Well, it looks better then what my original version did. This Rin even got to keep her mouth due to creative pixeling, and even more important, She was recognizable. My first few prototype sprites were... Less then desirable.
Oh, if anybody is willing to make a 8-bit remix, let me know. If you keep it simple enough, I can use my programs to implement it into the game. Also, I got the buttons to work and display another message, meaning that the engine for the game is coming along. I'm still trying to work out a way to work in the choice system...
@Dark Pulse:Hmm... Maybe if this does not work out, but for now, here is my authentic mock-up of what Rin would look like on the Atari 2600:
Not exactly the most impressive, but due to the larger screen, easier to work with. Oh, this picture is actually atari-ready, as it uses only 5 colors from the actual atari 2600 platte that could be rendered at the same time without any errors, so Imagine Fate Stay Night without the backgrounds with art simplified in this style, with minimal effects. And with modern techniques, we can use roms of almost any size for the game. Now, back to my programming.