UA4: Compound Doujutsu (Aspect)
The character possesses eight different eyes, of which only two can be opened. By default, Joubin's Eye and Sharingan Eye are activated. At the start of the character's every turn, they may roll a 1d10, to determine which eye they could manage to open. They need not abide by the result, but if they do, it replaces one of their currently opened eyes.
1-2) Sharingan: The Wheel Eye. When this eye is selected, the character may immediately make a Knowledge check costing one partial action less. If this eye is not active, Acquired Kekkei Genkai: Sharingan cannot be used at all.
3) Ketsuryuugan: The Imperial Blood Eye. When this eye is selected, it allows the character to use the Blood Razor Jutsu [Projectile / Rng:25 / Spd: One Partial Action / Dmg: Special] immediately as a free action, and subsequently as a partial action while the eye remains opened. It uses Ninjutsu attribute and any elemental skill for for the attack roll. They can make it deal any amount of damage up to the total amount of Injury the user has lost during the encounter. Further uses of Blood Razor may use whatever is left of the pool, or newly dealt damage. The use of this Jutsu does not require seals, or hands.
4) Kishougan: The Igniting Eye. An eye which sets whatever it gazes upon to flames. When this eye is selected, the character may make a Chakra Control based attack on anyone within their zone, using any social skill as its skill. The target must either dodge this attack, or defend in such a way that they leave the line of sight, the zone, or obscure themselves. Thus, a Burst 1 Jutsu can defend against this attack, but a Projectile Jutsu cannot. If the defender fails, they sustain 3 instances of the Fire! status effect. This attack can be used again any number of times while the eye is active, as a Partial Action.
5) Shichougan: The Claiming Eye. An Eye which moves matter. When this eye is selected, the character may assault their opponents with small debris within their range of sight. As a free action, they may make a Determination based attack action up to two zones away, using either Stealth or Deception as its skill. It can be defended against in any way, but if the target fails, they become Staggered and Prone. After the eye is selected, the action may be used again as a Partial action, dealing an additional 20 damage every time to a maximum of 20xRank damage as the air becomes filled with throwable objects still in the user's grasp.
6) Chokushi-no-Magan: The eye which sees the death of things. When this eye becomes active, the character's next Taijutsu-based attack action will only require 5 successes to activate Critical Hit, and may activate this Follow-up even if blocked. Afterwards, as long as the eye is active, the character only needs 7+ Successes to activate Critical Hit.
7) Mabyogan: The Evil Cat's Eye. Grants the Lucky trait to the user. If the eye is selected multiple times, they may use the special reroll from Lucky once for every time it is selected.
8) Hansuugan: The Ruminating Eye. An eye which sees the pasts of people and objects. When this eye is selected, the owner may immediately use the Glean Nindo at no cost. If the eye is replaced with another, whatever profit they may still be getting from it is immediately lost.
9-10) Joubin's Eye: Eight-Eyes's sole remaining human eye. When this eye is selected, the character may let their Chakra take a break, and may Mold Energy as a free action. It does not grant any passive benefit, except perhaps in cases where a completely plain eye would be necessary.