Name: Wendigo
Character Type: Spirit, Composite Entity
Threat Level: B-Class
Disposition: Violent; Stalker
Stats
HP: 0/
SP: 197/400
RP: ???
Strength: B
Vitality: C
Agility: C
Dexterity: C
Resistance: C
Spirit: B
Perks
-Shadow Rampage [Spirit-Type Innate]-
As an already composite being, the pull malevolent spirits have over others of their own kind is notable. As those who are malevolent 'radiate,' that malevolence to everything around them, it is not particularly uncommon for other, smaller vengeful spirits to be drawn in by particularly powerful fits of anger, boosting the destructive potential of the "main body.' Could be considered a form of "Possession," and as the spirits are newly absorbed, and not yet completely assimilated by the body, it is possible to be stopped in the same way as possession in humans. (ESPers through raw willpower (Exorcism Strike), Exorcists through certain occult rituals.)
[Can be triggered after a turn in which the being takes 100+ damage in a single round, or when they reach critical condition. Every turn after activation, boost all offensive stats by 20. However, the ability to avoid attacks is reduced, and RES decreases by 10 each turn. If allowed to go on for long enough, may cause a change in rank for the spirit in question...]
-Hunger Eternal-
A being that seems to be constantly starving, the Wendigo seeks not just to kill humans, but to devour them in an attempt to sate a hunger that can never be sated. While this is bad enough on it's own, the fact that it is a spiritual being means that it can tear at the mind and spirit of it's victim as well, with the "Wendigo Curse," being a common symptom of bite wounds.
[Whenever tearing at it's victim with it's teeth, increase the chance of the target hallucinating their allies as the 'Wendigo' when attacking; in addition, decrease the effectiveness of any mental abilities they may possess. Affliction strength is dependent on how much damage the target took when acquiring it. Resolves itself with time, or certain healing magic.]
-Uncanny Form-
An existence that is hard even for spiritually aware humans to perceive, the Wendigo blends in well in it's chosen environment, it's victims often only becoming aware of it's presence when it's too late. And even when one knows it is there, it's wraith-like figure, obscured in snow and ice, is something close to invisible, making it possible to lose track of even in the middle of a fight.
[Must be activated. Can attack twice a turn, however, this cannot be used in succession, and can only be used alongside normal attacks.]
[Immune to low-tier sensing abilities.]
-Frozen Soul- [Spirit Recon!]
A being that traditionally hunts in the coldest of climates, the Wendigo isn't bothered by even the most extreme of climates, or even supernatural abilities that revolve around freezing the target through the use of ice, or things of that nature. In fact, it is a being that brings frigid climates with it, a spirit that appears in certain storms not because of opportunity, but because it is often the actual cause of the storm in the first place. A hunter that always hunts on it's home field, the Wendigo is not something that can be baited into an area that is disadvantageous to it. However, because it is so geared towards colder weather, things like fire have an enhanced effect on the Wendigo, striking true to it's (nonexistent) heart even when it seems like nothing else will.
[Myth Ability. By manipulation of surrounding spiritual bodies, it is possible to change the weather of a certain region, covering a small area with a snowstorm, reducing the hit rate and evasion of everyone caught inside. At an extra cost, it is possible to lower the temperature enough to deal light, but unavoidable/unreducable damage to targets over time. SP Cost: 30/60]
[Passive. Ice-based attacks deal no damage to the Wendigo. In addition, ice-based attacks that would cause afflictions to status (debuffs, stun, etc) are also completely nullified.]
[Passive. Flame attacks will always inflict the "Burn," status on a Wendigo, regardless of whether or not that's a common affliction for the flame attack in question.]
[Passive. Cost to utilize ice-based abilities is greatly reduced.]