Assuming its everything the character has. Otherwise we assume Aoko doesn't use magic.
Assuming its everything the character has. Otherwise we assume Aoko doesn't use magic.
I feel bad because I didn't even notice this until right now. So basically Melty Blood powerlevels aren't canon unless it makes someone weaker than Arc, is that what you are saying? Because from your second statement we would have idea how powerful Sion could be, she could be able to take on the whole cast of Melty Blood.
There isn't even a post in between these two statements.
Edit: she beat a Nrvnqsr who is stronger than the original, who completely humiliated Tsukihime Arc. That doesn't count for anything?
Last edited by terraablaze; June 29th, 2011 at 12:54 PM. Reason: got myself mixed up on the order
I was just humoring you, I don't take MB powerlevels seriously. But even if I do, it's still Ciel > Sion, Akiha and Tohno (at the same time), while 50% Arc is on a whole different level.
Point is, some character abilities were exagerated (as in the case of Tohno) or restrained from how they were in Tsukihime. As Nasu stated, so it shouldn't be any indication.
Last edited by Dartz; June 29th, 2011 at 01:01 PM.
Anyway, I'll take care of the Void Ryougi card.
<Satehi> I, satehi, thought of tentacles first for entirely inappropriate, disgusting, lewd and perverted reasons
Honk
Wait wait wait wait wait.
a)Void Ryougi changes history to change reality
b) Servants are outside time and space giving them "paradox immunity"
therefore
c) Servants are simply immune to the body personality's cause and effect changing?
Does this work?
Oh yeah about the actual card game, maybe give all the Balor users an effect that automatically destroys any card in the defensive position (because you can't block Mystic Eyes). Just a thought, no knowledge of balance.
Actually, I was thinking of having MEoDP as a magic card which can only be activated if Tohno Shiki, Ryougi Shiki, or one of their other versions are on the field. It'll just be 'destroy target card'.
Or maybe remove target card from game.
<Satehi> I, satehi, thought of tentacles first for entirely inappropriate, disgusting, lewd and perverted reasons
Honk
Then we still have the problem of Ryougi being the second Non-Servant character but managing only a defensive fight agaisnt Servants. What is different from her fights with Ciel, Kouma, and Aoko and her fights with Servants?
If we are to assume the characters don't use everything they are capable of then whats the point? Aoko can fight servants with her normal strength? Nasu made it a point to say Void Ryougi is the only Shiki with a chance.
My guess: She isn't being as overwhelmed against other characters as against a servant. What does 'strongest' really entail? From what it sounds like, she is less able than Ciel and the others against servants in a fight. Whereas she would be doing all she can to barely survive against a servant on top of the NPs, she'd probably be more free to actually fight and use her eyes against the others that she's on par with. Does that make her stronger than them overall? Maybe she has less versatility and stats( though comparable) but if she's on par and able to use the eyes/instinct then she'd probably be the more logical choice for a winner.
That seems to be the prevailing fan theory, but rereading arai's translation of the Servant fighting deal it sounds more like she might reach Ciel's level "in fighting Servants" which doesn't necessarily entail being weaker then her in every fight or even most fights.
And then I remember hearing Ryougi is a better choice to fight Arc then 100 counter guardians (don't remember where) whatever that means.
^^
Most people have no idea how Aoko fights Servants, in magic she is kind of second class compared to any department head, and most Servants have crazy magic resistance.
Wasn't that retconned into "she was just bluffing, she isn't that strong"?
<Satehi> I, satehi, thought of tentacles first for entirely inappropriate, disgusting, lewd and perverted reasons
Honk
The whole "Ryougi is better to fight Arc than 100 Counter Guardians" is probably because it'd go like this:
CG's: Spam explosions on Arc, Arc lols at their puny explosions and Arc Smashes them.
Ryougi: Boost her, and if, by any chance, Arc gets distracted or something, Ryougi can insta-kill her.
I think? Not really sure, Dartz and food are the ones with the most info on stuff like this.
<Spinach> Yes Verg
<Spinach> I need this
<Spinach> Yessss
<Satehi> don't do it malgos
<Satehi> don't
<Satehi> yamete
<@RacingeR> Laputa would only fit if it was Kratos
The ability that was never demonstrated and may not exist?
Essentially what I said. I'd give the edge to a somewhat weaker Ciel with MEoDP over a overall stronger Ciel in other areas.but rereading arai's translation of the Servant fighting deal it sounds more like she might reach Ciel's level "in fighting Servants" which doesn't necessarily entail being weaker then her in every fight or even most fights.
Everything we know about her abilities entail magic. Either way, she isn't fighting with the physical strength of a woman so she has the necessary abilities to do this, whatever it is.Most people have no idea how Aoko fights Servants, in magic she is kind of second class compared to any department head, and most Servants have crazy magic resistance.
Last edited by Nanaya; June 29th, 2011 at 02:17 PM.
Here's my proposal for Prana:
http://dulst.com/#!game/4/Nasuverse/1106/Prana
That's Prana.
The easiest way to get Prana is with a card like this:
http://dulst.com/#!game/4/Nasuverse/779/Ryuudo Temple
Jewels would add Prana:
http://dulst.com/#!game/4/Nasuverse/628/Jewel
http://dulst.com/#!game/4/Nasuverse/625/Jewel II
http://dulst.com/#!game/4/Nasuverse/626/Jewel III
And what kind of cards have a Prana requirement?
http://dulst.com/#!game/4/Nasuverse/544/Tracing
http://dulst.com/#!game/4/Nasuverse/610/Spreading Darkness
http://dulst.com/#!game/4/Nasuverse/951/Projecting for Power
http://dulst.com/#!game/4/Nasuverse/817/Multitarget Beam Shot
http://dulst.com/#!game/4/Nasuverse/286/Enuma Elish
http://dulst.com/#!game/4/Nasuverse/758/Servant
http://dulst.com/#!game/4/Nasuverse/292/God Hand
http://dulst.com/#!game/4/Nasuverse/283/Rho Aias
http://dulst.com/#!game/4/Nasuverse/262/Summoning Pegasus
http://dulst.com/#!game/4/Nasuverse/261/Sneak Attack
Should there be a general rule that invoking a Servant requires Prana?
Maybe there should be a general rule that you can't use a Servant until you play a card like:
http://dulst.com/#!game/4/Nasuverse/859/The Holy Grail War
But that would make Servants very rare rather than a common part of the game like it is now.
Now this is one possibility for what we can do. Another thing we can do is make everything require Prana, and really force the Prana idea into the game.
But that's dangerous, the idea of YGO is balanced around the principle that effect / trap cards are really powerful, almost overpowered. That's how you counteract powerful Monster cards, since you cannot kill a powerful monster by throwing a bunch of shitty monsters at it like you can in other games. So if we make effects and traps too hard to use then we wreck the balancing in favor of too high ATK units.
The other thing that we can do is we have to use Prana to invoke Units? That could be interesting too.
Thoughts?
Doesn't it essentially becomes a devil's proof then?
Regardless, this is just a card game, no need to go into extensive power levelz here.
<Satehi> I, satehi, thought of tentacles first for entirely inappropriate, disgusting, lewd and perverted reasons
Honk
EVERY card should have a prana requirement. That makes the whole game much easier to balance.
As for the prana mechanic, get creative. It doesn't have to be a standard idea like in MTG. Something cool would be if someone would come up with away to include the principle of equivalent exchange into this concept, like discarding cards for prana, or paying life, although those things would need some balance tinkering since discarding a card or skipping a draw is a pretty big deal.
hmm, the only issue I see that might arise with this, is that the system has to be built extensively around prana (mana system) in order for it to work properly. While Yu-gi-oh doesn't have a prana system as it's base, so it might be hard to introduce one.
For example.
YuGiOh: Stronger creatures are summoned by sacrificing weaker creatures (general)
M.T.G.: Stronger creatures are summoned by paying more mana (general)
If you combine them, how are you going to combine the two different costs?
<Satehi> I, satehi, thought of tentacles first for entirely inappropriate, disgusting, lewd and perverted reasons
Honk