I don't think I've posted progress since my session 0, have I? The first few sessions were pretty uneventful, with minimal/no combat. I was honestly getting bored and frustrated both with the lack of direction we had and stuff like our DM being someone who runs asshole NPCs that are just draining to deal with.
One funny thing that happened in the earlier sessions was that we found Death House, and the players who'd done it as our first one-shot (myself, the Barb and the Cleric) immediately recognize the kids and we're half-laughing half-trying to find a way to avoid going through that again while the two new players (my sister and her partner) were completely clueless and were dragging us into the sidequest. Both myself and the Barbarian got possessed by the children early, so the two big guys of the team are now acting like children (and knowing the background, the DM didn't need to explain to us what happened, so we got to creep out the newies without them having any fucking idea what was happening). Eventually the Cleric went NO WE'RE NOT DOING THIS and used Turn Undead to bugger off the children while we just ditched the house.
I won't go into other details since it's an adventure module and it'd be spoilers, but the latest session ended up being much better, it was very intense. We had a fight with a Hag Coven in a windmill that quickly turned south for the group - we had THOUGHT it'd be too much for us, but the situation that was presented to us was basically impossible to reconcile our characters walking away from. During the fight, I realized it would be a flee or die scenario and didn't want a TPK, so I encouraged everyone to run. The Barb had actually tried running earlier when the Escort NPC (essentially, our main quest) was knocked out and he carried her off, but since no-one followed he didn't actually leave the windmill. Since I was kind of unhappy with my character (I'd been disfigured by a curse earlier and found no way to remove it which was hurting my interest in the character, especially when the DM kept using the NPCs to imply I deserved it) so I decided the last fun thing I might do is hold the line and sacrifice myself while the others escaped.
Our Rogue got hit by some form of paralysis/stun, and the Cleric's attempt to Lessor Restoration that got Counterspelled. So running suddenly didn't seem like an option, and we were getting our asses kicked by the Hags spamming several higher-level spells. Eventually, everyone but me got out of the room with the hags, and I wondered whether it was worth disengaging or running or continuing to attack the mother Hag, who had been described as being in REALLY bad shape for a number of turns. Since I didn't particularly care if my character lived, I thought I'd just stay and slug it out. I actually managed to kill her, and fled the room to follow the party. The two remaining Hags continued spamming spells, especially magic missile which was just hell for the group with the unavoidable damage. My character was knocked out, so was the Barbarian after the others made it out of the windmill with our NPC. The Cleric tried to go back, but with his puny strength could only carry one of us with him (which honestly is the DM being incredibly generous with weight limits) and chose the Barb through odds/evens dice roll. My characters was attacked enough times to die, the Cleric retrieved my harmonica but left the body behind. I'd noticed that once we'd gone outside the Hags stopped following and switched purely to ranged attacks.
Our Shadow Sorceror used Darkness on the doorway and the Hags stopped attacking while the party ran. Once they'd successfully gotten away, we talked over the fight and I was really happy my character was the only one lost (and the way that it got to go down). However when I pointed out that they never moved beyond the door and seemed like they couldn't leave, the Rogue decided to go back and retrieve my body - as a Tabaxxi Rogue he could make up to 180 feet in a single round, so he felt pretty safe. As soon as he got within 120 ft of the windmill he was struck down by Magic Missile from the Hags (who were outside) and left unconscious where the session ended. I felt really bad that the Rogue lost his character because of my incorrect assumption, but also felt that the DM ruled very unfairly for the Rogue to not notice the enemies on a flat plain (as previously described) until he was within Magic Missile's 120ft range and was given no option to turn back before then or even roll initiative before he got dropped.
Right now, I've just got back from Holiday, and we're not ready to have a session this weekend as the DM needs to message myself and the Rogue before we created new characters or whatever. I had planned to make a Warlock, but after the DM mentioned that there would likely be only a few combats per day I am less enamored with the idea and I think I'll make a Bard instead.
This is the first real character death in our group (outside of the PVP one-shot) and my first character death ever!! I'm also glad that the outcome of this fight will give the surviving characters a reason to avoid future battles that they're not ready for -Curse of Strahd spoilers
I'm a lot more interested now, as long as we can avoid the dickhead Vistani for most of the campaign it shouldn't be too bad.