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Thread: Challenging the Concept of Arcade Sticks

  1. #61
    Not Ragna Epiren's Avatar
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    I've actually allowed for some slack at the wrist, so that my fingers can "rest" on the buttons. But yeah, once they're there, I won't be able to move my hand that much - I'm planning on using a custom 5 button layout (similar to where the fingers naturally rest when you place them on a table). There might also be another button for Start or Select, but unless I do some excessive finagling, there won't be a MK/Forward button.

    For the connection, I actually planned on just using a long wire from one gauntlet to the other, similar in appearance to Captain what'shisname from Bleach. For convenience's sake, it was going to be a USB cable (with the male head attached to the buttons, and the female half to the PCB). But the chains idea does sound interesting.

    Just for your imagination, the dimensions are: 19" x 5 1/2" x 5". The buttons' plates are located 2" from the bottom edge.

    - - - Updated - - -

    Got the base done - one gauntlet being out of plywood, the other out of plexiglass.

  2. #62
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    Okay, I'm just waiting for the paint to dry right now. Other than some minor corrections, I'll probably post images tomorrow. See you then~

    Gauntlet Hitbox!

    Spoiler:









    Last edited by Epiren; February 22nd, 2016 at 02:08 PM.

  3. #63
    Not Ragna Epiren's Avatar
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    Here's a photo of me in costume, playing Skullgirls on the Gauntlet Hitbox. (End result: I lost)



    (If I find the VOD, I'll link that as well lol)

    Here's the youtube video: https://www.youtube.com/watch?v=ROL9lC_YN_4
    Last edited by Epiren; March 13th, 2016 at 08:07 PM.

  4. #64
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    So for the last couple of months, I've been working on and off on my next controller.

    Back story: I typically play my controller in a vertical fashion, with the box against my chest as if I'm hugging someone from behind. Well, in a jest, one of the guys I play casuals with decided to nickname me Cello-Man. 'Since it's like that,' I thought, 'I'll actually make a controller out of a cello to show him.' (For some reason) That, and I heard of someone playing a Rockband controller at a recent tournament, so I was jealous.

    I have been working on capturing sound from my violin (I don't have a cello yet. They're expensive) with an arduino. Since each string (and note) has their own frequency, I determined that I could associate each frequency with a button switch.

    However, that has been troublesome to get started, since I suspect that my violin pickup is busted - that, or my Arduino Amplifier sucks. (Further testing needed) Trying to 'listen' with a Microphone produces wildly different results, but it seems that my circuit has been laid out properly and the code works. (I can get consistent frequency outputs from singing a note). Hopefully, I can get it in before the end of this year.

    Guides:
    http://www.instructables.com/id/Arduino-Audio-Input/
    http://www.instructables.com/id/Ardu...ncy-Detection/
    http://wiki.openmusiclabs.com/wiki/ArduinoFHT

    Any who, my next stick will be "Stick-berg".


    This will be the final design.

    More news later.

  5. #65
    Drunk Anime Is The True Path. Mattias's Avatar
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    Not to rain on your parade but aren't there more issues with that than the software not working? Correct me if I'm wrong, but don't the violin family only have four strings? so that limits you to four button fighters, unless you program in extra note recognizers but that would require you to actually play it while trying to play the game. What if you wanted to do a combo but needed two commands that were on the same string. Not to mention any trouble with ambient noise around you. Also, the strings would continue to resonate for a few seconds after being stuck, so you would either keep throwing out the same punch as long as its going, or going the other way, lock yourself out from throwing two of the same moves in a row? And where the heck would you put the movement buttons? If you sunk them into the body would that change the sound of the instrument?

    If you can get it to work, I'd love to see video of it, but damn does it sound like a chore to get going.
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  6. #66
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    Quote Originally Posted by Mattias View Post
    Not to rain on your parade but aren't there more issues with that than the software not working? Correct me if I'm wrong, but don't the violin family only have four strings? so that limits you to four button fighters, unless you program in extra note recognizers but that would require you to actually play it while trying to play the game. What if you wanted to do a combo but needed two commands that were on the same string. Not to mention any trouble with ambient noise around you. Also, the strings would continue to resonate for a few seconds after being stuck, so you would either keep throwing out the same punch as long as its going, or going the other way, lock yourself out from throwing two of the same moves in a row? And where the heck would you put the movement buttons? If you sunk them into the body would that change the sound of the instrument?

    If you can get it to work, I'd love to see video of it, but damn does it sound like a chore to get going.
    There are plenty of issues, yup yup. This will be a looooooong work in progress.

    For now, I just intend to limit this controller to 4 button fighters with each open string = to each button. For the controller itself, I will intend on using an electric cello (see below) since I don't actually need to buy and install a damn pickup. Because of that, ambient noise shouldn't be a problem. Hopefully. And since the cello has a good area of empty space, I'll probably attach a joystick down there. Or something.

    Fast Hartley Transform (FHT) can 'separate' a complex sound into its base components, so even if I play a note right after another, I should be able to identify which note is played and when with it. (At least, that's what my professor claimed...) I will need to do more research on Arduino coding, to make any reasonable claims.

    There will be an issue with lag, since I will need to process all the information, but I will address it at a later time. (I'm just focused on making it work right now) If it turns out that the lag basically makes it unable to play games at a high speed, I'll probably use it to control a RC car or drone.

    Hopefully, I can get it to work.

    Electric Cello

    Last edited by Epiren; April 17th, 2016 at 02:08 PM.

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