With the livestream over, Kinoko returns to reality.
Finally tomorrow, "Fate/EXTELLA LINK" is to be released.
I've talked about this in an interview quite a while ago, but this one isn't a sequel to "EXTELLA", but a spin-off.
The main dish this time isn't the story, but the system.
The scenario is light, with about the scale of Toei manga matsuri.
"I'm busy everyday, stuff like the peace of Mooncell and protecting human history is a bit to heavy, I just want to have fun with action!"
"Just let me use Drake. And Robin. And who's this new servant that looks like the King of Hearts?"
This is the gist of making "Link".
With the many improvements from the previous work, please enjoy the reborn High-speed Servant Action.
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By the way, what were you all doing this GW?
Go to a nearby mountain and bbq on a salt block. I get it.
Ate some good icecream in Tokushima? I get it.
Became jinruiaku and farmed QP? I get it.
I was travelling alone on my motorcycle.
It was a obscure village called Fujiyoshi-mura.
I casually went there, but it was a inescapable hunting zone of monsters.
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Mountain village ruled by folklore.
Closed environment and abnormal common sense due to shared understanding.
Shitty MC.
The fall of a forbidden night, and a even more horrifying daytime.
The complicated, yet clear recital of reasoning and logic.
One by one, the "absolutely" diminished neighbors.
Absolutely shitty MC.
After overcoming death, understanding fear, comprehending the world,
the absolute worst conclusion to crush the past worst happens.
The small world ends, the large world ends, and the curse invades reality.
Unearthliness and tragedy, unstoppable by human wisdom anymore will attack you.
But see.
The knowledge and desire to analyze humans have has thrown light even upon the great darkness.
Unreachable by human wisdom? Don't be stupid.
In this universe, there are beings humans can not reach, but there is nothing human wisdom can not defeat.
This MC that floated right into this nightmare,
he just kicked away this supreme unearthliness and tragedy with "the wisdom of humans".
Really what's going on with this shit MC! (I love you!)
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Well. To explain what this was about,
it was on the masterpiece Intense Horror Mystery ADV
"Rei-Jin-G-Lu-P"!
I'd heard how it was an ADV themed on "
Werewolf", but I couldn't find a good time to play it for a while, then I heard they released the Switch version, and bought it finally.
Any detailed description on "Rei-Jin-G-Lu-P" would be a spoiler... or more like it will take away your enjoyment when you play it, so I can't say anything.
But, if you like "Otogirisō", "Banshee's Last Cry", "CROSS†CHANNEL", "Higurashi: When They Cry", "Kyogoku Natsuhiko Youkai series", I will recommend you to play without any hesitation.
Especially effective on people who liked the atmosphere of question arcs in "Higurashi".
In the past, many talented creators have made an attempt of the "death loop" trope.
This is because ADV games are the best medium for stories of "repeating death".
In novels, movies, and manga, trial & error becomes a planned sequence, but here, the player can actively try it by themselves.
The game system itself is a gimmick used as a part of "telling the story".
You get a taste of how "repetition" is a interesting and horrifying act with your own hands.
I could even say it's the perfect trope for games.
You witnessed a tragedy too terrible to look at.
You were given the power and knowledge to change this.
Then there is nothing to be lost about.
One more time, once again, you will overcome this "story with no villain, but insanely riddled with malice".
All players about 5 hours or so into playing "Rei-Jin-G-Lu-P" will be determined so.
But the world is not that simple, and when you turn the page of one problem, another even worse problem appears.
"Isnt't that so?
You thought it will be okay this time, didn't you?
You thought you'll manage to pull in a better end, right?
Too bad.
Because you thought so much, you'll call in an even worse something---!"
You hear a derisive laughter from someone unknown.
When the situation changes, your attributes change too.
The enemies blocking you change.
Most of all, the more you know the previously unknown
,
the values of the world changes.
Ah --- the world rotates.
Loops are not just about "repeating a story",
but they also mean rotating the world, as I felt deeply while playing this game.
There should be a reason for loops,
there should be reasoning for occult,
and perfect scientific analysis should, even then, have a remaining unclear darkness.
I could only applaud the scenario development, with how it has conflicting elements built in, while not denying each other.
Human relationships in a closed environment. Hello miss psycho heroine. The strength and danger of folklore. Don't fall to the attractiveness of the clumsy miko. The roots of religion. Kamisama so cute. Even so what's going on with the lack of EXTRA scenario material!
"Rei-Jin-G-Lu-P" was a masterpiece, making us immerse deeply into the story with solid writing, while also having a lot of fun game spirit packed in as well.
In the countless "Looping ADV" genre, "Rei-Jin-G-Lu-P" surely made a new legend.
So, if anyone found themselves interested, please play it.
I'd like to advise you to start playing on a Friday night.
You'll immediately be glad, thinking "wow, I can spend the entire weekend in Fujiyoshi-mura, this is the best".
This got quite long, I should stop around here.
I'll finish this off with a spoiler that only makes sense to people who cleared the EXTRA scenario of "Rei-Jin-G-Lu-P", something that made me go "wow......".
(If you haven't finished, please don't read this.)