I know that, but at the same time you need the high level units to put on the board in the first place.
Look, I fully understand the concept, but if you have 45 cards that are roughly equal then there is no reason to get rid of 5 of them just because the minimum deck size is 40. For one thing, it's quite possible (although admittedly rare) to lose by running out of cards (indeed, you nearly did in the game we played, and were it not for the Sold Off card you probably would have), and having even a couple of extra cards would have made the difference between us in that game, and secondly my deck is better balanced with 45 cards than it would be with 40, because you can't have half a card, and they all have different roles.As for why 40 cards? OPPORTUNITY COST.
It's not. It destroys the units, rather than just removing them to the player's hand.
I do think Sold Off should apply to both sides of the board, though. At the moment it's a very OP card.
Which it quite commonly is.
I can see the use of Impulse, but of the cards I could have in my deck, it's certainly one of the weaker ones (indeed, Kaoru explicitly told me to remove it...).If you run a fair bit of humans, which you do, they make up most weaker units, Impulse is a good safety card. Inhuman Power is a good alternative if ur willing to pay the cost.
Yes, but given how many servants I have in my deck, and how many of my higher-level units are servants, it's better that my opponent use their anti-servant cards on him rather than on a more powerful servant. Plus, he has attack, whereas they do not.Sasaki is a great card, but because he's a SERVANT, he can be dealt with fairly easily compared to Loyal Followers, therefore making the followers a good defensive alternative.
On the other hand, it's the only card which allows you to lower an enemy's attack on your turn, which means you have control over it, rather than having to wait for them to attack you (which may well not happen). Plus, it's permanent, so if you use it it has the same effect as using Childhood Abuse does, only instead of only working once it applies to all enemies you attack.*Hrunting is bad as it doesnt actually boost your stats, leaving ur unit vulnerable during ur turn.
I know, but I don't have enough of them. And Li is one of the few cards that can take out stronger enemies, which gives you control of the board.*Li is a great card, thanks to his one shot attack, but there are stronger 6 stars (as far as base attack goes).
You may be right there, TBH. I don't think I've used it yet.*Mana Depletion is terrible.
Well, I've removed two of them now.*Dagger doesn't give that great a boost, u rly dont need 3. There are definitly more useful cards that could be taking up deckspace.
etc etc.
Look, how else am I supposed to get rid of a card like Aoko, that I simply lack the power to overcome?Oh and, Knife Point is rly a card thats best used if ur ready to take offense on the turn u use it. As a late game card it usually ruins ur chance of recovery.
There are a bunch of cards out there that I simply have no way to get rid of, especially in decks like War Hawks, and Knife Point gives me a chance to do so.
True, the Avalon and Excalibur effect is pretty nice.
But, regardless of that, my statement about Rider still stands. Like Kaoru pointed out, every card you have in your deck means less chance of drawing other, more useful cards, so you don't want cards in your deck which do nothing. In order to summon Medusa you need to have a Gorgon-Breaker Medusa on the board and the necessary card in your hand, which means that if you draw her into your hand she is a totally wasted draw. Similarly, to summon her you need to sac a one-sac unit, which means saccing a total of two units anyway, plus you need an extra card on top of that.
For all that, I'd expect a lot more from her than you're currently giving.
Well, yes, because they were horribly OP.And my Aoko summons aren't that easy to get too, or attack.... because someone complained and it got nerfed to this point.
And you're trying to claim your deck isn't OP?And here it is, ALL the Childhood cards i own put in one deck... just because Aoko summon was nerfed that bad.
So basically: 2 Aoko summon from hand and deck
2 Aoko summon from grave
1 vampire summon from grave (getting more is useless since i don't have to many vampires)
1 card that its mainly use is to send Berserker Arc to grave so that i can revive her
So, its basically a Childhood deck (even if i am still missing Happiness) with a few extra cards
I don't think I have virtually any of those cards, and the ability to summon vampires and Aoko from the graveyard and/or your hand is extremely powerful, especially with the Final Memory card, even if it has been nerfed to the point that people with a half-decent deck (i.e. "not me") have possible counters to it.
Seriously?
Servants are weak enough as it is, without needing to have a bunch of master cards in your deck to back them up. Especially when you consider that the only master cards in the starter deck are Sakura and Shinji, both of whom suck. If you were to do that, you would need to totally redo the starter deck to remove 90% of the servants from it.
Drained prana is weak enough as it is, TBH, even if that does make sense from a canon viewpoint.And a nerf to "Drained Prana". Magus class units should be able to ignore this effect (Shiro and Rin are fine while in Rider's Bloodfort)
Seriously, why is everyone so determined to boost cards like Luvia or Rin, whilst making no effort whatsoever to make Sakura (other than her Living Grail form) useable?
That may be true, but given how strong her effect is it would be stupid to boost her stats.