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Thread: Let's Play Diplomacy!

  1. #21
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    Quote Originally Posted by alfheimwanderer View Post
    Winning isn't all about how much force you alone can bring to bear, Mike. In Diplomacy, you win by exploiting the human element.
    Yeah, but you have another country that is automatically allied to you. I do not. Plus, you have double the number of locations in which you can place troops, and also a foothold on both sides of the board (whereas I am trapped in one corner).

    That said, I would much prefer the 7-player variant, if we can find some more people. However, if it does come down to it, I would be...willing, to play a 4-player variant. Oh, Turkey, I suppose - but I worry that everyone else will gang up on poor little me.
    Well, you and Nerroth are probably the best placed in the 4-player version.

  2. #22
    The Rose of Autumn Brynhilde's Avatar
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    I would join for Turkey, if only I come onto this forum as frequently as you guys >.<

  3. #23
    The Dread Nekomancer alfheimwanderer's Avatar
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    We'll have what? a 48-72 turn period, so take Turkey

  4. #24
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    Well, I'd quite happily agree to extend the turn period to accomodate her, if necessary.

  5. #25
    Preformance Pertension SeiKeo's Avatar
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    Quote Originally Posted by Brynhilde View Post
    I would join for Turkey, if only I come onto this forum as frequently as you guys >.<
    Yeah, like Alf said, we can easily have the turns be 72 hours, which seems like a lot of time. But if you really don't have the time, no pressure.

    Actually, if you want to only have to do something every 72 hours, you could GM the game and I could play.
    Quote Originally Posted by asterism42 View Post
    That time they checked out that hot guy they were just admiring his watch, yeah?


  6. #26
    The Dread Nekomancer alfheimwanderer's Avatar
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    I usually play 12 to 24 hours variants, so either 48 or 72 is fine with me for this particular game. Otherwise, maybe some of the others from the RPs we're in would enjoy them.

  7. #27
    True Golden Bear King of BLING Theocrass's Avatar
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    And where does diplomacy come in?

    Ask TIK - Where all your important life questions can be answered.

  8. #28
    The Dread Nekomancer alfheimwanderer's Avatar
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    Quote Originally Posted by Theocrass View Post
    And where does diplomacy come in?
    Quite a bit actually. Communicating with players, making alliances, arranging NAPs - these are vital to the game, since simple force is not enough, nor is luck.

    See The Diplomatic Pouch for more information

  9. #29
    The Rose of Autumn Brynhilde's Avatar
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    72 hours would actually be ok. And no, I'll pass being the GM @_@. I tried to cram the instructions pdf and only managed to read half of it so far. Have to confess that I'm a noob in this...

    Well that's settled then. I'll take Turkey.

  10. #30
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    I'll need some time to think about this. The hardest weeks of school are all I have left (about 4) and I'm not sure if I can keep up with an rp like that.

    But I'm leaning towards Italy if I do join.

    Ask TIK - Where all your important life questions can be answered.

  11. #31
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    Quote Originally Posted by Theocrass View Post
    And where does diplomacy come in?
    Because you can talk to all the players in between moves. Since it's usually impossible to break defenses on your own, you tend to make alliances to do something, and then backstab when you can. Say, Germany and France ally to kill England, upon which England makes a deal with Russia to attack Germany, but it turns out this makes Russia powerful, whereupon Austria and Turkey ally to take out Russia... And so on and so forth.
    Quote Originally Posted by asterism42 View Post
    That time they checked out that hot guy they were just admiring his watch, yeah?


  12. #32
    The Dread Nekomancer alfheimwanderer's Avatar
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    Quote Originally Posted by Theocrass View Post
    I'll need some time to think about this. The hardest weeks of school are all I have left (about 4) and I'm not sure if I can keep up with an rp like that.

    But I'm leaning towards Italy if I do join.
    Basically, you just keep in contact with people, while being sure to give your move orders to the GM by the end of each turn. 72 hours is quite a lot!

  13. #33
    True Golden Bear King of BLING Theocrass's Avatar
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    Then ... Italy for me.

    Ask TIK - Where all your important life questions can be answered.

  14. #34
    The Rose of Autumn Brynhilde's Avatar
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    I feel your pain, Theo. This RP isn't just like any other RP. Imagine if an alliance ended up getting screwed up cos I had to cram for a test and skipped the Internet for 2 days.

  15. #35
    The Dread Nekomancer alfheimwanderer's Avatar
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    Quote Originally Posted by Brynhilde View Post
    I feel your pain, Theo. This RP isn't just like any other RP. Imagine if an alliance ended up getting screwed up cos I had to cram for a test and skipped the Internet for 2 days.
    A good strategy to avoid inactivity is to send the GM preliminary orders at the beginning of the turn, in case you are called away later. You can of course modify this as negotiations occur, and you shape a final moveset, but the prelim orders will help you stay in the game.

  16. #36
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    @ Bryn: Way to stress me out further. ;_;

    @ AW-sama: That works too.

    Ask TIK - Where all your important life questions can be answered.

  17. #37
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    Quote Originally Posted by Theocrass View Post
    And where does diplomacy come in?
    You talk to people, of course.

    It's impossible to win the game on your own because every power starts off equal and there is no random chance. So, the only way to do so is to gain help from other players.

  18. #38
    The Rose of Autumn Brynhilde's Avatar
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    Quote Originally Posted by alfheimwanderer View Post
    A good strategy to avoid inactivity is to send the GM preliminary orders at the beginning of the turn, in case you are called away later. You can of course modify this as negotiations occur, and you shape a final moveset, but the prelim orders will help you stay in the game.
    Hmm I haven't thought of that possibility! Thanks, Alf!

  19. #39
    The Dread Nekomancer alfheimwanderer's Avatar
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    No problem. Its one of the common things those of us who play 12-hour variants do all the time, just because things are hectic. Ah, the days when I was active on playdiplomay.com

  20. #40
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    Quote Originally Posted by LeopardBear View Post
    Say, Germany and France ally to kill England
    Hey, stop giving them ideas

    Quote Originally Posted by Theocrass View Post
    @ Bryn: Way to stress me out further. ;_;
    Of course, there's nothing to stop you "accidentally" forgetting to post orders and then, when your allies get trounced whilst you are left mysteriously unscathed, you say "oh, oops, my internet died"....

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