Beast's Lair: Useful Notes
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Updated 01/01/15
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Democracy on Beast's Lair
Roll20
Linger: Complete. August, 1995. I met him. A branch off Part 3. Mikiya keeps his promise to meet Azaka, and meets again with that mysterious girl he once found in the rain.
Shinkai: Set in the Edo period. DHO-centric. As mysterious figures gather in the city, a young woman unearths the dark secrets of the Asakami family.
The Dollkeeper: A Fate side-story. The memoirs of the last tuner of the Einzberns. A record of the end of a family.
Overcount 2030: Extra x Notes. A girl with no memories is found by a nameless soldier, and wakes up to a world of war.
For voice, a lot of people seem to use Discord? Though I don't play in voiced games that often. Teamspeak also works too, but idk. I don't actually use push to talk, so idk which uses what.
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Idk if anyone really uses skype anymore, welp
Linger: Complete. August, 1995. I met him. A branch off Part 3. Mikiya keeps his promise to meet Azaka, and meets again with that mysterious girl he once found in the rain.
Shinkai: Set in the Edo period. DHO-centric. As mysterious figures gather in the city, a young woman unearths the dark secrets of the Asakami family.
The Dollkeeper: A Fate side-story. The memoirs of the last tuner of the Einzberns. A record of the end of a family.
Overcount 2030: Extra x Notes. A girl with no memories is found by a nameless soldier, and wakes up to a world of war.
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
Saiga, just checking, but the game you're currently playing is one that you are meeting with people face-to-face, correct? If not, would they be interested in having another person join?
Similarly for mAc and Seika.
I would love to have you, Trubo, but I'm already drowning in games bursting at the seams and don't have enough of me going around right now. Otherwise my first thing to do would be hitting up Seika/Five/Polly/Snow.
Tonight I ate dinner at a restaurant with some old friends after Thanksgiving stuff was over, and I ran a 1 hour game with them right there to show them how the game worked. No paper or pencils or math, just a single d20.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
We went through three encounters and started and finished a story arc in one hour. I am rather pleased with myself. It was more fun with just the single d20 and the stripped down game rules I used.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
How is stuff like distance and so on handled without a map?
Linger: Complete. August, 1995. I met him. A branch off Part 3. Mikiya keeps his promise to meet Azaka, and meets again with that mysterious girl he once found in the rain.
Shinkai: Set in the Edo period. DHO-centric. As mysterious figures gather in the city, a young woman unearths the dark secrets of the Asakami family.
The Dollkeeper: A Fate side-story. The memoirs of the last tuner of the Einzberns. A record of the end of a family.
Overcount 2030: Extra x Notes. A girl with no memories is found by a nameless soldier, and wakes up to a world of war.
Do you mean how I handled it in this specific game, or in general? Or both?
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Here, but also in general, if maps are unavailable?
Linger: Complete. August, 1995. I met him. A branch off Part 3. Mikiya keeps his promise to meet Azaka, and meets again with that mysterious girl he once found in the rain.
Shinkai: Set in the Edo period. DHO-centric. As mysterious figures gather in the city, a young woman unearths the dark secrets of the Asakami family.
The Dollkeeper: A Fate side-story. The memoirs of the last tuner of the Einzberns. A record of the end of a family.
Overcount 2030: Extra x Notes. A girl with no memories is found by a nameless soldier, and wakes up to a world of war.
The same way you describe action when telling stories or writing them. Nobody says, "Saber ran exactly 35 feet and slashed Archer." You say "Saber closed the distance" or other such phrases, while keeping in mind the general nearness. It involves glossing over the super specific parts of distance and dealing with the general categories: near, far, etc. The DM can make a judgment call of how close people get and then relay that understanding to the players.
Think of how you'd describe some sort of fight breaking in real life after the fact. You tend to focus on the action and use landmarks to convey location. "They fought next to the wagon." The important thing is what people are doing and their relation to each other, not exact specifics.
It's actually easier without maps. Maps slow things down as everyone measures out precisely where they want to go, when ultimately it doesn't matter most of the time. But you do have to drop the level of tactical positioning involved as a result.
We got done a whole combat in like 10 minutes.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
A lot of games already don't use maps for combat, even following the rules. My current DM tends to use maps depending on terrain or complexity, for minor fights or one in very straightforward areas he doesn't bother.
That limits the usefulness of certain abilities, though, and it can create issues if DMs and players aren't on the same page.
Yeah but those situations are pretty rare and can be dealt with when they come up. Most of the time it doesn't really matter how far you are from something. Either you're in melee range and within striking distance of everyone, or you're far enough away that you can shoot safely.
And yeah, the map thing really only is a constant presence in roll20, and even then there's nothing stopping you from going totally abstract and Theater of the Mind there too.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.