Merlin...
is good
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
I'm wondering when we'll get the Merlin equivalents for Arts and Quick Servants.
Merlin: Buster 50%+ (3 turns) 100%+ Crit Damage (1 turn).
???: Arts 50%+ (3 turn) 100%+ NP Gen (1 turn).
???: Quick 50%+ (3 turn) 100%+ Star Gen (1 turn).
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I dunno know what could replace max HP for the 3rd buff.
QuotesA Writer's FateF/GO JP (Updated: 4/11/2019)
That Quick section seems bad. I'd add something:
50% Quick + 100% Star Gen + Star Burst (removes star generation limit).
This'll make low hit count Quick Servants do a lot more. Obviously is shittier for high hit count Quick Servants but they never really needed it anyway.
Witness The Power Of The... Suicide Squad?
Give the second part to Tamamo's Fox' Wedding through an Interlude. Her heal can be considered equal to the max HP.
Release Sherlock and give him this skill. Give it something like invul/evasion for 1 turn to equalize with the other two having a third component.???: Quick 50%+ (3 turn) 100%+ Star Gen (1 turn).
There, now there are arguable specialized alternatives to Merlin for the highest difficulty content.
What if you have Waver Tamamo and Merlin and just run them together because you like zombie teams?
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IDK how many turns that team took to clear Solomon, but I think it took awhile.
Never came close to dying though
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