View Poll Results: What's your Favorite System?

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  • 1e

    2 2.78%
  • 2e

    2 2.78%
  • 3.5e

    10 13.89%
  • d20 (custom rules, etc)

    10 13.89%
  • PF

    15 20.83%
  • 4e

    6 8.33%
  • 5e

    27 37.50%
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Thread: Tabletop Games Thread

  1. #61
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    Quote Originally Posted by Siriel View Post
    I think Nihilm had enough HP to tank a shot, if he hadn't already been hit by the other one earlier.
    Idk I think he has 21 HP at full, 2d8+4,.. yeah he might just barely survive a hit.

  2. #62
    The Best Kind of P.C. Megas's Avatar
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    I have yet to actually play one of these games, but a high school friend of mine did tell me a pretty funny story from one he GM'd.
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  3. #63
    Lord of Tentacles Janx's Avatar
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    Honestly the barbarian HP bonus seems kinda of useless since its not lose first.

    I think the "Unchained Barbarian" Paizo put out recently changes that.

  4. #64
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    Quote Originally Posted by Me View Post
    I have yet to actually play one of these games, but a high school friend of mine did tell me a pretty funny story from one he GM'd.
    I wrote a greentext of this last time. Was pretty good. Siriel is a good GM dess.

  5. #65
    アルテミット・ワン Ultimate One Siriel's Avatar
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    Quote Originally Posted by Janx View Post
    Honestly the barbarian HP bonus seems kinda of useless since its not lose first.
    The purpose is to allow them to keep fighting even when they should be KO'd; it's not a tank mechanic.

    See, in theory Barbarians aren't supposed to rage at the first opportunity. You're supposed to keep it for when you're in trouble and you need to DPS race the enemy, in which case the bonus HP helps with that.
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  6. #66
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    Quote Originally Posted by Janx View Post
    I think the "Unchained Barbarian" Paizo put out recently changes that.
    As it happens though I'm one of those dweebs that never use Archetypes because "b-but my base class features ;_;"

    - - - Updated - - -

    Quote Originally Posted by Siriel View Post
    The purpose is to allow them to keep fighting even when they should be KO'd.

    See, in theory Barbarians aren't supposed to rage at the first opportunity. You're supposed to keep it for when you're in trouble and you need to DPS race the enemy, in which case the bonus HP helps with that.
    Cmooooon I just got my new literal Thor Hammer Throw that only works in Rage you can't blame me for using my last 2 rounds of it.

  7. #67
    アルテミット・ワン Ultimate One Siriel's Avatar
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    Quote Originally Posted by Christemo View Post
    Cmooooon I just got my new literal Thor Hammer Throw that only works in Rage you can't blame me for using my last 2 rounds of it.
    That's why I said in theory. Literally everyone rages right away because "big damage!".
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  8. #68
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    That 3d6+7 was so satisfying so it was worth it.

  9. #69
    Lord of Tentacles Janx's Avatar
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    Quote Originally Posted by Christemo View Post
    As it happens though I'm one of those dweebs that never use Archetypes because "b-but my base class features ;_;"
    It's not an archetype, it's like a flat out class replacement.

  10. #70
    アルテミット・ワン Ultimate One Siriel's Avatar
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    To be honest I didn't plan on giving the second one his club (since I felt it did too much damage) at first but between your throw and Nihilm's ridiculous first hit you were killing the first one too fast for what was supposed to be essentially a boss fight.

    So I settled for halving their STR bonus.
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  11. #71
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    Quote Originally Posted by Janx View Post
    It's not an archetype, it's like a flat out class replacement.
    What is this literal cheating bullshit that lets you use all Rage Powers without having to pick.

  12. #72
    アルテミット・ワン Ultimate One Siriel's Avatar
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    Quote Originally Posted by Christemo View Post
    What is this literal cheating bullshit that lets you use all Rage Powers without having to pick.
    Unchained classes are literally just powered up base classes. They're not meant to be balanced with regular ones.

    - - - Updated - - -

    Or maybe I mixed them up with something else.
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  13. #73
    Lord of Tentacles Janx's Avatar
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    Their intent is more to simplify and rebalance. I'm not experienced enough with PF to judge their results.

    From comments only the rogue and sorta summoner is OP though (though apparently summoner was already nuts).

  14. #74
    アルテミット・ワン Ultimate One Siriel's Avatar
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    I can tell you that the monk is definitely not simpler now that he has a ki system to select all his powers and stuff.

    Otherwise 4 AM is too late for me to read them closely.
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  15. #75
    Lord of Tentacles Janx's Avatar
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    Speaking of rages, I have like 2 characters with vague rage features (both fire themed) in Castores that I may have to sort out if either get accepted.

    - - - Updated - - -

    Quote Originally Posted by Siriel View Post
    I can tell you that the monk is definitely not simpler now that he has a ki system to select all his powers and stuff.

    Otherwise 4 AM is too late for me to read them closely.
    I'm just saying the goal, though I think flurry is simpler now.

    Didn't they have ki before?

  16. #76
    アルテミット・ワン Ultimate One Siriel's Avatar
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    They had ki for some temporary boosts.

    Now a lot of the monk's unique features run off of it.

    - - - Updated - - -

    Well "now" as in "for Unchained".
    Ragnarok, come day of wrath
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  17. #77
    Lord of Tentacles Janx's Avatar
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    Quote Originally Posted by Siriel View Post
    They had ki for some temporary boosts.

    Now a lot of the monk's unique features run off of it.

    - - - Updated - - -

    Well "now" as in "for Unchained".
    I'm assuming they deemed it simpler in terms of math, like how the monk had effectively 2 BAB's before. or the babarian had to juggle the effects of Strength bonuses and the awkward "con bonus hp is lost last" thing.

    The rogue finese thing is nice considering its pretty much a must have for almost every rogue ever.

  18. #78
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    I love playing as rogues. My favourite was a 3.5 LvL 10 I was using during a Ravenloft module. 5d6 Backstab, 2d6 silver/holy damage, undead backstab feat, weapon finesse, and ambidexterity, and two weapon fighting.
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  19. #79
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    Quote Originally Posted by Siriel View Post
    Unchained classes are literally just powered up base classes. They're not meant to be balanced with regular ones.

    - - - Updated - - -

    Or maybe I mixed them up with something else.
    I read some of Pathfinder Unchained at the bookstore since they redid the alignments too, and the book said they were trying to make them streamlined and less clunky to use.
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  20. #80
    Lord of Tentacles Janx's Avatar
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    I will say the thing that kind of bugs me about 3.x/PF is the amount of fiddly stuff that goes into something as simple as attacking, or attacking twice. I tried getting into gunslinger, but it felt like far too much work just to go "bang" for mediocre damage until level 5.

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