February 18th, 2017, 11:50 PM
Pray to ORT for a safe delivery.
Originally Posted by Hone
February 19th, 2017, 01:11 AM
Originally Posted by anonynamja
February 19th, 2017, 01:27 AM
He wanted to ask if there are no text changes between the vita and pc versions (besides the obvious alternate scenes).
Nasu made some line changes in Realta Nua, which had to be translated, too.
February 19th, 2017, 10:55 AM
February 19th, 2017, 10:58 AM
Switch on the Holy Night
There's a compiled list of all the changes the vita made (a diff file).
It's actually not a lot so we'll probably integrate them via a switch if we find a translator.
February 19th, 2017, 06:32 PM
How install the voice patch to FHA PC?
February 19th, 2017, 11:32 PM
It was 3 in the morning when I posted. Forgive my lack of reading skills at the time lol and thanks for all the work to everyone in the team!
Originally Posted by Quibi
February 19th, 2017, 11:43 PM
it wanst even launched yet but i think the same way to patch the files with the text translation?
Originally Posted by omegasonic1005
February 20th, 2017, 03:44 AM
Isnt ORT some random sleeping crystal spider or something?
Originally Posted by XerBlade
February 21st, 2017, 11:47 PM
Can we get a status update on the current progress? o.O
February 22nd, 2017, 06:12 AM
Switch on the Holy Night
I wrote a script to check the progress. Dunno how accurate it is... Take it with a grain of salt.
These are the results:
159/243 files voiced (65.4320987654321%, 51.96320283829318%).
The first percentage is the file count percentage. The second one is based on file size which means the remaining files are bigger.
February 22nd, 2017, 08:09 PM
Thanks for the update! I think I remember reading in the older posts that the patch would have been done with years being ruled out though. Now that it's been about 2 years and the patch is not completed, was there some sort of unexpected issue that had occurred or was the estimate just way off? Also is there a new expected time of completion?
February 22nd, 2017, 10:27 PM
First, know that even in a professional setting, software projects always take longer than you think they will. ALWAYS. Software engineers know this as law.
Originally Posted by Eager
Now, stop and consider that, if that is the case, what must a software project be like when it isn't the actual job of anyone involved? Where basically everything else that could ever come up in life (actual job most definitely included) has to take precedence over it, because, you know, it's something they're doing in their free time?
If a free fan project is ever delivered within a time frame that anyone working on it said it would, either they were extremely lucky (unlikely), they worked their asses off and had no life whatsoever in order to try to keep their word (slightly less unlikely), or the time frame they gave was intentionally given to be much, much longer than any time frame that they were actually thinking, possibly as a joke.
February 22nd, 2017, 11:11 PM
死者 The Dead
If you were to recruit for inserting voices and QA, what would that entail? Picking a voice file and choosing a checkpoint in a scene to activate it using the automated script?
I'm sure you'll tell me why this is a bad idea, but could you just make a google drive folder with everything needed and a readme to explain what to do? You could then just share it with whoever volunteers / you recruit and assign different parts.
I'm no programmer, but I'm certainly computer literate. If you would like the extra manpower, I have free time to contribute.
February 24th, 2017, 01:00 AM
So great to hear that it's halfway there!
March 9th, 2017, 12:32 AM
So it's almost done?! Oh god now I can play HA with voice...!
March 13th, 2017, 09:55 PM
well, u can already do that, play on the ps vita side by side with the pc version, and you're good.
Originally Posted by Themion
March 16th, 2017, 01:31 PM
迷子 - Lost
>Not parsing all the lines through TTS software as you play the game