I remember Shiki killing many servants, him and Ryougi. Good, fun times.
Let the nostalgia hit everyone!
Pretty much everyone from Act 1 doesn't look as good as the later characters. If you want to really see it, just compare Saber's sprites to Saber Alter and Saber Lily, Kohaku with Amber, Rin with Ruby, old Satsuki with new Satsuki, Shiki with new Nanaya, etc.
I won't have much time to sprite until the weekends, so I wanted to do something different. I'm by no means a coder, but I feel like I should spotlight how easy it is to mod Battle Moon Wars. This is the chance for all the Fate haters to write their own Unlimited Blade Works story! Or a story where Lancer actually does something.
For those who are interested in messing around, Aroduc's general guide tells you pretty much all you need to know.
http://tenka.seiha.org/2008/07/every...tle-moon-wars/
When I have time, I'll talk about how to make a playable character playable, e.g. Aoko or Avenger.
It is a fanfiction for all it's worth. Just one that got more effort put into it than most.
F/GO friend code: 319871588/solopy567
Okay, how to add a playable character.
Data files are in the odd numbered folders (data3, data5, etc.), image files are in the even-numbered folders (data2, data4, etc.). Open up one of the data folders, level files are within "scn". The numbers at the front of the file name correspond to the stage ("01_x" files are about Stage 1, etc.).
Each stage has 4 files:
[A] x_c_a - Scene before the battle
[B] x_c_b - Scene after battle
[S] x_c_s - Actual battle
[V] x_c_v - Displayed victory conditions
The "c" are the stages where the routes merge. In place of "c", "h" and "t" can also appear, and stand for the BMW OCs, obviously.
A character can be added through the [A], [B] and [S] files. Adding a character in [A], it will appear in [B]. Adding a character in [B], it will appear in [B] but wiped in [S]. [S] files contain a clear all character function for some reason, and then it adds them in again, which allows them to appear in the next level.
Now the meat of it: Go into a file, find:
<valid ctrl="ADD">
And add the character in, e.g.:
<valid ctrl="ADD">
<chara id="PLAYER_TAKUMI" />
</valid>
Character IDs can be found in "data1\chara_id.txt". It contains the enemy and playable characters. Before you guys try to make a playable Michael Roa Vanderbeek, I haven't mentioned it before, but converting an enemy character to a playable character is not as easy as it seems...
Luckily, the guy from the old seiha forums whose name I cannot remember already did all the work for Berserker and Ilya (which you can find first post blah, blah, blah). To get those to work, you will need to copy the lines in the text files I included and paste them in the corresponding files in the your BMW's data1. Try adding them to the latest file of that identifier, i.e., the "weapon_init" lines copy and paste to "weapon_init_best.xml".
Yeah... Hope those of you bored enough to try it can get it to work, but I'll be lurking around if you have any problems.
(I could probably have used this time to sprite a bit more... sorry, haha)
Last edited by ASPIDER; July 30th, 2015 at 06:44 AM.