I like them since it at least gives you the general direction that the adventure wants you to go in.
I am totally going to just staple ToA onto my existing campaigns.
I like them since it at least gives you the general direction that the adventure wants you to go in.
I am totally going to just staple ToA onto my existing campaigns.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
I definitely want to play ToA. It won't happen with my group, though, because we're very slowly going through CoS and we've got Princes of the Apocalypse for our next campaign after that (DM has already bought the book).
I've heard the book has new spells, feats and other player stuff in there. Is that true? I actually can't find any information about it online.
It has new stuff for the story, which is a couple of backgrounds, a good number of new monsters, and some magic items. No new spells or feats or classes.
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Democracy on Beast's Lair
Okay, thanks. That's kind of what I expect for an adventure module given the other ones.
Possible you're hearing about Xanathar's Guide to Everything, which releases sometime November?
Beast's Lair: Useful Notes
(Lightweight | PDF)
Updated 01/01/15
If posts are off-topic, trolling, terrible or offensive, please allow me to do my job. Reporting keeps your forum healthy.
Seika moderates: modly clarifications, explanations, Q&A, and the British conspiracy to de-codify BL's constitution.
Democracy on Beast's Lair
Naw, it was definitely in regard to ToA which is why I found it weird with Xanathar's Guide coming out. It's possible that the source I read it from (GITP forum) got it confused with the guide though.
I should write mAc's Guide to Everything and put it on the DMs Guild.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
tfw all your monsters job hard in every D&D game every time, except the last one that starts rolling like a god and almost TPKs the party, also every time
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
the RNG dictates your style mac
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
It's been eighty-four years...
and then, eighty-five
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
16d8
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
when one's mastery of the system is so great even the dice move in their favor...
i have been betrayed
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
On a scale on 1 to kys, how weeb would it be to create a campaign setting based on feudal Japan and Japanese folklore along with a Planeshift-esque document about adapting classes/races to fit?
do it
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Quest of Fate
Apocrypha Universe Fate Quest Project
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