Would anyone be down for playing Fiasco in Tabletop Simulator at some point?
Would anyone be down for playing Fiasco in Tabletop Simulator at some point?
I should really get tabletop simulator...
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Do you want a manipulative demon or a smashy demon
Manipulative. The party's so huge that they can pretty much alpha strike any enemy and win with ease; the monster takes one turn and then you get ten player turns. That means an enemy strong enough to take them on as a party with pure power would just one-shot any individual player. (FINGER OF DEATH) At least with a manipulative one I could use less direct abilities to hamper their effectiveness, rather than kill them outright instantly. Stuff like fear, charming, or sleep.
Then again it IS a demon so they should already expect it to be strong.
The demon would look like this:
This was always one of my favorite cards.
A supernatural gloom follows in its wake... the sky darkens, the sun disappears behind clouds, torches and light sources get snuffed out, and a chill fills the air...
Maybe it could have a strength sapping effect, like the flavor text... or steal souls like a Dementor.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Just give the boss multiple initiatives.
Ragnarok, come day of wrath
That fallen souls might bear our plea.
To hasten the Divine's return.
O piteous Wanderer.
Plus multiply hp.
On Saturday we had the demon fight.
Me: OK guys, so last we left you were just about to bust down the door and go after the evil wizard inside. But one of you wanted to turn back and plan instead. Do you want to do that?
Fighter: Fuck that!! I'm GOING IN! *kicks down door* WHAT DO I SEE
Me: Remember all those guards you were going to fight? You see them all sprawled against the ground, their throats cut. A pool of blood collects amongst them, and it's been smeared into a magic summoning circle. Inside the summoning circle is the unconscious form of the priestess that you were trying to rescue. There stands the wizard, and you arrive just in time to hear him finish a horrible incantation composed of guttural sounds belonging to languages long since forgotten to this world. A red light flashes around the circle, and the priestess, though unconscious, suddenly begins to spasm and writhe. She tears at her clothes, her hair, her face, her eyes, her skin, gouging deep. Her body pulsates and undulates, as you hear the sounds of bones cracking and shifting, and two massive horns sprout from her head. Her nails elongate into massive claws, and her arms and legs bend in unnatural ways as they grow longer. THE SKY TURNS BLACK, THE SUN DISAPPEARS BEHIND CLOUDS, AN INKY DARK BLACKNESS FILLS THE ROOM AND SNUFFS OUT ALL LIGHTS, AND A SUPERNATURAL CHILL FILLS THE AIR! In a moment, she's transformed into a demon with two leathery wings, midnight blue skin, two bulbous white eyes, and no mouth. The demon quizzically looks around the room, and tries to walk out of the seal, but is stopped by a crackling red barrier. The wizard turns to it, and says: "Hear my call! Deliver me from mine enemies, and my body shall be yours for the taking!" Its eyes flash white in recognition, and you all hear a deep bellowing voice in your heads. "THE DEAL IS MADE; THE PACT IS SEALED. THEIR SOULS SHALL BE MINE, AS WILL YOUR BODY." The wizard cries out in triumph, and points at you, declaring, "Then kill them!"
The demon steps out of the circle and looks at you. This is it, the moment of truth. What do you?
Fighter: I JUMP OUT THE WINDOW
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
literally amazing
Sure wish my players would let me explsit that long without interrupting me.
I have a CUTSCENE sign for moments like that.
don't quote me on this
lol they actually interrupted a lot I just sliced that part out since it would've just cluttered the exchange. The actual line for line was more like this:
Me: OK guys, so last we left you were just about to bust down the door and go after the evil wizard inside. But the Bard wanted to turn back and plan instead. Do you want to do that?
Fighter: Fuck that!! I'm GOING IN! *kicks down door* WHAT DO I SEE
Everyone else: NO!! DON'T DO IT!
Me: Too late! He said it! (People used to hem and haw -- well, they still do that -- but every time someone tried to do something everyone always would reel them back in for a bureaucratic committee discussion, so now you can't take back what you're doing once you declare it.)
Bard: I'm going to leave and try to burn the building down from the outside.
Barbarian: Yeah uh... me too.
Rogue: I follow them.
Fighter: Wow really
Warlock, Necromancer: WE FOLLOW THE FIGHTER IN
Me: Remember all those guards you were going to fight? You see them all sprawled against the ground, their throats cut. A pool of blood collects amongst them, and it's been smeared into a magic summoning circle.
Fighter: Where's the evil wizard's right hand man?
Me: You see him amongst the corpses. But you also see inside the summoning circle is the unconscious form of the priestess that you were trying to rescue. There stands the wizard, and you arrive just in time to hear him finish a horrible incantation composed of guttural sounds belonging to languages long since forgotten to this world. A red light flashes around the circle, and the priestess, though unconscious, suddenly begins to spasm and writhe. She tears at her clothes, her hair, her face, her eyes, her skin, gouging deep.
Fighter: Is there anything we can do to figure out what the hell is going on?
Me: Make an Arcana check.
Fighter: Hey Warlock, why don't you help me, that way I'll get Advantage.
Warlock; Okay.
Me: Yeah sure, roll with Advantage.
Fighter: I got a ... 3, and a 11.
Me: Close enough. OK, so you both know of this kind of ritual for how dangerous it is. It's a demonic summoning, rarely done because of the extreme risk it poses to everybody. It requires human sacrifice, so these people here were probably killed somehow to fuel it. Just doing it requires knowledge of unspeakable arts that would drive lesser men mad; in fact, the incantations give you both a headache. While you figure that out, the priestess' body pulsates and undulates, as you hear the sounds of bones cracking and shifting, and two massive horns sprout from her head. Her nails elongate into massive claws, and her arms and legs bend in unnatural ways as they grow longer. THE SKY TURNS BLACK, THE SUN DISAPPEARS BEHIND CLOUDS, AN INKY DARK BLACKNESS FILLS THE ROOM AND SNUFFS OUT ALL LIGHTS, AND A SUPERNATURAL CHILL FILLS THE AIR! In a moment, she's transformed into a demon with two leathery wings, midnight blue skin, two bulbous white eyes, and no mouth.
Warlock: I want to use Prestigiditation to wipe away the blood making the summoning circle.
Me: Wait, let me finish describing what you see. The demon quizzically looks around the room, and tries to walk out of the seal, but is stopped by a crackling red barrier from the summoning circle. ... Do you still want to do it?
Warlock: Oh god, no.
Fighter: Well I'm not just going to stand there! I charge forward!
Me: OK, so we'll go in order. (I have everyone seated around the table using their DEX score so we don't need to roll for combat every time.) Fighter goes first! But...
Me: Using his READIED ACTION, the evil wizard turns to demon, and says: "Hear my call! Deliver me from mine enemies, and my body shall be yours for the taking!" Its eyes flash white in recognition, and you all hear a deep bellowing voice in your heads. "THE DEAL IS MADE; THE PACT IS SEALED. THEIR SOULS SHALL BE MINE, AS WILL YOUR BODY." The evil wizard cries out in triumph, and points at you, declaring, "Then kill them!"
Me: The demon steps out of the circle --
Fighter: Wait, but it's my turn.
Me: It's not ACTUALLY using a turn to move, you can just tell he's about to come for you. So he looks at you. This is it, the moment of truth. What do you?
Fighter: I JUMP OUT THE WINDOW
Necromancer: Why are we fighting a Dread Lord
Warlock: What??
Barbarian: We're throwing in the torches!
Me: *begins laughing uncontrollably*
Then I put on Mars, Bringer of War.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Watching a keep on the boderlands roll 20 session.
Also at low levels, how do you prevent sleep from being OP?
spread your creatures out
have lots of them to soak up the hp
or just a guy with enough hp to shrug it off
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Yeah with the game I'm playing they have to have more than 4 HD to be immune.
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Oh it's 4 or more. I guess the effect only lasts 5 rounds per level.
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It just sucks because I kinda ruins the fun of old school dungeon crawling- having a wizard that can pretty much also put foes to sleep.
how does the sleep spell in this game work
cant other people just slap them awake
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
30 ft radius around the target affects and yes although only a quarter save statistically.
Actually the perfect solution- give every monster a loud horn!
make sure its a vuvuzela
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.