Go with your heart! Ley lines augment magical power, but they aren't required to cast spells. Mages fight over them because of how much extra power it grants the users -- like countries fighting over oil. Of course, in the Wasted West they are completely messed up, so while one can tap into them, there will be unpredictable effects for magic used in their presence.
But there are ways to mitigate those effects -- by being a geomancer, for instance.
Another way of looking at it is that it's hard mode either way, so you might as well do what you want.
Keep those sign ups coming!
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Always follow your heart. I know a Dragonborn STR bard isn't necessarily the best thing, but I followed my heart and he's to this day one of my favourite characters I've played (again I have a massive bias for dragonborn from the second I knew they were a thing).
Suggestions for mage-y type of characters for newcomers to the system:
-Sorcerer: This is possibly the best class for wizard-wannabes that want to use spells they can actually commit to working memory. Low skill ceiling, as you only need to memorize a bunch of spells and modify them to do your thing.
-Warlock: Deceptively strong caster, focused on cantrips and Eldritch Invocations for versatility. Ignore EIs that make you expend spell slots, and you can use your spell slots for specific things that you can't do without expending resources. Eldritch Blast with Agonizing Blast does more damage than most spells, and it's free to boot. Essentially, the most resource-lite characters in the book.
-Bard: Bards in past editions have been and acted like dumb, puffy sleeve wearing idiots. Now they are full casters and deceptively powerful controllers. You can cast n' slash with them, or focus on casting and take ANY spell from ANY class at level 6 as a Lore Bard. They are more resilient, have access to armor, inspiration, and a bunch of other goodies along with spell limit that make them very pleasant to work with.
Last edited by Optimus; September 17th, 2018 at 04:32 PM.
[22:42] <Leo> look it's not our fault we can function properly with a cock in our mouthes
Sign me up. Might be making a different character this time though.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
I wish to make mAc's life harder by signing up for the list.
Beast's Lair: Useful Notes
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Updated 01/01/15
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Democracy on Beast's Lair
Oh oh, sign me up, sign me up!
I actually had an old DM spring up out of nowhere and invite me to his Stars Without Number campaign, but you can never have too many campaigns. Plus, to my understanding, this will be a oneshot adventure, right?
shit BL says
Once and always and nevermore.
Someone wants me to run Starfinder for them and I agreed under the unspoken condition that it would be set in the setting of All Tomorrows (changed to allow fantasy elements and interstellar travel).
Then I took a look at the corebook, and shook.
- - - Updated - - -
I wish I could delete Solarians from it, at the very least.
- - - Updated - - -
I didn't think it was possible to gut paladins any harder than 5e did, and leave an even thinner hollow shell, but here we are.
Never checked out Starfinder, but it's essentially Pathfinder in space, and Pathfinder was D&D 3.75, so how bad can it be?
Also, damn it, Mac. I wanted to run my old Dragonborn Cleric but reading the doc about Charun I'm too tempted to remake my Catfolk Paladin in 5e instead. It's not gonna woooooork
shit BL says
Once and always and nevermore.
after reading this, i'm not sure if i'd still want to do druid, maybe one from the northlands is an option
but either way, it looks fun as hell
What changed your mind?
Keep in mind, the Wasted West is only one region of the world -- the subclasses, backgrounds, and spells offered are meant to give you a sense of what the place is like, and the atmosphere you're going to be playing in. But it doesn't mean that's where your character has to be from.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.