View Poll Results: What's your Favorite System?

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  • 1e

    2 2.78%
  • 2e

    2 2.78%
  • 3.5e

    10 13.89%
  • d20 (custom rules, etc)

    10 13.89%
  • PF

    15 20.83%
  • 4e

    6 8.33%
  • 5e

    27 37.50%
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Thread: Tabletop Games Thread

  1. #2361
    Indeed, 5e druid.

    The adventure is a story that one of my friends is making himself, so I'm not too sure what to expect. It started with a dwarf sending us to fetch a elven healer to cure his king, which might be troublseome cuz the elves and dwarves hate each other. So we've fought commoners in a small alley in town, went and bought some armor, traveled to an old forest, killed some satyrs and fought a black dragon wyrmling.

  2. #2362
    Κυρία Ἐλέησον Seika's Avatar
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    Quote Originally Posted by Zurvan View Post
    Hello, sorry to disrupt the current topic but I got a quick question. Lately I've begun a D&D session with some friends and its been fun so far. Though I'm not sure what to do next with my character.
    I'm a druid, and have chosen the circle of the moon. Transforming seems very strong for now, but I'm not sure if it'll stay like this. Does anyone have any pointers or tips for a druid, as well as just beginner tips in general?
    Learn the Beasts you can turn into and what situations they might be useful in.

    Out of combat:
    Animals forms often make for very good and inconspicuous scouts - find some forms with good Stealth and Perception.
    For solving issues with terrain, have a look for stuff that can swim or fly (as you gain access to the ability to Wildshape into things with those features).

    In combat:
    Think about something very tanky, since all the damage dealt to you just disappears when you voluntarily shift away, so you're great at soaking hits.
    Think about something with good damage - you won't match up well with the martial classes, but sometimes raw DPS just is the answer even if you're not a specialist.
    Think about something which is good at battlefield control - pouncing pops up on a few Beasts, and more have some good synergy with other Athletics manoeuvres like charging, shoving, and grappling.

    There are guides out there to help with your creature choices here. I very seriously suggest you make yourself some notes because this is so important yet so mechanical that it's not necessarily easy to remember on the fly. The guides may very well recommend dinosaurs as having excellent stats. RAW, your character needs to have seen the animals before shifting into them, so if your DM cares in the slightest about that, they are not going to pass muster in most campaign worlds. I don't know what work you've already done with your DM on your known wildshapes, but it's at least worth highlighting to them that you'd kind of like to see a few new, strong Beasts now and again, to help your progress along. If they're susceptible to that sort of thing, pose it as a challenge to vary up their encounter composition.

    Think about buffs with your particular roles in mind. Beast forms tend to have arse for AC but good HP, so Barkskin is a good use of your Concentration early on in combat. Guidance is always solid during exploration. As a Moon Druid, you probably do want buffs more than damage or control.

    Speaking of Concentration and being a frontliner, having a boost to it from Resilient (Constitution) or Warcaster is probably helpful.
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  3. #2363
    Thanks Seika, I'll check on the web, see if I can find some of those guides. For combat I asked the DM if he was okay with me having seen dire wolves, brown bears and giant hyena. Though I can also transform into a cat, spider, bat or eagle. As for spells and cantrips I currently have shillelagh and guidance, 1st spells thunderwave, shape or destroy water, fog cloud and cure wounds. 2nd spells are moonbeam and gust of wind.

    Currently level 3 btw. We did some pre-made story before this, so we started the campaign somewhat higher than level 1.

    What I'm not sure of where to go with spells from here. Is summoning other animals a smart idea. Or am I better off buffing myself/my allies or healing them. No cleric but there is a ranger with cure wounds as well.

    Also barkskin is a good spell, should probably swap that with gust of wind.

  4. #2364
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors black1blade's Avatar
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    Frankly unless your DM is really tough you wont need to hyper optimize your combat strat, just do what you think is fun.

  5. #2365
    Crossing Arcadia Saiga's Avatar
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    Quote Originally Posted by Zurvan View Post
    Hello, sorry to disrupt the current topic but I got a quick question. Lately I've begun a D&D session with some friends and its been fun so far. Though I'm not sure what to do next with my character.
    I'm a druid, and have chosen the circle of the moon. Transforming seems very strong for now, but I'm not sure if it'll stay like this. Does anyone have any pointers or tips for a druid, as well as just beginner tips in general?
    Wildshape definitely stays powerful for Moon Druids, however note that under the "seen" rule, it can be very difficult to find higher CR beasts to keep up with your max Wildshape CR unless your DM deliberately throws some in or allows it in your backstory.

  6. #2366
    HSTP 500 Internal S ervant  Error aldeayeah's Avatar
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    apropos 5e druids

    Wild Shape is practically a superpower. Conjure Animals and Conjure Woodland Beings are broken. The first one gets you eight wolves, the second gets you eight pixies. Who can polymorph themselves into wolves.
    don't quote me on this

  7. #2367
    Κυρία Ἐλέησον Seika's Avatar
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    DM picks your summons, not you.

    Ahahahaha, mAc's tweet is the one in the SageAdvice.eu entry.

    Quote Originally Posted by http://dnd.wizards.com/articles/features/sageadvice_july2015
    When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?

    A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.

    Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from.


    Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:


    One elemental of challenge rating 2 or lower
    Two elementals of challenge rating 1 or lower
    The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.


    A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.
    Beast's Lair: Useful Notes
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    Updated 01/01/15

    If posts are off-topic, trolling, terrible or offensive, please allow me to do my job. Reporting keeps your forum healthy.
    Seika moderates: modly clarifications, explanations, Q&A, and the British conspiracy to de-codify BL's constitution.

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  8. #2368
    Crossing Arcadia Saiga's Avatar
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    Any DM who wouldn't choose wolves is no DM of mine

  9. #2369
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Bird of Hermes's Avatar
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    Just read up on that evil campaign, looked like tons of fun. It's great when things work out like that.

    - - - Updated - - -

    Quote Originally Posted by Saiga View Post
    Any DM who wouldn't choose wolves is no DM of mine
    One DM I played with picked a bear, only for it to ignore everyone and eat honey out of a tree. He eventually became the rangers animal companion and was known as 'Lord Bearington'. The dude was useless in combat but that just made us love him even more.

  10. #2370
    Greatness, at any cost mAc Chaos's Avatar
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    I was going to write a post about the thing more important than optimizing your druid, and that's player etiquette and expectations.

    But now it's 4 AM so I'll do it tomorrow!

    @Seika: I have the surreal experience of googling for that answer every so often and finding my old question and suddenly experiencing deja vu.
    He never sleeps. He never dies.

    Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

  11. #2371
    Crossing Arcadia Saiga's Avatar
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    don't listen to him it's all optimization

  12. #2372
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Bird of Hermes's Avatar
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    Why optimise when you can get completely mismatched things that are fun?

    But seriously, I would help but I don't know much about Druids. I'll look around to see if I can find something.

  13. #2373
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    http://dnd.wizards.com/articles/unea...nger-and-rogue

    I like the Scout, it's reminiscent of the 3.5e class; at the same time, though, sometimes these ideas are better off as individual classes rather than archetypes.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
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  14. #2374
    Greatness, at any cost mAc Chaos's Avatar
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    Quote Originally Posted by Zurvan View Post
    Does anyone have any pointers or tips for a druid, as well as just beginner tips in general?
    Let the etiquette BEGIN.

    Some of these apply only in person, but the general sentiment is valid:

    * This is so basic you'd think it goes without saying, but show up actually presentable. Clean, showered, SOBER. Nothing's worse than someone showing up blanketed in a cloud of nerd fog like some sort of NEET wraith and stripping the paint off the walls with their rancid stench.

    * Be prepared. Bring your own dice, have your character sheet filled out and ready ahead of time, etc. If you play a spellcaster, print out descriptions of your spells so you don't grind the game to a halt while you flip through all of the books to find what you want to cast. Though, if you need help to do that the Dungeon Master should be happy to help. But generally speaking, you should have what you need to actually play when you want to play.

    * Be on time. If you say you can make it, and the game starts at 8 PM, then show up at 8 PM. Otherwise you leave everybody else waiting on you. If you can't make it, make sure to notify the Dungeon Master ahead of time so they can prepare. Don't just, not show up, or mention it like five seconds before the game starts.

    * Pay attention. Don't break out into side conversations, or bust out your phone, or wander off somewhere. It hurts the immersion of everyone else at the table and is another way of saying that what's going on isn't worth your effort, which is disrespectful. If you're on roll20, then the equivalent is tabbing out constantly or being distracted in a chat in Discord, things that would split your attention.

    * Don't try to control other players. Experienced players have a habit of trying to tell everyone else what to do. This is bad. The other player should get to play their own character the way they want, not just follow everyone else's direction.

    * Don't complain. It interrupts the game flow and irritates everyone else.

    * Don't rules lawyer. Rules lawyering being, obsessing over the rules to the point that it becomes a problem, or only selectively using them to benefit yourself. If you run into a situation where the Dungeon Master makes a call you disagree with, just roll with it and talk about it AFTER the game. Don't make everyone wait while you page through 300 pages of the Player's Handbook and get into a twenty minute argument over whether you can move 20 feet when encumbered or 30. The rules are ultimately only a suggestion to the Dungeon Master, not a straitjacket.

    * Read the mood. If you're in a realistic horror game, don't try to shoehorn in your Ninja Turtle character. Play in a way that enhances immersion rather than disrupts it. Go along with the setting.

    * Take action. Don't just sit on your butt and wait for the Dungeon Master to drop a game into your lap. Whether or not your character gets involved is in your hands. That means making a character that actually WANTS to go on adventures, instead of just staying at home and reading books all day.

    * Don't take it personally. You're playing a roleplaying game, which means stuff happening between characters is part of the story. If your character gets killed, it's not the DM trying to spite you. Same with exchanges with other players' characters. In fact, the best playing is when you embrace the fact that you have a character in a story and play them the way their personality ought to be played.

    * Be mindful of other players. Even though I just said not to take it personally, that isn't a free hand to be a dick for no reason. You're still playing a game with actual real people, and choosing to do what you do.

    * Don't metagame. That means using out of character knowledge to influence in-game decision. Suppose for instance, that you happened to accidentally see the Dungeon Master's map of the dungeon for tonight. That's unfortunate, but YOU, the player, saw it, not the character. You should play as if the character knows nothing about it. The same for rolls; if you flub a roll to search for traps and turn up nothing, your character doesn't know you flubbed the roll. As far as they know, everything looks clear... The same goes for encountering monsters and such that you know of as a player, but the character might not. Don't suddenly announce, "Aha, this monster's on page 340 of the Monster Manual and their weakness is...!"

    * Give feedback. After you play, let everyone know about the stuff you liked. It's encouraging.

    * Pay attention. A second time, since everything basically is a subset of this.

    D&D is a social game, so a lot of it comes down to the same issues you'd have in any other social setting.
    He never sleeps. He never dies.

    Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

  15. #2375
    Crossing Arcadia Saiga's Avatar
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    It's kind of sad, most of those points seem obvious enough that they should go without saying, and yet I've ecperienced most of those in our group (hygiene probably being the only one that wasn't an issue), both from myself or the other players.

    Actually, I feel that maybe these are ALL still issues except metagaming.

  16. #2376
    ahhh I MISS D&D

    - - - Updated - - -

    It's been so long since I've last played a session ashfjd

  17. #2377
    Ooooooh, thanks mAc! Most of this makes a lot of sense, but it's still a good thing you mentioned them. Metagaming is somewhat of an issue with one of the group, but he toned it down to a large extent.
    Rule lawyering too, but we're still new to this. Surely we'll get better as we continue along.

    Also thanks to the other good people that shared some tips or advice. You guys are great

  18. #2378
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    Quote Originally Posted by mAc Chaos View Post
    Let the etiquette BEGIN.

    Some of these apply only in person
    Rule 187: don't try to bang the DM's gf, it makes everything awkward for the rest of us.

    still salty bc that campaign was actually super fun and going somewhere
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  19. #2379
    鬼 Ogre-like You's Avatar
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    Quote Originally Posted by Five_X View Post
    Rule 187: don't try to bang the DM's gf, it makes everything awkward for the rest of us.

    still salty bc that campaign was actually super fun and going somewhere
    sounds like an interesting story
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  20. #2380
    it does indeed, tell us more Five

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