It's not their catchphrase so no dice I guess.
Well, not their catchphrase but they have the same effect. I guess you could make another separate card for them but thats up to I3buster / whoever is making them.
Mike, do you have a good quote that I could attach to HF Shirou?
UBW Shirou gets the "Here I come" in it's full glory and Fate gets "Even if they are memories that will eventually be forgotten, this path...I don't believe it's the wrong one. I don't need the Holy Grail. I can't stray from my path for the people I've left behind."
And don't always attach a unnecesary b to a name I made partially 1337speak because I was 12 years old ;_;
<Satehi> I, satehi, thought of tentacles first for entirely inappropriate, disgusting, lewd and perverted reasons
Honk
So with "As long as it's alive..." im assuming the deadpool thing is worked out?
OK Shiki imgs updated I3uster.
Revised Handicaps systems based on everyone's opinion.
It's now independent of player Tiers, and points will be only part of calculating what handicap to use. It'll also be calculated based on Match and Win history.
I'm going to use the term Handicap strength to describe what handicap is relevant in a match.
These strengths are still accumulative.
Strength 1: Lower player gets +2000 HP.
Strength 2: Lower player gets an extra initial draw.
Strength 3: Lower player gets to view the higher player's first hand. (Like Akira)
Strength 4: Lower player gets to clone a card in their existing hand, so that they have 2.
Rather than 6 strengths as previous there is now only 4.
Thanks!
I made the Shirou cards (Shirou for every route, NineLBW, and reworked UBW),
Fate Shirou lacks artwork because he gets the one the current Shirou has.
UBW and the Shikis have "Replacement" at the end of their names for now.
Going to sleep now.
Last edited by I3uster; July 6th, 2011 at 09:30 PM.
OK based on feedback on Hisui/Kohaku they're now buffed (considering the Friendly Servants nerf as well).
Hisui now buffs by 200/400 and Kohaku 400/200.
There was a bug where Friendly Servants invoking one of them does not allow their effect to apply first. That should work now, I think.
^ Much needed buff. Keep up the good work Kaoru.
As honestly should've been expected, Mikiya's ability is exploitable.
It's ability to reset any unit means that any unit with an effect gets to use that effect again. So 2 Mikiya could potentially create an infinite loop. LOL.
Tentative nerf: Any unit with Normalcy used on them cannot attack afterwards. This makes him slightly less broken, but still extremely powerful. For example if used on Tokiomi he will not die after invoking a unit with his effect. He can now only use Normalcy once, rather than once per turn. He also cannot use his effect on himself anymore.
Tokiomi also nerfed.
His ATK is now 1400, down from 1500.
Last edited by KaoruAoiShiho; July 7th, 2011 at 12:54 AM.
Potentially in that nobody will ever do an infinite loop.
Not potentially as in nobody ever did like 6 cycles of loop.
<<
C'est MOI!
Ran into a glitch in a match where Mikiya could only use his effect once.
As in another Mikiya could come on the board but couldnt use the effect.
If he doesn't die then doesn't the unit he invoked not get taken away?For example if used on Tokiomi he will not die after invoking a unit with his effect.
D:
Already if you sac/destroy him before your turn ends and he dies to the effect, the unit stays.
Anybody think Gransurg Blackmore should have the class "Animal"? I'd think that be cool, it'd make him more viable in higher tier play. Especially combined with the Park at night Place card.
Does Dark Kirei not count as human?
Also, why does Newborn vampire summon Arcueid, even though it has a picture of Satsuki?
<Satehi> I, satehi, thought of tentacles first for entirely inappropriate, disgusting, lewd and perverted reasons
Honk