Worry not, this time I wasn't confused of the dream, but instead of you wanting to beat me up
especially if you couldn't even beat me in your dreams, in chinchilla form
Worry not, this time I wasn't confused of the dream, but instead of you wanting to beat me up
especially if you couldn't even beat me in your dreams, in chinchilla form
Not beat you up. An honorable duel to the death within the safe confines of fictitious characters that we created. I’d probably lose anyway.
- - - Updated - - -
Also, I don’t remember that dream, and only have that paragraph to go by with the single exception of the spaghetti. I remember that, and I could have thrown it harder! Probably.
Likes attention, shiny objects, and... a ball of yarn?
F/GO Supports
I joined two years too late...
I like the implication that the chinchilla form is more powerful than a normal human.
Ack! Why do I have to sleep with you for it?! Can’t you just hex me from across the campsite?
Likes attention, shiny objects, and... a ball of yarn?
F/GO Supports
I joined two years too late...
Oh. Well, uh… never mind then, I guess that’s not happening. Drat. And here I thought I still might have a chance of getting in.
I will admit that never getting picked gets kind of discouraging though. More depressing actually. I feel extremely…unwanted, I guess, considering that I’ve been picked to join three RPs, two of which were basically dead on arrival over the course of three years while seeing the same names getting picked over and over.
Likes attention, shiny objects, and... a ball of yarn?
F/GO Supports
I joined two years too late...
Well, it's not my place to tell you all things considered, but I think you shouldn't get discouraged, sometimes you win while other times you lose, and for what its worth mAc did comment that your sheet was pretty great
But well picking 10 from 30 people tends to make people disappointed
- - - Updated - - -
Also I'll probably die in like, the first encounter, so theres still hope!
You’ll still have five lives left, though, right? Nothing to worry about yet.
Likes attention, shiny objects, and... a ball of yarn?
F/GO Supports
I joined two years too late...
I guess we’ll find out.
Good luck out there.
Likes attention, shiny objects, and... a ball of yarn?
F/GO Supports
I joined two years too late...
I've been playing with this group for more than a year now and we just had our first player death. Well, actually two in the same battle. One burned instantly in the flames of a great primordial. The other met a similar fate, but actually died because the others were unable to reach him in time.
oof
How did that happen?
We had two deaths in our last session too.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
The players, working with a Dwarven Kingdom, were infiltrating a Fire Giant stronghold. Their intention was to slay the ruler of these Fire Giants and stop him from finishing his ancient dragon-slaying colossus. While the Dwarven army distracted the forces outside, the players finally managed to reach this Fire Giant ruler. The deaths happened in this encounter.
Admittedly I juiced up the fight quite a bit compared the book by adding legendary actions/resistance, as well as having the half-finished colossus get involved in the fight. The Fire Giant ruler is basically just a regular Fire Giant statblock RAW so I wanted to make it more interesting, halfway through the fight he basically took on the power of a great fire primordial (which the players failed to stop him from obtaining many months ago) and became a much bigger threat.
The players took it well though, it's not like anyone got mad or anything. Hell, one player basically walked into death intentionally since he thought that's what his character would do. It seems like they enjoyed it, I actually thought it was one of my best sessions. Also ended up being my longest.
I only killed a player for the first time with my recent campaign with my roommates. Of the three - a Paladin, Warlock and Ranger - the Warlock was knocked down a cliff and lost consciousness, followed by the Paladin being taken to 0. The ranger, being an Aarakocra, flew out of melee range of the enemies, including a wolf which obviously had no ranged attacks. So the wolf attacked the Paladin, delivering two failed death saves. The enemies persuaded the Ranger to surrender, but he refused, attempting to attack. So on the Paladin's turn they rolled a failed death save and died. Then the ranger surrendered and was taken captive with the Warlock.
The next session went much better, the Paladin rolled up a new character (also a Paladin, lol) and they were able to escape captivity, defeat their captors, and recover the dead Paladin's body.
In a previous campaign, I'd nearly killed a character in a similar way - it was my former PC from before I took over as DM, but he stayed as an NPC/DMPC in the group to shore up the party's weaknesses (Wizard, Sorceror and Rogue - my Barbarian was a valuable tank and damage dealer). In a skirmish, they were being overwhelmed, and 'my' Barbarian went down. They proceeded to hide themselves behind pillars, leaving the Barbarian unconscious out in the open. So, the two remaining enemies immediately attacked the downed Barb and the group was shocked. In this instance, however, they responded quickly enough to heal the Barb and attacked the enemies, bringing them down.
I am not sure why my players have assumed that unconscious PCs would be safe to the point of downright stupidity (no, an NPC won't just choose to do nothing with their turn if the only enemy nearby is unconscious) but it's always a good wake-up call.
Hm, I can see the enemies in that last situation using their actions to try and see where the players were hidden. Maybe your players thought something along those lines?
It was obvious where they were hidden - it was just somewhere where the enemies couldn't easily reach (they were up on ledge, using their bows to attack). The party ducked behind cover, thinking it would force the enemies to give up their superior position. Would have been a good strategy if they didn't just leave an easy target out in the open.