Offensive:
Fast Hands: Rearm an air unit instantly, or remove the effect of Butterfingers if present.
Flash Flame: increase the damage to a damaged enemy unit by 1 so long as it would not destroy the unit.
Ramming Speed!: if one of your ships occupies the same space as an enemy ship at the beginning of the movement phase, you may declare a ramming attack that uses the ship’s movement for the turn. If your ship has as many or more hull points than the enemy, they lose 2 hull points and you lose 1 - otherwise, both lose 1.
Scotty: Reduce the speed of an enemy unit by one for two turns.
Defensive:
Barrel Roll: Choose an air unit. For the next turn, attacks rolled against it take a -1 penalty to rolls.
Fired: Reduce the hull damage inflicted on one of your units by 1, to a minimum of 1.