulsion (not to mention Verg has a perk for it that already basically requires the power of love). The second reason is that I wanted it to represent the fact that it's an act of willpower, an inconstant resource, basically. When you force back the hunger, it's a huge feat of will, not that you are now simply better at resisting the urge. I guess in that respect, it should also play more into how, on OLYMPUS, Kishu have to deal with crowded civilian life more.

    That said, addressing CRVs, I didn't want to go with percentages because of the crippled returns it would yield for them. Granted, they should be disadvantaged, since they're CRVs and the limitation really does need to hold them back, but that's why I wanted the pass system to be finite until each renewal. It presents a situation where they can force themselves to resist their compulsion and remain active for a day or two at best for when stuff really needs to get done. I also don't expect a CRV to get the maximum rank unless they are deliberately building in a fashion that doesn't optimize combat, since that's five points out of however many you get. The idea was to create a value that works well at 2/5 for people who just want that extra lifeline when they need it, but at 5/5 really makes a huge difference. That said, I'm now thinking that maybe it works better if you knock each "pass" down to four or six hours, and instead change the refresh timer on it to weekly.


    \(◕___◕)/

  17. #17
    闇色の六王権 The Dark Six RacingeR's Avatar
    Join Date
    Mar 2011
    Age
    25
    Gender
    Male
    Posts
    11,069
    Blog Entries
    1
    Okay, gonna list my thoughts on Ego's tree:

    Animal Instincts
    This probably needs to go up a tier.

    Controlled Burn
    Same as above on it needing to go up a tier. I'd also make the cost in prana from using this a bit higher, though, and maybe specify the other penalties a bit more, in terms of mechanics.

    Earthdrinker
    Hrm.. honestly, I think it is good in the tier it is. This is mostly going to end as a support perk, after all, unless you somehow are a spellcasting Hybrid. That said, I think that the amount of prana gained should be reduced by a bit. Probably only 20 prana per point in here?

    Iron and Silk
    Really don't like this one, for various motives. First, I think this would belong two tiers above, at a bare minimum. Second, with only taking 3 points of this, it takes out one of the big ways to deal with an hybrid's uber-stats, and with 5 points, you become debuff immune. There is also the problem of a CRV taking this. Maybe it could be balanced by having only one point applied here, and that point makes one stat that cannot be changed, with you deciding each day which one is the stat that is going to be affected by the talent. Still would need to go a Tier higher, methinks.

    Berserker’s Clarity
    Is it wrong for me to imagine Kazu just going "UUUUUUUUUOOOOOOOOOOOOOOOHHHHHHHHHHHH" in midst of an exam, and then punching the paper in front of him until it generates the answers he wants?

    Creature of Intuition
    My only objection to this and Territorial Creature is that combining them, you can have most of OLYMPUS in your territory. Maybe you should reduce "ward" to "zone of the city", with each ward being divided in many zones.

    Faster and Stronger
    Also don't like this. Personally, I think this would make hybrids just plain too hard to deal with, as their statboners would reach astronomical levels with this. Specially so in a CRV's case, where they would be able to reach A(S) stats during Demonic Surge with the correct build. Furthermore, there are bound to already be ways to increase your stats in OLYMPUS. Hell, can you imagine an Hybrid with 2 points in this, backed up by a Servant with Reinforcement? I think that would be too much, even for DHOs.

    Life of the Party
    Does it also attract snakes with those pheromones? DOES OLYMPUS COUNT AS A PLANE? WHICH NPC HAS SAMUEL JACKSON'S FC???

    Nemean One
    It is alright on the tier it is, but it needs to be toned down a lot. I'd say that decapitation or heart gouging should be the ways to go when wanting to kill an Hybrid with this, for starters.

    Caustic Miasma
    Just going to mention it again that I love this goddamn talent.

    Force of Nature
    My only objection on this is, that depending on what said poisoning does, this might make it completely impossible for magecraft users to defeat an Hybrid with this.


    quotes
    Quote Originally Posted by Mike1984 View Post
    Besides, I don't see what's so terrible about looting anyway. It's only property, they're not actually harming anyone.
    Quote Originally Posted by lantzblades View Post
    when I say hero I don't mean hero in the spirit sense. I mean a morally grounded, good natured person who doesn't slaughter innocent people. No such person exists in the Nasuverse.
    [19:33] <@Airen> I like vampires!

    [00:12] <~Katie> i can't defy my origin
    [00:12] <~Katie> of gay memes

    [22:56] <@Sei> airen is pegging hero this time
    [22:56] <@Sei> for once airen isn't the uke
    [22:56] <@Kuroyuki> I thought Air was the Woman in the Relationship?
    [22:56] <@Airen> Yeah I kinda thought I was the girl too!

  18. #18
    闇色の六王権 The Dark Six RacingeR's Avatar
    Join Date
    Mar 2011
    Age
    25
    Gender
    Male
    Posts
    11,069
    Blog Entries
    1
    Now, to put my own ideas here:

    For Sea of Estray

    TIER 6

    Sorcery of the Ancients/Sorcery Incarnation
    0/1
    Requeriment(s): Sorcery Trait perk evolved to its ultimate form, A Boatload Of Other Talents
    Perk. Having reached a supreme point in the Trait that has been passed down through generations of your family, you are now able to, at a big cost of your prana reserves, reach to the origin of your Sorcery Trait. You are able to activate a power that transforms your very body into an incarnation of your Sorcery Trait for 5 turns, granting you unlimited prana and new spells and abilities in its duration. Those spells and abilities are decided upon taking this talent, and cannot be changed afterwards, unless modified by other perks. Be wary, though, as using this strains your magical circuits greatly, and delving too much into the secrets of the ancients might lead to surprising consequences...


    This is just me taking that idea said yesterday in the IRC and trying to come up with a talent based on it. I guess it is odd for a talent to depend on a perk, but I think it is a great way to put some customization in the ultimate talents of the SoE tree.


    Now, moving on, those are my ideas, in a very general way, for three branches of the DHO:

    Factional Ability:
    This branch would be focused on the unique abilities each faction has. I was thinking here is where the sealing/cursing/spiritual stuff from the Fujou clan would go, for the Ryougi the stuff about their many personalities would go here, too (I got no idea for the Asakami, though).

    Physical Techniques: A big point of the DHO in the Nasuverse was that they were trained to fight enemies who were much more physically superior than them, and they used different physical techniques like Flash Step and Flash Sheath, to do so. Here those techniques would be acquired through the talents, and would represent partial or conditional stat boost that happen when making use of those techniques. A physical acceleration type of perk would be here as well, and I was thinking the higher tier talents of this branch are to obtain rank ups in stats when fighting against inhuman enemies that greatly surpass them in physical prowess (HBs, DAs, Aliens, to give examples). While all DHO branchs would have the branch, I was thinking that every clan should have different techniques, since if I recall correctly, it was that way in the Nasuverse.

    ESP Art: Their main power, and what actually makes a DHO worth something in combat, is the ESP, and I think it is fair they get a branch dedicated to improve them. Like the Physcal Techniques one, it would be fairly homogeneous at parts (talents to reduce ESP strain and increase their quantity of uses, general improving the ESP, etc), but other parts would be faction dependant. For example, Fujous getting a talent that gives their ESP a rank up when hitting spiritual beings, stuff like that. This is a bit harder to think since we have no idea of how ESP is improved, in general.


    For China Order, I thought of a talent to add to what Sei is doing:

    Vitality of the Mind
    0/1
    Requeriment(s): Vitality of the Body
    Having experimented with mixing the natural chi of your body, and the prana in your reserves, you are now able to spend 20 qp to enhance the damage of direct-attack spells by one rank.


    My general thoughts in the China tree is that it is very focused on the magi that mix martial arts with spellcasting, much to the detriment of those who don't use martial arts. As an effect of this, and to my knowledge, Mei is getting an enormous mileage out of her tree, probably more than any other PC out of their respective trees, while Asuka is getting very little out of it. Rather than nerfing the tree, I think its focus needs to be realigned, a bit apart from Mei, and more in Asuka's direction, if we use them as opposite poles in an ill-thought metaphor (then again opposites attract so I guess Mei's breasts truly belong to Asuka now).

    DB please do not kill me, kthx.


    And a talent for all the factions I thought up:

    Factional Focus
    0/5

    Having gained increased importance in your respective faction by force of your achievements, your faction now has a great interest on seeing you improve further, and will help you with your endeavors to better yourself. When studying and/or training with members of your own faction, every point in the talent increases your AP gain by 5. However, taking this talent means that since your faction is going out of its way to help you, your actions now are to be more bound to their interests, and you might have to take on different kinds of missions for them.
    Last edited by RacingeR; November 27th, 2013 at 05:45 PM.


    quotes
    Quote Originally Posted by Mike1984 View Post
    Besides, I don't see what's so terrible about looting anyway. It's only property, they're not actually harming anyone.
    Quote Originally Posted by lantzblades View Post
    when I say hero I don't mean hero in the spirit sense. I mean a morally grounded, good natured person who doesn't slaughter innocent people. No such person exists in the Nasuverse.
    [19:33] <@Airen> I like vampires!

    [00:12] <~Katie> i can't defy my origin
    [00:12] <~Katie> of gay memes

    [22:56] <@Sei> airen is pegging hero this time
    [22:56] <@Sei> for once airen isn't the uke
    [22:56] <@Kuroyuki> I thought Air was the Woman in the Relationship?
    [22:56] <@Airen> Yeah I kinda thought I was the girl too!

  19. #19
    "To a man with a sense of shame, his word is inviolate." Ivan The Mouse's Avatar
    Join Date
    Mar 2011
    Location
    [Location generally unknown.]
    Age
    25
    Gender
    Male
    Posts
    3,755
    Blog Entries
    27
    I have an idea for a higher tier talent. I just don't know where to put it, if it's in Tier 5 or 6. Or maybe if it's a bad idea.

    Supply Line
    0/1

    Requires full levels of Hammer Time, Fixin' It and Master Smith.
    You have requested supplies and materials you can use for smithing back home and it has been granted, therefore eliminating the need for finding materials and tools in order to initiate the creation and repair of normal equipment, Mystic Codes, Conceptual Weapons and Armaments.

    Here goes nothing.



  20. #20
    闇色の六王権 The Dark Six Mellon's Avatar
    Join Date
    Mar 2011
    Location
    Estonia
    Age
    26
    Posts
    3,756
    Blog Entries
    1
    Okay. Another attempt. This tries to focus more on the magical research aspect, rather then obtaining new abilities. Probably could use something more, but this is all I had at the moment. Probably super OP and whatnot, but this is a concept, not a full blown balanced thing.


    Tier I

    Single Minded
    0/5

    Unlike most Magi, instead of expanding your magical knowledge, you have chosen to focus on your current disciplines with a dogged determination rarely seen amongst Magi. Each point in this Talent grants you the ability to power up a Mystic Code, Spell or a Sorcery Trait by a single rank. However, only one rank increase can be applied to a single ability.


    Tier II

    Results of Determination
    Requires Single Minded
    0/5

    Your research into your specialities has made you into something of a trailblazer and an authority on your chosen magical field. As such, future research into areas associated with your talents are considerably easier then it would typically be. When purchasing a new perk that is somehow connected to the abilities you already have, the cost of that perk is reduced by 3 AP per rank.

    Tier III

    Behind the Veil of Mystery
    Requires Single Minded, Results of Determination
    0/5

    As someone who is constantly on the path of untread research, you have an instinctive knowledge magecraft and the supernatural unmatched by normal individuals. As such, it is actually easier for you to counter that which you have no knowledge of. When met with a magical or supernatural ability of E rank for the first time, you will be able to formulate a magical counter that will completely negate the ability used on you. Only works when you first experience a new ability. Each rank increases the countered ability's rank by 1. In addition the full details of the ability that was countered are revealed to you.


    Tier 6

    Knowledge Manifest
    Requires Single Minded, Results of Determination, Behind the Veil of Mystery
    0/1

    You have finally found it. The pinnacle of supernatural research that many have aspired to, but only few have reached. While your research has not resulted in something as specific as True Magic or a Reality Marble, it could be definitely said that the very supernatural art that you practice every day, brushes that ever hazy boundary and can truly be called an „Effect on the level of True Magic“. Choose one magical perk or ability. That aspect of your character is immediately elevated to Servant-level or equivalent and buffed accordingly.
    Last edited by Mellon; November 28th, 2013 at 01:47 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •