View Poll Results: What's your Favorite System?

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  • 1e

    2 2.78%
  • 2e

    2 2.78%
  • 3.5e

    10 13.89%
  • d20 (custom rules, etc)

    10 13.89%
  • PF

    15 20.83%
  • 4e

    6 8.33%
  • 5e

    27 37.50%
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Thread: Tabletop Games Thread

  1. #1101
    Lord of Tentacles Janx's Avatar
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    To dip next level for class skills or not dip next level for class skills, that is the question...

  2. #1102
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors black1blade's Avatar
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    Also as far as rules, the DM is the rules!

  3. #1103
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors black1blade's Avatar
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    Definitely. The best system is the one that the DM can run the best imo.

  4. #1104
    Lord of Tentacles Janx's Avatar
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    Quote Originally Posted by black1blade View Post
    Definitely. The best system is the one that the DM can run the best imo.
    Yeah, I generally agree. Though it also needs to be one the players can enjoy.

    For example, as a player, It'd need to be one hell of a DM to get me to enjoy a system that didn't give you much in the way of options.

  5. #1105
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors black1blade's Avatar
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    Fair enough. It depends on what you want out of a game. I'm happy with the basics tbh.

  6. #1106
    Lord of Tentacles Janx's Avatar
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    Yeah, its a balance between finding what the DM and players like.

  7. #1107
    アルテミット・ワン Ultimate One Siriel's Avatar
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    It hasn't happened to me yet so I wonder how it feels as a GM when a player's first action is to grapple a boss, basically making them a non-factor in the fight?

    ...Well, the mooks are kicking our asses so I guess Janx can't be too mad.
    Ragnarok, come day of wrath
    That fallen souls might bear our plea.
    To hasten the Divine's return.
    O piteous Wanderer.

  8. #1108
    Greatness, at any cost mAc Chaos's Avatar
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    I always like when players use non-conventional tactics. It gets boring if it's just attack attack attack every turn.
    He never sleeps. He never dies.

    Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

  9. #1109
    Are you for real? Katie's Avatar
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    To be fair, Reiu and I got KO'd and then got back up, antithetical to Siriel's great success.

    I spent half of that fight at 10 HP doing jack all to the other boss, Christ.

  10. #1110
      Reiu's Avatar
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    those six enemies lined up nicely in two rows of three like that

    and me armed with an AoE breath attack

    i couldn't resist

    rip

  11. #1111
    Greatness, at any cost mAc Chaos's Avatar
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    Meanwhile I figured how to make roll20 automatically adjust your map to the grid. It's literally a godsend. No longer will I have to spend 3 hours per map meticulously adjusting it pixel by pixel in Photoshop and then comparing it to how it appears in roll20.
    He never sleeps. He never dies.

    Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

  12. #1112
    Lord of Tentacles Janx's Avatar
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    Quote Originally Posted by Siriel View Post
    It hasn't happened to me yet so I wonder how it feels as a GM when a player's first action is to grapple a boss, basically making them a non-factor in the fight?

    ...Well, the mooks are kicking our asses so I guess Janx can't be too mad.
    I sent in the murder bot to help, but alas it couldn't roll well.

    There was actually a number of last minute additions to that fight like 1-2 hours before it started that even made that fight a threat though.

    Well that and the guards heard us so they lumped up instead of us fighting a few seperately.

    In other news, shielder FC was good call.

    - - - Updated - - -

    Quote Originally Posted by mAc Chaos View Post
    Meanwhile I figured how to make roll20 automatically adjust your map to the grid. It's literally a godsend. No longer will I have to spend 3 hours per map meticulously adjusting it pixel by pixel in Photoshop and then comparing it to how it appears in roll20.
    I wish maptool let me adjust the grid dimensions, not just size. A lot o official maps seem to want to use slightly rectangular 'squares'.

  13. #1113
    アルテミット・ワン Ultimate One Siriel's Avatar
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    Quote Originally Posted by Janx View Post
    I sent in the murder bot to help, but alas it couldn't roll well.
    It hit me with literally every attack though?
    Ragnarok, come day of wrath
    That fallen souls might bear our plea.
    To hasten the Divine's return.
    O piteous Wanderer.

  14. #1114
    Lord of Tentacles Janx's Avatar
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    Quote Originally Posted by Siriel View Post
    It hit me with literally every attack though?
    True, it did roll pretty well tbh.

    It did miss with its firs attack though, you just DC'd.

    Then chris used his occultist powers to make it faceplant.

  15. #1115
    アルテミット・ワン Ultimate One Siriel's Avatar
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    I mean missing with only 20% of your attacks isn't bad.
    Ragnarok, come day of wrath
    That fallen souls might bear our plea.
    To hasten the Divine's return.
    O piteous Wanderer.

  16. #1116
    Lord of Tentacles Janx's Avatar
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    Quote Originally Posted by Siriel View Post
    I mean missing with only 20% of your attacks isn't bad.
    I think its more my "damnit i can't save the boss!" frustration talking lol.

    - - - Updated - - -

    I find it amazin how much this adventure assumed the party would return to town. There's a whole other plotline I'm not sure how I want to address now.

  17. #1117
    アルテミット・ワン Ultimate One Siriel's Avatar
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    Quote Originally Posted by Janx View Post
    I think its more my "damnit i can't save the boss!" frustration talking lol.
    I like that the grapple rules specified that even a nat 20 wouldn't allow her to escape.
    Ragnarok, come day of wrath
    That fallen souls might bear our plea.
    To hasten the Divine's return.
    O piteous Wanderer.

  18. #1118
    Lord of Tentacles Janx's Avatar
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    Quote Originally Posted by Siriel View Post
    I like that the grapple rules specified that even a nat 20 wouldn't allow her to escape.
    [12:39:47 AM] Siriel: also I think the rope's DC is unbreakable for Meyanda if my background applies.
    20+4+4
    Unless she has +8 to the roll.
    [12:39:57 AM] Janx: lol
    [12:40:04 AM] Janx: nat 20 might be arguable
    [12:40:07 AM] Janx: but yeah I see
    [12:40:08 AM] Siriel: rules say no
    [12:40:18 AM | Edited 12:40:30 AM] Siriel: "If the DC to escape from these bindings is higher than 20 + Strength mod + relevant background, the target cannot escape from the bonds, even with a natural 20 on the check."
    [12:41:06 AM] Janx: oh
    [12:41:07 AM] Janx: LOL
    [12:41:09 AM] Janx: how specific

    RIP defeated by my own rule (even if I mostly copied grapple from PF).

  19. #1119
    Lord of Tentacles Janx's Avatar
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    I must say I'm really glad this group is okay staying up as late as it does. I really enjoyed last session, and it sounds like they did too.

    If we stopped at the 'usual time' we'd had ended the session in a broken elevator.

  20. #1120
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors black1blade's Avatar
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    I wonder what time it would be in GMT that you are playing.

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