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Thread: Fate/Stay Night [Realta Nua] PC version Mirror Moon TL insertion project

  1. #9921
    ( '‿^) Rokudaime's Avatar
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    GAO!

    "The world is just another word for the things you value around you, right? That's something I've had since I was born. If you tell me to rule such a world, I already rule it."

  2. #9922
    Sakura~ SINIB's Avatar
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    And I'm now in tiger mode as well. Thanks for the tip!


    Quote Originally Posted by Vagrant View Post
    SINIB is already a fan of the best whore. Well, she's not a whore per se, but I have it on good authority that she moves like an experienced prostitute.

  3. #9923
    I was using the code from Kirikiri Z, and the developer added a "Media Foundation"-based movie player, which is only available on Vista onwards. I'll see if I can remove it without changing too much.

    Edit:
    Okay this one should be compatible with XP:
    krmovie-lav20150209.zip
    Last edited by ニサンカタンソ; February 9th, 2015 at 04:05 AM.

  4. #9924
    Resident straight-male kuutsundere NM64's Avatar
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    Quote Originally Posted by ニサンカタンソ View Post
    Okay this one should be compatible with XP:
    krmovie-lav20150209.zip
    Nope. Here's the according log text
    Log text



    ================================================== ============================
    ================================================== ============================

    Logging to c:\documents and settings\administrator\my documents\faterealtanua_savedata\\krkr.console.log started on Monday, February 09, 2015 19:03:23
    19:02:54 ! (info) Loading executable embedded options succeeded.
    19:02:54 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\Fate stay night [Realta Nua] - Fate.cf" failed (ignoring) : file not found.
    19:02:54 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\savedata\Fate stay night [Realta Nua] - Fate.cfu" failed (ignoring) : file not found.
    19:02:54 ! (info) Data path : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/savedata/
    19:02:54 ! 吉里吉里[きりきり] 2 実行コア/2.31.2010.425 (Compiled on Jan 14 2011 00:12:39) TJS2/2.4.28 Copyright (C) 1997-2009 W.Dee and contributors All rights reserved.
    19:02:54 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    19:02:54 ! Program started on Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:02:54 ! (info) Total physical memory : 2138435584
    19:02:54 ! (info) Selected project directory : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/data.xp3>
    19:02:54 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Celeron(R) M processor 1.50GHz] CPUID(1)/EAX=000006D8 CPUID(1)/EBX=00000812
    19:02:54 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes
    19:02:54 ! (info) Specified option(s) (earlier item has more priority) : -contfreq=60 -drawthread=auto -gsplit=no -debugwin=no -hkupdaterect=
    19:02:55 ! OS : Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:02:55 ! KAG : 3.25 beta 10 TYPE-MOON customized
    19:02:55 ! Kirikiri : 2.31.2010.425
    19:03:03 ! (info) CPU clock (roughly) : 1501MHz
    19:03:04 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled.
    19:03:06 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    19:03:06 ! (info) DirectSound Driver/Device found : SigmaTel Audio [C:\WINDOWS\system32\drivers\sthda.sys version 5.10.5515.0]
    19:03:06 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    19:03:06 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    19:03:15 ! (info) CPU clock : 1048.8MHz


    ------------------------------------------------------------------------------

    19:03:13 se691.wav: se691
    19:03:13 se693.wav: se693
    19:03:13 se694.wav: se694
    19:03:13 se695.wav: se695
    19:03:13 se696.wav: se696
    19:03:13 se720.wav: se720
    19:03:13 se721.wav: se721
    19:03:13 se731.wav: se731
    19:03:13 se733.wav: se733
    19:03:13 se737.wav: se737
    19:03:13 se801.wav: se801
    19:03:13 se802.wav: se802
    19:03:13 se803.wav: se803
    19:03:13 se804.wav: se804
    19:03:13 se805.wav: se805
    19:03:13 se806.wav: se806
    19:03:13 se807.wav: se807
    19:03:13 se808.wav: se808
    19:03:13 se809.wav: se809
    19:03:13 se810.wav: se810
    19:03:13 se811.wav: se811
    19:03:13 se812.wav: se812
    19:03:13 se813.wav: se813
    19:03:13 se814.wav: se814
    19:03:13 se819.wav: se819
    19:03:13 se820.wav: se820
    19:03:13 se822.wav: se822
    19:03:13 change files: to (object 0x05B8EB50:0x05B8EB50)
    19:03:13 change files: to (object 0x02F9994C:0x02F9994C)
    19:03:14 change files: to (object 0x03C848C0:0x03C848C0)
    19:03:14 bartype: 3
    19:03:14 bartype: 3
    19:03:14 BGM: bgm28_vita.ogg -> stop
    19:03:14 playmode = repeat / bgm_playno =
    19:03:15 (info) CPU clock : 1048.8MHz
    19:03:15 hide: 音楽レイヤー
    19:03:15 bartype: 2
    19:03:15 bartype: 2
    19:03:15 bartype: 2
    19:03:15 bartype: 2
    19:03:15 bartype: 2
    19:03:15 bartype: 2
    19:03:15 bartype: 2
    19:03:15 bartype: 3
    19:03:15 bartype: 2
    19:03:15 BGM: bgm28_vita.ogg -> bgm28_vita.ogg
    19:03:15 タイトル.ks : @jump target=*title
    19:03:15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:03:15 タイトル.ks : jumped to : *title
    19:03:15 タイトル.ks : ラベル/ページ : *title/タイトル
    19:03:15 タイトル.ks : @clearpostoperate
    19:03:15 タイトル.ks : @layopt layer=message visible=false
    19:03:15 タイトル.ks : @startanchor
    19:03:15 タイトル.ks : @image storage=&(isCleared?(sf.gレアルタ?'tc_back':'tb_back')sf.sawPrologue?'ta_back':'first_title')) page=back layer=base
    19:03:15 (info) Rebuilding Auto Path Table ...
    19:03:15 (info) Total 18182 file(s) found, 17218 file(s) activated. (26ms)
    19:03:15 tc_back の読み込みに 46ms かかりました
    19:03:15 タイトル.ks : @image storage=&(isCleared?(sf.gレアルタ?'tc_back':'tb_back')sf.sawPrologue?'ta_back':'first_title')) page=fore layer=base
    19:03:15 tc_back の読み込みに 0ms かかりました
    19:03:15 タイトル.ks : @clearhistory
    19:03:15 タイトル.ks : @history enabled=false
    19:03:15 タイトル.ks : @setautomode enabled=false
    19:03:15 タイトル.ks : @chgfont face=user
    19:03:15 タイトル.ks : @trace exp=kag.current.defaultFace
    19:03:15 ▼[trace] expression="kag.current.defaultFace" type of result=String result=Calibri25.tft
    19:03:15 タイトル.ks : @hidecursorsetting enabled=false
    19:03:15 タイトル.ks : @call storage=変数初期化.ks
    19:03:15 タイトル.ks : call stack depth before calling : 0
    19:03:15 ================================================== ==============================
    19:03:15 Scenario loaded : 変数初期化.ks
    19:03:16 変数初期化.ks : @return
    19:03:16 ================================================== ==============================
    19:03:16 Scenario loaded : タイトル.ks
    19:03:16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:03:16 タイトル.ks : jumped to : *title
    19:03:16 タイトル.ks : returned to : *title line offset 26
    19:03:16 タイトル.ks : call stack depth after returning : 0
    19:03:16 タイトル.ks : @eval exp=kag.isChangedAfterSaving=false
    19:03:16 タイトル.ks : @eval exp=titlemenu_object.setFirstMode('title')
    19:03:16 タイトル.ks : @eval exp=titlemenu_object.show(800,0)
    19:03:16 タイトル.ks : @s
    19:03:16 onClose: 音楽レイヤー
    19:03:16 stop MOVECURSOR: move by user
    19:03:16 on button down: movie / focusable = 1
    19:03:17 bartype: 3
    19:03:17 bartype: 3
    19:03:17 ムービーメニュレイヤー.showed = → 1:
    19:03:17 BGM: bgm28_vita.ogg -> stop
    19:03:23 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:03:23 -- Disassembled VM code --
    19:03:23 #(180) super.open(storage);
    19:03:23 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:03:23 -- Register dump --
    19:03:23 %-4=(void) %-3=(string)"classic_op_fate.mp4"
    19:03:23 %-2=(object)(object 0x0012E874:0x00000000)
    19:03:23 %-1=(object)(object 0x021EB170:0x021EB170) %0=(void)
    19:03:23 %1=(object)(object 0x00E69148:0x00000000)
    19:03:23 %2=(object)(object 0x00EA4720:0x00000000) %3=(void)
    19:03:23 %4=(object)(object 0x01E12730:0x01E12730)
    19:03:23 -----------------------------------------------------------------------------

    19:03:23 exception: (object 0x0200AF70:0x0200AF70)"ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:03:28 (info) Rebuilding Auto Path Table ...
    19:03:29 (info) Total 18182 file(s) found, 17218 file(s) activated. (23ms)
    19:03:30 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:03:30 -- Disassembled VM code --
    19:03:30 #(180) super.open(storage);
    19:03:30 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:03:30 -- Register dump --
    19:03:30 %-4=(void) %-3=(string)"classic_op_ubw.mp4"
    19:03:30 %-2=(object)(object 0x0012E874:0x00000000)
    19:03:30 %-1=(object)(object 0x021EB170:0x021EB170) %0=(void)
    19:03:30 %1=(object)(object 0x00E69148:0x00000000)
    19:03:30 %2=(object)(object 0x00EA4720:0x00000000) %3=(int)768
    19:03:30 %4=(object)(object 0x01F9E188:0x01F9E188)
    19:03:30 -----------------------------------------------------------------------------
    19:03:30 exception: (object 0x02CF9814:0x02CF9814)"ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:03:36 (info) Rebuilding Auto Path Table ...
    19:03:36 (info) Total 18182 file(s) found, 17218 file(s) activated. (23ms)
    19:03:37 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:03:37 -- Disassembled VM code --
    19:03:37 #(180) super.open(storage);
    19:03:37 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:03:37 -- Register dump --
    19:03:37 %-4=(void) %-3=(string)"ps2_op_fate.mp4"
    19:03:37 %-2=(object)(object 0x0012E874:0x00000000)
    19:03:37 %-1=(object)(object 0x021EB170:0x021EB170) %0=(void)
    19:03:37 %1=(object)(object 0x00E69148:0x00000000)
    19:03:37 %2=(object)(object 0x00EA4720:0x00000000) %3=(void) %4=(void)
    19:03:37 -----------------------------------------------------------------------------
    19:03:37 exception: (object 0x0200AF70:0x0200AF70)"ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:03:39 (info) Rebuilding Auto Path Table ...
    19:03:39 (info) Total 18182 file(s) found, 17218 file(s) activated. (23ms)
    19:03:41 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:03:41 -- Disassembled VM code --
    19:03:41 #(180) super.open(storage);
    19:03:41 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:03:41 -- Register dump --
    19:03:41 %-4=(void) %-3=(string)"psvita_op_fate.mp4"
    19:03:41 %-2=(object)(object 0x0012E874:0x00000000)
    19:03:41 %-1=(object)(object 0x021EB170:0x021EB170) %0=(void)
    19:03:41 %1=(object)(object 0x00E69148:0x00000000)
    19:03:41 %2=(object)(object 0x00EA4720:0x00000000) %3=(void) %4=(int)0
    19:03:41 -----------------------------------------------------------------------------
    19:03:41 exception: (object 0x03912700:0x03912700)"ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:03:44 (info) Loading DirectDraw ...
    19:03:44 (info) DirectDraw Driver/Device found : Primary Display Driver [display] (monitor: 0x00000000)
    19:03:44 (info) DirectDraw Driver/Device found : Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family [\\.\DISPLAY1] (monitor: 0x00010001)
    19:03:44 (info) DirectDraw7 or higher detected. Retrieving current DirectDraw driver information...
    19:03:45 (info) Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family [ialmrnt5.dll]
    19:03:45 (info) Driver version (reported) : 0.00.00.0000
    19:03:45 (info) Driver version (C:\WINDOWS\system32\ialmrnt5.dll) : 6.14.10.4410
    19:03:45 (info) Device ids : VendorId:00008086 DeviceId:00002592 SubSysId:01C91028 Revision:00000003
    19:03:45 (info) Unique driver/device id : D7B78E66-66D2-11CF-9873C921ACC2CD35
    19:03:45 (info) WHQL level : 00000001
    19:03:45 (info) Searching best fullscreen resolution ...
    19:03:45 (info) condition: preferred screen mode: Width=800, Height=600, BitsPerPixel=unspecified
    19:03:45 (info) condition: mode: fsrAuto
    19:03:45 (info) condition: zoom mode: inner
    19:03:45 (info) environment: default screen mode: Width=1280, Height=800, BitsPerPixel=32
    19:03:45 (info) environment: default screen aspect ratio: 8:5
    19:03:45 (info) environment: using DirectDraw
    19:03:45 (info) environment: available display modes:
    19:03:45 (info) Width=400, Height=640, AspectRatio=5:8, BitsPerPixel=8
    19:03:45 (info) Width=640, Height=400, AspectRatio=8:5, BitsPerPixel=8
    19:03:45 (info) Width=400, Height=640, AspectRatio=5:8, BitsPerPixel=16
    19:03:45 (info) Width=640, Height=400, AspectRatio=8:5, BitsPerPixel=16
    19:03:45 (info) Width=400, Height=640, AspectRatio=5:8, BitsPerPixel=32
    19:03:45 (info) Width=640, Height=400, AspectRatio=8:5, BitsPerPixel=32
    19:03:45 (info) Width=480, Height=640, AspectRatio=3:4, BitsPerPixel=8
    19:03:45 (info) Width=640, Height=480, AspectRatio=4:3, BitsPerPixel=8
    19:03:45 (info) Width=480, Height=640, AspectRatio=3:4, BitsPerPixel=16
    19:03:45 (info) Width=640, Height=480, AspectRatio=4:3, BitsPerPixel=16
    19:03:45 (info) Width=480, Height=640, AspectRatio=3:4, BitsPerPixel=32
    19:03:45 (info) Width=640, Height=480, AspectRatio=4:3, BitsPerPixel=32
    19:03:45 (info) Width=600, Height=800, AspectRatio=3:4, BitsPerPixel=8
    19:03:45 (info) Width=800, Height=600, AspectRatio=4:3, BitsPerPixel=8
    19:03:45 (info) Width=600, Height=800, AspectRatio=3:4, BitsPerPixel=16
    19:03:45 (info) Width=800, Height=600, AspectRatio=4:3, BitsPerPixel=16/32
    19:03:45 (info) Width=600, Height=800, AspectRatio=3:4, BitsPerPixel=32
    19:03:45 (info) Width=1024, Height=768, AspectRatio=4:3, BitsPerPixel=8
    19:03:45 (info) Width=768, Height=1024, AspectRatio=3:4, BitsPerPixel=8
    19:03:45 (info) Width=1024, Height=768, AspectRatio=4:3, BitsPerPixel=16
    19:03:45 (info) Width=768, Height=1024, AspectRatio=3:4, BitsPerPixel=16
    19:03:45 (info) Width=1024, Height=768, AspectRatio=4:3, BitsPerPixel=32
    19:03:45 (info) Width=768, Height=1024, AspectRatio=3:4, BitsPerPixel=32
    19:03:45 (info) Width=1280, Height=768, AspectRatio=5:3, BitsPerPixel=8
    19:03:45 (info) Width=768, Height=1280, AspectRatio=3:5, BitsPerPixel=8/16
    19:03:45 (info) Width=1280, Height=768, AspectRatio=5:3, BitsPerPixel=16
    19:03:45 (info) Width=768, Height=1280, AspectRatio=3:5, BitsPerPixel=32
    19:03:45 (info) Width=1280, Height=768, AspectRatio=5:3, BitsPerPixel=32
    19:03:45 (info) Width=800, Height=1280, AspectRatio=5:8, BitsPerPixel=8
    19:03:45 (info) Width=1280, Height=800, AspectRatio=8:5, BitsPerPixel=8/16
    19:03:45 (info) Width=800, Height=1280, AspectRatio=5:8, BitsPerPixel=16
    19:03:45 (info) Width=1280, Height=800, AspectRatio=8:5, BitsPerPixel=32
    19:03:45 (info) Width=800, Height=1280, AspectRatio=5:8, BitsPerPixel=32
    19:03:45 (info) result: candidates:
    19:03:45 (info) Width=1280, Height=800, BitsPerPixel=32, ZoomNumer=4, ZoomDenom=3, RankZoomIn=0, RankBPP=0, RankZoomBeauty=2, RankSize=544000
    19:03:45 (info) Width=1280, Height=800, BitsPerPixel=16, ZoomNumer=4, ZoomDenom=3, RankZoomIn=0, RankBPP=1016, RankZoomBeauty=2, RankSize=544000
    19:03:45 (info) Width=640, Height=400, BitsPerPixel=32, ZoomNumer=2, ZoomDenom=3, RankZoomIn=1, RankBPP=0, RankZoomBeauty=3, RankSize=224000
    19:03:45 (info) Width=640, Height=400, BitsPerPixel=16, ZoomNumer=2, ZoomDenom=3, RankZoomIn=1, RankBPP=1016, RankZoomBeauty=3, RankSize=224000
    19:03:45 (info) Trying screen mode: Width=1280, Height=800, BitsPerPixel=32, ZoomNumer=4, ZoomDenom=3, RankZoomIn=0, RankBPP=0, RankZoomBeauty=2, RankSize=544000
    19:03:45 (info) Changing screen mode succeeded
    19:03:46 Passthrough: IDirectDraw::Blt seems to filter by some kind of interpolation method.
    19:03:46 Passthrough: benchmark result: DirectDraw : 191.04 fps
    19:03:46 Passthrough: benchmark result: GDI : 22.66 fps
    19:03:47 Passthrough: benchmark result: Direct3D : 103.24 fps
    19:03:47 Passthrough: Using passthrough draw device: DirectDraw double buffering
    19:03:48 (info) Rebuilding Auto Path Table ...
    19:03:48 (info) Total 18182 file(s) found, 17218 file(s) activated. (23ms)
    19:03:48 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:03:48 -- Disassembled VM code --
    19:03:48 #(180) super.open(storage);
    19:03:48 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:03:48 -- Register dump --
    19:03:48 %-4=(void) %-3=(string)"classic_op_fate.mp4"
    19:03:48 %-2=(object)(object 0x0012E874:0x00000000)
    19:03:48 %-1=(object)(object 0x021EB170:0x021EB170) %0=(void)
    19:03:48 %1=(object)(object 0x00E69148:0x00000000)
    19:03:48 %2=(object)(object 0x00EA4720:0x00000000) %3=(int)768
    19:03:48 %4=(object)(object 0x02DC8E40:0x02DC8E40)
    19:03:48 -----------------------------------------------------------------------------
    19:03:49 exception: (object 0x03A79A44:0x03A79A44)"ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:03:50 Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    19:03:55 (info) Searching best fullscreen resolution ...
    19:03:55 (info) condition: preferred screen mode: Width=800, Height=600, BitsPerPixel=unspecified
    19:03:55 (info) condition: mode: fsrAuto
    19:03:55 (info) condition: zoom mode: inner
    19:03:55 (info) environment: default screen mode: Width=1280, Height=800, BitsPerPixel=32
    19:03:55 (info) environment: default screen aspect ratio: 8:5
    19:03:55 (info) environment: using DirectDraw
    19:03:55 (info) environment: available display modes:
    19:03:55 (info) Width=400, Height=640, AspectRatio=5:8, BitsPerPixel=8
    19:03:55 (info) Width=640, Height=400, AspectRatio=8:5, BitsPerPixel=8
    19:03:55 (info) Width=400, Height=640, AspectRatio=5:8, BitsPerPixel=16
    19:03:55 (info) Width=640, Height=400, AspectRatio=8:5, BitsPerPixel=16
    19:03:55 (info) Width=400, Height=640, AspectRatio=5:8, BitsPerPixel=32
    19:03:55 (info) Width=640, Height=400, AspectRatio=8:5, BitsPerPixel=32
    19:03:55 (info) Width=480, Height=640, AspectRatio=3:4, BitsPerPixel=8
    19:03:55 (info) Width=640, Height=480, AspectRatio=4:3, BitsPerPixel=8
    19:03:55 (info) Width=480, Height=640, AspectRatio=3:4, BitsPerPixel=16
    19:03:55 (info) Width=640, Height=480, AspectRatio=4:3, BitsPerPixel=16
    19:03:55 (info) Width=480, Height=640, AspectRatio=3:4, BitsPerPixel=32
    19:03:55 (info) Width=640, Height=480, AspectRatio=4:3, BitsPerPixel=32
    19:03:55 (info) Width=600, Height=800, AspectRatio=3:4, BitsPerPixel=8
    19:03:55 (info) Width=800, Height=600, AspectRatio=4:3, BitsPerPixel=8
    19:03:55 (info) Width=600, Height=800, AspectRatio=3:4, BitsPerPixel=16
    19:03:55 (info) Width=800, Height=600, AspectRatio=4:3, BitsPerPixel=16/32
    19:03:55 (info) Width=600, Height=800, AspectRatio=3:4, BitsPerPixel=32
    19:03:55 (info) Width=1024, Height=768, AspectRatio=4:3, BitsPerPixel=8
    19:03:55 (info) Width=768, Height=1024, AspectRatio=3:4, BitsPerPixel=8
    19:03:55 (info) Width=1024, Height=768, AspectRatio=4:3, BitsPerPixel=16
    19:03:55 (info) Width=768, Height=1024, AspectRatio=3:4, BitsPerPixel=16
    19:03:55 (info) Width=1024, Height=768, AspectRatio=4:3, BitsPerPixel=32
    19:03:55 (info) Width=768, Height=1024, AspectRatio=3:4, BitsPerPixel=32
    19:03:55 (info) Width=1280, Height=768, AspectRatio=5:3, BitsPerPixel=8
    19:03:55 (info) Width=768, Height=1280, AspectRatio=3:5, BitsPerPixel=8/16
    19:03:55 (info) Width=1280, Height=768, AspectRatio=5:3, BitsPerPixel=16
    19:03:55 (info) Width=768, Height=1280, AspectRatio=3:5, BitsPerPixel=32
    19:03:55 (info) Width=1280, Height=768, AspectRatio=5:3, BitsPerPixel=32
    19:03:55 (info) Width=800, Height=1280, AspectRatio=5:8, BitsPerPixel=8
    19:03:55 (info) Width=1280, Height=800, AspectRatio=8:5, BitsPerPixel=8/16
    19:03:55 (info) Width=800, Height=1280, AspectRatio=5:8, BitsPerPixel=16
    19:03:55 (info) Width=1280, Height=800, AspectRatio=8:5, BitsPerPixel=32
    19:03:55 (info) Width=800, Height=1280, AspectRatio=5:8, BitsPerPixel=32
    19:03:55 (info) result: candidates:
    19:03:55 (info) Width=1280, Height=800, BitsPerPixel=32, ZoomNumer=4, ZoomDenom=3, RankZoomIn=0, RankBPP=0, RankZoomBeauty=2, RankSize=544000
    19:03:55 (info) Width=1280, Height=800, BitsPerPixel=16, ZoomNumer=4, ZoomDenom=3, RankZoomIn=0, RankBPP=1016, RankZoomBeauty=2, RankSize=544000
    19:03:55 (info) Width=640, Height=400, BitsPerPixel=32, ZoomNumer=2, ZoomDenom=3, RankZoomIn=1, RankBPP=0, RankZoomBeauty=3, RankSize=224000
    19:03:55 (info) Width=640, Height=400, BitsPerPixel=16, ZoomNumer=2, ZoomDenom=3, RankZoomIn=1, RankBPP=1016, RankZoomBeauty=3, RankSize=224000
    19:03:55 (info) Trying screen mode: Width=1280, Height=800, BitsPerPixel=32, ZoomNumer=4, ZoomDenom=3, RankZoomIn=0, RankBPP=0, RankZoomBeauty=2, RankSize=544000
    19:03:55 (info) Changing screen mode succeeded
    19:03:56 Passthrough: IDirectDraw::Blt seems to filter by some kind of interpolation method.
    19:03:56 Passthrough: benchmark result: DirectDraw : 181.55 fps
    19:03:56 Passthrough: benchmark result: GDI : 23.26 fps
    19:03:57 Passthrough: benchmark result: Direct3D : 103.55 fps
    19:03:57 Passthrough: Using passthrough draw device: DirectDraw double buffering
    19:03:57 (info) Rebuilding Auto Path Table ...
    19:03:57 (info) Total 18182 file(s) found, 17218 file(s) activated. (23ms)
    19:03:58 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:03:58 -- Disassembled VM code --
    19:03:58 #(180) super.open(storage);
    19:03:58 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:03:58 -- Register dump --
    19:03:58 %-4=(void) %-3=(string)"classic_op_fate.mp4"
    19:03:58 %-2=(object)(object 0x0012E874:0x00000000)
    19:03:58 %-1=(object)(object 0x021EB170:0x021EB170) %0=(void)
    19:03:58 %1=(object)(object 0x00E69148:0x00000000)
    19:03:58 %2=(object)(object 0x00EA4720:0x00000000) %3=(void)
    19:03:58 %4=(object)(object 0x03E4FD28:0x03509E40)
    19:03:58 -----------------------------------------------------------------------------
    19:03:58 exception: (object 0x03935070:0x03935070)"ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:03:59 Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    19:04:04 0



    ================================================== ============================
    ================================================== ============================

    Logging to c:\documents and settings\administrator\my documents\faterealtanua_savedata\\krkr.console.log started on Monday, February 09, 2015 19:04:56
    19:04:28 ! (info) Loading executable embedded options succeeded.
    19:04:28 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\Fate stay night [Realta Nua] - Fate.cf" failed (ignoring) : file not found.
    19:04:28 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\savedata\Fate stay night [Realta Nua] - Fate.cfu" failed (ignoring) : file not found.
    19:04:28 ! (info) Data path : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/savedata/
    19:04:28 ! 吉里吉里[きりきり] 2 実行コア/2.31.2010.425 (Compiled on Jan 14 2011 00:12:39) TJS2/2.4.28 Copyright (C) 1997-2009 W.Dee and contributors All rights reserved.
    19:04:28 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    19:04:28 ! Program started on Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:04:28 ! (info) Total physical memory : 2138435584
    19:04:28 ! (info) Selected project directory : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/data.xp3>
    19:04:28 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Celeron(R) M processor 1.50GHz] CPUID(1)/EAX=000006D8 CPUID(1)/EBX=00000812
    19:04:28 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes
    19:04:28 ! (info) Specified option(s) (earlier item has more priority) : -contfreq=60 -drawthread=auto -gsplit=no -debugwin=no -hkupdaterect=
    19:04:29 ! OS : Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:04:29 ! KAG : 3.25 beta 10 TYPE-MOON customized
    19:04:29 ! Kirikiri : 2.31.2010.425
    19:04:37 ! (info) CPU clock (roughly) : 1488MHz
    19:04:37 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled.
    19:04:39 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    19:04:39 ! (info) DirectSound Driver/Device found : SigmaTel Audio [C:\WINDOWS\system32\drivers\sthda.sys version 5.10.5515.0]
    19:04:39 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    19:04:39 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    19:04:49 ! (info) CPU clock : 1140.3MHz


    ------------------------------------------------------------------------------

    19:04:41 タイトル.ks : @call storage=変数初期化.ks
    19:04:41 タイトル.ks : call stack depth before calling : 0
    19:04:41 ================================================== ==============================
    19:04:41 Scenario loaded : 変数初期化.ks
    19:04:41 変数初期化.ks : @return
    19:04:41 ================================================== ==============================
    19:04:41 Scenario loaded : タイトル.ks
    19:04:41 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:04:41 タイトル.ks : jumped to : *title
    19:04:41 タイトル.ks : returned to : *title line offset 26
    19:04:41 タイトル.ks : call stack depth after returning : 0
    19:04:41 タイトル.ks : @eval exp=kag.isChangedAfterSaving=false
    19:04:41 タイトル.ks : @eval exp=titlemenu_object.setFirstMode('title')
    19:04:41 タイトル.ks : @eval exp=titlemenu_object.show(800,0)
    19:04:41 BGM: bgm45_vita.ogg
    19:04:41 タイトル.ks : @s
    19:04:41 stop MOVECURSOR: finish
    19:04:41 stop move: 表前景レイヤ2
    19:04:41 name = ノーマルタイトルメニュー
    19:04:41 on button down: load / focusable = 1
    19:04:41 create load menu layer
    19:04:42 EditLayer.tjs を読み込みました(37ms)
    19:04:42 info.comment.focusable = 0
    19:04:42 info.readonly.focusable = 0
    19:04:42 info.load.focusable = 0
    19:04:42 info.del.focusable = 0
    19:04:42 info.cancel.focusable = 0
    19:04:42 stop MOVECURSOR: finish
    19:04:43 info.comment.focusable = 1
    19:04:43 info.readonly.focusable = 1
    19:04:43 info.load.focusable = 1
    19:04:43 info.del.focusable = 1
    19:04:43 info.cancel.focusable = 1
    19:04:44 stop MOVECURSOR: finish
    19:04:44 info.comment.focusable = 0
    19:04:44 info.readonly.focusable = 0
    19:04:44 info.load.focusable = 0
    19:04:44 info.del.focusable = 0
    19:04:44 info.cancel.focusable = 0
    19:04:44 stop move: 表前景レイヤ2
    19:04:44 BGM: bgm45_vita.ogg -> stop
    19:04:44 stop MOVECURSOR: finish
    19:04:45 name = ノーマルタイトルメニュー
    19:04:45 menu closed.
    19:04:45 (info) Rebuilding Auto Path Table ...
    19:04:45 (info) Total 18182 file(s) found, 17218 file(s) activated. (31ms)
    19:04:45 ================================================== ==============================
    19:04:45 Scenario loaded : プロローグ3日目.ks
    19:04:45 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:04:45 プロローグ3日目.ks : jumped to : *page258
    19:04:45 .fcf is'nt exist.
    19:04:45 処理を開始します
    19:04:45 プロローグ3日目.ks : ラベル/ページ : *page258/The day - Prologue
    19:04:45 プロローグ3日目.ks : @r
    19:04:45 プロローグ3日目.ks : @r
    19:04:45 プロローグ3日目.ks : @r
    19:04:45 プロローグ3日目.ks : But I guess it can't be helped.[l][r]
    19:04:46 プロローグ3日目.ks : @r
    19:04:46 プロローグ3日目.ks : [line3]Because she's the most powerful Servant.[l][r]
    19:04:47 プロローグ3日目.ks : @r
    19:04:47 プロローグ3日目.ks : Because her figure is just so heartless, so infinitely valiant, and so beautiful[line4]
    19:04:47 プロローグ3日目.ks : @pg
    19:04:47 プロローグ3日目.ks : ラベル/ページ : *page259/The day - Prologue
    19:04:47 プロローグ3日目.ks : @textoff
    19:04:48 プロローグ3日目.ks : @waitT time=1200
    19:04:49 (info) CPU clock : 1140.3MHz
    19:04:49 プロローグ3日目.ks : @sestop time=4000 nowait=true
    19:04:49 プロローグ3日目.ks : @flushover rule=クロスフェード time=3200
    19:04:49 cl_notrans: all(back)
    19:04:49 reset condition.
    19:04:49 white: 0, back, 0, 1, 0, 1, 0, 0
    19:04:49 white の読み込みに 16ms かかりました
    19:04:52 プロローグ3日目.ks : @waitT canskip=false time=2000
    19:04:54 プロローグ3日目.ks : @return
    19:04:54 (info) Rebuilding Auto Path Table ...
    19:04:54 (info) Total 18182 file(s) found, 17218 file(s) activated. (27ms)
    19:04:54 ================================================== ==============================
    19:04:54 Scenario loaded : プロローグ.ks
    19:04:54 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:04:54 プロローグ.ks : jumped to : *start2
    19:04:54 プロローグ.ks : returned to : *start2 line offset 17
    19:04:54 プロローグ.ks : call stack depth after returning : 1
    19:04:54 プロローグ.ks : @textoff
    19:04:54 プロローグ.ks : @playedbgm storage=bgm38.ogg
    19:04:54 プロローグ.ks : @playedbgm storage=bgm51.ogg
    19:04:54 プロローグ.ks : @if exp="sf.route=='Fate'"
    19:04:54 プロローグ.ks : @playmovie storage=ps2_op_fate.mp4 canskip=true
    19:04:56 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:04:56 -- Disassembled VM code --
    19:04:56 #(180) super.open(storage);
    19:04:56 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:04:56 -- Register dump --
    19:04:56 %-4=(void) %-3=(string)"ps2_op_fate.mp4"
    19:04:56 %-2=(object)(object 0x0012EDA0:0x00000000)
    19:04:56 %-1=(object)(object 0x0302CBD8:0x0302CBD8) %0=(void)
    19:04:56 %1=(object)(object 0x00E69148:0x00000000)
    19:04:56 %2=(object)(object 0x00EA4720:0x00000000) %3=(int)1 %4=(int)1
    19:04:56 -----------------------------------------------------------------------------
    19:04:56 trace :
    19:04:56 エラーが発生しました
    ファイル : プロローグ.ks 行 : 35
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません

    19:04:56 exception: (object 0x07DB6984:0x07DB6984)"エラーが発生しました
    ファイル : プロローグ.ks 行 : 35
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:04:56 スクリプトで例外が発生しました
    script exception : エラーが発生しました
    ファイル : プロローグ.ks 行 : 35
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません
    19:04:56 trace : conductor.tjs(186)[(function) timerCallback] <-- event
    19:05:03 0



    ================================================== ============================
    ================================================== ============================

    Logging to c:\documents and settings\administrator\my documents\faterealtanua_savedata\\krkr.console.log started on Monday, February 09, 2015 19:05:25
    19:05:04 ! (info) Loading executable embedded options succeeded.
    19:05:04 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\Fate stay night [Realta Nua] - Fate.cf" failed (ignoring) : file not found.
    19:05:04 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\savedata\Fate stay night [Realta Nua] - Fate.cfu" failed (ignoring) : file not found.
    19:05:04 ! (info) Data path : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/savedata/
    19:05:05 ! 吉里吉里[きりきり] 2 実行コア/2.31.2010.425 (Compiled on Jan 14 2011 00:12:39) TJS2/2.4.28 Copyright (C) 1997-2009 W.Dee and contributors All rights reserved.
    19:05:05 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    19:05:05 ! Program started on Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:05:05 ! (info) Total physical memory : 2138435584
    19:05:05 ! (info) Selected project directory : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/data.xp3>
    19:05:05 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Celeron(R) M processor 1.50GHz] CPUID(1)/EAX=000006D8 CPUID(1)/EBX=00000812
    19:05:05 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes
    19:05:05 ! (info) Specified option(s) (earlier item has more priority) : -contfreq=60 -drawthread=auto -gsplit=no -debugwin=no -hkupdaterect=
    19:05:05 ! OS : Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:05:05 ! KAG : 3.25 beta 10 TYPE-MOON customized
    19:05:05 ! Kirikiri : 2.31.2010.425
    19:05:08 ! (info) CPU clock (roughly) : 1497MHz
    19:05:08 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled.
    19:05:09 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    19:05:09 ! (info) DirectSound Driver/Device found : SigmaTel Audio [C:\WINDOWS\system32\drivers\sthda.sys version 5.10.5515.0]
    19:05:09 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    19:05:09 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)


    ------------------------------------------------------------------------------

    19:05:10 タイトル.ks : ラベル/ページ : *title/タイトル
    19:05:10 タイトル.ks : @clearpostoperate
    19:05:10 タイトル.ks : @layopt layer=message visible=false
    19:05:10 タイトル.ks : @startanchor
    19:05:11 タイトル.ks : @image storage=&(isCleared?(sf.gレアルタ?'tc_back':'tb_back')sf.sawPrologue?'ta_back':'first_title')) page=back layer=base
    19:05:11 (info) Rebuilding Auto Path Table ...
    19:05:11 (info) Total 18182 file(s) found, 17218 file(s) activated. (22ms)
    19:05:11 tc_back の読み込みに 40ms かかりました
    19:05:11 タイトル.ks : @image storage=&(isCleared?(sf.gレアルタ?'tc_back':'tb_back')sf.sawPrologue?'ta_back':'first_title')) page=fore layer=base
    19:05:11 tc_back の読み込みに 0ms かかりました
    19:05:11 タイトル.ks : @clearhistory
    19:05:11 タイトル.ks : @history enabled=false
    19:05:11 タイトル.ks : @setautomode enabled=false
    19:05:11 タイトル.ks : @chgfont face=user
    19:05:11 タイトル.ks : @trace exp=kag.current.defaultFace
    19:05:11 ▼[trace] expression="kag.current.defaultFace" type of result=String result=Calibri25.tft
    19:05:11 タイトル.ks : @hidecursorsetting enabled=false
    19:05:11 タイトル.ks : @call storage=変数初期化.ks
    19:05:11 タイトル.ks : call stack depth before calling : 0
    19:05:11 ================================================== ==============================
    19:05:11 Scenario loaded : 変数初期化.ks
    19:05:11 変数初期化.ks : @return
    19:05:11 ================================================== ==============================
    19:05:11 Scenario loaded : タイトル.ks
    19:05:11 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:05:11 タイトル.ks : jumped to : *title
    19:05:11 タイトル.ks : returned to : *title line offset 26
    19:05:11 タイトル.ks : call stack depth after returning : 0
    19:05:11 タイトル.ks : @eval exp=kag.isChangedAfterSaving=false
    19:05:11 タイトル.ks : @eval exp=titlemenu_object.setFirstMode('title')
    19:05:11 タイトル.ks : @eval exp=titlemenu_object.show(800,0)
    19:05:11 BGM: bgm45_vita.ogg
    19:05:11 タイトル.ks : @s
    19:05:11 stop MOVECURSOR: finish
    19:05:11 on button down: load / focusable = 1
    19:05:11 create load menu layer
    19:05:11 EditLayer.tjs を読み込みました(16ms)
    19:05:11 info.comment.focusable = 0
    19:05:11 info.readonly.focusable = 0
    19:05:11 info.load.focusable = 0
    19:05:11 info.del.focusable = 0
    19:05:11 info.cancel.focusable = 0
    19:05:11 name = ノーマルタイトルメニュー
    19:05:12 swap save data: 16 <-> 7
    19:05:12 stop MOVECURSOR: finish
    19:05:12 stop move: 表前景レイヤ2
    19:05:13 info.comment.focusable = 1
    19:05:13 info.readonly.focusable = 1
    19:05:13 info.load.focusable = 1
    19:05:13 info.del.focusable = 1
    19:05:13 info.cancel.focusable = 1
    19:05:13 stop MOVECURSOR: finish
    19:05:13 info.comment.focusable = 0
    19:05:13 info.readonly.focusable = 0
    19:05:13 info.load.focusable = 0
    19:05:13 info.del.focusable = 0
    19:05:13 info.cancel.focusable = 0
    19:05:14 stop MOVECURSOR: finish
    19:05:14 stop move: 表前景レイヤ2
    19:05:14 BGM: bgm45_vita.ogg -> stop
    19:05:15 name = ノーマルタイトルメニュー
    19:05:15 menu closed.
    19:05:15 (info) Rebuilding Auto Path Table ...
    19:05:15 (info) Total 18182 file(s) found, 17218 file(s) activated. (30ms)
    19:05:15 ================================================== ==============================
    19:05:15 Scenario loaded : セイバールート三日目-07.ks
    19:05:15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:05:15 セイバールート三日目-07.ks : jumped to : *page15
    19:05:15 処理を開始します
    19:05:15 セイバールート三日目-07.ks : ラベル/ページ : *page15/3rd Day: Last - Distortion(I)
    19:05:15 セイバールート三日目-07.ks : @r
    19:05:15 セイバールート三日目-07.ks : But it can't be helped.[l][r]
    19:05:16 セイバールート三日目-07.ks : It's not like I can do everything like Tohsaka. All I could use was my body.[l][r]
    19:05:17 セイバールート三日目-07.ks : @r
    19:05:17 セイバールート三日目-07.ks : ...So that's why...[l][r]
    19:05:18 セイバールート三日目-07.ks : The only thing I could do was to use my body to shield Saber.
    19:05:18 セイバールート三日目-07.ks : @pg
    19:05:18 セイバールート三日目-07.ks : ラベル/ページ : *page16/3rd Day: Last - Distortion(I)
    19:05:18 セイバールート三日目-07.ks : @textoff
    19:05:19 セイバールート三日目-07.ks : @sestop time=4000 nowait=true
    19:05:19 セイバールート三日目-07.ks : @blackout rule=クロスフェード time=2000
    19:05:19 cl_notrans: all(back)
    19:05:19 reset condition.
    19:05:19 black: 0, all, 0, 1, 1, 0, 0, 0
    19:05:19 black の読み込みに 57ms かかりました
    19:05:21 セイバールート三日目-07.ks : @waitT canskip=false time=2000
    19:05:23 セイバールート三日目-07.ks : @playmovie storage=psvita_op_fate.mp4 canskip=true
    19:05:25 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:05:25 -- Disassembled VM code --
    19:05:25 #(180) super.open(storage);
    19:05:25 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:05:25 -- Register dump --
    19:05:25 %-4=(void) %-3=(string)"psvita_op_fate.mp4"
    19:05:25 %-2=(object)(object 0x0012EDA0:0x00000000)
    19:05:25 %-1=(object)(object 0x03C4BEF0:0x03C4BEF0) %0=(void)
    19:05:25 %1=(object)(object 0x00E69148:0x00000000)
    19:05:25 %2=(object)(object 0x00EA4720:0x00000000) %3=(void) %4=(int)-2
    19:05:25 -----------------------------------------------------------------------------
    19:05:25 trace :
    19:05:25 エラーが発生しました
    ファイル : セイバールート三日目-07.ks 行 : 180
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません

    19:05:25 exception: (object 0x01C409A8:0x01C409A8)"エラーが発生しました
    ファイル : セイバールート三日目-07.ks 行 : 180
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:05:25 スクリプトで例外が発生しました
    script exception : エラーが発生しました
    ファイル : セイバールート三日目-07.ks 行 : 180
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません
    19:05:25 trace : conductor.tjs(186)[(function) timerCallback] <-- event
    19:05:25 (info) CPU clock : 838.4MHz
    19:05:32 0



    ================================================== ============================
    ================================================== ============================

    Logging to c:\documents and settings\administrator\my documents\faterealtanua_savedata\\krkr.console.log started on Monday, February 09, 2015 19:05:58
    19:05:34 ! (info) Loading executable embedded options succeeded.
    19:05:34 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\Fate stay night [Realta Nua] - Fate.cf" failed (ignoring) : file not found.
    19:05:34 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\savedata\Fate stay night [Realta Nua] - Fate.cfu" failed (ignoring) : file not found.
    19:05:34 ! (info) Data path : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/savedata/
    19:05:34 ! 吉里吉里[きりきり] 2 実行コア/2.31.2010.425 (Compiled on Jan 14 2011 00:12:39) TJS2/2.4.28 Copyright (C) 1997-2009 W.Dee and contributors All rights reserved.
    19:05:34 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    19:05:34 ! Program started on Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:05:34 ! (info) Total physical memory : 2138435584
    19:05:34 ! (info) Selected project directory : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/data.xp3>
    19:05:34 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Celeron(R) M processor 1.50GHz] CPUID(1)/EAX=000006D8 CPUID(1)/EBX=00000812
    19:05:34 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes
    19:05:34 ! (info) Specified option(s) (earlier item has more priority) : -contfreq=60 -drawthread=auto -gsplit=no -debugwin=no -hkupdaterect=
    19:05:34 ! OS : Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:05:34 ! KAG : 3.25 beta 10 TYPE-MOON customized
    19:05:34 ! Kirikiri : 2.31.2010.425
    19:05:37 ! (info) CPU clock (roughly) : 1495MHz
    19:05:37 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled.
    19:05:38 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    19:05:38 ! (info) DirectSound Driver/Device found : SigmaTel Audio [C:\WINDOWS\system32\drivers\sthda.sys version 5.10.5515.0]
    19:05:38 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    19:05:38 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    19:05:42 ! (info) DirectDraw Driver/Device found : Primary Display Driver [display] (monitor: 0x00000000)
    19:05:42 ! (info) DirectDraw Driver/Device found : Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family [\\.\DISPLAY1] (monitor: 0x00010001)
    19:05:43 ! Passthrough: IDirectDraw::Blt seems to filter by some kind of interpolation method.
    19:05:44 ! Passthrough: benchmark result: DirectDraw : 182.63 fps
    19:05:44 ! Passthrough: benchmark result: GDI : 24.06 fps
    19:05:44 ! Passthrough: benchmark result: Direct3D : 100.00 fps
    19:05:44 ! Passthrough: Using passthrough draw device: DirectDraw double buffering
    19:05:54 ! (info) CPU clock : 951.4MHz


    ------------------------------------------------------------------------------

    19:05:42 (info) Width=768, Height=1280, AspectRatio=3:5, BitsPerPixel=32
    19:05:42 (info) Width=1280, Height=768, AspectRatio=5:3, BitsPerPixel=32
    19:05:42 (info) Width=800, Height=1280, AspectRatio=5:8, BitsPerPixel=8
    19:05:42 (info) Width=1280, Height=800, AspectRatio=8:5, BitsPerPixel=8/16
    19:05:42 (info) Width=800, Height=1280, AspectRatio=5:8, BitsPerPixel=16
    19:05:42 (info) Width=1280, Height=800, AspectRatio=8:5, BitsPerPixel=32
    19:05:42 (info) Width=800, Height=1280, AspectRatio=5:8, BitsPerPixel=32
    19:05:42 (info) result: candidates:
    19:05:42 (info) Width=1280, Height=800, BitsPerPixel=32, ZoomNumer=4, ZoomDenom=3, RankZoomIn=0, RankBPP=0, RankZoomBeauty=2, RankSize=544000
    19:05:42 (info) Width=1280, Height=800, BitsPerPixel=16, ZoomNumer=4, ZoomDenom=3, RankZoomIn=0, RankBPP=1016, RankZoomBeauty=2, RankSize=544000
    19:05:42 (info) Width=640, Height=400, BitsPerPixel=32, ZoomNumer=2, ZoomDenom=3, RankZoomIn=1, RankBPP=0, RankZoomBeauty=3, RankSize=224000
    19:05:42 (info) Width=640, Height=400, BitsPerPixel=16, ZoomNumer=2, ZoomDenom=3, RankZoomIn=1, RankBPP=1016, RankZoomBeauty=3, RankSize=224000
    19:05:42 (info) Trying screen mode: Width=1280, Height=800, BitsPerPixel=32, ZoomNumer=4, ZoomDenom=3, RankZoomIn=0, RankBPP=0, RankZoomBeauty=2, RankSize=544000
    19:05:43 (info) Changing screen mode succeeded
    19:05:43 Passthrough: IDirectDraw::Blt seems to filter by some kind of interpolation method.
    19:05:44 Passthrough: benchmark result: DirectDraw : 182.63 fps
    19:05:44 Passthrough: benchmark result: GDI : 24.06 fps
    19:05:44 Passthrough: benchmark result: Direct3D : 100.00 fps
    19:05:44 Passthrough: Using passthrough draw device: DirectDraw double buffering
    19:05:45 on button down: load / focusable = 1
    19:05:45 create load menu layer
    19:05:45 (info) Rebuilding Auto Path Table ...
    19:05:45 (info) Total 18182 file(s) found, 17218 file(s) activated. (22ms)
    19:05:45 EditLayer.tjs を読み込みました(16ms)
    19:05:45 info.comment.focusable = 0
    19:05:45 info.readonly.focusable = 0
    19:05:45 info.load.focusable = 0
    19:05:45 info.del.focusable = 0
    19:05:45 info.cancel.focusable = 0
    19:05:46 stop MOVECURSOR: finish
    19:05:46 info.comment.focusable = 1
    19:05:46 info.readonly.focusable = 1
    19:05:46 info.load.focusable = 1
    19:05:46 info.del.focusable = 1
    19:05:46 info.cancel.focusable = 1
    19:05:47 stop MOVECURSOR: finish
    19:05:47 info.comment.focusable = 0
    19:05:47 info.readonly.focusable = 0
    19:05:47 info.load.focusable = 0
    19:05:47 info.del.focusable = 0
    19:05:47 info.cancel.focusable = 0
    19:05:48 stop MOVECURSOR: finish
    19:05:48 stop move: 表前景レイヤ2
    19:05:48 BGM: bgm45_vita.ogg -> stop
    19:05:49 name = ノーマルタイトルメニュー
    19:05:49 menu closed.
    19:05:49 (info) Rebuilding Auto Path Table ...
    19:05:49 (info) Total 18182 file(s) found, 17218 file(s) activated. (29ms)
    19:05:49 ================================================== ==============================
    19:05:49 Scenario loaded : プロローグ3日目.ks
    19:05:49 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:05:49 プロローグ3日目.ks : jumped to : *page258
    19:05:49 .fcf is'nt exist.
    19:05:49 処理を開始します
    19:05:49 プロローグ3日目.ks : ラベル/ページ : *page258/The day - Prologue
    19:05:49 プロローグ3日目.ks : @r
    19:05:49 プロローグ3日目.ks : @r
    19:05:49 プロローグ3日目.ks : @r
    19:05:49 プロローグ3日目.ks : But I guess it can't be helped.[l][r]
    19:05:50 プロローグ3日目.ks : @r
    19:05:50 プロローグ3日目.ks : [line3]Because she's the most powerful Servant.[l][r]
    19:05:50 プロローグ3日目.ks : @r
    19:05:50 プロローグ3日目.ks : Because her figure is just so heartless, so infinitely valiant, and so beautiful[line4]
    19:05:50 プロローグ3日目.ks : @pg
    19:05:51 プロローグ3日目.ks : ラベル/ページ : *page259/The day - Prologue
    19:05:51 プロローグ3日目.ks : @textoff
    19:05:51 プロローグ3日目.ks : @waitT time=1200
    19:05:52 プロローグ3日目.ks : @sestop time=4000 nowait=true
    19:05:52 プロローグ3日目.ks : @flushover rule=クロスフェード time=3200
    19:05:52 cl_notrans: all(back)
    19:05:52 reset condition.
    19:05:52 white: 0, back, 0, 1, 0, 1, 0, 0
    19:05:52 white の読み込みに 17ms かかりました
    19:05:54 (info) CPU clock : 951.4MHz
    19:05:55 プロローグ3日目.ks : @waitT canskip=false time=2000
    19:05:57 プロローグ3日目.ks : @return
    19:05:57 ================================================== ==============================
    19:05:57 Scenario loaded : プロローグ.ks
    19:05:57 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:05:57 プロローグ.ks : jumped to : *start2
    19:05:57 プロローグ.ks : returned to : *start2 line offset 17
    19:05:57 プロローグ.ks : call stack depth after returning : 1
    19:05:57 プロローグ.ks : @textoff
    19:05:57 プロローグ.ks : @playedbgm storage=bgm38.ogg
    19:05:57 プロローグ.ks : @playedbgm storage=bgm51.ogg
    19:05:57 プロローグ.ks : @if exp="sf.route=='Fate'"
    19:05:57 プロローグ.ks : @playmovie storage=ps2_op_fate.mp4 canskip=true
    19:05:58 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:05:58 -- Disassembled VM code --
    19:05:58 #(180) super.open(storage);
    19:05:58 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:05:58 -- Register dump --
    19:05:58 %-4=(void) %-3=(string)"ps2_op_fate.mp4"
    19:05:58 %-2=(object)(object 0x0012EDA0:0x00000000)
    19:05:58 %-1=(object)(object 0x02EA5768:0x02EA5768) %0=(void)
    19:05:58 %1=(object)(object 0x00E69148:0x00000000)
    19:05:58 %2=(object)(object 0x00EA4720:0x00000000) %3=(int)1 %4=(int)1
    19:05:58 -----------------------------------------------------------------------------
    19:05:58 trace :
    19:05:58 エラーが発生しました
    ファイル : プロローグ.ks 行 : 35
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません

    19:05:58 exception: (object 0x021937C4:0x021937C4)"エラーが発生しました
    ファイル : プロローグ.ks 行 : 35
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:05:58 スクリプトで例外が発生しました
    script exception : エラーが発生しました
    ファイル : プロローグ.ks 行 : 35
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません
    19:05:58 trace : conductor.tjs(186)[(function) timerCallback] <-- event
    19:06:01 Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    19:06:04 0



    ================================================== ============================
    ================================================== ============================

    Logging to c:\documents and settings\administrator\my documents\faterealtanua_savedata\\krkr.console.log started on Monday, February 09, 2015 19:06:32
    19:06:06 ! (info) Loading executable embedded options succeeded.
    19:06:06 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\Fate stay night [Realta Nua] - Fate.cf" failed (ignoring) : file not found.
    19:06:06 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\savedata\Fate stay night [Realta Nua] - Fate.cfu" failed (ignoring) : file not found.
    19:06:06 ! (info) Data path : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/savedata/
    19:06:06 ! 吉里吉里[きりきり] 2 実行コア/2.31.2010.425 (Compiled on Jan 14 2011 00:12:39) TJS2/2.4.28 Copyright (C) 1997-2009 W.Dee and contributors All rights reserved.
    19:06:06 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    19:06:06 ! Program started on Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:06:06 ! (info) Total physical memory : 2138435584
    19:06:06 ! (info) Selected project directory : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/data.xp3>
    19:06:06 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Celeron(R) M processor 1.50GHz] CPUID(1)/EAX=000006D8 CPUID(1)/EBX=00000812
    19:06:06 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes
    19:06:06 ! (info) Specified option(s) (earlier item has more priority) : -contfreq=60 -drawthread=auto -gsplit=no -debugwin=no -hkupdaterect=
    19:06:07 ! OS : Windows NT 5.1.2600 Service Pack 3 (Win32)
    19:06:07 ! KAG : 3.25 beta 10 TYPE-MOON customized
    19:06:07 ! Kirikiri : 2.31.2010.425
    19:06:14 ! (info) CPU clock (roughly) : 1516MHz
    19:06:15 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled.
    19:06:16 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    19:06:16 ! (info) DirectSound Driver/Device found : SigmaTel Audio [C:\WINDOWS\system32\drivers\sthda.sys version 5.10.5515.0]
    19:06:16 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    19:06:16 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    19:06:17 ! (info) DirectDraw Driver/Device found : Primary Display Driver [display] (monitor: 0x00000000)
    19:06:17 ! (info) DirectDraw Driver/Device found : Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family [\\.\DISPLAY1] (monitor: 0x00010001)
    19:06:18 ! Passthrough: IDirectDraw::Blt seems to filter by some kind of interpolation method.
    19:06:18 ! Passthrough: benchmark result: DirectDraw : 184.52 fps
    19:06:19 ! Passthrough: benchmark result: GDI : 24.19 fps
    19:06:19 ! Passthrough: benchmark result: Direct3D : 102.10 fps
    19:06:19 ! Passthrough: Using passthrough draw device: DirectDraw double buffering
    19:06:27 ! (info) CPU clock : 1247.4MHz


    ------------------------------------------------------------------------------

    19:06:20 タイトル.ks : @clearpostoperate
    19:06:20 タイトル.ks : @layopt layer=message visible=false
    19:06:20 タイトル.ks : @startanchor
    19:06:20 タイトル.ks : @image storage=&(isCleared?(sf.gレアルタ?'tc_back':'tb_back')sf.sawPrologue?'ta_back':'first_title')) page=back layer=base
    19:06:20 (info) Rebuilding Auto Path Table ...
    19:06:20 (info) Total 18182 file(s) found, 17218 file(s) activated. (26ms)
    19:06:20 tc_back の読み込みに 43ms かかりました
    19:06:20 タイトル.ks : @image storage=&(isCleared?(sf.gレアルタ?'tc_back':'tb_back')sf.sawPrologue?'ta_back':'first_title')) page=fore layer=base
    19:06:20 tc_back の読み込みに 1ms かかりました
    19:06:20 タイトル.ks : @clearhistory
    19:06:20 タイトル.ks : @history enabled=false
    19:06:20 タイトル.ks : @setautomode enabled=false
    19:06:20 タイトル.ks : @chgfont face=user
    19:06:20 タイトル.ks : @trace exp=kag.current.defaultFace
    19:06:20 ▼[trace] expression="kag.current.defaultFace" type of result=String result=Calibri25.tft
    19:06:20 タイトル.ks : @hidecursorsetting enabled=false
    19:06:20 タイトル.ks : @call storage=変数初期化.ks
    19:06:20 タイトル.ks : call stack depth before calling : 0
    19:06:20 ================================================== ==============================
    19:06:20 Scenario loaded : 変数初期化.ks
    19:06:20 変数初期化.ks : @return
    19:06:20 ================================================== ==============================
    19:06:20 Scenario loaded : タイトル.ks
    19:06:20 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:06:20 タイトル.ks : jumped to : *title
    19:06:20 タイトル.ks : returned to : *title line offset 26
    19:06:20 タイトル.ks : call stack depth after returning : 0
    19:06:20 タイトル.ks : @eval exp=kag.isChangedAfterSaving=false
    19:06:20 タイトル.ks : @eval exp=titlemenu_object.setFirstMode('title')
    19:06:20 タイトル.ks : @eval exp=titlemenu_object.show(800,0)
    19:06:20 BGM: bgm45_vita.ogg
    19:06:20 タイトル.ks : @s
    19:06:20 stop MOVECURSOR: finish
    19:06:21 on button down: load / focusable = 1
    19:06:21 create load menu layer
    19:06:21 EditLayer.tjs を読み込みました(18ms)
    19:06:21 info.comment.focusable = 0
    19:06:21 info.readonly.focusable = 0
    19:06:21 info.load.focusable = 0
    19:06:21 info.del.focusable = 0
    19:06:21 info.cancel.focusable = 0
    19:06:21 name = ノーマルタイトルメニュー
    19:06:21 swap save data: 11 <-> 7
    19:06:21 stop MOVECURSOR: finish
    19:06:22 info.comment.focusable = 1
    19:06:22 info.readonly.focusable = 1
    19:06:22 info.load.focusable = 1
    19:06:22 info.del.focusable = 1
    19:06:22 info.cancel.focusable = 1
    19:06:22 stop MOVECURSOR: finish
    19:06:23 info.comment.focusable = 0
    19:06:23 info.readonly.focusable = 0
    19:06:23 info.load.focusable = 0
    19:06:23 info.del.focusable = 0
    19:06:23 info.cancel.focusable = 0
    19:06:23 stop MOVECURSOR: finish
    19:06:23 stop move: 表前景レイヤ2
    19:06:23 stop move: 表前景レイヤ1
    19:06:23 BGM: bgm45_vita.ogg -> stop
    19:06:24 name = ノーマルタイトルメニュー
    19:06:24 menu closed.
    19:06:24 (info) Rebuilding Auto Path Table ...
    19:06:24 (info) Total 18182 file(s) found, 17218 file(s) activated. (28ms)
    19:06:24 ================================================== ==============================
    19:06:24 Scenario loaded : セイバールート三日目-07.ks
    19:06:24 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    19:06:24 セイバールート三日目-07.ks : jumped to : *page15
    19:06:24 処理を開始します
    19:06:24 セイバールート三日目-07.ks : ラベル/ページ : *page15/3rd Day: Last - Distortion(I)
    19:06:24 セイバールート三日目-07.ks : @r
    19:06:24 セイバールート三日目-07.ks : But it can't be helped.[l][r]
    19:06:25 セイバールート三日目-07.ks : It's not like I can do everything like Tohsaka. All I could use was my body.[l][r]
    19:06:26 セイバールート三日目-07.ks : @r
    19:06:26 セイバールート三日目-07.ks : ...So that's why...[l][r]
    19:06:27 セイバールート三日目-07.ks : The only thing I could do was to use my body to shield Saber.
    19:06:27 セイバールート三日目-07.ks : @pg
    19:06:27 (info) CPU clock : 1247.4MHz
    19:06:28 セイバールート三日目-07.ks : ラベル/ページ : *page16/3rd Day: Last - Distortion(I)
    19:06:28 セイバールート三日目-07.ks : @textoff
    19:06:28 セイバールート三日目-07.ks : @sestop time=4000 nowait=true
    19:06:28 セイバールート三日目-07.ks : @blackout rule=クロスフェード time=2000
    19:06:28 cl_notrans: all(back)
    19:06:28 reset condition.
    19:06:28 black: 0, all, 0, 1, 1, 0, 0, 0
    19:06:28 black の読み込みに 15ms かかりました
    19:06:30 セイバールート三日目-07.ks : @waitT canskip=false time=2000
    19:06:32 セイバールート三日目-07.ks : @playmovie storage=psvita_op_fate.mp4 canskip=true
    19:06:32 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    19:06:32 -- Disassembled VM code --
    19:06:32 #(180) super.open(storage);
    19:06:32 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    19:06:32 -- Register dump --
    19:06:32 %-4=(void) %-3=(string)"psvita_op_fate.mp4"
    19:06:32 %-2=(object)(object 0x0012EDA0:0x00000000)
    19:06:32 %-1=(object)(object 0x032A332C:0x032A332C) %0=(void)
    19:06:32 %1=(object)(object 0x00E69148:0x00000000)
    19:06:32 %2=(object)(object 0x00EA4720:0x00000000) %3=(void) %4=(void)
    19:06:32 -----------------------------------------------------------------------------
    19:06:32 trace :
    19:06:32 エラーが発生しました
    ファイル : セイバールート三日目-07.ks 行 : 180
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません

    19:06:33 exception: (object 0x01FA8390:0x01FA8390)"エラーが発生しました
    ファイル : セイバールート三日目-07.ks 行 : 180
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません"
    19:06:33 スクリプトで例外が発生しました
    script exception : エラーが発生しました
    ファイル : セイバールート三日目-07.ks 行 : 180
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    ビデオ/Shockwave Flash を再生するためには krmovie.dll / krflash.dll が必要ですが 読み込むことができません
    19:06:33 trace : conductor.tjs(186)[(function) timerCallback] <-- event
    19:06:34 Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    19:06:37 0


    HELP WANTED - Contact me if you know the original source of this song:

  5. #9925
    Did you actually stick it in the patch or did you just move it to your game folder?
    Memorable quotes



    Quote Originally Posted by Kinoko Nasu
    So as to stimulate the reader's imagination, I try not to write too clearly about mechanics and characters' inner workings.
    Quote Originally Posted by UnlimitedBladeWorks
    In all honesty the Ufo Anime should've included a switch that let people chose what route they wanted to watch.

  6. #9926
    Resident straight-male kuutsundere NM64's Avatar
    Join Date
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    Northeast Ohio
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    Quote Originally Posted by Jacktheinfinite101 View Post
    Did you actually stick it in the patch or did you just move it to your game folder?
    ...no comment. <_<;
    HELP WANTED - Contact me if you know the original source of this song:

  7. #9927
    Hang on, I'll get together a test patch.
    Memorable quotes



    Quote Originally Posted by Kinoko Nasu
    So as to stimulate the reader's imagination, I try not to write too clearly about mechanics and characters' inner workings.
    Quote Originally Posted by UnlimitedBladeWorks
    In all honesty the Ufo Anime should've included a switch that let people chose what route they wanted to watch.

  8. #9928
    Resident straight-male kuutsundere NM64's Avatar
    Join Date
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    Northeast Ohio
    Age
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    2,179
    Yep, that worked. I forgot how optimized LAVFilters' h.264 decoder was, the 720p PS2 OPs were playing perfectly on the XP PC's measly Celeron M @ 1.5GHz!

    However, something odd did happen. The first things I tested was the Extra -> Movie menu, and that worked perfectly in all modes. I then tried the PS2 Fate OP after the prolouge and that worked as well in both fullscreen and windowed. After that I tested the Vita Fate OP in fullscreen after Day 3 and it gave me an EAccessError, but when I tried it again in windowed it worked fine, and it also worked fine when I tested again in fullscreen...so I don't know.

    Here's the error log text anyway:
    Error log text




    ================================================== ============================
    ================================================== ============================

    Logging to c:\documents and settings\administrator\my documents\faterealtanua_savedata\\krkr.console.log started on Tuesday, February 10, 2015 18:03:15
    18:00:12 ! (info) Loading executable embedded options succeeded.
    18:00:12 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\Fate stay night [Realta Nua] - Fate.cf" failed (ignoring) : file not found.
    18:00:12 ! (info) Loading configuration file "C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\savedata\Fate stay night [Realta Nua] - Fate.cfu" failed (ignoring) : file not found.
    18:00:12 ! (info) Data path : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/savedata/
    18:00:12 ! 吉里吉里[きりきり] 2 実行コア/2.31.2010.425 (Compiled on Jan 14 2011 00:12:39) TJS2/2.4.28 Copyright (C) 1997-2009 W.Dee and contributors All rights reserved.
    18:00:12 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    18:00:12 ! Program started on Windows NT 5.1.2600 Service Pack 3 (Win32)
    18:00:12 ! (info) Total physical memory : 2138435584
    18:00:12 ! (info) Selected project directory : file://./c/documents and settings/administrator/desktop/1. fate stay night [realta nua] - fate/data.xp3>
    18:00:12 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Celeron(R) M processor 1.50GHz] CPUID(1)/EAX=000006D8 CPUID(1)/EBX=00000812
    18:00:12 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes
    18:00:12 ! (info) Specified option(s) (earlier item has more priority) : -contfreq=60 -drawthread=auto -gsplit=no -debugwin=no -hkupdaterect=
    18:00:12 ! OS : Windows NT 5.1.2600 Service Pack 3 (Win32)
    18:00:12 ! KAG : 3.25 beta 10 TYPE-MOON customized
    18:00:12 ! Kirikiri : 2.31.2010.425
    18:00:20 ! (info) CPU clock (roughly) : 1496MHz
    18:00:21 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled.
    18:00:22 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    18:00:22 ! (info) DirectSound Driver/Device found : SigmaTel Audio [C:\WINDOWS\system32\drivers\sthda.sys version 5.10.5515.0]
    18:00:22 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    18:00:22 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:00:33 ! (info) CPU clock : 1088.1MHz
    18:00:53 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:00:54 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:00:56 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:00:57 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:00:58 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:00 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:02 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:07 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:17 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:19 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:21 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:24 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:36 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:38 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:42 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:44 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:01:53 ! (info) DirectDraw Driver/Device found : Primary Display Driver [display] (monitor: 0x00000000)
    18:01:53 ! (info) DirectDraw Driver/Device found : Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family [\\.\DISPLAY1] (monitor: 0x00010001)
    18:01:54 ! Passthrough: IDirectDraw::Blt seems to filter by some kind of interpolation method.
    18:01:54 ! Passthrough: benchmark result: DirectDraw : 185.63 fps
    18:01:54 ! Passthrough: benchmark result: GDI : 22.73 fps
    18:01:55 ! Passthrough: benchmark result: Direct3D : 103.55 fps
    18:01:55 ! Passthrough: Using passthrough draw device: DirectDraw double buffering
    18:02:18 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:02:28 ! Passthrough: IDirectDraw::Blt seems to filter by some kind of interpolation method.
    18:02:28 ! Passthrough: benchmark result: DirectDraw : 210.68 fps
    18:02:29 ! Passthrough: benchmark result: GDI : 23.12 fps
    18:02:29 ! Passthrough: benchmark result: Direct3D : 103.24 fps
    18:02:29 ! Passthrough: Using passthrough draw device: DirectDraw double buffering
    18:02:32 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:02:34 ! Passthrough: IDirectDraw::Blt seems to filter by some kind of interpolation method.
    18:02:34 ! Passthrough: benchmark result: DirectDraw : 212.57 fps
    18:02:35 ! Passthrough: benchmark result: GDI : 24.66 fps
    18:02:35 ! Passthrough: benchmark result: Direct3D : 103.24 fps
    18:02:35 ! Passthrough: Using passthrough draw device: DirectDraw double buffering
    18:03:02 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:03:02 ! Passthrough: IDirectDraw::Blt seems to filter by some kind of interpolation method.
    18:03:02 ! Passthrough: benchmark result: DirectDraw : 213.65 fps
    18:03:03 ! Passthrough: benchmark result: GDI : 24.46 fps
    18:03:03 ! Passthrough: benchmark result: Direct3D : 103.55 fps
    18:03:03 ! Passthrough: Using passthrough draw device: DirectDraw double buffering


    ------------------------------------------------------------------------------

    18:03:03 タイトル.ks : @clearhistory
    18:03:04 タイトル.ks : @history enabled=false
    18:03:04 タイトル.ks : @setautomode enabled=false
    18:03:04 タイトル.ks : @chgfont face=user
    18:03:04 タイトル.ks : @trace exp=kag.current.defaultFace
    18:03:04 ▼[trace] expression="kag.current.defaultFace" type of result=String result=Calibri25.tft
    18:03:04 タイトル.ks : @hidecursorsetting enabled=false
    18:03:04 タイトル.ks : @call storage=変数初期化.ks
    18:03:04 タイトル.ks : call stack depth before calling : 1
    18:03:04 ================================================== ==============================
    18:03:04 Scenario loaded : 変数初期化.ks
    18:03:04 変数初期化.ks : @return
    18:03:04 ================================================== ==============================
    18:03:04 Scenario loaded : タイトル.ks
    18:03:04 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    18:03:04 タイトル.ks : jumped to : *title
    18:03:04 タイトル.ks : returned to : *title line offset 26
    18:03:04 タイトル.ks : call stack depth after returning : 1
    18:03:04 タイトル.ks : @eval exp=kag.isChangedAfterSaving=false
    18:03:04 タイトル.ks : @eval exp=titlemenu_object.setFirstMode('title')
    18:03:04 タイトル.ks : @eval exp=titlemenu_object.show(800,0)
    18:03:04 BGM: bgm45_vita.ogg
    18:03:04 タイトル.ks : @s
    18:03:04 stop MOVECURSOR: finish
    18:03:04 name = ノーマルタイトルメニュー
    18:03:05 on button down: load / focusable = 1
    18:03:05 create load menu layer
    18:03:05 info.comment.focusable = 0
    18:03:05 info.readonly.focusable = 0
    18:03:05 info.load.focusable = 0
    18:03:05 info.del.focusable = 0
    18:03:05 info.cancel.focusable = 0
    18:03:05 stop MOVECURSOR: finish
    18:03:06 info.comment.focusable = 1
    18:03:06 info.readonly.focusable = 1
    18:03:06 info.load.focusable = 1
    18:03:06 info.del.focusable = 1
    18:03:06 info.cancel.focusable = 1
    18:03:06 stop MOVECURSOR: finish
    18:03:06 info.comment.focusable = 0
    18:03:06 info.readonly.focusable = 0
    18:03:06 info.load.focusable = 0
    18:03:06 info.del.focusable = 0
    18:03:06 info.cancel.focusable = 0
    18:03:07 stop MOVECURSOR: finish
    18:03:07 BGM: bgm45_vita.ogg -> stop
    18:03:08 name = ノーマルタイトルメニュー
    18:03:08 menu closed.
    18:03:08 (info) Rebuilding Auto Path Table ...
    18:03:08 (info) Total 18182 file(s) found, 17218 file(s) activated. (25ms)
    18:03:08 ================================================== ==============================
    18:03:08 Scenario loaded : セイバールート三日目-07.ks
    18:03:08 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    18:03:08 セイバールート三日目-07.ks : jumped to : *page15
    18:03:08 処理を開始します
    18:03:08 セイバールート三日目-07.ks : ラベル/ページ : *page15/3rd Day: Last - Distortion(I)
    18:03:08 セイバールート三日目-07.ks : @r
    18:03:08 セイバールート三日目-07.ks : But it can't be helped.[l][r]
    18:03:09 セイバールート三日目-07.ks : It's not like I can do everything like Tohsaka. All I could use was my body.[l][r]
    18:03:09 セイバールート三日目-07.ks : @r
    18:03:09 セイバールート三日目-07.ks : ...So that's why...[l][r]
    18:03:10 セイバールート三日目-07.ks : The only thing I could do was to use my body to shield Saber.
    18:03:10 セイバールート三日目-07.ks : @pg
    18:03:10 セイバールート三日目-07.ks : ラベル/ページ : *page16/3rd Day: Last - Distortion(I)
    18:03:10 セイバールート三日目-07.ks : @textoff
    18:03:11 セイバールート三日目-07.ks : @sestop time=4000 nowait=true
    18:03:11 セイバールート三日目-07.ks : @blackout rule=クロスフェード time=2000
    18:03:11 cl_notrans: all(back)
    18:03:11 reset condition.
    18:03:11 black: 0, all, 0, 1, 1, 0, 0, 0
    18:03:11 black の読み込みに 19ms かかりました
    18:03:13 セイバールート三日目-07.ks : @waitT canskip=false time=2000
    18:03:15 セイバールート三日目-07.ks : @playmovie storage=psvita_op_fate.mp4 canskip=true
    18:03:15 ==== An exception occured at movie.tjs(180)[(function) open], VM ip = 13 ====
    18:03:15 -- Disassembled VM code --
    18:03:15 #(180) super.open(storage);
    18:03:15 00000013 calld %0, %2.*2(%-3) // *2 = (string)"open"
    18:03:15 -- Register dump --
    18:03:15 %-4=(void) %-3=(string)"psvita_op_fate.mp4"
    18:03:15 %-2=(object)(object 0x0012EDA0:0x00000000)
    18:03:15 %-1=(object)(object 0x02F2B0E4:0x02F2B0E4) %0=(void)
    18:03:15 %1=(object)(object 0x00E69148:0x00000000)
    18:03:15 %2=(object)(object 0x00EA4720:0x00000000) %3=(void) %4=(int)-2
    18:03:15 -----------------------------------------------------------------------------
    18:03:15 ムービー psvita_op_fate.mp4 を再生できません : Failed to call ConnectFilters( pSrc, pLavSplitter ). : [0x80004005] Unspecified error

    18:03:15 ==== An exception occured at init.tjs(2392)[(function expression) (anonymous)], VM ip = 52 ====
    18:03:15 -- Disassembled VM code --
    18:03:15 #(2392) var originalHeight = .originalHeight;
    18:03:15 00000052 gpd %2, %1.*6 // *6 = (string)"originalHeight"
    18:03:15 -- Register dump --
    18:03:15 %-9=(string)"ch" %-8=(object)(object 0x022E9B88:0x022E9B88)
    18:03:15 %-7=(object)(object 0x02038060:0x02038060) %-6=(void) %-5=(int)-2 %-4=(int)0
    18:03:15 %-3=(object)(object 0x022E9B88:0x022E9B88) %-2=(object)(object 0x0012F0F4:0x00000000)
    18:03:15 %-1=(object)(object 0x02038060:0x02038060) %0=(void)
    18:03:15 %1=(object)(object 0x02F2B0E4:0x02F2B0E4) %2=(int)0 %3=(object)(object 0x010FD1E4:0x02F2B0E4)
    18:03:15 %4=(object)(object 0x020F94B0:0x00000000) %5=(int)-2 %6=(int)2000
    18:03:15 %7=(object)(object 0x022E9B88:0x022E9B88)
    18:03:15 -----------------------------------------------------------------------------------------------
    18:03:15 trace : conductor.tjs(504)[(function) onTag] <-- conductor.tjs(104)[(function) timerCallback]
    18:03:15 エラーが発生しました
    ファイル : セイバールート三日目-07.ks 行 : 180
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    EAccessViolation

    18:03:15 ハードウェア例外が発生しました
    18:03:15 Exception : Access Violation(read access to 0x00000000) at EIP = 0x00586E21 ESP = 0x0012EA28 in C:\Documents and Settings\Administrator\Desktop\1. Fate stay night [Realta Nua] - Fate\Fate stay night [Realta Nua] - Fate.exe
    18:03:15 Context Flags : 0x0001003F [ CONTEXT_DEBUG_REGISTERS CONTEXT_FLOATING_POINT CONTEXT_SEGMENTS CONTEXT_INTEGER CONTEXT_CONTROL CONTEXT_EXTENDED_REGISTERS ]
    18:03:15 Debug Registers : 0:0x00000000 1:0x00000000 2:0x00000000 3:0x00000000 6:0x00000000 7:0x00000000
    18:03:15 Segment Registers : GS:0x0000 FS:0x003B ES:0x0023 DS:0x0023 CS:0x001B SS:0x0023
    18:03:15 Integer Registers : EAX:0x00000000 EBX:0x00EA4F5C ECX:0x0012EE04 EDX:0x0012EE08
    18:03:15 Index Registers : ESI:0x505401AC EDI:0x02F2B0E4
    18:03:15 Pointer Registers : EBP:0x0012EE14 ESP:0x0012EDF8 EIP:0x00586E21
    18:03:15 Flag Register : 0x00210213 [ CF+ PF- AF+ ZF- SF- TF- IF+ DF- OF- IO0 NF- RF+ VM- AC- VF- VP- ID+ ]
    18:03:15 FP Control Word : 0xFFFF137F FP Status Word : 0xFFFF0000 FP Tag Word : 0xFFFFFFFF
    18:03:15 FP ST(0) : -0.9223372036854775808e+4932 0xFFFF0000000000000000
    18:03:15 FP ST(1) : 0 0x00000000000000000000
    18:03:15 FP ST(2) : 0 0x00000000000000000000
    18:03:15 FP ST(3) : 50 0x4004C800000000000000
    18:03:15 FP ST(4) : 50 0x4004C800000000000000
    18:03:15 FP ST(5) : 50 0x4004C800000000000000
    18:03:15 FP ST(6) : 12172434.00288125847 0x4016B9BC9200BCD37EEA
    18:03:15 FP ST(7) : 485.2552489212682758 0x4007F2A0ABFF2497E000
    18:03:15 FP CR0 NPX State : 0x00000000
    18:03:15 XMM 0 : [ 0 0 0 0 ] [ 0 0 ] [ 0x0000000000000000-0x0000000000000000 ]
    18:03:15 XMM 1 : [ 4534.1436 4366.2593 4143.6533 3894.2356 ] [ 1.148653235934304e+27 6.765795091013435e+26 ] [ 0x458DB12645887213-0x45817D3A457363C5 ]
    18:03:15 XMM 2 : [ -575.48682 -7573.2778 -822.50024 -7529.6455 ] [ -7.349117329684766e+19 -1.09297227339591e+21 ] [ 0xC40FDF28C5ECAA39-0xC44DA004C5EB4D2A ]
    18:03:15 XMM 3 : [ 5284.2183 5120.314 4925.9961 4710.7827 ] [ 3.26999150732451e+27 2.006807736685589e+27 ] [ 0x45A521BF45A00283-0x4599EFF845933643 ]
    18:03:15 XMM 4 : [ 5284.2207 5120.3345 4926.0518 4710.8916 ] [ 3.27000331324074e+27 2.006942324130412e+27 ] [ 0x45A521C445A002AD-0x4599F06A45933722 ]
    18:03:15 XMM 5 : [ -85.088402 -245.06917 -405.3671 -578.46454 ] [ -14390856366728.85 -3.845506218935941e+18 ] [ 0xC2AA2D43C37511B5-0xC3CAAEFDC4109DBB ]
    18:03:15 XMM 6 : [ -120.42557 -347.38037 -575.48682 -822.50024 ] [ -296448511630091 -7.349117307402482e+19 ] [ 0xC2F0D9E4C3ADB0B0-0xC40FDF28C44DA004 ]
    18:03:15 XMM 7 : [ -0 -0 -0 -0 ] [ -1.060997895482636e-314 -1.060997895482636e-314 ] [ 0x8000000080000000-0x8000000080000000 ]
    18:03:15 MXCSR : 0x00001FA0
    18:03:15 Codes at EIP : 0x8B 0x00 0xFF 0x50 0x50 0x8B 0x44 0x24 0x04 0x59 0x5A 0xC3 0x90 0x90 0x90 0x53 0x83 0xC4 0xD4 0x8B 0xD8 0xEB 0x40 0x8B 0x43 0x1C 0x85 0xC0 0x74 0x39 0x8D 0x54 0x24 0x0C 0x52 0x8D 0x4C 0x24 0x0C 0x51 0x8D 0x54 0x24 0x0C 0x52 0x8D 0x4C 0x24 0x0C 0x51 0x50 0x8B 0x00 0xFF 0x50 0x30 0x80 0x7C 0x24 0x0C 0x00 0x74 0x18 0x8B 0x44 0x24 0x08 0x50 0x8B 0x54 0x24 0x08 0x52 0x8B 0x4C 0x24 0x08 0x51 0x8B 0x43 0x1C 0x50 0x8B 0x10 0xFF 0x52 0x34 0x6A 0x01 0x68 0x11 0x04 0x00 0x00 0x68 0x0F
    18:03:15 Stack data and data pointed by each stack data :
    18:03:15 0x0012EA28 (ESP+ 0) : 0x7C9032A8 : 0x64 0x8B 0x25 0x00 0x00 0x00 0x00 0x64 0x8F 0x05 0x00 0x00 0x00 0x00 0x8B 0xE5
    18:03:15 0x0012EA2C (ESP+ 4) : 0x0012EB10 : 0x05 0x00 0x00 0xC0 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x21 0x6E 0x58 0x00
    18:03:15 0x0012EA30 (ESP+ 8) : 0x0012EE34 : 0x98 0xEE 0x12 0x00 0x6B 0x4A 0x56 0x00 0x4C 0x18 0x6B 0x00 0x24 0xEE 0x12 0x00
    18:03:15 0x0012EA34 (ESP+ 12) : 0x0012EB2C : 0x3F 0x00 0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EA38 (ESP+ 16) : 0x0012EAE4 : 0x04 0xEC 0x12 0x00 0x75 0x53 0x41 0x00 0x00 0x00 0x13 0x00 0x00 0xE0 0x0E 0x00
    18:03:15 0x0012EA3C (ESP+ 20) : 0x0012EE34 : 0x98 0xEE 0x12 0x00 0x6B 0x4A 0x56 0x00 0x4C 0x18 0x6B 0x00 0x24 0xEE 0x12 0x00
    18:03:15 0x0012EA40 (ESP+ 24) : 0x7C9032BC : 0x8B 0x4C 0x24 0x04 0xF7 0x41 0x04 0x06 0x00 0x00 0x00 0xB8 0x01 0x00 0x00 0x00
    18:03:15 0x0012EA44 (ESP+ 28) : 0x0012EE34 : 0x98 0xEE 0x12 0x00 0x6B 0x4A 0x56 0x00 0x4C 0x18 0x6B 0x00 0x24 0xEE 0x12 0x00
    18:03:15 0x0012EA48 (ESP+ 32) : 0x0012EAF8 : 0x14 0xEE 0x12 0x00 0x8A 0xE4 0x90 0x7C 0x00 0x00 0x00 0x00 0x2C 0xEB 0x12 0x00
    18:03:15 0x0012EA4C (ESP+ 36) : 0x7C90327A : 0x5F 0x5E 0x5B 0xC2 0x14 0x00 0x8B 0xFF 0x55 0x8B 0xEC 0xFF 0x75 0x0C 0x52 0x64
    18:03:15 0x0012EA50 (ESP+ 40) : 0x0012EB10 : 0x05 0x00 0x00 0xC0 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x21 0x6E 0x58 0x00
    18:03:15 0x0012EA54 (ESP+ 44) : 0x0012EE34 : 0x98 0xEE 0x12 0x00 0x6B 0x4A 0x56 0x00 0x4C 0x18 0x6B 0x00 0x24 0xEE 0x12 0x00
    18:03:15 0x0012EA58 (ESP+ 48) : 0x0012EB2C : 0x3F 0x00 0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EA5C (ESP+ 52) : 0x0012EAE4 : 0x04 0xEC 0x12 0x00 0x75 0x53 0x41 0x00 0x00 0x00 0x13 0x00 0x00 0xE0 0x0E 0x00
    18:03:15 0x0012EA60 (ESP+ 56) : 0x00564A6B : 0x8B 0xC4 0xFF 0x35 0x34 0xA8 0x6D 0x00 0x53 0x57 0x56 0x55 0x50 0xFF 0x75 0x14
    18:03:15 0x0012EA64 (ESP+ 60) : 0x02F2B0E4 : 0xC4 0xD3 0x6A 0x00 0x00 0x00 0x00 0x00 0x0A 0x00 0x00 0x00 0x5A 0x00 0x00 0x00
    18:03:15 0x0012EA68 (ESP+ 64) : 0x0012EB10 : 0x05 0x00 0x00 0xC0 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x21 0x6E 0x58 0x00
    18:03:15 0x0012EA6C (ESP+ 68) : 0x0012EE34 : 0x98 0xEE 0x12 0x00 0x6B 0x4A 0x56 0x00 0x4C 0x18 0x6B 0x00 0x24 0xEE 0x12 0x00
    18:03:15 0x0012EA70 (ESP+ 72) : 0x7C92A8C3 : 0xF6 0x05 0x1A 0xE4 0x97 0x7C 0x80 0x8B 0xF8 0x0F 0x85 0x57 0x59 0x02 0x00 0x39
    18:03:15 0x0012EA74 (ESP+ 76) : 0x0012EB10 : 0x05 0x00 0x00 0xC0 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x21 0x6E 0x58 0x00
    18:03:15 0x0012EA78 (ESP+ 80) : 0x0012EE34 : 0x98 0xEE 0x12 0x00 0x6B 0x4A 0x56 0x00 0x4C 0x18 0x6B 0x00 0x24 0xEE 0x12 0x00
    18:03:15 0x0012EA7C (ESP+ 84) : 0x0012EB2C : 0x3F 0x00 0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EA80 (ESP+ 88) : 0x0012EAE4 : 0x04 0xEC 0x12 0x00 0x75 0x53 0x41 0x00 0x00 0x00 0x13 0x00 0x00 0xE0 0x0E 0x00
    18:03:15 0x0012EA84 (ESP+ 92) : 0x00564A6B : 0x8B 0xC4 0xFF 0x35 0x34 0xA8 0x6D 0x00 0x53 0x57 0x56 0x55 0x50 0xFF 0x75 0x14
    18:03:15 0x0012EA88 (ESP+ 96) : 0x02F2B0E4 : 0xC4 0xD3 0x6A 0x00 0x00 0x00 0x00 0x00 0x0A 0x00 0x00 0x00 0x5A 0x00 0x00 0x00
    18:03:15 0x0012EA8C (ESP+100) : 0x0012EB10 : 0x05 0x00 0x00 0xC0 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x21 0x6E 0x58 0x00
    18:03:15 0x0012EA90 (ESP+104) : 0x505401AC : 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x04 0x00 0x00 0x00 0xE4 0xD1 0x0F 0x01
    18:03:15 0x0012EA94 (ESP+108) : 0x0012EAC8 : 0x04 0xEC 0x12 0x00 0x0F 0x53 0x41 0x00 0xA0 0xED 0x12 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EA98 (ESP+112) : 0x00418E89 : 0x83 0xC4 0x20 0x5F 0x5E 0x5B 0x5D 0xC3 0x90 0x90 0x90 0x55 0x8B 0xEC 0x53 0x56
    18:03:15 0x0012EA9C (ESP+116) : 0x00E69148 : 0xC4 0xD3 0x6A 0x00 0x00 0x00 0x00 0x00 0x0A 0x00 0x00 0x00 0x81 0x03 0x00 0x00
    18:03:15 0x0012EAA0 (ESP+120) : 0x00000000 :
    18:03:15 0x0012EAA4 (ESP+124) : 0x00C31390 : 0x64 0x00 0x6D 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EAA8 (ESP+128) : 0x00C313C4 : 0x20 0x4A 0x6F 0xDD 0x00 0x00 0x00 0x00 0x24 0x06 0xF6 0x00 0x6D 0x00 0x75 0x00
    18:03:15 0x0012EAAC (ESP+132) : 0x00000000 :
    18:03:15 0x0012EAB0 (ESP+136) : 0x00000001 :
    18:03:15 0x0012EAB4 (ESP+140) : 0x0012EAFC : 0x8A 0xE4 0x90 0x7C 0x00 0x00 0x00 0x00 0x2C 0xEB 0x12 0x00 0x10 0xEB 0x12 0x00
    18:03:15 0x0012EAB8 (ESP+144) : 0x02F2B0E4 : 0xC4 0xD3 0x6A 0x00 0x00 0x00 0x00 0x00 0x0A 0x00 0x00 0x00 0x5A 0x00 0x00 0x00
    18:03:15 0x0012EABC (ESP+148) : 0x00C31388 : 0xCB 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x64 0x00 0x6D 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EAC0 (ESP+152) : 0x00000001 :
    18:03:15 0x0012EAC4 (ESP+156) : 0x010F8C74 : 0x88 0x13 0xC3 0x00 0x08 0x2F 0x5B 0x01 0x02 0x00 0x00 0x00 0x10 0x00 0x00 0x00
    18:03:15 0x0012EAC8 (ESP+160) : 0x0012EC04 : 0x00 0x00 0x00 0x00 0x68 0x3D 0x35 0x00 0x00 0x00 0x00 0x00 0xA0 0x1F 0x00 0x00
    18:03:15 0x0012EACC (ESP+164) : 0x0041530F : 0x83 0xC4 0x20 0x89 0x45 0xB4 0x66 0xC7 0x45 0xD4 0x08 0x00 0xEB 0x43 0x83 0xBD
    18:03:15 0x0012EAD0 (ESP+168) : 0x0012EDA0 : 0x78 0x13 0x09 0x00 0x5D 0x00 0x91 0x7C 0x00 0x00 0x00 0x00 0x78 0x01 0x09 0x00
    18:03:15 0x0012EAD4 (ESP+172) : 0x00000000 :
    18:03:15 0x0012EAD8 (ESP+176) : 0x00C31390 : 0x64 0x00 0x6D 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EADC (ESP+180) : 0x00C313C4 : 0x20 0x4A 0x6F 0xDD 0x00 0x00 0x00 0x00 0x24 0x06 0xF6 0x00 0x6D 0x00 0x75 0x00
    18:03:15 0x0012EAE0 (ESP+184) : 0x00000000 :
    18:03:15 0x0012EAE4 (ESP+188) : 0x0012EC04 : 0x00 0x00 0x00 0x00 0x68 0x3D 0x35 0x00 0x00 0x00 0x00 0x00 0xA0 0x1F 0x00 0x00
    18:03:15 0x0012EAE8 (ESP+192) : 0x00415375 : 0x59 0x83 0xBD 0x7C 0xFF 0xFF 0xFF 0x00 0x74 0x0D 0x8B 0x8D 0x7C 0xFF 0xFF 0xFF
    18:03:15 0x0012EAEC (ESP+196) : 0x00130000 : 0x41 0x63 0x74 0x78 0x20 0x00 0x00 0x00 0x01 0x00 0x00 0x00 0x9C 0x24 0x00 0x00
    18:03:15 0x0012EAF0 (ESP+200) : 0x000EE000 : 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EAF4 (ESP+204) : 0x00540224 : 0x55 0x8B 0xEC 0x53 0x56 0x57 0x8B 0x5D 0x10 0x8B 0x7D 0x0C 0x8B 0x75 0x08 0xE8
    18:03:15 0x0012EAF8 (ESP+208) : 0x0012EE14 : 0x58 0xEE 0x12 0x00 0x85 0x57 0x43 0x00 0xAC 0x01 0x54 0x50 0xE4 0xB0 0xF2 0x02
    18:03:15 0x0012EAFC (ESP+212) : 0x7C90E48A : 0x0A 0xC0 0x74 0x0C 0x5B 0x59 0x6A 0x00 0x51 0xE8 0xC6 0xEB 0xFF 0xFF 0xEB 0x0B
    18:03:15 0x0012EB00 (ESP+216) : 0x00000000 :
    18:03:15 0x0012EB04 (ESP+220) : 0x0012EB2C : 0x3F 0x00 0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EB08 (ESP+224) : 0x0012EB10 : 0x05 0x00 0x00 0xC0 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x21 0x6E 0x58 0x00
    18:03:15 0x0012EB0C (ESP+228) : 0x0012EB2C : 0x3F 0x00 0x01 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00
    18:03:15 0x0012EB10 (ESP+232) : 0xC0000005 :
    18:03:15 0x0012EB14 (ESP+236) : 0x00000000 :
    18:03:15 0x0012EB18 (ESP+240) : 0x00000000 :
    18:03:15 0x0012EB1C (ESP+244) : 0x00586E21 : 0x8B 0x00 0xFF 0x50 0x50 0x8B 0x44 0x24 0x04 0x59 0x5A 0xC3 0x90 0x90 0x90 0x53
    18:03:15 0x0012EB20 (ESP+248) : 0x00000002 :
    18:03:15 0x0012EB24 (ESP+252) : 0x00000000 :
    18:03:15 0x0012EB28 (ESP+256) : 0x00000000 :
    18:03:15 0x0012EB2C (ESP+260) : 0x0001003F : 0x00 0x65 0x00 0x6E 0x00 0x74 0x00 0x73 0x00 0x20 0x00 0x61 0x00 0x6E 0x00 0x64
    18:03:15 0x0012EB30 (ESP+264) : 0x00000000 :
    18:03:15 0x0012EB34 (ESP+268) : 0x00000000 :
    18:03:15 0x0012EB38 (ESP+272) : 0x00000000 :
    18:03:15 0x0012EB3C (ESP+276) : 0x00000000 :
    18:03:15 0x0012EB40 (ESP+280) : 0x00000000 :
    18:03:15 0x0012EB44 (ESP+284) : 0x00000000 :
    18:03:15 0x0012EB48 (ESP+288) : 0xFFFF137F :
    18:03:15 0x0012EB4C (ESP+292) : 0xFFFF0000 :
    18:03:15 0x0012EB50 (ESP+296) : 0xFFFFFFFF :
    18:03:15 0x0012EB54 (ESP+300) : 0x00000000 :
    18:03:15 0x0012EB58 (ESP+304) : 0x00000000 :
    18:03:15 0x0012EB5C (ESP+308) : 0x00353D68 : 0x68 0x1F 0x5C 0xEE 0xD6 0x99 0x90 0x40 0xFC 0x92 0xE4 0x7F 0x15 0x54 0x7E 0x40
    18:03:15 0x0012EB60 (ESP+312) : 0xFFFF0000 :
    18:03:15 0x0012EB64 (ESP+316) : 0x00000000 :
    18:03:15 Call Trace :
    18:03:15 0x7C9032A8 : 0x64 0x8B 0x25 0x00 0x00 0x00 0x00 0x64 0x8F 0x05 0x00 0x00 0x00 0x00 0x8B 0xE5 ntdll.dll base 0x7C900000
    18:03:15 0x7C90327A : 0x5F 0x5E 0x5B 0xC2 0x14 0x00 0x8B 0xFF 0x55 0x8B 0xEC 0xFF 0x75 0x0C 0x52 0x64 ntdll.dll base 0x7C900000
    18:03:15 0x7C92A8C3 : 0xF6 0x05 0x1A 0xE4 0x97 0x7C 0x80 0x8B 0xF8 0x0F 0x85 0x57 0x59 0x02 0x00 0x39 ntdll.dll base 0x7C900000
    18:03:15 0x00418E89 : 0x83 0xC4 0x20 0x5F 0x5E 0x5B 0x5D 0xC3 0x90 0x90 0x90 0x55 0x8B 0xEC 0x53 0x56 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:15 0x0041530F : 0x83 0xC4 0x20 0x89 0x45 0xB4 0x66 0xC7 0x45 0xD4 0x08 0x00 0xEB 0x43 0x83 0xBD Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:15 0x00415375 : 0x59 0x83 0xBD 0x7C 0xFF 0xFF 0xFF 0x00 0x74 0x0D 0x8B 0x8D 0x7C 0xFF 0xFF 0xFF Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:15 0x00540224 : 0x55 0x8B 0xEC 0x53 0x56 0x57 0x8B 0x5D 0x10 0x8B 0x7D 0x0C 0x8B 0x75 0x08 0xE8 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:15 0x7C90E48A : 0x0A 0xC0 0x74 0x0C 0x5B 0x59 0x6A 0x00 0x51 0xE8 0xC6 0xEB 0xFF 0xFF 0xEB 0x0B ntdll.dll base 0x7C900000
    18:03:15 0x7C910222 : 0xC2 0x04 0x00 0x90 0x90 0x90 0xFF 0xFF 0xFF 0xFF 0xE7 0xF7 0x94 0x7C 0xF0 0xF7 ntdll.dll base 0x7C900000
    18:03:15 0x7C911086 : 0xC6 0x45 0xE2 0x00 0xF6 0x45 0x0C 0x08 0x0F 0x85 0xC3 0xF6 0xFF 0xFF 0x83 0x4D ntdll.dll base 0x7C900000
    18:03:15 0x7C9101DB : 0xC2 0x0C 0x00 0x90 0x90 0xFF 0xFF 0xFF 0xFF 0x00 0x00 0x00 0x00 0x8D 0xD0 0x93 ntdll.dll base 0x7C900000
    18:03:15 0x7C910041 : 0x84 0xC0 0x0F 0x84 0xA9 0x07 0x00 0x00 0xF6 0x05 0xF0 0x02 0xFE 0x7F 0x02 0x0F ntdll.dll base 0x7C900000
    18:03:16 0x7C91005D : 0xC2 0x0C 0x00 0xFF 0xFF 0xFF 0xFF 0x8D 0xD3 0x93 0x7C 0x96 0xD3 0x93 0x7C 0xFF ntdll.dll base 0x7C900000
    18:03:16 0x00582AAD : 0x8B 0xD0 0x8B 0x45 0x08 0xE8 0x79 0x33 0xE8 0xFF 0x33 0xC0 0x59 0x5D 0xC3 0x55 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x00435785 : 0x83 0xC4 0x08 0x89 0x45 0xD8 0x66 0xC7 0x45 0xEC 0x00 0x00 0xEB 0x17 0x6A 0x00 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x0041CB7B : 0x83 0xC4 0x18 0x89 0x45 0xC8 0x66 0xC7 0x45 0xEC 0x00 0x00 0xEB 0x33 0x8B 0x45 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x0041CD94 : 0x8B 0x55 0xD0 0x64 0x89 0x15 0x00 0x00 0x00 0x00 0x5F 0x5E 0x5B 0x8B 0xE5 0x5D Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x004121B1 : 0x83 0xC4 0x18 0x8B 0xF8 0x85 0xFF 0x7D 0x47 0x8B 0x55 0xFC 0x8B 0x8A 0x90 0x00 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x004110E3 : 0x83 0xC3 0x10 0xE9 0xED 0xF1 0xFF 0xFF 0x68 0x00 0x08 0x00 0x00 0x8B 0xCB 0x8B Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x0041C8B5 : 0x83 0xC4 0x20 0x89 0x45 0xD4 0x81 0x7D 0xD4 0x13 0xFC 0xFF 0xFF 0x75 0x28 0x83 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x00405802 : 0x59 0x83 0x7B 0x08 0x01 0x75 0x27 0x8B 0x3B 0x8B 0x6B 0x04 0x85 0xFF 0x74 0x0B Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x0040F7DD : 0x66 0xC7 0x45 0xC8 0x38 0x00 0xE9 0xF4 0x00 0x00 0x00 0x8B 0x45 0xA0 0x83 0xC0 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x00435EB0 : 0x83 0xC4 0x20 0x8B 0x55 0xC0 0x64 0x89 0x15 0x00 0x00 0x00 0x00 0xE9 0xC6 0x00 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x00417497 : 0x83 0xC4 0x18 0x8B 0xF8 0x83 0x7D 0x10 0x00 0x0F 0x84 0x4C 0x01 0x00 0x00 0x81 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x004171EC : 0xEB 0x2D 0x8B 0x45 0x1C 0x50 0x8B 0x55 0x18 0x52 0x6A 0x00 0x8B 0x4D 0x20 0x8B Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x00405802 : 0x59 0x83 0x7B 0x08 0x01 0x75 0x27 0x8B 0x3B 0x8B 0x6B 0x04 0x85 0xFF 0x74 0x0B Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x00414A34 : 0x83 0xC4 0x20 0x89 0x45 0xB4 0xE9 0x52 0x01 0x00 0x00 0x89 0xB5 0x68 0xFF 0xFF Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x0041CD94 : 0x8B 0x55 0xD0 0x64 0x89 0x15 0x00 0x00 0x00 0x00 0x5F 0x5E 0x5B 0x8B 0xE5 0x5D Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x0041CD94 : 0x8B 0x55 0xD0 0x64 0x89 0x15 0x00 0x00 0x00 0x00 0x5F 0x5E 0x5B 0x8B 0xE5 0x5D Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x0042050A : 0x83 0xC4 0x18 0x3D 0x17 0xFC 0xFF 0xFF 0x75 0x12 0xF6 0xC7 0x04 0x75 0x0D 0x85 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x004127B5 : 0xE9 0x9E 0x00 0x00 0x00 0x8B 0x55 0xD8 0x8B 0xC7 0x89 0x55 0xB4 0xE8 0xF5 0x29 Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 0x00405802 : 0x59 0x83 0x7B 0x08 0x01 0x75 0x27 0x8B 0x3B 0x8B 0x6B 0x04 0x85 0xFF 0x74 0x0B Fate stay night [Realta Nua] - Fate.exe base 0x00400000
    18:03:16 exception: (object 0x02248B34:0x02248B34)"エラーが発生しました
    ファイル : セイバールート三日目-07.ks 行 : 180
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    EAccessViolation"
    18:03:16 スクリプトで例外が発生しました
    script exception : エラーが発生しました
    ファイル : セイバールート三日目-07.ks 行 : 180
    タグ : playmovie ( ← エラーの発生した前後のタグを示している場合もあります )
    EAccessViolation
    18:03:16 trace : conductor.tjs(186)[(function) timerCallback] <-- event
    18:03:24 Passthrough: Using passthrough draw device: DrawDIB (no buffering)
    18:03:30 0

    Last edited by NM64; February 10th, 2015 at 10:31 PM.
    HELP WANTED - Contact me if you know the original source of this song:

  9. #9929
    Looks like the error that happens when the file in the xp3 is compressed.
    If it is, you might be able to reproduce the error if you start that movie in the movie menu a lot of times.

  10. #9930
    Quote Originally Posted by ニサンカタンソ View Post
    compressed.
    *whacks own head* Dammit. That's right. Sorry, I keep using Kikiriki to create xp3 files out of habbit. I'll make sure the release version is made from the dev tools.
    Memorable quotes



    Quote Originally Posted by Kinoko Nasu
    So as to stimulate the reader's imagination, I try not to write too clearly about mechanics and characters' inner workings.
    Quote Originally Posted by UnlimitedBladeWorks
    In all honesty the Ufo Anime should've included a switch that let people chose what route they wanted to watch.

  11. #9931
    Resident straight-male kuutsundere NM64's Avatar
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    Quote Originally Posted by ニサンカタンソ View Post
    Looks like the error that happens when the file in the xp3 is compressed.
    If it is, you might be able to reproduce the error if you start that movie in the movie menu a lot of times.
    Let me guess, the CPU couldn't decompress the necessary data fast enough?

    Also, considering that the largest files are already in some sort of compressed format, I don't think using a compressed XP3 archive would be much of any useful benefit anyway.
    Last edited by NM64; February 11th, 2015 at 03:35 AM.
    HELP WANTED - Contact me if you know the original source of this song:

  12. #9932
    Quote Originally Posted by Nintendo Maniac 64 View Post
    Let me guess, the CPU couldn't decompress the necessary data fast enough?
    I investigated this previously, but I'll give a more detailed explanation.

    It's because the computer couldn't allocate enough memory for the decompression. Even though you have plenty spare (it happens when I have 16GB RAM, but 32-bit processes are limited to 2GB), it's because the memory is fragmented due to many things being allocated and deallocated.

    The Kirikiri decompression uses two large contiguous pieces of memory: one for the compressed file and one for the uncompressed file. This could be approximately halved (assuming compressed and decompressed sizes are about equal) by making it read directly from the file instead of loading the whole thing into memory. The other large piece of memory (for the decompressed file) can be reduced by writing to a temporary file on disk, but hard drives are slow.

    The reason the whole file needs to be decompressed is that the compressed file can only be read linearly. If you just want to read a part near the end, you will have to go through the whole file first. One way to deal with this is to build an index for the compressed file so you can load a chunk rather than the whole thing. Kirikiri has code that supports decoding files with indexes, but there's no code to build the index in the way we want for large files. However, since the movie file only needs to be read linearly, another solution is to decompress on the fly, but you will have to write your own code for that.

    Since large files are usually compressed to start with (movies, music, images), there isn't much of a use-case for fixing this limitation of Kirikiri. This problem occurs for our 150MB Vita OP, but it's rare for music and images to get that large. You can specify which files to keep uncompressed in the "Kirikiri releaser" program, so I guess this problem was known at one point. This is the simplest solution, and it meets our needs and doesn't require building our own packer or decompresser or even changing one line of code. Even though there exists a pure optimisation that doesn't have any side-effects (changing it so that it doesn't load the compressed file into memory), it is probably not useful because 1) the memory is freed immediately after it finishes decompression, 2) it is unlikely that large files need to use XP3 compression and 3) it doesn't solve the problem fully, only reduces the chance of it occurring (because it still allocates memory for the whole uncompressed file).
    Last edited by ニサンカタンソ; February 11th, 2015 at 10:22 AM.

  13. #9933
    Resident straight-male kuutsundere NM64's Avatar
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    Quote Originally Posted by ニサンカタンソ View Post
    I investigated this previously, but I'll give a more detailed explanation.

    It's because the computer couldn't allocate enough memory for the decompression. Even though you have plenty spare (it happens when I have 16GB RAM, but 32-bit processes are limited to 2GB), it's because the memory is fragmented due to many things being allocated and deallocated.

    The Kirikiri decompression uses two large contiguous pieces of memory: one for the compressed file and one for the uncompressed file. This could be approximately halved (assuming compressed and decompressed sizes are about equal) by making it read directly from the file instead of loading the whole thing into memory. The other large piece of memory (for the decompressed file) can be reduced by writing to a temporary file on disk, but hard drives are slow.
    Ahhh, good to know! Yeah, this XP laptop has quite the slow hard drive, though I did actually disable the pagefile *gasp* in an attempt to use the physical RAM more and not said slow hard drive.


    Quote Originally Posted by ニサンカタンソ View Post
    The reason the whole file needs to be decompressed is that the compressed file can only be read linearly.
    Ah, that. I'm actually already familiar with that issue, particularly from byuu's stance on supporting compressed archives in emulators.
    Last edited by NM64; February 11th, 2015 at 02:58 PM.
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  14. #9934
    Mesopotamia's King Gilgamesh_maximaster's Avatar
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    Quote Originally Posted by Jacktheinfinite101 View Post
    Full release is here. Thank you to everyone who has worked so hard to help bring us to this point. You are all wonderful and I'm glad to have had your help.




    https://mega.co.nz/#!kgpDWBDC!_AauU3...sGieK1mDHM9gI4


    For those who want Koto's version: http://realtapatch.tumblr.com/



    Credits


    Project leads: Jacktheinfinite101, Waku Waku, Koto

    Jacktheinfinite101: Lead editor, programming, some image editing.

    Koto: Lead translator, text editing, some image editing.

    Waku Waku: Lead image editor, programming consultant, PS2 resources.

    Quibi: Lead programmer.

    Hyarion: Initial translation of Fate H alts.

    MeruP: Programming.

    Dallas Hickan: Additional image editing.

    Taka-jun, ArchDemon, Tjm, and puKKa from Mirror Moon: Original translation.

    bishopcruz and Annonymous: First H uncensor patch.

    Himeros and Belldandy100: Second H uncensor patch.

    Nintendo Maniac 64: thread derails, additional image editing.

    Special thanks to Terrafire for full text comparison

    files between FSN and RN for every single scene.

    Originally created by Kinoko Nasu and Type Moon.

    Special thanks to any other BL members who helped out.


    FAQ

    Q: My game is crashing when I reach an OP, the error
    message says "EAccessViolation", what do I do?
    A: We've gotten many cases of this. The problem is
    with your hardware, not the patch. The solution we've
    found is for the user to install the latest LAV filters.
    Here's a link to download them: https://github.com/Nevcairiel/LAVFil...-Installer.exe

    Q: I have the original Fate Stay Night. Will these
    patches work for them?
    A: No. This patch is for the digital download PC version
    of Realta Nua. You have to acquire that to use this patch.
    Q: I don't see Faterealtanua_savedata in my documents, I
    tried putting the patches in the game directory of my
    Fate Stay Night 2004 game, but they don't work. What's
    going on?
    A: Again, these won't work with the 2004 PC FSN, you need
    the digital download PC Realt-
    Q: Will this work on FHA?
    A: http://i.imgur.com/MsvhGYb.png

    Q: I have Waku Waku's RN patch for the 2004 PC version.
    Is there any difference between this and that patch?
    A: Loads. Waku's patch for the original only added what
    he could into FSN.

    Q: What order do I play the routes in?
    A: The official order is Fate (Saber route),
    Unlimited Blade Works (Rin route), Heaven's Feel
    (Sakura route) - playing them out of order is possible
    but not recommended.

    Q: How do I unlock the OP's in your Vita OP patch?
    A: The 2004 FSN Op's are added to the Movie menu upon
    completion of the prologue. If you complete the prologue
    in Fate, you will see the PS2 Fate Op, if you complete
    it in UBW you will see the PS2 UBW Op, and if you complete
    it in HF, you will see the PS2 HF Op. Compting Day 3 in Fate
    gives you the Fate Vita OP, Day 3 in UBW gives you the UBW
    Vita OP, and Day 3 in HF gives you the HF Vita OP.

    Q: Viewing the OP's in fullscreen is causing high CPU
    usage, how do I fix this?
    A: Try lower resolutions of the OP patch. Links will
    be available for lower resolutions soon.

    Q: I want to view the original 2004 version of the
    relationship between Sakura and Shinji, but I don't
    want to view the H scenes, what can I do?
    A: We're working on something to accomodate this request.
    In the meantime you need H scenes on to view the original
    version of the Shinji/Sakura relationship. If you don't
    want to view the H scenes but want to see thier original
    relationship, then my advice would be to, starting from
    Day 5 of HF, turn H scenes on when Shinji is in a scene
    or is mentioned, and on Day 14 make sure you have H scenes
    on until you see the last Shinji scene.

    I reinstaled my Fate/Stay Night pc game version, installed the version of mirror moon, I follow all the instructions
    and now playing from the beginning I have saved data, where I completed the game, but I'm playing from zero now
    this patch is working. when appers the new menu? I ended the prologue and nothing yet this is adde after the third Day
    of Shirou? in the video show Rin summoning Archer but in the game i saw this in first person :/ maybe a did somethig
    wrong

    This patch works only in realta nua Pc version or can be used in F/SN original version?
    Last edited by Gilgamesh_maximaster; February 15th, 2015 at 06:58 PM.

  15. #9935
    Switch on the Holy Night Quibi's Avatar
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    It only works for the Realta Nua PC version (not the original).
    And for the menu to appear you need to keep on playing :P

  16. #9936
    剣大神 XerBlade's Avatar
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    Quote Originally Posted by Gilgamesh_maximaster View Post
    I reinstaled my Fate/Stay Night pc game version, installed the version of mirror moon, I follow all the instructions
    and now playing from the beginning I have saved data, where I completed the game, but I'm playing from zero now
    this patch is working. when appers the new menu? I ended the prologue and nothing yet this is adde after the third Day
    of Shirou? in the video show Rin summoning Archer but in the game i saw this in first person :/ maybe a did somethig
    wrong

    This patch works only in realta nua Pc version or can be used in F/SN original version?
    Yeah, all of that is because you're playing the original version and not Realta Nua.

  17. #9937
    屍鬼 Ghoul Karharot's Avatar
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    Quote Originally Posted by Gilgamesh_maximaster View Post
    I reinstaled my Fate/Stay Night pc game version, installed the version of mirror moon, I follow all the instructions
    and now playing from the beginning I have saved data, where I completed the game, but I'm playing from zero now
    this patch is working. when appers the new menu? I ended the prologue and nothing yet this is adde after the third Day
    of Shirou? in the video show Rin summoning Archer but in the game i saw this in first person :/ maybe a did somethig
    wrong

    This patch works only in realta nua Pc version or can be used in F/SN original version?
    Carefully read the FAQ of the post you quoted, the answers you seek are there.

    Anyway, cutting to the chase - you need to procure the F/SN Realta Nua PC version of the game this patch is meant for, only then you can use it.

  18. #9938
    Führer of the Hentaiverse SkitZoFrenic's Avatar
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    Well, finished doing my replay of Fate (Saber Route) last night...wanted it to be fresh in my memory before doing LE.

    Spoiler:
    Wow, yeah...not exactly the ending I wanted, but it still made me happy that Saber and Shirou could finally be together again (even if it took Shirou his entire life to reach that point). Avalon brought them together initially...and now they are able to spend eternity together, happily, living inside it.

    I started playing Fate RN almost 3 months ago...and now I'm finally done with all the routes. To be perfectly honest, I didn't expect that this game would impact me nearly as much as it did. Even though this game may have a few minor flaws, I truly consider this to be a masterpiece. The voice acting, the music, the characters, the humor, the awesome battles...and the complete immersion in the storytelling. I can't thank you guys enough for providing the translation for this game. THANK YOU SO MUCH for allowing me to experience something as amazing as Fate!
    Last edited by SkitZoFrenic; February 16th, 2015 at 04:07 AM.

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  19. #9939
    Preformance Pertension SeiKeo's Avatar
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    Last Episode comes after HF, not Fate.
    Quote Originally Posted by asterism42 View Post
    That time they checked out that hot guy they were just admiring his watch, yeah?


  20. #9940
    分かろうとするな、感じれ Mcjon01's Avatar
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    HF comes after Fate.

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